Two new articles about PlayStation All-Stars Battle Royale hit the net recently. The first was written by Maj and over on Sonic Hurricane. It goes over how the game’s AP Burst Anti-Infinite system works. The system is actually pretty simple. Any combo that builds over 100 AP sends the opponent into an AP burst and builds you an extra 30 AP as a bonus. So the best possible combo involves building 99 AP and then hitting with your strongest attack, which according to Maj tends to center around 30 AP per character. This puts the effective AP limit on combos around 159. Of course, there are a couple exceptions that Maj outlines below.
If two characters are beating up on one opponent in a 2v2 or FFA match, infinite avoidance is triggered when their attacks combine for 100 AP, not when they reach 100 AP independently. Only the character who performs the final hit to trigger AP burst will receive the 30 AP bonus.
There’s one major exception i should mention. Certain attacks in the game don’t cause hit stun, such as Sir Daniel’s D+Circle flames or Dante’s Triangle bullets. We call these “Twitch” reactions, and twitch reactions neither count against the infinite avoidance limit, nor can they trigger AP burst. That’s why Dante sometimes seems to break the rules, but it’s kind of his reward for having such a specialized Triangle button which isn’t useful in direct combat.
The second article was posted on Superbot’s Tumbler by our old friend Clockw0rk. The article covers the belt ranking system and how belt points are earned in online play.
If you manage to reach 100 Belt Points, you will be promoted to the next Belt! But beware, falling to 0 Belt Points will demote you to the previous Belt. In a nutshell, you want to bring your A-game to matches that are stacked with players that have a higher Belt than you. Here’s the math:
- If you are within 50 Belt Points of your opponent: +3 for beating an opponent, -3 for getting beat.
- If your opponent is more than 50 BP above you: +5, -1
- If you are more than 50 BP above your opponent: +1, -5
- Note that players can be within 50 BP across Belts (i.e. a Purple Belt with 90 BP is within 20 of a Red Belt with 10 BP).
- In FFA, every opponent gives or takes away BP depending on placement except when you tie.
- Since the Black Belt is the highest Belt possible, over-achievers can accrue more than 100 Belt Points for their Black Belt.