BT|Viscant’s Mailbag – His UMvC3 Team for Beginners, Zero’s Lack of Championships, Match Structure, and More

Jay “Viscant” Snyder of Brokentier recently wrote up a new installment of his Viscant’s Mailbag series, which focuses on a wide variety of topics thanks to letters sent in by players looking for advice or possibly just wondering what’s up with his Celine Dion obsession. This latest article contains some great tips for a beginner team in Ultimate Marvel vs. Capcom 3 (Magneto-A/Doom-B/Sentinel-A), a discussion on Zero’s lack of tournament wins, and a dissection of match structure.

We’ve included one small excerpt below, but be sure to visit the Brokentier website for the entire article.

David Sheehan asks: For teaching a friend of mine AE, I took the approach with him of “Regardless of what character you like best, I’m teaching you to play Ryu until you’re comfortable with the game, and we can move onto other chars later”, because Ryu is such a good beginner character. Have you got a similar sort of advice to get a non-Marvel player started?

For Marvel my advice is to start with Magneto-A/Doom-B/Sentinel-A. Most people would tell a beginner to start with something different like a Wesker based team where you can learn everything right away and win a little bit while you learn. I don’t agree. I think that as long as the person is committed to learning the game they should bite off as much as they can chew.

With Magneto/Doom/Sentinel you have a team that has 3 strong assists and a team that has both flexibility and rigidity. The team is flexible in that you can play many different styles. You can zone with Magneto and Doom or you can attack hard behind Sentinel assist. You can play a more air based game behind magnetic blasts or photons or you can play a ground based game around EM Disruptors, plasma beams or missiles. You might find you really like Sentinel assist. You might find you don’t need it that much because Doom missiles fits your play style so much better. You might find you really like changing the team order and putting Magneto in the back. Or maybe you’ll like Doom in back. Lots of options here.

But then you look at what the team makes you learn. Missiles and drones are both outstanding assists but you have to be smart about how you protect them. Triangle jumps and square jumps are great opening tools but you’re going to learn real quick how to deal with someone up-backing you or you just aren’t going to win much. Magneto requires work to get his combos down. Doom requires work just to move around the screen. If you’re going to use TAC combos (and you should, all 3 of these characters have great TACs and infinites if you want to go there) you have to learn that also. The rigidity comes in how you have to actually sit down in training mode and work at the game. You’ll see results fast, it’s not like anything here is on Viper levels of difficulty but the team will make you put some hours in on training mode. So really the absolute best part is that the team will teach you how to play Marvel and how to improve your game. The biggest lesson a new Marvel player can learn is that it’s supposed to be hard. The moral of Marvel is that it’s pretty easy to pick up and play but the cutting edge stuff is always much harder than it looks. If you really want to get there you have to put in the time so you might as well start with that mentality.

And a great benefit of the team is that it’s a team you never have to leave. You may find you like something better and want to play other characters and that’s great. But you never really have to leave the team behind.  

Source: Brokentier

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  • http://profile.yahoo.com/SUUSYNXL6WRWBDDPK6J2UVGL6U First L

    Just give it up Zero is not the answer hes not that OP and TBH since hes been put on the radar hes gone no where but down despite him being picked up its just goes to show that damage output is not the end all be all of the game

    • http://www.facebook.com/brian.arndt.756 Brian Arndt

      ^
      That’s a bitch ass comment. Every tournament someone has to win and in the end all everyone is doing is playing video games.

      • http://twitter.com/Hazdurp Herp Derp

         this is really dumb

        • http://twitter.com/JenniferJGildea Jennifer J. Gildea

          @yahoo-P7S26UUF6R7AZ7X2GMHGINMJT4:disqus If only I had the patience to grind training mode with him. My shell, I have no problems but him, particularly? Yeah. ..KingofProfits2012.webs.com

        • http://twitter.com/SigridJLopez Sigrid J. Lopez

          @twitter-68444892:disqus If only I had the patience to grind training mode with him. My shell, I have no problems but him, particularly? Yeah. http://WWW.GetPositionBetweenMillionaires.notlong.com

    • http://twitter.com/cnorw00d Robbie J

       are you retarded? or did you not read the article?

  • http://profile.yahoo.com/P7S26UUF6R7AZ7X2GMHGINMJT4 Nia Hinds

    You should pick characters you like and enjoy playing and move on from there Doom,Mags, and Sentinel are not a team I would recommends for beginners they are likely to frustrate you and turn you off from the game.

