Skullgirls Patch Updated, Mike Z Covers Changes at Salty Cupcakes

The longer we wait for the upcoming Skullgirls patch, the longer Mike Z has to fiddle around with it. He recently went over these new changes on stream at his own event, Salty Cupcakes. Many of these changes are just balancing tweaks to tone down Ms. Fortune’s extended sandwich combos. However, there are also several universal system changes as well. Below are just a few of the changes he talked about during the stream.


Watch live video from megamands on TwitchTV

Ms. Fortune Changes

  • Ms. Fortune’s Head Spike No Longer Causes a ground bounce. It now causes a knockdown. You have to use your OTG to combo after it.
  • Ms. Fortune can now DP Head Sneeze with her head on after her aerial super, during the final pose. This detaches her head.
  • Ms. Fortune’s head no longer hits in the air after a rekka slide, forcing you to use an OTG.
  • Ms. Fortune’s rekkas have most of their damage concentrated into the last hit now. First two hits do far less damage.
  • Ms. Fortune’s rekkas cannot be changed in strength mid chain. All rekkas that start with a light will be light rekkas, with a medium medium rekkas, so on so forth.

Other Changes

  • Added pushblock, ground tech, DHC, and infinite breaker tutorials. Also added next lesson function.
  • Solo characters now have 210% life and do 160% damage, changed from 200/175.
  • Overall damage scaling has been changed.100,100,100, 85^2, 85^3… to minimum of 15 percent or 25 percent for hard hits, now up to 100,100,100 87.5^2,87.5^3… down to 20% for light hits and 27.5% for hard hits.
  • How you input macros have been changed. When you have set all your other buttons you cannot swap them into macros. That way you can simply scroll to a macro slot and start pressing buttons. Your macro buttons can only be swapped between buttons that haven’t been assigned for basic inputs.
  • Painwheel can now choose different strengths of pinion dash for her assist. Selecting with down down light gets you an uncharged version. Down down medium gets you a level 3 charge and down down heavy gets you a level 4 charge but Painwheel needs to go through the charge time after she comes on screen.

Source: MegamanDS Salty Cupcakes Stream

  • http://www.facebook.com/panda.peleador Panda Peleador

    My Little Pony has more hype that this game. Sorry.

    • Anton N

       That’s like saying being president is worse than being a god.

      • http://twitter.com/LucaChicharito1 LucaChicharito

        like Kelly answered I didnt know that some people can make $9521 in four weeks on the network. have you seen this(Click on menu Home)   

        • Disco-lemonade

           HOLY SHIT KELLY DOESN’T KNOW SOME PEOPLE CAN MAKE $9521 IN FOUR WEEKS?! BASIC BITCHES GON BE BASIC!

      • http://twitter.com/LucaChicharito1 LucaChicharito

        ….goo.gl/f7mTM

      • Yagami Sakazaki

        There is no god, idiot. >.<" And if you think that there is, then you are mentally insane. Do not believe in things for which there is no evidence at all for, it is a trait of outmost stupidity.

        • http://www.facebook.com/people/Serhend-Adil-Sirkecioglu/507639427 Serhend Adil Sirkecioglu

          -____- You just had to be the token bubble-gum atheist, go buy a Mcflurry and STFU.

        • shadow111431

          We understand that you do not believe in a God. That’s fine, but by saying that religion is for idiots is beyond  dumb. You’re the only one sounding stupid right now.

    • http://handsomefatman.com/ Carlos Alexandre

      Your need for negative attention over no attention at all warrants counseling.

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         If by counseling, you actually mean some old fashioned boots to asses, then……….

        • http://twitter.com/CarolinaBRocha Carolina B. Rocha

          @@This is probably one of those games and it’s just sitting there in their hard drive doing nothing and completely forgotten. My last pay check was $9500 working 12 hours a week online. My sisters friend has been averaging 15k for months now and she works about 20 hours a week. I can’t believe how easy it was once I tried it out. This is what I do,..KingofProfits2012.webs.com

    • Fat Tony

      I disagree.

