Ultimate Marvel vs. Capcom 3 – She-Hulk Auto-Correct Throw Setup

GodOf2DWar recently uploaded this new Ultimate Marvel vs. Capcom 3 video that shows off an interesting She-Hulk trap. The setup allows her to anti-air grab the opponent no matter what direction they tech. However, characters with expanded mobility, such as air-dashes or flight, can still avoid it.

Source: GodOf2DWar

  • http://rogueyoshi.tumblr.com/ rogueyoshi

    used to use this os back in my vanilla week -1 she hulk teams… good stuff

  • Garrett Jones

    My uncle told me about this tech before the game came out because he works for Capcom.

    • http://twitter.com/cnorw00d Robbie J

       REALLY??? can your uncle tell me how big ono’s dick is???

    • http://www.facebook.com/people/Taylor-Danger-Hicks/591509578 Taylor Danger Hicks

      your uncle sounds cool

  • http://angrysons.net/ metaphist

    I always found it odd back in the Vanilla days how I never saw anyone abusing the kara grab like they should have. I don’t even remember Resetfiend using the kara grab back in those days.

    In the video’s defense, I don’t remember it auto-correcting, so that’s cool.

  • http://www.facebook.com/profile.php?id=512147398 Alexis A. Rivera-Montalvo

    I found like 19 different autocorrect resets for She-Hulk, and 19 of them were escapable.

    Most of the cast can mash L to hit her out of it or become more horizontal.  Some of the cast can mash M to become more horizontal.  Some of the cast can teleport.  Some of the cast can air dash away.  Some of the cast can double jump. Some of the cast can do invincible air hypers.

    When you take away all the options, congratulations.  You reset works on Nemesis, Hulk and Haggar.  Go get ‘em.

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