Producer Tomoaki Ayano recently posted an entry on Capcom’s official Super Street Fighter IV blog regarding balance suggestion submissions from Japan for their planned update to Super Street Fighter IV: Arcade Edition ver. 2012. Please note this report is based on submissions from Japan only. For more information on balance suggestions in English, check the Capcom-Unity forum.
Below are the number of submissions up until now, from PCs and smartphones within Japan.
|Other: System, etc.||1,966|
The top 4 topics within “Other: System, etc.”:
- Online training mode
- Training fight request
- Additional characters
- Adjusting ambiguous okizeme
Below are posted suggestions for the characters with the most submissions, in order of number of submissions, and Ayano’s responses.
“While he currently doesn’t have major weak points and isn’t particularly lacking, if anything, I think that Metsu Shoryuken has little utility, making its existence as UC2 meaningless. You should make the move easier to use in combos, or make a new UC2. Please look in to it.”
The number of responses saying that Ryu “isn’t particularly lacking” and “don’t make any major changes” are significant. We’re very glad to hear that players were enjoying the character in SSFIV AE Ver.2012, so we’ll continue to consider what to do with him to make him enjoyable to play.
“Increase her health to 950 and make her jump arc a bit lower. As for other requests, increase the frame advantage of Far Standing LP by 1 on hit. Good luck with the development.”
There were many requests to increase to Chun-Li’s health. This we adjust with consideration of the balance of other characters. Thanks for the encouragement!
“The current Yang lacks damage and ways to break through defense. If you can improve his cross-up Jump MK or increase his damage, I think he’ll become a fun character as a result. Also please increase his vitality to 950.”
We’ve had a number of requests to increase Yang’s damage. He’s a speed-type character so it’s a bit tricky, but we’ll adjust him while looking at the overall game balance.
“Her knockdown to Cannon Strike mix-ups are too strong. On top of being an ambiguous front/back mix-up, even if it’s blocked she’s at advantage, making it an overwhelming disadvantageous situation for characters without invincible moves.”
We’ve received a lot of requests to weaken Cammy’s Cannon Strike. In particular, there is a lot of feedback regarding the EX version on hit and guard.
“Please do something about his jump back Zanku Hado and his Ashura (teleport). For example, force him to use EX Zanku when jumping back, make Ashura costs meter, etc. He may be intended to be a character with strong offense, but his other areas are too strong.”
We’ve had lots of requests to weaken Ashura Senku and back jump Zanku Hadoken. Akuma’s health is low while the utility of his moves are rather high, so we’ll adjust his defensive and escape abilities while considering the overall game balance.
Balance suggestion submissions are open in both Japan and USA until April 30.
Source: Capcom SSFIV Official Blog