Ultimate Marvel vs. Capcom 3 – Doctor Strange TAC Into Impact Palm Loop

By on January 16, 2013 at 9:46 am
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Ldn Joseph recently created a short video detailing how to utilize TACs to set up Doctor Strange’s Impact Palm loop in Ultimate Marvel vs. Capcom 3. If you can’t pull off his TAC infinites, then this is a good substitute. Strange gets some of his best solo damage off the loop, and can follow it up from any direction of TAC.

Source: Ldn Joseph

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.
  • KingxKing

    Those versions of the TAC are far from optimized

  • hugegoldak47

    Flames of the Salty!

    • BlueSword

      Flames of the Saltine!

  • not even doing 900k…

    • You’re not taking into consideration the net meter here. He’s building 2 and using 1.

  • BlueSword

    This is old news but it is good to see it on the front page to give people ideas.

  • RaiiN

    flames of impact flames of impact flames of impact flames of impact flames of impact flames of impact

    • HMPH-FLAMES OF- HMPH-FLAMES OF- HMPH-FLAMES OF-
      IMPACT PALM!
      HMPH-FLAMES OF- HMPH-FLAMES OF- HMPH-FLAMES OF-
      IMPACT PALM!
      HMPH-FLAMES OF- HMPH-FLAMES OF- HMPH-FLAMES OF-
      IMPACT PALM!