Ultimate Marvel vs. Capcom 3 – Wesker and Spencer Hitbox Guides by FingerCramp

By on February 19, 2013 at 2:18 pm
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FingerCramp returns with two new hitbox guides for Ultimate Marvel vs. Capcom 3. Wesker’s hitboxes are all far bigger than his actual limbs. His gun shots also have an almost beam-like quality to them, which explains his high priority and powerful normals.

Spencer’s hitboxes are comparatively smaller, but still much bigger than his limbs. Perhaps the most peculiar is his backdash hurtbox, where his animation shows his hand dropping, but his hurtbox shows it still held straight. Weird…

Source: FingerCramp

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.
  • GCBill

    Wesker’s hitboxes are so big that they stuffed the Spencer video altogether!

  • Awsumpossum12345

    redo the Wesker video with better focus on his standing H, jaguar dash, and level three.

  • you’ve got wesker up tere twice