An Open Letter to the Darkstalkers Resurrection Team

Dustloop moderator Kyle Wattula has written an open letter to the team behind Capcom’s upcoming re-release bundle Darkstalkers Resurrection. The letter details features that the Vampire Savior community would like to see in the game. He’s posted the letter to Capcom-Unity, and has also made it available in PDF format.

His goal is to see if the rest of the Vampire Savior community is on the same page as him, and hopefully raise the development team’s awareness of what the community wants from the remake. We’ve included the entire letter below, so feel free to check it out and let us know if it’s in line with your own expectations for Darkstalkers Resurrection.

Dear Capcom/Iron Galaxy,

The competitive Vampire Savior community is providing a list of needs and wants. We have collaborated with intentions of allowing VS:R developers to have full knowledge of our request. We understand that this product is catered towards a larger fan-base as well as the competitive scene. Please consider these options.

Needs:

- [Highest Priority] Arcade perfection, including Turbo#3 as default option for game speed

- Input History display: for replays of local & on-line matches

- Disable START during play. Make it for continuously holding the start button will activate pause.

- REMATCH feature for local versus matches

- Hit-box viewer in training mode

- Include Frame data at the main menu. This information is available on-line, for free.

- Replay feature to have a SLOWMOTION application

- Replay feature to have a Hit-box viewer application

- Button mapping at character select screen

- Well implemented training mode w/ record/playback options, input display etc.

- Fetus of God stage: Either correct the stage length to be standard or ban on Netplay

Wants:

- Character Select: Include Shadow, Oboro, Dark Gallon as a selectable character, no input codes

- Stage select: include Iron Horse, Fetus of the God, VSAV 2 stages

- Input training for command supers & execution heavy BnB’s: catered challenges

- Record/Save local matches

- Color Edit Mode

- Switch to JP character names. Zabel, Bulleta, Lei-Lei, Phobos, Gallon, etc.

- End of match stat sheets: # of guard cancels, damage outputted, number of times hit/combo’d/hit high or low, meter gained/used. White/red damage dealt, throws/throw techs count tally added, and all match data to be saved w/ replays for Youtube uploads.

Our scene believes the best way to increase the player-base is to present matches as sorted & detailed data. Stat sheets & player sheets help build a virtual reputation and bring the competitive fighting scene much closer to an “E-sport” mentality.

Thank you

Sources: Capcom-Unity, Kyle Wattula, tip via Ailerus

  • http://twitter.com/MortalKomment MortalKomment

    I agree with everything except for the “Switch to JP character names.”  The majority of the localized names are just as good, and you are high as a pissed-off kite if you think Gallon is a better name than Jon Talbain.

    • Zidiane

      Just make it an option, like selecting voices in games that have japanese and english voices.

      • http://twitter.com/MortalKomment MortalKomment

         I would not be opposed to an option, I guess.  The English names have to be there in some form, though.

        • http://twitter.com/RaasuX Lance Hartzman

          I think that would be the best way to do it.  

        • http://www.facebook.com/Hagaishi215 Hagaishi Kun

          Having that option would be great! Only because the last Darkstalker game ive played was Vampire Chronicales and I like the REAL names better! I wish they just give us that game back instead of re makes of part 2 & 3!

          • metaXzero K

             Don’t call the JP names the “REAL” names. The English names were actually the original names (at least with the first game).

          • http://fuzzbuzzwar.tumblr.com/ Zeidust

            source?

      • ButtPlugs

        But there was never an issue about that in the first place. Have you ever played the game?

        • Zidiane

          No… but if people are complaining about wanting one option over the other, than I’d assume that the threat of being forced one option is what inspired the request. If I’m wrong, and both English and Japanese names were available from the git, my mistake.

    • http://twitter.com/ShadalooSoldier Shadaloo

      Agreed. I’ve associated my Mexican death-bot with an Aztec war-god rather than a Martian moon for too many years now. An option is just fine.

