BlazBlue: Chrono Phantasma’s Launch Window Narrowed to Late November, Opening Movie Released

Famitsu recently shared the opening movie for Arc System Works’ latest entry into the BlazBlue series, BlazBlue: Chrono Phantasma. The short post also reveals that the game’s arcade release date has been narrowed from Winter 2012 to late November.

We’ll keep you updated as more details become available.

Source: Famitsu

  • http://twitter.com/NeroRevolver Ryan Harris

    Hell yes! I cant wait to start watching some tournament footage! 

    • http://nicolegraham.myopenid.com/ Nicole – Graham

      @ForteWily:disqus Game really looks faster. Hope it’s not speed up for trailer lol. Since I started with my Online business I Earn $7O every 16 Minutes. It sounds unbelievable but you wont forgive yourself if you don’t check it out...Goo.gl/8QzeI

  • http://www.facebook.com/people/Myles-Lee/100001649002583 Myles Lee

    who sthat new girl that looks kind of like tsubaki but different eye colors and smaller bangs?

    • Aiddon

      speculation is that it’s Caelica A. Mercury, Kokonoe’s maternal aunt.

      • http://twitter.com/NeroRevolver Ryan Harris

         Sounds sorta stupid, why not just give us Kokonoe?

        • Aiddon

          because fighting isn’t her forte

          • http://twitter.com/NeroRevolver Ryan Harris

             Shes the child of a legendary swordsman and a sorcerer. She would probably make a wicked awesome trap character.

          • Aiddon

            I repeat: She. Does. Not. Like. Fighting. It’s not in her character.

          • anthony apduhan

            But she whined and goes crazy mad in Help Me! Professor Kokonoe Valkenhyn Bad Ending section, where she complains that she is not a playable character and just being Tager’s friggin radio buddy yet lolis, geezers(valky), and etc. are and how can she save Blazblue by just stand here and do science and tactician stuff?

          • Aiddon

            Repeat: She. Does. Not. Like. Fighting. And the Help Me! sections are humorous, not serious. Get over it.

  • Kyle G

    1:10 who is this bitch

    • ZenTzen

      isnt it tsubaki

      • http://www.facebook.com/profile.php?id=100003476368117 Matt Jordan

        Tsubaki has blue eyes not orange eyes…

    • tanjil

      i assumed it was saaya. not saying shes a playable character, she could just be in the trailer…unless its not her at all

    • http://www.facebook.com/people/Glenn-Vaughn/100000506753231 Glenn Vaughn

      yo momma

    • Neah

      Tsubaki of “The Wheel of Fortune”. . So its Hakuman’s Tsubaki who thought he had killed. 

      Well thats what it seems anyway.

    • ForteWily

       Meet Nu.

  • nano_desu

    Game really looks faster. Hope it’s not speed up for trailer lol.

    • fiks

       they lowered hitfreeze/blockfreeze and apparently some moves have been sped up, so yes, game is faster, location test footage confirmed this

  • http://www.facebook.com/profile.php?id=100003476368117 Matt Jordan

    New character leaked? 

    I THINK SO.
    Oh and i hope we get Jubei/Kokonoe in this one too…

    • spectaa

      No but anyway, how is an OFFICIAL trailer “leaking” anything?

  • http://twitter.com/MortalKomment MortalKomment

    BlazBlue debuted at a time when there were far less competent fighting games out.  I’m curious to see if this game can keep itself in the spotlight as long as the previous installments did.

    • http://twitter.com/NeroRevolver Ryan Harris

      In today’s fighting game scene usually casuals are brought to like a product with the fact that a game offers a certain amount of characters and decent online capabilities. If CP improves on what already seems like an amazing online experience I’d say this game is going to be hella awesome. Of course it’s the hardcore audience that keeps the game alive and if it’s faster and balanced then I’ll say again that it has a chance of surviving for a long time.

      As long as there isnt 3 iterations of it like CS2, CS2EX, etc.

      Then again, I’m being captain obvious here.

      • http://twitter.com/MortalKomment MortalKomment

         Well, I’m definitely not rooting against it.  If it’s good and there’s competition for it, I’ll play it.  Balance is going to be a huge factor, too.  The character I gravitate towards has to be viable/competitive (I’m an art-style guy, so I won’t just base my choice on tier). 

        As for the extra iterations, I mean, it depends on the amount of content.  I never felt the other BB expansion brought enough to the table.  If they can bring in 10 new characters like SSF4 (which I think the definitive example of good expansions), then I’m alright with it.

        • http://profiles.google.com/mpureka Mike Pureka

           You’re never going to see a 2D fighting game add ten characters in an expansion.  Hell, you’ll note that they’re making an entire new GAME here and they’re adding… three so far.  Maybe we’ll get up to five by the time it comes out, and that’s a whole new game, not an iteration.

