Darkstalkers Resurrection Title Update Set for April 12 Release; Adds Fight Request to Arcade and Training Modes, Fixes Bugs

By on April 5, 2013 at 1:53 pm

Capcom will be distributing a title update for Darkstalkers Resurrection (Vampire Resurrection in Japan) on April 12. This update will not only add Fight Request functionality to both arcade and training modes, but will also fix a number of bugs and issues within the game.

Title Update Bug Fixes
General Fixes
  • If your opponent’s ranking points are below a certain value, if you win the rank match the ranking point values will change.
  • In the explanation test for the matchmaking option PING test, added Player Match and Tournament to the text.
  • Fixed a bug where players would not communicate via voice chat during ranked match and quick match.
  • Fixed a bug where voice chat would not function when accepting an invite during a match or replay.
  • Fixed a bug where if a ranked match ended in a time over or double KO, you would be sent back to the main menu.
  • If you have 10 friends or more, when sorting rankings by friend, the information after the first page will be displayed correctly.
  • Fixed a bug where during training mode, changing the dummy action settings in a certain order would cause the screen to freeze.
  • Fixed a bug where uploaded YouTube videos would not have synced sound and picture (Xbox 360 only)
  • Fixed a bug where certain awards would not correctly progress.
  • Other bugs fixed.
Vampire Hunter (Night Warriors: Darkstalkers’ Revenge)
  • Fixed a bug when Bishamon’s Hane Yaiba is blocked, he can still perform Tsuji Hayate and Kaeshi Yaiba.
  • Fixed a bug where during Aulbath’s (Rikuo’s) Water Jail on hit, Aqua Spread will connect.
  • Fixed a bug when Anakaris’s Royal Judgment hits Phobos (Huitzil), at the moment the curse ends, if Anakaris and Phobos are close, the screen would freeze.
  • Fixed a bug in player match where after choosing Pro Tournament or Marathon, after the first match, the game speed would be set to TURBO.
  • Fixed text where Direct Scissors was listed to use 3 bars of the Special gauge.
  • Fixed a bug where when rematching in a local match, the game speed would be set to TURBO.
Vampire Savior (Darkstalkers 3)
  • Fixed a bug that caused the BGM and flashing buttons for Lilith’s Gloomy Puppet Show are out of sync.
  • Fixed a bug where when playing back a recorded Gloomy Puppet Show, the wrong notes would be played.
  • Fixed a bug where the Dark Force activation differed from the original version.
  • The online ID (gamertag) and Dark Force gauge no longer overlap.
  • Fixed a bug where when selecting Dark Gallon (Dark Talbain) and Auto-guard in training mode, Dark Gallon’s graphics would change.
  • Bishamon will now be usable as the first character for Shadow.

Source: Vampire Resurrection Official Site

  • Rafael Martines

    What about Bulleta’s Winner Song?

  • Cat Astrophy

    What about the missing chars from the Saturn version?

    • Oniros

      Jesus christ, this remake is supposed to be an ARCADE perfect port of the ARCADE version of VH and VS. It was never said that they were based on the console versions; therefore, they will not have the extra characters.

      • Kaihedgie

        It’s like asking why Rain and Noob Saibot aren’t playable in all the MK collections.

        Some people just never played an arcade at all

      • KubikiriTurkojin

        its not arcade perfect, neither was sf3tsoe. the least they could have done was add extra characters and bg’s, music etc. this is a fucking fighting game with the minimum amount of extra content in it. fighters have almost no content and are barebones as fuck. the least they could do is add extra things for the money people pay for these games.

        if you want arcade perfect, play the arcade version or the rom.

        • Oniros

          The input delay is minimal compared to the arcade version; and yeah: the challenges, online play, leaderboards, training mode, spectator mode, and native youtube uploads are all showing how little effort was put into this game right?

          Stop whining about not having those characters in this re-release, if you want to play them so badly, go grab the PSP collection or Darkstalkers 3 off PSN. I’m gonna stick to this version and not a ROM cause I’m no fucking pirate.

          • Cat Astrophy

            I’m gonna stick to the ROM because I support real effort (would easily buy the damn cab if I could or if arcade roms were sold digitally and I own OG physical copies of both these games for consoles). If they can add modes that aren’t in the arcade version they could add the rest of the characters. That’s all they had to do to finish up but they chose not to go the full mile. For a game this old you need the complete experience to compete with modern offerings.

            If the arcade ROMs offer ANY features not present in this collection then they’ve just given me incentive to stick with what I already had.

          • $18011339

            I realize you’re arguing with Kubikiri Turkojin but he’s actually got a perfectly good point. Instead of Night Warriors and Vampire Savior, we should’ve gotten Vampire Savior, and Vampire Savior with the Night Warriors chars and other bonuses (Vampire Savior 2 in JP). Darkstalkers in general is kind of difficult, especially with turbo speed on, but Night Warriors’ purpose as an “introduction” to the game isn’t that necessary – people want hyper combos and fast flashy shit more than they do an easy intro.

      • Alex Steve Giménez

        This game was based off the PS2 versions of Vampire: Darkstalkers Collection released in Japan, so no, they are NOT arcade perfect. And the missing characters Cat Astrophy is asking for were aviable in the collection but both Capcom and Iron Galaxy were lazy enough not to include them…

  • Shaddox


  • Emezie Okorafor

    Arcade request will be an awesome addition.

    Low tier DS3 Victor is so fun in that old school Capcom crappy grappler way.
    Victories feel so good.

    Loving DS: R

  • spades111

    was hoping for missing characters

  • Gethoff Mahfacebuk

    Still no word on the sound bug that causes the BGM in the train stage to bug out and get super loud every game. Nobody else has been experiencing this?

  • $18011339

    I’m more interested in the technical details of why these glitches occurred in the first place. Especially why Dark Talbain screws up when you turn on auto block.