    • http://twitter.com/cnorw00d Robbie J

       apparently you didnt read the article. He explains why you should pick those 3. He wasnt talking about casuals

  • ONmedz

    Mags/Doom/Sent? Are you fucking kidding me? -_____-

    • http://handsomefatman.com/ Carlos Alexandre

      He explained himself. Care to do the same?

      • Simeon

         On the spot!

  • http://twitter.com/TwitHatman TwitHatman

    Magneto is one of those characters that, even if you decide not to learn him, you still should do rounds with him in training mode. Not only to see what he can do but because he’s pretty much Marvel with a capital M.

    If only I had the patience to grind training mode with him. My shell, I have no problems but him, particularly? Yeah.

  • http://www.facebook.com/profile.php?id=1330050063 Joe Andrade

    Apparently, no one likes to read articles anymore.

  • John Balogh

    Very interesting article. What other teams have some of you guys started with, that worked for you?

    • Ronnie Mendoza

      Wolverine, Akuma, Hulk

    • bizkit01

      Pick up MSS and you’ll feel superior to everybody for your first 10 years.

  • General_Awesomo

    Answer to third question in full article…Dafuq did I just read?!

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      Whitepeoplesign .jpg

    • JlHADJOE

       Persona players on blast lol

  • Go2hell66

    write a book viscant! i’ll read it!

  • http://pulse.yahoo.com/_AFJDBNFMXC3CCRYNSN3V3ZTWZE James

    Every once and a while someone needs to post these for educational purposes:

    http://www.youtube.com/watch?v=B9q2jNjOPdk

    http://www.youtube.com/watch?feature=endscreen&v=c211yCCZdJY&NR=1

    • http://www.facebook.com/profile.php?id=100001796788906 Tony Gallegos

       well done…

  • http://pulse.yahoo.com/_WV4VCJ2UTS43PU4IZO4GQZEV7M wuy

    If your Chris G, F Champ, J Wong, Yipes etc is to enter a major using a Zero team they’ll end up getting randomed out somewhere in the middle of the tourney. These guys know that to win a major things like health, flight mode, godlike wavedash, being able to punish anything, being able to combo off air throws easily etc becomes very important. And Zero is lacking in these areas. That’s why they don’t use Zero, they know he’s a good character to use for doing well in majors and they have a high chance of losing to a Zero player but he’s a bad character to use if you want to win a major.

    • Awsumpossum12345

      Comboing off an airthrow with zero is no problem. The ground throws, however…….

  • http://twitter.com/gingerlemonUK Lem Donaldson

    Sorry I think you are putting too much emphasis on the characters and not the player. Maybe character x can counter character y, but more important is if player x can counter player y.

    • http://www.facebook.com/profile.php?id=501909299 Chaan Niccaples Thomas

      Good god your reading comprehension is terrible. He said the complete OPPOSITE. He said the reason why Zero isn’t winning more majors is because the best players aren’t playing him. I’d say that’s putting all the emphasis on the player and not the character.

  • Jkzm

    Viscant hit it perfectly on the spot.

    Remember that 3 days after the release of MvC2, Cable’s infamous AHVB was discovered and people said that you could never make this effective in AN actual Tournament to be viable.  That was well rested after great players started to utilize this tactic.

    How about when Mag’s used to be very good in MvC2 but not great because he didn’t have any long distance pressure capabilities and only mid to close range?  A few years down the road, we now Know completely differently that Magneto is a freak of nature in that game.

    Magneto also went through a morphology, from being an “infinite-rom” character to one whose biggest damage actually came off of resets, which was pioneered by SooMighty and basically blossomed to its prime with Yipes.

    The game of UMvC3 hasn’t even been around for over a year yet and some people are already throwing out the idea that Zero isn’t argued as one of the best in the game? 

    All I can say is that when people stop dropping Zero’s loops and the best Zero players start to upgrade there execution through more refined play and when you see the Best players starting to pick Zero up, that will quickly change the mentality of some of you Anti-Zero non-believers.

    Remember my MvC2 statements above?

    The fact is, we haven’t even scratched the surface of this game yet, and when we get more time to break this game down, we’ll really start to see what goes down in this game.  Then you’ll start to see glaring weaknesses between certain characters and others.

    Just remember that over 4+ months ago, Wesker was “The” character, and now he’s almost an extinct breed. 

    Zero’s potential isn’t even breathed upon yet, and once we start hitting the 2nd year of UMvC3′s life I guarantee you’ll see a greater significance of his impact in the tournament scene. 

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