Training Street Fighter with Desk Episode 1 – P-Linking

By on January 4, 2013 at 4:02 pm

After a bit of time away, Desk returns with a new video series entitled Training Street Fighter. The series will go over different training regimens to level up your execution in Super Street Fighter IV: Arcade Edition ver. 2012. This initial episode focuses on p-linking, and goes over a few simple loops that you can essentially practice infinitely in training mode. It starts with simple repetitions of Ryu’s c.MP, but eventually moves on to other p-linked combos with M. Bison and Cammy.

Desk also provided a write up for this video over on his blog, a small excerpt of which we’ve provided below. You can find the rest by following the provided link.

This is the beginning of a series of videos, each focusing on a different facet of intermediate/advanced SFIV execution.

Whenever I get mail asking about the best way to improve execution and consistency when doing combos. I always end up describing/suggesting the stuff I’ve featured in this video. The approach is basically to look at it like a musician would when learning a new riff or technique. It might seem hardcore or boring (or both) but it really helps.

I’m sure top players already do similar things utilizing infinite meter in training mode in order to warm up. However, it can also be incredibly useful when trying to nail links and more importantly, perfecting P-link inputs.

Loop 1 – Ryu vs Honda: [cr.MP, cr.MP xx Hadoken xx FADC]

Just a note to start off, after you reach around 40 hits you’ll need to switch in a rep with only 1 in order to gain ground and not be pushed out of range.

Basically, Ryu’s MP is by far the most useful thing to mess around with when learning to plink. You can also transition into cr.MK, cr.HP and cr.HK too. Even without doing loops, just repeatedly practicing the links into into itself and these other moves is a great way to get proper P-Link timing.

Source: Desk

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.