Super Street Fighter IV: Arcade Edition ver. 2012 – Combo Movie 6 by Desk Super Street Fighter IV: Arcade Edition ver. 2012 – Combo Movie 6 by Desk
It’s been a while since we heard anything from our friend Desk, but this combo movie is well worth the wait. Desk pushes the... Super Street Fighter IV: Arcade Edition ver. 2012 – Combo Movie 6 by Desk

It’s been a while since we heard anything from our friend Desk, but this combo movie is well worth the wait. Desk pushes the Super Street Fighter IV: Arcade Edition ver. 2012 system to its absolute limit here, showing off some of the longest, swankiest, and most damaging combos we have seen yet. You’ll also see some absolutely ludicrous single move loops and absurd tricks like multi-hit focus attack absorption.

As always, Desks’ commitment to quality in terms of gameplay and and video editing is second to none. His self-made background music is pretty impressive as well.

Source: Desk

  • daedae22

    Epic.

  • Beb0p

    Anyone with a brain cell can see that in the intro with those gray colors they tried to make Chun clothless then they swapped a shirtless Abel in the first match.

    That aside these combos are a few years late but at least it’s something compared to fag fans who simply call themselves fans but lack “SKILL.”

    • neroiscariot

      Tell’em Steve Dave…

  • Is it me or is it youtube. It just doesn’t seem to load anything fast. 3min and it won’t even load in 360p(apologies for the rant). I really did want to check this out.

    • pootnannies

      works fine for me. youtube knows if you block some scripts and will intentionally slow shit down to annoy you. if you use noscript or any kind of anti-popup/script turn it off and block scripts manually.

  • Richard N

    It’s too bad tournaments are never this stylish and its usually just results in me throwing out pokes and freaking out and throwing out a shoryu by mistake.

  • juggernaut1981

    Wish sick stuff like this was more practical, thank you damage scaling for stifling creativity.

    • pootnannies

      the least they should do is let meter build a bit more if you’re going the extra mile with long combos that do shit damage but keep the game interesting. right now, most combos that look cool are useless 🙁

  • ProfessorLester Kex

    The specials after KO are too goodlike. Most have took a lot of takes to get them

  • José Ramón Pepino Ojeda

    Y U SO GDLK, BRA!?

  • pootnannies

    i never knew canceled command grabs could be combo’d into after KO. lol, nothing amazingly special about that but shows that there are still some crumbs of the system that haven’t been fully explored. great video and music.