Tomoaki Ayano Explains Changes to Ryu’s Sweep, Dhalsim’s Yoga Sniper, and Bryan’s Fisherman’s Slam in Street Fighter x Tekken ver. 2013 Tomoaki Ayano Explains Changes to Ryu’s Sweep, Dhalsim’s Yoga Sniper, and Bryan’s Fisherman’s Slam in Street Fighter x Tekken ver. 2013
Capcom-Unity’s Dubindoh recently posted a full translation of Tomoaki Ayano’s latest Street Fighter x Tekken development blog, which touches on specific changes coming to... Tomoaki Ayano Explains Changes to Ryu’s Sweep, Dhalsim’s Yoga Sniper, and Bryan’s Fisherman’s Slam in Street Fighter x Tekken ver. 2013

Capcom-Unity’s Dubindoh recently posted a full translation of Tomoaki Ayano’s latest Street Fighter x Tekken development blog, which touches on specific changes coming to three characters in the ver. 2013 update. Below, you’ll find details regarding the changes being made to Ryu’s sweep, Dhalsim’s Yoga Sniper, and the medium/hard versions of Bryan’s Fisherman’s Slam, a bit of insight into why they were tweaked, and how the team believes they’ll fit into the game’s overall balance when the update is released next month.

Ayano also mentions that they are paying close attention to all the feedback they’ve received so far concerning the long list of changes they released, and that we should be on the look out for more blogs like this one in the near future.

Ryu’s Sweep

Originally, this powerful move posed the triple threat of having good reach, being fast and cancelable. Even with an increase from 5 frames to 7 frames on start-up it’s still a powerful move, but with this we’re able to balance it out while still making use of Ryu’s strong command of ground-based crouching attacks.

Since launchers enjoy the benefit of invincibility against crouching attacks in SFXTK, I recommend exploiting that perk when facing off with Ryu!

Dhalsim’s Jump Double Zoom Punch

This powerful move hits crouching opponents when executed while ascending, and then can be Switch Canceled into a partner change which could lead into a powerful combo.

Despite a damage reduction from 100 to 80 it still chains to a combo, maintaining its status as a game changer in battle. However, we’re considering upping the risk to you in instances where an opponent blocks this move when it’s Switch Canceled.

Bryan’s M/H Fisherman’s Slam

By no longer being able to hit airborne opponents we’ve reduced the amount of combo damage, but we’re also going to make it easier to execute Bryan’s various throws, thus increasing your options in advancing on opponents.

Aside from this, we’ve gotten a lot of feedback regarding Bryan’s crumple options—all of which we’re carefully considering for the Ver. 2013 release. I assure you, we won’t disappoint!

Source: Capcom-Unity