          There’s a lot more work involved in creating characters for BB than for a 3D rendered title.

          • http://twitter.com/TLCCR TLCCR

            SSF4 came close, had 8. Ultimate had 8.

            Ummm…

            Ten… huh…

            BRAWL. :D

          • http://profiles.google.com/mpureka Mike Pureka

            SSF4 and Ultimate MVC3 are both 3D rendered.

            That makes it significantly easier to crank out character models, but sadly results in the games looking… well. You be the judge. :P

          • KubikiriTurkojin

            kof 13 had quite a lot of new characters that werent in 12. you dont know how many concepts or half finished concepts arks has, if they add more pallette swaps like what they are doing already along with potentially half done characters they could who knows, maybe add 10 more characters each game. nu61, roboragna, mu 14, a real new character, evil tager etc.

        • http://twitter.com/Suna_19 Graham Large

           Keep in mind, all but two of the new characters in SSF4 were already established characters from SF. Overall, SF4 only introduced 9 new characters to SF. Blazblue’s characters are all entirely new, thus it takes much longer to make a new character

  • FGCLove

    The game seems faster and hopefully we will get it early 2013. I need to play my Dark Tsubaki,

    • http://twitter.com/srslygtfo Mr. X

       6 months

  • CrimsonMoonMist

    That music

  • BeholdMyPower

    animuuuuuu! Game looks a little faster, is that just me or anyone else notice?

  • http://www.facebook.com/alex.moore.7965 Alex Moore

    Saya?

  • http://profiles.google.com/mpureka Mike Pureka

    Is it just me, or does this look more like a “trailer” than an intro?

    • CrimsonMoonMist

       I dunno. All the Arcade intros sort of have that trailer feel I find.

  • Aiddon

    good times. 

  • http://profile.yahoo.com/BQUHRZXDEWJVZ3MQN76HWXCZDA Donut Man

    Amane for fabulous tier.

    • VisualData

       Fabulous Max tier?

      • Ebere Nnorom

        YES.

  • http://www.facebook.com/profile.php?id=100001743622547 Zane Hayden

    You think people would have learned from Capcom by now not to speed up release of their games :U

    • Ebere Nnorom

      This is a joke right? What with all the patch problems of SFxT, and a 9 month update release of MVC3.

      • OmegaNITRO

        I’m thinking the idea is to learn from Capcom’s MISTAKES.

  • martin rush

     i like bb but i hate to say…will there be another “2″ version of this in the future?

    • Ebere Nnorom

      This is actually the “3rd” version of the game:
      1.Blazblue: Calamity Trigger
      2.Blazblue: Continuum Shift
      3.Blazblue: Chrono Phantasma

  • http://profile.yahoo.com/TGIDZZVL24YPLDA54UUDQBBABY RisingStar

    I hope the anime community sticks behind this game and doesn’t kill it by being spread too thin, again.

  • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

    RisingStar:
    it all depends on how fast non-japan players get the game. ARK made some serious mistakes taking too long getting it into players hands. that divides the community up quick.

  • http://www.facebook.com/SensemannBR Patrick Ackermann

    I hope yall realize that the characters in bb also made of 3 models… they just added a different texture then SF4. So its almost the same amount of work thats needed for a character (design, modeling and animaton)… So you wrong sir… Arc just dont have the same kinda money as Capcom plus the end product wont sell that much as sf4… If you talkin bout 3rd Strike or a fighter like that then yes addin 8 or 10 characters would be way too expensive cause 3rd strike is based on ol good pixel characters where a character development takes a hell lot of more time / work then a character development in sf4 or BB… I luv both games.. SSF 4 AE and BB CE… But hands down ssf4 AE 2012 is still the best fighter outthere… The balance, the fighting system (okay BB´s fighting system is almost equal in quality just a hell lot different), chracter design them supers and ultras in ssf4ae 2012 are unmatched till this very day… BB looks beatuiful, but the character design coulda been a lil better (more non pedo like) but besides that it comes pretty close to ssf4 ae 2012…

    • TheAquacharger

      BB uses hand drawn pixel art. As shown with the bonus DVD that came with the original.

      • http://www.facebook.com/SensemannBR Patrick Ackermann

        I aint got the original with the bonus DVD but i read an articel with arc, where arc explained how they do 2d full hd anime lookin like fighting game characters these days and that begins with a 3d model. well with a sketch actually but you get the point. ill find that artice,l scan that bitch and post it.

    • http://www.facebook.com/damien.defranco.7 Damien De Franco

       Street fighter and Character Design in the same sentence?

      What did this world come to. Your fuckin retarded. LOL.

      Have fun with 8 ryus.

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