Evo Partners with NYU Game Center for 2013 Scholarship!

By on April 13, 2013 at 4:35 pm
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The EVO Scholarship will allow a member of the fighting game community to attend the prestigious NYU Game Center MFA program.

The NYU Game Center, a new department within the Tisch School of the Arts, is focused on game design as a creative practice. One of the most vibrant and innovative aspects of contemporary game design culture is the rise of high-level competitive gaming, sometimes known as e-Sports. This weekend, the Game Center is announcing a scholarship funded by EVO, the world’s largest fighting game tournament and a premier competitive gaming venue.

The EVO Scholarship will be awarded to an applicant who best demonstrates an active participation in the fighting game community, an interest in game design with a focus on innovating in the field of competitive games, and a legitimate financial need.

Much of the attention surrounding the rise of e-Sports is focused on the high-stakes world of pro- gaming, in which top players compete for cash prizes and lucrative sponsorship deals. But Tom Cannon, the founder of EVO, is interested in using the scholarship to highlight other qualities of the competitive gaming scene – the values of community, focus, discipline, and critical thinking. The goal of the scholarship, says Cannon, is to “showcase how a commitment to mastering a competitive game can be a key ingredient in a successful, well-rounded life.”

For the NYU Game Center, this scholarship is an opportunity to bring attention to the competitive gaming scene as an important and valuable domain for thinking about games and game design. According to Frank Lantz, Director of the Game Center, “Fighting games combine the strategic depth of Chess with the technical mastery of a physical sport, and understanding them is critical to understanding the future of games as a cultural form.” 

The fighting game community is known for its ethnic and socio-cultural diversity and the EVO Scholarship is also an opportunity to provide a path into the game industry for underrepresented voices who can bring much needed new perspectives to the world of game design.

The amount of the EVO Scholarship will be determined by the money generated by the EVO Pay-per-view HD live stream, so the greater the online audience for the event, the larger the scholarship amount.

For more information on the event go to http://evo.shoryuken.com/

For more information on the NYU Game Center visit http://gamecenter.nyu.edu/

    • Callisto

      Sry, Gilley, the indie scene is telling you to hold that right now. Enjoy your Kratos and your sellout money, but keep your cynicism to yourself.

      • Mash Harder

        I’d say it’s pretty accurate, indie “scene” notwithstanding.

        • Callisto

          But it is withstanding, and the industry as we’ve accepted it for so long is in flux. If you want to express yourself and create a paradigm shift for video games as art or whatever, you totally can. Or you can make yourself a cog in the industrial machine of soulless game creation and become a technical artist on COD 6. Pulling the rug out from under the hopeful is really spiteful, and a projection of a cowardly frustration. You can make the game you want to make. There is nothing stopping you.

          • windsagio

            Indies aside, there are all kinds of companies doing all kinds of things… That video reads ‘somebody burned really badly by working at EA’ Nobody I know in Development wants to quit the field entirely, not even the ones that work at Zynga.

            Edit: should add, to ‘there’s nothing stopping you’… there’s nothing stopping you except either doing a true indie game while you have a day job or having to work HARD to get your own voice in your own company. You really are, if you want to make a living, going to end up spending a lot of time working on project you think aren’t any good, which then don’t ship anyways.

          • Mash Harder

            I’m not trying to put down the scholarship in any case, I was just commenting on the video.

        • windsagio

          The only important thing in there is the part about qualifications and ideas… but that’s one of the main advantages of these schools.

      • Hold what right now? That implies I’ve lost. I went from making crappy games to being very successful. The GoW series has sold over 20 million copies. I’d like to see the indie scene top that. Sounds like I’m winning pretty free.

        I’m not quite sure what you mean by sellout money. A sellout is someone who use to do good stuff, but no longer does. Instead they opt for lots of cash. Me, I went from making such great classics as Backyard Wrestling 1 and Backyard Wrestling 2(anyone every heard of these?…thought so) to making God of FREAKING War! GoW is regarded as one of the best games out there, especially on the art/animation side. So I did just the opposite of “selling out”. And as far as sellout money goes…game developers don’t make that much money dude.

        There is no cynicism in the link I sent. The only negativity I’m seeing is your comments towards me. This video is freaking hilarious. Anyone who’s actually worked in the games industry for any amount of time will love it. All the situations brought up in this video are things that will happen if you work in the games industry. You will get crazy game ideas thrown around. You will work crazy crunch hours. You will get free soda and snacks. You will get QA coming at you with game ideas. You will work on stuff sometimes that you don’t really want to, like painting hubcaps. As the OP says, it’s not all fun and games all the time. It is fun to laugh at those bad times.

