SSFIV:AE 2012 – Boss Mode Character Differences

By on December 27, 2012 at 5:35 pm

Using his hacking skills, error00001 goes over differences between between boss characters and their normal counterparts in Super Street Fighter IV: Arcade Edition Version 2012. Seth, for example, actually has auto-combos built into his moves, which prevent them from prorating as normal. In addition, he shows the differences between boss versions of Akuma, Gouken, and Oni as well.

Source: error00001

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.