Ultimate Marvel vs. Capcom 3 – Amaterasu Hitbox Guide by FingerCramp

By on February 16, 2013 at 3:41 pm

FingerCramp has returned with another hitbox guide for Ultimate Marvel vs. Capcom 3. Today’s subject is Amaterasu, whose hitboxes vary wildly depending on the weapon she has equipped. Her disk and bead hitboxes sync up pretty well with her animations, while her sword hitboxes tend to be smaller than you would expect. Her specials, on the other hand, tend to have larger hitboxes than you would expect, especially her ink slash.

Source: FingerCramp

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.
  • Chris

    You know…the paper with the hitbox over it looks kind of like the Pepsi logo.

  • Why are UMVC3 hitboxes all circles instead of boxes like most games? 

    • emc

      that’s just the way it is. maybe because they are 3d models instead of 2d pixels? I dunno, ask capcom.

      btw, to the creator of these vids, do they not know they can frame by frame within the replay instead of slowing it down during editing? It’s clearer too.

    • datagram

      The developers decided that circles were a better match for the game. It’s really an arbitrary choice; testing for a collision between two circles is just as easy as testing for a collision between two boxes. Testing for collisions between a box and a circle is a bit trickier, which is why you rarely see a game use both.

      • SpiderDan

         Obviously it’s impossible to know this (as we’ve only played the game with circle hitboxes), but it seems like MVC3 is particularly absurd with the characters-doing-combos-on-an-opponent-that’s-behind-them shenanigans.  Maybe boxes would have been worse, but they weren’t in any other Marvel game.