Street Fighter x Tekken ver. 2013 – First Legit 100-Hit Combo by Desk

By on January 30, 2013 at 11:21 am

Desk recently uploaded a video of what he calls the first “legit 100 hit combo” in Street Fighter x Tekken ver. 2013. The combo in this video features no glitches, no infinite loops, and no happy birthday scenarios. It obeys meter restrictions and could, theoretically at least, be used in a real match. The combo is done with Chun-Li and Dudley and requires a full bar and life that has hit the Pandora zone.

Desk’s notes on the combo can be found below.

No happy birthday, no infinites, no glitches. Just lots, and lots and lots of planning.

I always wondered if it’d be possible to have sfxt’s version of an infinite protection system kick-in in a regular, non scramble mode combo. All it took was Pandora to have slightly quicker activation and for it to last 2 seconds longer for a solution to the problem to present itself.

I wrote almost a full page of notes just on this one combo. I had to calculate the hits pre/post pandora way before I could actually do the combo (which took a ton of practice). For a while I was going to capture/post a 92 hit version because I was convinced no more hits could be squeezed out of this set-up. Thankfully with a bit more work it got up to 100. Potentially this could score 102 hits before pandora runs out but you can’t go over the 100 hit limit without cinematic supers.

Source: Desk

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.
  • Desk for Evo 2013

  • Ilhuicamina Zúñiga

    I love Chun-Li, awesome combo…

  • CyberShinobi


  • BadassMcKill

    I completely forgot this game had Pandora mode

  • Team Dud-Li ftw.

  • wBENDERw

    is it me or does the damage seem to not reflect the amount of hits?

    i have to start playing this again!

    needs more chicken and watermelon and broken english =)

    • BXFenns

       That’s because the damage scaling in this game is hilarious.

      • Luisito

        Players are hilarious. They don’t want combos to scale but they also don’t want to die in 1 combo.

        Average combo is around 450-500 dmg for 1 meter. That means 2 hits you die, 1 reset you die. But so many noobs still don’t understand that less normals/moves = better damage. Hell, they don’t even seem to get that heavy > medium > lights.

        • Riot

           Dying from two maximized non-Desk combos is fine with me.

    • TwitchyGuy

      wBENDERw, this is Damage Scaling, Damage Scaling this is wBENDERw.

  • Even though I like the damage scaling in this game (optimized combos can do more than enough damage), I kind of wished the meter gain didn’t scale as much. As it stands, there is absolutely zero practical reason to do any long extended combos.

    • Joey T Medina

      I don’t think SFxT needs anymore things that take up alot of time honestly. Doing extended combos isn’t really too worth it unless it’ll kill and I think that’s seriously for the best.

    • Luisito

      Actually there are practical reasons to do long scaled combos: 1. Kill time on the clock. 2. Corner carry. 3. Activate gems.

      Meter gain is good enough as is. I spend a bar in a combo and I almost build one back. And you can always do resets to reset the damage scaling and meter gain scaling.

  • Wulfsten

    Love the “Godlike” message for the 99 hit combo

    • Kristian Mentor

      should say “c’mon desk” 

  • He reeeeeeeally loves Chun Li 

    • KingofSarus

       There’s NOTHING wrong with that!!

  • Tyler Smart


    The damage scaling in SF IV and xT makes me sadface.

    • Because if it did more, your typical SFxT match would be a few pokes and then whoever lands the first combo wins.

      inb4 “Well that’d be better than timeouts. Kappa”

      • “Because if it did more, your typical SFxT match would be a Tekken match.”

        Which, really wouldn’t be strange considering this is half Tekken. A game with SF motions and mechanics that are closer to SF but matches take place at a Tekken pace.

      • $17468069

        Sounds like ttt2.

  • Judge Zen

    keep talking wonders of this shitty game desk, your reputation is going down sooo quickly…

    • lilotaku

      cry more plz,  i love it!

    • CptPokerface

      Oh no. One guy thinks Desk’s reputation is going down because he plays Sfxt. The horror.

  • RAEN74

    GOOD LORDDD thought it was impressive enough just seeing…the break down makes my eyes hurt

  • Obbi Obbi

    What’s a “Happy Birthday” scenario?

    edit: Oh, it’s when you hit get two characters on a team stuck in a combo together.