Street Fighter x Tekken ver. 2013 Character Change Videos for Cammy, Cody, Ken, Raven, Rufus and Steve Street Fighter x Tekken ver. 2013 Character Change Videos for Cammy, Cody, Ken, Raven, Rufus and Steve
Combofiend of Capcom-Unity has posted the second set of Street Fighter x Tekken ver. 2013 character change videos, showcasing the significant updates to Cammy,... Street Fighter x Tekken ver. 2013 Character Change Videos for Cammy, Cody, Ken, Raven, Rufus and Steve

Combofiend of Capcom-Unity has posted the second set of Street Fighter x Tekken ver. 2013 character change videos, showcasing the significant updates to Cammy, Cody, Ken, Raven, Rufus, and Steve. These videos will give you a better idea of exactly how the balance changes will affect each of the characters.

You can find the first set of change videos here. Street Fighter x Tekken ver. 2013 is set to release as a free downloadable update on January 29.

Cammy

Cody

Ken

Raven

Rufus

Steve

Source: Capcom-Unity

  • Edmund Heng

    Will there be updates every Tuesday and Thursdays? Awesome videos by the way. Can’t wait for v2013 =)

  • Quan Chi

    Raven can’t use ninja stars when jumping back? That SUCKS!

  • http://www.facebook.com/garrett.e.jones Garrett Jones

    Going back to Steve/Kuma when this update drops. I’m pumped.

  • Lorance Carroll

    Not mad at the Raven changes. Giving him better combos and a useful anti-air normal is a more than fair trade off for jump back star IMO

    • http://www.facebook.com/people/Richard-Zhao/1394070245 Richard Zhao

      I wish they’d bring back his crHP loop though. It was just fun to do. Honestly looking at the changes, I dare say Raven got buffed for the way I play him.

      Wind Cross to crHP might actually work in the corner now.

      The only thing regarding air star I’m concerned about is the hitbox reduction. I wonder if TK air star will still hit characters like ryu.

  • Pizzama

    They kinda went overboard on the nerfs to Cody’s and Julia’s cr. lk.

    • http://twitter.com/ravendskull Raven D. Skull

      IMHO, they were right on spot. They were too long reaching, fast and safe. With the changes to the overall cast, leaving them with those tools would just make them S Tier, when Cody is already easily Top Tier.

      These changes seem to go well with all the nerf to all jabs / crouching lows that were way too safe, and buffs to damage. Now playing defensive will survive as a possibility it just won’t be the absolute strongest of them.

      Again, just IMHO.

      • HombreGranJefe

        Not that I would have a say in this (I didn’t buy and don’t play it), but to see cody’s foot literally going through Ryu’s leg without a hit just looks wrong.  I know that graphics != hitboxes, but would that extra sliver of range really make that much of a difference?

        • chipsndips

          You’re not the only one that gives “feedback” on a game you don’t play…

  • http://bustercannon.zymichost.com/ AquaTeamV3

    Yes, Ken’s target combo is actually safe on block now like in 3S!

    • Pizzama

      You can still punish with supers and three frame normals, so it’s only safe against some of the cast. Still, Ken is looking to be the best Shoto in this game.

      • http://bustercannon.zymichost.com/ AquaTeamV3

        Oh wow, I initially heard that as “+3 frames on block” instead of on hit.  Still, it’s definitely a solid improvement over what we have now.  From what I know his far HK is getting a frame reduction too, so he can pressure with that too.

      • Emezie Okorafor

        You can cancel it into a special or a dash cancel, so safety on block isn’t a huge issue.

        • LordWilliam1234

          I think Ken Target combo xx CADC is -1 on block, +5 on hit. It’s looking good to me. :)

  • Marina Ríos

    What can I say… I’m loving all these changes so far.

  • http://twitter.com/ravendskull Raven D. Skull

    Steve getting that much needed love! So excited with these changes! Let’s GO SFxT!

    • http://www.facebook.com/people/Richard-Zhao/1394070245 Richard Zhao

      Honestly I don’t feel like Steve got buffed. More like fixed. Things like ducking and his overhead counter hit are working more they way they were intended to now.

      The only buff I really see is crMP going to 6f startup. That makes it easier to link after ducking hook and also helps his pressure.

      Mostly I see him playing the same.

      • http://twitter.com/ravendskull Raven D. Skull

        I see. I do agree with most of what you said, but cr.HP got a buff too, now being a viable AA, and that was a major Steve problem.

        And just a thought: even if ducking and overhead are now working the way they were supposed to work, that’s seems a buff, since it didn’t work so far, don’t you think?

  • S. Hammadi Moulki

    Good changes, can’t wait for the update to come out.
    Hopefully there will be a Kazuya video soon.

  • Pironeko

    Combofriend

  • PlayingKarrde

    I know there’s always someone asking this but… PC? What’s the deal? Are they going to roll the DLC characters into the 2013 patch for PC and do we have to wait even longer? 

    As someone that foolishly bought 3 versions of this game (I know I know) I really only want to play it on the PC and feel very slighted by Capcom in this regard. Really annoying.

  • Amer1ka

    I’m pretty excited for these changes.  Despite all the negativity I still enjoy SFxT.  It plays pretty well, the netcode is great (if only Marvel had the same netcode) and it now has a pretty big cast to choose from.  There are still a lot of things I’d like to see changed that won’t happen but those won’t keep me from playing.