Ultimate Marvel vs. Capcom 3 – Dormammu Hitbox Guide by Fingercramp

FingerCramp’s Ultimate Marvel vs. Capcom 3 Hit/Hurtbox guide series gets a new episode today featuring Dormammu. Dormammu hitboxes are mostly disjoint and none of them are too surprising. They all fairly accurately represent the animations of the attacks he uses. However, it’s still fun to watch the screen light up with red when he sets off a dark spell.

Source: FingerCramp

  • http://www.facebook.com/profile.php?id=591280062 Steven Maximiliano Nunes

    That standing S hitbox should be much higher.

    • Ultimator

      Lol? It’s already one of the best st.S’s in the game. If anything his normals need nerfs not buffs.

      • mozart danno

        His normals did git nerfs but how much can you really nerf him, he is a sort of demi god after all.

        • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

          I mean look at him, his head’s on FUCKING FIRE.

        • http://twitter.com/ArleneRoberts12 Arlene Roberts

          it’s still fun to watch the screen light up with red when he sets off a dark spell.http://youtubeAmericanJobByGoogle.qr.net/jVB4/watch?v=w0qQkSuWOS

  • http://www.facebook.com/profile.php?id=100001547561080 Austin Anene

    What’s the deal with the hitbox on Dark Spell Creator x3?  And the Creator spikes hitbox aren’t sliding upward?  Are these hitboxes considered accurate by the community?

    • http://www.facebook.com/TravisEpic Travis Lynn

       These hitbox/circles are from the PSVita version which actually allows you to view them.

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