      • http://www.facebook.com/people/Jacob-Diaz/100000301014975 Jacob Diaz

        lol Mexican death-bot

    • ZenTzen

      You know what the funny thing is, the Western names(Jon Talbain, BB.Hood, etc) are the original names of the characters instead of the japanese ones and this has been stated on interviews

      • http://twitter.com/MortalKomment MortalKomment

        Ya know, that actually makes a lot of sense given that the Western ones are closer to horror genre references.

    • Rotanibor

      I was the one who suggested the OPTION to switch to Japanese names, and that was what it is supposed to say. I don’t know why it is worded as to say to straight up switch to the Japanese names, as thats definitely not what is trying to be said.

      • http://twitter.com/MortalKomment MortalKomment

         Understandable. I had a feeling there was a miscommunication somewhere behind the issue.  Thanks for commenting, friend.

    • http://twitter.com/windsagio windsagio

      Liking the JP names just means that you just didn’t play the actual game in the actual arcade (few places that had it) and only played ROMs afterwards.

      • Doctor Claw

         Or you played it on the Sega Saturn.

      • ace_crusher

         What’s your point?

    • Adrian Gordon

      It doesn’t even matter anyway, the timing on this letter makes it completely impossible any of this stuff will happen even if the dev team wants it to.

      People here seem to think games are worked on until release day, that’s so far from reality it’s not even funny.

      The project was most likely locked and entered final bug-fixing phase just before it was announced, and with the Sony and MS approval processes taking several weeks (during which NO CODE CAN BE CHANGED, at all) I can completely guarantee that unless any of this stuff is already in the game, then it’s not happening unless it sells well enough to warrant an update.

      My personal feelings on the list itself aside, people really need to dash these hopes right now because I am guaranteeing you that you will feel bitter disappointment if you cling to them. The only possible feature from this list that might be in the final game is a half decent training mode and character select button changes, because those have been in previous ports of this nature.

      I’d like some of this stuff as much as the next guy, but I cannot emphasize enough just how out of the developers hands it is by this point, unless it’s already in the game as of 2-3 weeks ago, there is zero chance for it being in the release.

  • http://www.facebook.com/people/André-Theriault/542960130 André Theriault

    Amen

  • NyuBomber

    “Switch to JP names”

    As an option, sure, but they’re B.B. Hood, Hsien-Ko, Huitzil, etc. to me. Everything else sound great and I support it.

  • pressstart

    About Fetus of God stage: if DSR’s to be arcade perfect, then “fixing” it would make it not arcade perfect.

    • Louis Lam

      If that’s the only thing that’s different about resurrection I’ll be more than satisfied.

  • HASJ

    “- Button mapping at character select screen”
    Why at select screen? Wouldn’t make it show in match much better?

    • Zidiane

      They mean like Skullgirls.

      • HASJ

        I guess you didn’t read my post, wouldn’t button mapping under the match pause be better than button mapping at the select screen?
        You would just pick your characters, match load, button check, rematch, done; instead of pick, button map, match load, button check, something’s wrong, select screen…

        • http://pulse.yahoo.com/_RVTCDH7KD4LOBP22XNRB2J56TM Sean O'donovan

           You must not have played Skullgirls. The button setting is done by actually pressing the button you want to assign, so it’s a button config and a button check at the same time. It’s about 10 million times better than what you’re suggesting.

          • HASJ

            Well, that’s exactly what Tekken does.

  • ragnarok954

    “Color edit mode”
    A mode all fighting games need to have.

    • Skelephant

      I agree that it would be cool and that I’d have liked to have seen it in the past, but you have to understand that for 2-D games it’s a huge art direction thing. 

      If they don’t control exactly what colors you can choose, then against the backgrounds of some stages it may be too hard for the eye to easily follow the characters, and give advantages to some players.

      Such as in UMvC3 when people pick Wesker, that all-black Chun-li color edit, etc. on dark stages all you see is a slippery shadow before they cross you up and combo you to death. It’s really goofy and most game makers are careful not to give color edits that blend in too well with the back drop and why you see color edits with opposite colors and mixtures of lights and darks (like Carl Clover in BB has a green edit with red accents and many characters have black and white ones).

      For 3-D games this isn’t such an issue which is why you see great color edit modes in games like SC and TTT2. 

