Skullgirls Team Forms Lab Zero Games

By on November 20, 2012 at 11:37 am

Many of you were wondering why the recent Skullgirls patch had taken so long, why the Skullgirls team was silent, and what big news the Skullgirls team had in store after the patch was released. Well, here is an answer to all those questions. The Skullgirls team is no longer employed by Reverge Labs. In fact, Reverge Labs laid off the entire Skullgirls team last June, just before the patch was originally supposed to come out.

Instead of letting the game die, the team went on to form their own new company, Lab Zero Games, who will now be in charge of all further work on Skullgirls. The new Skullgirls patch even includes a Lab Zero splash screen in the intro.

Unfortunately, these circumstances have delayed the Skullgirls PC version as well as work on the first Skullgirls DLC character. However, the team is looking to resume work on both as soon as possible. They likely just have to sift through a pile of business and bureaucracy first.

Lab Zero Games have also recently opened up their own website. Currently, the only thing you can find on it a letter of introduction that you can read below. The letter goes into more detail on the forming of the studio, the layoffs at Reverge, and the state of the Skullgirls project.


Welcome to Lab Zero Games.

Forward-thinking and retro-minded, Lab Zero Games is an independent game development studio founded by the original team that brought you Skullgirls. Lab Zero intends to continue its critically-acclaimed work on Skullgirls as well as leverage its unique design and artistic sensibilities to develop new games.

As many of our fans know, Skullgirls had more than its fair share of difficulties getting to market, but thus far none have been quite this dire: last June, the entire Skullgirls team was laid off from Reverge Labs.

To try to prevent such calamities from befalling us, our games, or our fans again, the Skullgirls team decided to form its own studio.

Autumn Games, the publisher and owner of the Skullgirls property, is fully behind the new studio and will continue to work with us in the future on all Skullgirls-related endeavors, such as the just-released patch, more merchandise and a few other things we can’t quite announce yet.

…However, we are sad to report that these unfortunate circumstances have delayed the resumption of work on the PC version, and indefinitely delayed the first DLC character. Don’t take this as a sign that we’ve given up – we haven’t, and are doing everything in our power and then some to resume work on these as soon as possible. When we have more news, we’ll be sure to let you know.

So there you have it.

Not being able to tell anyone about these rather significant developments has almost been as bad as being largely unemployed and unable to continue our work on Skullgirls. We have always strived to be as open and transparent as our business and legal obligations will allow, but we feared news of these events would discourage our fans more than our conspicuous silence would. Being able to finally fill everyone in on everything is a huge relief, and we hope you understand our reasons for keeping quiet until now.

Everyone at Lab Zero would like to thank all of our amazing fans for their patience and support through this ordeal and as we (re)start on this new adventure. And even though this change was largely out of our control, the Skullgirls team still sincerely apologizes for the delays and lack of information in recent months.

We’re doing this for you, and we can’t wait to get back to work!

Until then,

Lab Zero Games

Source: Ravidrath on the SRK Forums, Images by d3v

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.