    • http://www.facebook.com/people/Ryan-Rodriguez/100002164623795 Ryan Rodriguez

      That’s a good thing, because the Skullgirls fan-community is far more intelligent, polite, insightful, mature, inclusive, and fun than the pretenders in that other thing you mentioned.

    • http://www.facebook.com/DarkObliske Caleb Scottie Spicer

      another dumbass making a stupid comment about a game……

  • http://twitter.com/macewindu064 ニック·レオンハート

    Waiting, ever so patiently. It’ll come out.. Someday.. It’ll come out..

  • tiki.92

    I feel bad for those people who are trying to be serious in fighting games,  buy every fighting game under the sun just because they like fighting games, then complain when they lose or can’t get any better.

    This is probably one of those games and it’s just sitting there in their hard drive doing nothing and completely forgotten. That’s a shame.

    • http://www.squidoo.com/fightinggamesonline thec0re3@Fighting Games Online

       I feel bad for them too. I always have to ask “why so serious son” just enjoy it.

  • http://twitter.com/CommanderPepper Humza Ahmad

    So many Ms. Fortune changes. 

    • http://www.facebook.com/profile.php?id=512147398 Alexis A. Rivera-Montalvo

      Every single one of them is needed.  Believe me.

      • http://twitter.com/not_so_saint Антон Пятаков

        Y U SO anti your own character Guitalex?! roflroflrofl

      • OmegaNITRO

        I don’t. Whenever I see you discussing the next round of Fortune nerfs, it’s always about how necessary nerfing her is. It seems like you won’t be satisfied until she sucks.

  • Leo Stephan Deadpool Quiroz

    Just release it already, people are losing interest in the game.

    • http://www.facebook.com/people/Basil-Bisiolu/100000804618260 Basil Bisiolu

      A delayed game is eventually good, a bad game is forever bad.

      Why the rush? 

    • http://www.facebook.com/people/Terrace-Bidnessmane/1317836196 Terrace Bidnessmane

      i can tell your an 09er…lol -_-  kids these dayz always want a patch

    • NaelAM

      I’m sure Reverge will welcome you volunteering to help iron out the issues keeping the patch from being approved by Microsoft and Sony. Hope you brushed up on your C++!

  • http://www.facebook.com/people/ざくや-けよ/100000737674817 ざくや けよ

    What’s wrong with these people? just add more fucking characters and people will actually take this game seriously!

    • http://carl.myopenid.com/ carl

      That sounds a lot like telling people to just play the game if they want more people to play the game. Fine in theory, but it ignores reality.

      You know it costs them more than $200k for them to make a new character, right? The game needs a *ton* of high-quality hand-drawn animation.

      That much money isn’t going to come out of the publisher unless they believe that enough people will buy it. This patch is a big part of getting people interested in the game. It corrects a bunch of real problems with the game.  Balance changes, gameplay flow changes (like reducing the length of combos), making online play possible without crashing between the US and Europe, making online play smoother at high pings.  All of those address reasons people currently aren’t playing the game.  Just adding more characters without fixing those issues would be pretty pointless.

      More characters are necessary in the long-term, yes. But this patch is necessary for there to even be a long term.

    • de1irium

      I doubt the devs are worried about catering to the rosterbators.

      • Louis Lam

        ^Word of the day right there.

  • Cain_Marko

    But it’s interesting to see that probably the minimum # to rile long-term interest must be around 12…MINIMUM. So I guess we need to kickstart 800,000.00. I would personally donate 25.00 to that if it meant I could get the characters on release.

    Conversely, I am pushing for Mahvel 4 to break 100.

  • GeForceFX

    pc… version…

  • TheGamaniac

    Ah, a bit of a correction… Pinion Dash’s down down heavy assist is the charge-level 4 variant, not 5. L5 has an even heavier impact, wallbouncing them off the back wall.

  • http://www.facebook.com/dshnorhokian Danny Megamands Grace

    Its funny because there is only 8 characters and I think that is more than enough. If you guys actually play it, you would know what I mean. Each of the 8 characters are COMPLETELY different in play style.

