Super Street Fighter IV: Arcade Edition ver. 2012 – Burn That Meter: Mid-Level Impractical Combos for Execution Training

By on March 6, 2013 at 11:06 am
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Jake Ruesch recently uploaded a new Super Street Fighter IV: Arcade Edition ver. 2012 combo video filled with combos that do little damage for the meter they are worth. The point of this video is to show simple, flashy combos that can be used to train up your execution. It’s unlikely that you will be able to land these combos in a match, but practicing them in training mode will help get your combo timing down.

The video includes full notations and timing for every combo shown, which can be found in the later part of the video.

Source: Jake Ruesch

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.
  • Exy

    Hideously impractical gimmicks like that sounds exactly like the kind of thing I would do in realtime.

  • Sagat’s breakdown has a typo.  It’s j.hk cr.lk cr.lk cr.mp, the letters say “cr.mk”.

  • RenaTurnip

    Okay, I honestly kind of like Sakura’s EX Hadoken into Shinkuu.

    I highly suggest doing Dudley, Abel and Chun’s difficult links for “execution training”, though. You know, Desk-level nonsense.

  • Jmeks

    i know the point of this video isn’t the combos but for practicing execution… but seriously? YAWN

    • Louis Lam

      Don’t be that guy.

  • OmNiExiZt

    They should cut off damage scaling for supers and ultras. If I do all of that shit to build meter and land the super/ultra, I should get some kind of reward for it. Yes I know this video is about impractical combos and such. I’m just saying. Why are these combos possible if the only reward for them are positioning and stun building to a lesser extent. If they didn’t want us to do long combos, maybe they should have taken out the ability to do combos in the first place. 

  • Jumpyburd

    i SEEN those combos done in matches before whether to me or someone in the lobby. except the guile and dan combos that is

  • RichHobo

    The dan combo showed the hit-confirm I use with dan all the time. Im not sure why I never see dan players use cr.lk st.lk shoryu or cr. mp xx ex dankicks. Then again I never win.