Street Fighter x Tekken ver. 2013 Changelog for Street Fighter Cast Street Fighter x Tekken ver. 2013 Changelog for Street Fighter Cast
Capcom has just released the first major changelog for Street Fighter x Tekken’s ver. 2013 update. This massive list details all the changes being... Street Fighter x Tekken ver. 2013 Changelog for Street Fighter Cast

Capcom has just released the first major changelog for Street Fighter x Tekken’s ver. 2013 update. This massive list details all the changes being made to the Street Fighter side of the cast, so check this out to get the scoop on what they’ll play like come December. A list for the Tekken side will be made available in the near future.

Ryu
  • Far LP – Startup 3F->4F
  • cr. MP – Startup 4F->5F – Hit box reduced
  • cr. MK – Startup 5F->6F – Hit box reduced
  • cr. HK – Startup 5F->7F
  • Solar Plexus Strike – Frames reduced by 2 (+5 on hit / 0 on block)
  • Shoryuken – Block stun reduced by 10 F – Screen freeze reduced by 6F – Push back on block reduced
  • M. Shoryuken – Frames 1~5 are invincible
  • Air Tatsumaki Senpu Kyaku – Hurt box enlarged
  • EX Tatsumaki Senpu Kyaku – Frames 3~7 are throw invincible
  • H. Ryu’s Joudan Sokutou Geri – Block stun reduced by 4F
  • Guard Cancel – Changed to 3 hits

Special move meter gain

  • Shoryuken: on hit 40->30
  • Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
  • Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
  • Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
  • Hadouken: whiff 15->0/ on hit 40->30
Ken
  • Far HK – Startup 13->11F – Frames reduced by 3 (0 on hit / -5F on block)
  • Shiden Kakato Otoshi – Can cancel the feint
  • Target Combo – (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
  • Shoulder Throw – Damage 120->130
  • L. Shoryuken – 1~2F full invincibility changed to lower body invincibility – Floats higher on hit – Damage 80->70
  • M. Shoryuken – 1st hit block stun reduced by 10F – Screen freeze reduced by 5F – Push back on block reduced / 2nd hit no longer hits crouching opponents
  • H. Shoryuken – Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
  • Hadouken – (-4F on hit / -9F on block)->(0 on hit / -5F on block)
  • Air Tatsumaki Senpu Kyaku – Hurt box enlarged
  • Shippu Jinrai Kyaku – Damage 300->340 / 1st hit moves forward more

Special move meter gain

  • L Shoryuken: on hit 40->30
  • M Shoryuken: on hit 20+20(40)->20+10 (30)
  • H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
  • Hadouken: whiff 15->5 / on hit 40->20Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
  • L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
  • M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
  • H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)
Guile
  • Command change – (back+HP+HK) no longer activates guard cancel
  • Health – 950->900
  • Far HP – Push back on block for boost combos reduced
  • Far HK – Push back on block for boost combos reduced
  • cr. LP – Frames increased by 3 (+5F on hit / +1F on block)
  • cr. LK – Frames increased by 3 (+4F on hit / 0 on block)
  • Reverse Spin Kick – 6F~29F is throw invincible
  • Flash Kick – Block stun reduced by 10F – Screen freeze reduced by 5F – Push back on block reduced

Special move meter gain

  • Flash Kick: on hit 40->30
  • Sonic Boom: whiff 15->0 / on hit 20->25
Abel
  • Command change – Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K) – Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
  • Guard cancel – Marseilles Roll changed to Shoulder Tackle – Attack Startup 8F, Damage 120
  • Close HP – Hit box enlarged – Push back on block for boost combos reduced
  • Far HP – Push back on block for boost combos reduced
  • Far HK – Push back on block for boost combos reduced
  • cr. HP – Hurt box reduced – Hurt box on arm is now invincible versus jumping attacks
  • Wheel Kick – Hit stun frames reduced (L->+1F / M, H, EX->+2F) – When hits in midair it becomes bound damage – Damage L. 100->80, M. 110->80, H. 120->90
  • L. Wheel Kick – Hit box position changed
  • Tornado Throw – Damage L. 140->160, M. 150->170, H. 160->180 – Throw invincible from startup until throw activation
  • L. Shoulder Tackle – Startup 20F
  • M. Shoulder Tackle – Armor properties added during hit box active frames / Hit effect changed to ground knockback
  • H. Shoulder Tackle – Armor properties added during hit box active frames / Counter hit causes wall bounce