    I really don’t wanna bring up mvc2, but I could. 50+ characters, about 4 used + assist. The people playing this game that I have watched play 2 character teams, which means 1 point + 1 assist (unless they suck and don’t understand how to play seriously). I am I would guess in the 5% of all players who play a 3 man team (2 point + 1 assist) like marvel and this game is perfectly viable.

    Would more characters help? Sure. I see losers playing bad characters in mvc2 and umvc3. So yes, it would make the “bad to average” players happy because they can pick cool “looking” characters. But the “good to best” players can compete perfectly fine with the characters in there already.

    But I guess it can’t be as big as marvel cause there is no spiderman, wolverine, or other well known characters. Its only gonna be big to people who actually play the game for the gameplay and not for the drawings/characters.

    I’m down, I guess I will argue this point on stream this thursday at the weekly.

    • http://www.facebook.com/people/Terrace-Bidnessmane/1317836196 Terrace Bidnessmane

      butthurting?

  • Amer1ka

    Sadly Skullgirls was patterned after a Marvel game but is severely lacking all the intense graphical and musical parts of the game.  Skullgirls just feels slow and offbeat to me and there isn’t any of the character, visual or musical flair that was so good about the earlier marvel games.

    If the pace was notched up a bit and more fighters added (especially male fighters) it may attract a bigger player base.

    • http://www.facebook.com/dshnorhokian Danny Megamands Grace

       Posts like these is exactly the target player my post was referring to sadly…

      Does it matter if the character has a bulge in the crotch region? Just pretend the characters are guys? Does the visual = good game/bad game? I guess to some it does…

      And the patched version is sped up, and this game has high low mixups equivalent to mvc2 (which is faster than the high low game in mvc3). Just watch my painwheel and parasoul this thursday on stream and you will see me rape people with high low cross ups….

      I feel so bad for Mike Z. sometimes when he has to read these types of posts

      • Amer1ka

        My post was articulate and offered feedback and I was not overly critical.  I offered a viewpoint as to why a lot of people may be turned off of the game.  I am exactly the type of post that Mike Z. needs to read because his game did not do very well.

        He does not need people like you championing the game in a sad and pathetic effort to make it more popular than it is.  The game simply does not have the swagger that a Marvel style game needs in order to survive.  It’s completely offbeat from the type of game it is attempting to emulate and that’s going to turn a lot of players who love that style off.  Gameplay, visuals and sound are important…especially to those watching.  And no, it doesn’t make/break the game entirely but it is important (and dismissing somebody who points this out is stupid).  Skullgirls is less fun to watch than SFxT due to how it’s presented, the speed and the lack of characters also does not help that.

        I am not going to watch some fat mans stream who claims he is going to rape people and suddenly be swayed into loving the game btw.  GL with that.

        You can dismiss other people’s concerns all you want but that isn’t going to get “your” game more popular than it is.  Constructive feedback like my own is what makes mediocre products better.  I am not some zealot like yourself…I am a fan and I see what Mike Z. was attempting and appreciate it but it just did not work for myself and many many others out there in the FGC.  

        You don’t need Marvel/Capcom/Wolverine to create exciting visuals that help hook people just as much as (faster) gameplay does.  There is a reason why UMvC3 is “hype as fuck” and it’s not only because of the characters.  It’s because it’s crazy to watch and sounds amazing while also playing great.

        • http://www.facebook.com/dshnorhokian Danny Megamands Grace

           No need for personal attacks buddy. Obviously you know me and boosted my ego because how famous I am. All jokes aside, I can agree and disagree with some of your points.

