Dengeki Interview with BlazBlue Director Toshimichi Mori on the PlayStation 4 and What the Next Generation Means for Fighting Games Dengeki Interview with BlazBlue Director Toshimichi Mori on the PlayStation 4 and What the Next Generation Means for Fighting Games
A few weeks back, we reported that BlazBlue director Toshimichi Mori mentioned working on a new fighting game title for the PlayStation 4 in... Dengeki Interview with BlazBlue Director Toshimichi Mori on the PlayStation 4 and What the Next Generation Means for Fighting Games

A few weeks back, we reported that BlazBlue director Toshimichi Mori mentioned working on a new fighting game title for the PlayStation 4 in an interview with Dengeki. Rice Digital recently posted an English translation of most of that interview. The translated bits focus mostly on Mori’s impressions of the updated hardware. He mentions that he is grateful for the greatly expanded memory over the PlayStation 3, especially considering the intensive 2D fighters that Arc System makes.

Yes Iā€™m really happy the memory has gone up. The PS3 was always going to limited by the memory ā€“ with the fighting games we make, 2D and anime fighting ā€“ it uses up a lot of memory. For example for BlazBlue we can only put one character against the other ā€“ now with the extra memory, we could have two characters.

While the part of the interview focusing on their new fighting game doesn’t reveal anything we don’t already know based on our earlier translation, it’s still a very interesting read.

You can check out the rest of the translated interview over at Rice Digital.

Source: Rice Digital, tip via Hecatom