      So again as much as I’d love to really customize my own character’s colors and make them mine it’s understandable to me if they don’t implement it. 

      btw i can’t speak to the technical aspect of implementing this cuz idk how hard it would be to color sprites. I know for 3-d models it’s quite easy but sprites are fickle beasts so that may play a role as well. 

      • JELIFISH19

        After seeing people’s SFxT palates, I’m ok with fighting games never having a color editor again.  The colors that the developers come up with are usually a lot more interesting than the ugliness that random people come up with.

        • JasinWalraven

          no way, i would die without my McDonalds colored theme of Ken&Ryu

      • http://twitter.com/oBLACKSTARo oBLACKSTARo

        Having Color Edits in FGs assumes that the player has any sort of Graphic Design/Character Design skill.  

        Read: most don’t.

  • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

    ruined to whole letter at the end with E-SPORTS but i hope they take it serious and consider some of the stuff he wrote

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      Only missing a Kappa at the end

      • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

        Sorry no Kappa this is a FGC game not a E-Sports game

    • SnowParrots

      Yeah, I was following until that point. 
      I might be cynical, but I can’t picture a mid-90′s cult fighter becoming the new Star Craft in a single console port…

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         If fighting games as a whole are going to get to that point, a company such as Capcom should take ALL of their products that seriously.

        Should, anyway.

      • Chocofluffy

         The letter said ““E-sport” mentality”. As in taking the attitude to develop the game with highly competitive play in mind. To include tools and features to support that community in developing player skill and presenting the game to a wider audience.

        The end result is that they want to develop their community and increase the popularity of their game.

    • TwitchyGuy

      My thoughts exactly. It’s like “eSports mentality” (whatever that is) is something we should aspire to.

      In any case, I pretty much agree with all those requests, hope Capcom takes them in consideration.

  • http://www.facebook.com/profile.php?id=1178303859 Jon McGuire

    Everything sounds good except switching the names. Seems really silly and unnecessary, in my opinion.

  • http://www.facebook.com/profile.php?id=537385466 Wil Hart

    Pretty much everything on this list sounds amazing. I can take or leave JP names, it’s just personal preference really and I really doubt that color edit mode will be happening, simply due to the existence of Felicia in the game. 

    • http://profile.yahoo.com/37KC3OGGA4U4J4NK3E42UPGDII Diego

       It (color edit mode) was in Darkstalkers 3 for PS1

  • http://twitter.com/Thraphelga le sun

    rematch button for online play

    don’t save for an eternity between every online match, players want to get back into the action.

    online queuing in training mode. 
     
    MINUS color edit mode from above, have some respect for the work of your talented character artists and designers! DO NOT let the entirety of online be neon plastered versions of their otherwise perfected craft. SFxT online is goddamn disgusting.

    • http://twitter.com/LordProsper Johnathen Blevins

      I think it would be less ‘neon plastered’ and more ‘nude morrigan/felicia/lilith’

      • http://www.facebook.com/people/Keon-Misterr/610567432 Keon Misterr

        I actually want a color edit mode now because of you. Damn my perverse mind.

    • Donovan Harris

      Isn’t SFxT Neon because those were the colors that came for free? If the CE mode is as good as CvS2′s (gamecube at least. I don’t know about the other console versions) then I don’t see a problem.

    • http://fuzzbuzzwar.tumblr.com/ Zeidust

      Oh and please do not let the rematch option resemble SFIII OE’s putrid direction.

  • http://www.facebook.com/KIDGoggles Kyle Flournoy

    I basically read this as:

    “Take all of Skullgirls’ features, and put them in your game.”

    • http://twitter.com/SmexyMillz Professor SmeX

       Pretty much how I saw it as well

    • http://www.facebook.com/panda.peleador Panda Peleador

       Or “Since skullgirls sucks, I rather play your game,with the 1% I liked about that game”

    • Louis Lam

      They’re all non-gameplay related features that every fighting game should have.

