Super Street Fighter IV: Arcade Edition ver. 2012 – Delayed Sonic Boom Charge Tutorial

By on April 29, 2013 at 4:05 pm

German Battiston recently uploaded a quick tutorial on storing Guile’s Sonic Boom charges in Super Street Fighter IV: Arcade Edition ver. 2012. The video includes a handcam and slow motion view so you can get the exact timing of multiple charges down.

Source: German Battiston

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.