Special move meter gain

  • Second Middle: on hit 30->15
  • Second Low: whiff 5->10
  • Finish Middle: on hit 30->20
  • Finish Low: whiff 5->15/on hit 30->40
  • Wheel Kick: whiff 15->10/on hit 60->30
  • Marseilles Roll: whiff 15->0
  • Sky Fall: whiff 10->15/on hit 60->55
  • Tornado Throw: whiff 10->20/on hit 60->65
  • Shoulder Tackle: whiff 15->0/on hit 40->50
Chun-Li
  • Close MK – Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
  • Close HK – Cannot jump cancel on block
  • Far MP – Arm hurt box activates 1F faster – Push back on block for boost combos reduced
  • Far HP – Push back on block for boost combos reduced
  • cr. HK – Push back on block for boost combos reduced
  • Angle Jump HP – Mid air hit causes knockdown
  • Kakusenshu – Hurt box changed – Hit box enlarged – Damage 60->70
  • H. Kikouken – Block stun increased by 2F
  • EX Hyaku Retsu Kyaku – Only first hit reduceds mid air combo count – Hit stun for all hits changed to same as H. version

Special move meter gain

  • Kikouken: whiff 15->5 / on hit 40->20
  • Hazanshu: whiff 15->10 / on hit 40->30
  • L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
  • M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
  • H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
  • Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n
Cammy
  • Hooligan Combination – Can transition into Cannon Strike – Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
  • Close LP – (+7F on hit / +3F on block)->(+5F on hit / +2F on block) – Increased push back on block
  • Close MP – Block stun during boost combos reduced by 4 (-6F on block)
  • Close HP – Block stun during boost combos increaed by 5F (-8F on hit / -14F on block) – Push back on block for boost combos reduced
  • Close HK – Cannot jump cancel on block
  • Far LP – Block stun increased by 2 (+1F on block)
  • Far HP – Push back on block for boost combos reduced
  • Far MK – Push back on block for boost combos reduced
  • Far HK – Push back on block for boost combos reduced
  • cr. MP – Block stun during boost combos reduced by 3 (-7F on block)
  • cr. HP – Push back on block for boost combos reduced – Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
  • Cannon Spike – Reduced push back on block / Block stun reduced by 10F
  • L Cannon Spike – Active frames 1~2F Damage 100 – From 3F onwards Damage 130
  • M Cannon Spike – Active frames 1~2F Damage 110 – From 3F onwards Damage 140

Special move meter gain

  • Cannon Spike: whiff 15->10 / on hit 60->30
  • Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
  • Cannon Strike: whiff 15->5 / on hit 40->15
  • Razor Edge Slicer: whiff 0->5 / on hit 60->30
  • Fatal Leg Twister: whiff 5->10 / on hit 40->50
  • Cross Scissors Pressure: whiff 5->10 / on hit 40->50
  • L and M Spiral Arrow: whiff 15->0 / on hit 40->50
  • H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)
Sagat
  • Close MK – Push back on block for boost combos reduced
  • Close HP – Push back on hit changed to be same as light attacks
  • Close HK – 1st hit will hit crouching opponents – 1st hit causes forced standing
  • Far HP – Push back on block for boost combos reduced
  • Far HK – No longer build meter on whiff
  • cr. MP – Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
  • cr. HP – Push back on block for boost combos reduced
  • Step Low Kick – Block stun reduced by 3 (-3F on block)
  • Tiger Uppercut – Block stun reduced by 10F – Screen freeze reduced by 4F / Push back on block reduced
  • EX Tiger Uppercut – Moves forward further – Hit box after 2nd hit enlarged forward
  • EX Tiger Knee Crush – Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count

Special move meter gain

  • Tiger Shot: whiff 15->5
  • Grand Tiger Shot: whiff 15->5
  • Tigger Uppercut: whiff 15-> 10 / on hit 40->30
  • Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)
Dhalsim
  • Close LK – Startup 3F->4F – Hit box reduced
  • Close MP – Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
  • Close MK – Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
  • Close HP – Block stun during boost combos increased by 5F (-9F on hit / -15F on block) – Push back on block for boost combos reduced
  • Close HK – Block stun during boost combos increased by 8F (-9F on hit / -15F on block) – Push back on block for boost combos reduced
  • cr. LP – (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
  • cr. MP – Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
  • cr. MK – Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
  • cr. HP – Block stun during boost combos increased by 8F (-11F on hit / -16F on block) – Push back on block for boost combos reduced
  • Double Zoom Straight – Damage 90->80 – Hurt box active frame timing changed
  • Double Zoom Punch – Damage 90->80
  • Jump Double Zoom Punch – Damage 100->80
  • Sliding – Hit box reduced
  • Yoga Sliding – Hit box reduced
  • M. Yoga Flame – Block stun reduced by 2 (0 on block->-2F on block)
  • H. Yoga Flame – Block stun reduced by 2 (+3F on block ->+1F on block)
  • Yoga Flame – Hurt box appears 2F before hit box activates
  • EX Yoga Flame – Startup 17F->15F
  • Yoga Blast / EX Yoga Blast – Opponent cannot quick stand on hit
  • Yoga Inferno – Startup 3F->6F
  • Yoga Volcano – Startup 9F->7F – Damage 250->280
  • Guard cancel – Changed to 2 hit move

Special move meter gain

  • Yoga Fire: whiff 15->5
  • Yoga Flame: whiff 15->0 / on hit 30->50
  • Yoga Blast: whiff 15->0 / on hit 40->70
Poison