  • SnowParrots

    All of this stuff would be great. Especially the wonky length on Fetus of God. That seems like one of the easier fixes, so I hope that catches some attention..
    Some of those “needs” feel a little like “wants” given that frames and hitboxes are available online like he mentioned, but it would still be nice.
    I also feel like I might like all the Vampire Savior pallets too much to want an editor…

  • http://www.facebook.com/profile.php?id=1779213883 Joshua Tiberius L

    i like it all except for the name change although i would like an option to have the option to chose their names individually or show both names at the same time

  • CptPokerface

    Stat sheets seem pretty ambitious, but things like select screen button mapping, hitboxes, and the inclusion of frame data are quickly becoming the norm for games like this, as they should be.

    Challenges and trials similar to 3SO’s would be very welcome in a game like this.

  • http://www.facebook.com/people/Nathan-Shields/100000125882480 Nathan Shields

    Agreed on everything. Good stuff Kyle, Ailerus.

  • http://twitter.com/Nooneyouknow013 Robert Hart

    While asking for character select button config is great, when you forget to mention push to set it could wind up defeating the point.

    • JELIFISH19

      I don’t see why it would be a problem. 3SOE and MvCO both had it right.  I don’t see DR removing any of those features.

  • Alexander Smith

    Met Kyle quite some time ago.  He is a very bright fellow, and I think he has the right idea about this.

  • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

    North American names are better.

  • ButtonsPressingThem1337Like

    So… is it going to be in ugly 2D or ugly 3D?

    • metaXzero K

       It’s a port of Darkstalkers 2 and 3. Of course it’s sprites.

  • BeholdMyPower

    Hope Capcom pay attention to and cater to the VSav community. The majority of these changes need to become standard in fighting games.

  • http://twitter.com/qweed Martini Whoelse

    Who needs framedata?

  • http://www.facebook.com/profile.php?id=100001493633230 Rkrdo Mj

    Fetus of God Stage is smaller than others? Sure of that?

  • http://twitter.com/EDarkness Sunbrother ED

    Just give me Fetus of God in true HD glory. 

  • http://www.facebook.com/loqito Christian Vasquez

    I think most of “Needs” are really “Wants”, but if everything there is in, it would be just perfect.
    About the “japanese names”, maybe you wanted to say “Original names” :)

    • eunsun

      Maybe you could have read the comment section, or another source saying that the English localized names were the originals. Then you wouldn’t have made such a narrow-minded, weeaboo-centric comment.

      • G. D.

        So much for narrow-mindedness, huh? Never mind that no article was actually linked, interviews mean a lot less than people want them to, as it could easily be all lies and no one would ever know… but that’s crazy talk. The important thing is that these names were not actually used for some reason, and we got two sets of names in a very similar vein as good old Street Fighter II. What really matters is *which was first*, and we all know what that means.

  • http://www.facebook.com/people/Rafael-Alves-Sequini-Martines/100000553831217 Rafael Alves Sequini Martines

    Select Shadow? What about my Marionette? :’( and that PS2 exclusive guy from Collection?

  • Freddy Taylor

    Marionette is from vampire saviour 2… and you mean Dee, the “evil” Donovan.

  • fredmdfk

    Hmmm..

  • fredmdfk

    Regarding the ‘E-Sports’ mention at the end of the letter: fighting game tournaments, including the ones with Capcom games, ARE ALREADY E-SPORTS. They are still tournaments with
    people competing on video games, whether it is on console, pc or arcades.

    UNFORTUNATELY, for us (spectators and players), they are STILL at the LOWER END of
    the E-Sports spectrum.
    Meaning, because the community doesn’t want to LOSE its ROOTS and be a SELLOUT,
    companies that wanna invest on these events see no future in it.

    I think the only community that is benefiting from this is the Mortal Kombat guys.
    Take a look at what they’re doing at MLG.
    Not only the prizes are becoming substantial, but most importantly, the community is getting
    more and more exposure.
    And also as important, they are setting the ground for future games, because, it is for sure
    they are gonna add INJUSTICE to their roster of games.

    djWHEAT (Marcus Graham) also has something to say about this:
    http://www.youtube.com/watch?feature=player_detailpage&v=pFwLqQCqWrI#t=837s

  • http://profile.yahoo.com/YY7B5CFDKNHJQB2JIRI6LOCZRY jean

    I would also suggest to be able to change music from other DS/VS games.

