NetherRealm Studios’ Hector Sanchez Discusses Injustice: Gods Among Us’ Improvements to Training Mode, Frame Data, and More NetherRealm Studios’ Hector Sanchez Discusses Injustice: Gods Among Us’ Improvements to Training Mode, Frame Data, and More
The folks over at Deadly Bison Entertainment recently had a chance to speak with NetherRealm Studios’ Hector Sanchez about their upcoming DC Universe fighter,... NetherRealm Studios’ Hector Sanchez Discusses Injustice: Gods Among Us’ Improvements to Training Mode, Frame Data, and More

The folks over at Deadly Bison Entertainment recently had a chance to speak with NetherRealm Studios’ Hector Sanchez about their upcoming DC Universe fighter, Injustice: Gods Among Us. They discuss many of the improvements made to the Mortal Kombat engine, including the availability of true hit-trades and crossups, readily accessible frame data within the game’s menus, and an updated training mode. Sanchez also touches on Green Arrow and his playstyle, which revolves around trick arrows and hit-and-run tactics.

While many have decried the game in the past for appearing too similar to Mortal Kombat, Sanchez says they have taken all the input they’ve received from competitive tournament players and put it to work in creating Injustice, making this the next true step in their fighting game development.

Source: Deadly Bison Entertainment, tip via Justin T.