        I love working in the games industry. I love the free mountain dew and fritos. I love this video too. Good luck to anyone who gets this scholarship.

  • Youone

    Now maybe Triforce can get his degree in business.

  • windsagio

    This is rad. Good show on Evo for doing this… and don’t let the haters get you down.

    Now, a rambling personal reminiscence!

    A lot of time in the industry we tend to pooh-pooh the game design schools as scams, ways to separate the kids from their money by providing them an impossible dream. The thing is, I was just last week talking with a AAA level producer who has worked at Capcom amongst other places, and he LOVED to take designers out of the game development schools (well the good ones like Digipen anyways, some really are just scams).

    Kids that came out of the development schools, according to him, always had a strong fire to make games, were willing to work at starting wages (and note a survival wage in gaming, unless you’re an intern will blow somebody who’s been working at Home Depot away), and most importantly had a STRONG foundations in all the skills involved, especially the ability to script.

    This looks like a chance for that kind of kid, not the stoned-out dreamer Gilley is making fun of below. If the school is good, it’ll whack that crap right out of the students anyways.

    • Nothing Else

      …you work in the games industry? My mind is completely blown. After your comments about the skullgirls engine I presumed you had never been in the same room as a programmer.

      Most of the schools are scams now. Too many traditional colleges have game dev programs and most are useless. It is far better to make something and then go to GDC and make friends. Having friends will get you way more jobs than having a very developed skill set. The industry is not a meritocracy, it’s a club house. That’s why we all have our jobs, because we knew people. I don’t know if any schools, even the really good ones, know this yet.

      • windsagio

        Why do you think I reacted the way I did? It all ties together.

        About your other thing, I tried to make that clear in my post. Many of these programs are scams, especially from the for profit schools that advertise on late-night TV.

        And about ‘go to GDC and make friends’, I dunno about that man. GDC is full of people with expo passes wandering around either getting in line at the job booths or passing out business cards in the halls, and I doubt it gets them much of anywhere. A *good* school (going back to admit that many of them are the exact opposite) can help you out with that, at least in an internship.

        Honestly, in my jaded opinion, at least 2/3 of it is contacts, and there aren’t many ways to get those. The company I’m at usually doesn’t hire Junior people, but all the cases I can think of where someone got in as their first job, it’s because they were friends or friends of friends of somebody in the company. It’s the best way to judge somebody’s real skills, everybody lies in resumes and interviews 😛

    • You should know there is a big difference between game design and game development. Game development is programming which I can agree takes the highest level of commitment when it comes to game creation.

      We “pooh-pooh” schools who offer game design because they are very misleading. Often times they give the impression that you can come right out of school and have a career in game design when a great deal of the folks who become game designers don’t start out as game designers.

      There a three main foundations when it comes to game creation Programming(game development), Game Art, and Game Design. Game Design be the top of the mountain in my opinion.

      • windsagio

        honestly, it was late last night, I realized I’d used the wrong term throughout and tried to edit it to be all development (which is why we have that weird 50/50 mix in the post).

        I’m of the school that a new designer (to be specific to that element) *needs* to have other skills if they want to be considered seriously. The big advantage of the good schools is they provide that.

        The flip side is the groups of designers and artists that come out of school with their big idea… and don’t know an engineer at all.

        ~~~

        About what’s on top, that’s tricky. As designers we can’t be ‘ivory tower’ types. I’m not comfortable trying to say which discipline should be ‘on top’.

        • I guess I say it like that because I believe that is where most people want to be when they consider getting a job in the game industry. There are definitely so many disciplines involved that are just as rewarding.

          • windsagio

            That’s the thing right? It’s where most people want to be, so it’s also the hardest place to get a job.

            Edit: OOHHH I get it now!

            So what you’re saying is ‘look in askance at people offering design school anyways because that’s the MOST likely to be a scam and the LEAST likely to actually help you out.’ right?

            I really can’t argue with that, regardless of what the guy in my example said 😀 The best way to get into the industry is to be a software engineer 😀

  • here we go again didnt mr wizard use last years evo sub money for mc ribs

  • Timothy Ian McMillan

    But, I don’t WANT a game design degree…nor would a lot of players I think. Many of us already have, or are working on degrees in other fields what’s the point of this?

    • Timothy Ian McMillan

      Nevermind, I’m a fucking tool. I misread the article and thought it was part of the tourney prize pool.

      Carry on, normal scholarships are all well and good.