    • G. D.

      oh hell yes vampire 1 had some baller themes just like zero 1

  • Number100

    I want that color edit mode, I need some naked Demitri in my life
     

  • Model_M

    How much you wanna be most of these features will be added as paid DLC?

  • JasinWalraven

    All those changes are going to add extra labor cost to the bottom line, which will add to the price of the product. Who is willing, in the middle of this Bush/Obama xfactor3 recession willing to pay extra stuff that didn’t even come with the game in the first place? It would seem the hardcore scene already has access to this game and would be unwilling to pay for something they already have, and most of those things on the wishlist are unimportant to the rest of the game playing public. in any rate this should have been finished are released during Halloween time.  

  • http://fuzzbuzzwar.tumblr.com/ Zeidust

    I am not very happy with Iron Galaxy (I haven’t looked into MvC origins, to see if they redeem themselves). Looking on their website I can see they are pulling a “Change of Art” like they did with 3rd strike.  

    Is this going to kill the PC GGPO Darkstalkers scene like thirdstrike?  

  • Adrian Gordon

    You people realize the game is fucking finished right? Like, it was probably finished and moved into final testing and bug-fixing phase just before it was announced. With MS and Sony approval processes they couldn’t make any changes now even if they wanted…

  • SethGravijah

     I second that open letter.

    (For most parts) this should be by the way the basis for all upcoming tournament-proof fighting games.

  • http://www.facebook.com/profile.php?id=100000321738149 Simon Adams

    Red blood please.

  • Bill Cosby

    How the hell do you have ‘hitbox viewer’ as a NEED, and not a want, but not even MENTION netcode. This douche does NOT speak for the community. 

    • http://twitter.com/GZMatthias NMatthias

      It’s already getting GGPO like every other re-release this company has worked on, so it’s already considered a concern being addressed. Also who are you? This douche taught me and an entire scene how to play Vampire Savior, worked on the VSav section on dust loop, and has ran tournaments for it in Cincinnati for over a year. Get out.

  • Freddy Taylor

    the only real important thing on that list is the game speed. 

    marvel origins has me worried… if vsav isn’t set to turbo 3 online thats going to be another giant disappoint this year.

  • jeremy corrin

    Maybe just have the option to disable pause during play as opposed to default. And id love to see some innovation in the training mode, such as having a cpu controlled training partner that can punish every move or has impregnable (as possible) defence. The challenges could have execution tips e.g. Input to slow/fast, distance to far/short etc. And new content like costumes etc would be nice but id prefer an awesome training/ challenge mode thx

  • jeremy corrin

    Maybe make an option to change pause activation instead of default as waiting even half a second for pause can pose problems. Training/challenge mode can be integrated, and if hitbox and frame data are aswell then it can allow advanced training functions like cpu punish every unsafe move and defend every possible attack. Then the ai scripts can be much powerful and versatile without having to make the ai more “intelligent”. Also traing against top players saved data would rock!

  • GC001

     I wondered if this is going to be based on the US builds of the game or the Japanese…  There cuts made in animation and voice dialogue for the US release of Night Warriors.  (I have played both versions on the Sega Saturn as well as the arcade.)  Vampire Savior primarily had some name changes for characters and the blood color was changed to white (which is more graphic than red if-you-know-what-I-mean).

    I’d much rather have an uncensored game than continue the business that began with Nintendo and its Mortal Kombat I release on the SuperNES!  Neo-Geo home system owners also know the feeling, too.

  • goforbrokehub

    and you think the dev team cares about your wants because…?

    • jeremy corrin

      Because imho the business managers want to sell more so influences devs and some devs play these games or take pride in thier work.

  • http://twitter.com/sgnlnoise SGNL

    lol esports
     

  • FOHBUS

    forgot to ask for 5th of whiskey and diapers. 

  • http://www.facebook.com/people/Philip-Wright/839323748 Philip Wright

    Third strike didn’t get most of this stuff, and people actually like Third Strike. This will probably be closer to Jojo’s level of port.

    • jeremy corrin

      True :-(

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