Skullgirls Slightly Different Edition Black Friday Video Roundup (11/23)

Why would you brave the Walmart’s and Best Buys of the world on Black Friday when Lab Zero Games gave you a comprehensive update to Skullgirls for free? Well, if you are out Black Friday shopping today, remember to pushblock!

UzumakiheroShinitobi evolved his trick to keep your dash momentum during Parasoul’s head stomp into this peculiar loop. It doesn’t trigger the IPS, but it does seem to loop back into itself. It’s slightly impractical and as of now it’s uncertain as to whether or not it can go on forever due to the pushback that already exists. However, it does make for a powerful multi-overhead during mix-ups.

duckator shows off some new Filia combos that utilize air-ball canceling.

2zWaddleDee show off a simple air-ball cancel combo that DHCs into Double. Double then gets combo of choice after Furoboros and can DHC back into Filia by using the Swagin Wagon.

Finally, Guitalex2007 has posted a whopping 4 videos. The first two show off Ms. Fortune Touch of Death combos in a 1v3 and 1v2 matchup.

His next video shows off how to correctly pushblock guard cancel, a new ability added in the patch.

His final video shows off what Ms. Fortune can do against a heavy zoning peacock at full screen.

Sources: UzumakiheroShinitobiduckator2zWaddleDee, Guitalex2007

  • http://twitter.com/ClawsEncounter Generic Neko Guy

    Oh! Oh! Oh! OH! OH!

  • d3v

    Tried the stomp loop and it’s pretty hard to do since you have to time it just right.

    • http://www.facebook.com/hzurawski Henry Zurawski

      Still, is it a practical combo? I really hope we don’t see people stomp looping their way to victory…

      • GirlyStyle

        Not very practical, only way to combo this loop without using your assist (which would be a waste) is chain into lp shot ~ lp/lk ~ mk xx shot ~ j.2mk into loop, and you risk not getting better damage off of something much simpler. 

      • http://www.facebook.com/people/Michael-Zaimont/732839308 Michael Zaimont

        (also in vid comments)

        Some info: With slow-mo, to maintain the same height it’s single-frame timing hold/release/press for the float-stomp AND for delaying the j.MK – doing it during the stomp’s hitstop loses you height. With variation of +/- 1 frame, you get an average of 6-7 reps before landing from max jump height, so as an actual in-match infinite it’s impractical at best.
        Also, well damn, this is what I get for adding shortcuts.  :^P

  • DeSynBer

    The update isn’t up for xbox yet, right?

  • http://www.facebook.com/people/Teesh-Lallipop/1771252148 Teesh Lallipop

    The last video shows how Ms. Fortune uses the same technique Morrigan uses to get out of zoning strategies. DP your way out. Good stuff.

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