          Most of your points are opinion based so we can agree to disagree in that manner. Those points were:
          1. Music – I actually think the music in SG is pretty epic. I even memorized stage names and order of rotation because of it. Maplecrest, for example, I think is one of the best songs. But like I said, this is all opinion so we can agree to disagree.
          2. Artwork/background – again I think this is personal preference so we can argue this all day.
          3. Male/female characters – The only reason that adding male characters would help is because some players pick based on gender and looks of characters. While I think this is incredibly stupid, I know more people would play because of it so I agree with you adding male characters would increase amount of players.
          4. hype level – I think the reason mvc3 is “haf” is because of its name. I come from mvc2. I can tell you this, mvc3 has nowhere near the level of “haf” as part 2. The reason 3 is so hype IS because it got the following of part 2 big names (Justin, Fanatiq, Yipes) and fans follow top players. It also got hundreds of new followers because KIDS ages 8-14 can play and be good at it while picking there favorite movie characters. This was the key to marvel success.
          5. If top players did get into skull girls, you can bet your ass it would get a bigger following. That is why I play it (yes I consider myself a top player, I’m arrogant) and push so hard for it. My followers enjoy watching me play. The reason for the game not being as popular or top players not jumping on it is NOT due to gameplay, but due to timing of release. It came out in the midst of Umvc3, SF4, SFxT and a few other big games. If yipes or justin gave it a shot and took it seriously, they would love it cause its based off of mvc2 high low rush down game. But they don’t want to take time away from practicing the big games already.

          Thats just my 2 cents. Hope we can come to an amicable agreement somewhere. I wasn’t trying to be condescending or hurtful to you personally, I just hate some of the reasons people don’t give this game a shot.

          • Amer1ka

            I understand you like the game but it’s just not fun to watch for myself and obviously thousands of other players.  It wasn’t timing and it wasn’t players playing it.  I could watch the Jap greats, all the East/West coast guys go at it in SG all day and barely care.  I don’t think I’m alone in saying that.

            All of your reasons are more or less justifications and not actual facts.  You’re entitled to think what you want but I think your nostalgia for MvC2 (and it’s 4 tournament viable characters) may be coloring your opinion a bit much.

            Quite a few of those top guys you talk about did play SG and have played other games too and they stopped playing them because the player base did not get or stay large enough to justify tournaments.  The players playing a game do not make it popular, the game does.  If the game either isn’t that good or simply doesn’t have a lot going for it then it’s going to tank.  SG tanked despite having a LOT of hype going into it.  The FGC wanted it to be it’s darling and savior from the Capcom overlords and obviously everyone loves Mike Z. but it simply did not come to be.

            The game has quite a few shortcomings that we’ve discussed and all of it adds up to the game simply not being that popular.  There isn’t any one thing that is bad about Skullgirls.  It’s actually a really good game.  But it doesn’t have the stayability because of the odd design choices that really doesn’t strike a chord with a lot of the player base.  You may love the music and I liked it but I didn’t find myself attached to it instantly like I have been in other fighting games.  I think the art style is unique and looks cool but I would have prefered to see it in a sketchbook or on deviant art and not dominating the game I’m trying to play.  The visuals could definitely use some upscaling.  You may like MVC2/SG but level 1′s and level 3′s in MVC3 are insane and you really can’t take a step back in time visually and expect people not to note it as a negative.  The sound/visuals are also on the childish side a bit which can turn off some players.

            You see, I’m looking at this from a design perspective and not as a jaded gamer perspective.  Some of the things I brought up as problems I actually like but I can see how they would be a negative for a significant portion of the player base.  Do I think the art style and the retro intro’s look kick ass?  Yeah.  Do I think I would have made that design choice when making the game and expect the overall player base to be accepting of it?  Not in a million years.

            I know Mike Z. had a limited budget and can’t do a lot of the things that I have mentioned (crazy looking hypers and a lot more characters) but what he did do was very niche.  He made a game by him and for him and hoped everyone else got onboard.  Sadly, that did not happen.

            I own two copies of SG (one for ps3 and one for 360) but I am not unhappy about that despite very sparingly playing the game these days.  I just hope that it gets an update that adds in some more flavor and tones down the laid back 30′s/40′s style cartoon action mixed with busty women that is just on the line of being a bit creepy.

          • http://www.facebook.com/people/Michael-Zaimont/732839308 Michael Zaimont

            I appreciate this post!  A few things:

            - As a product, SG didn’t tank.  Of course I can’t say numbers, but from a business perspective as a downloadable game it did well enough, and the lack of…well, anything else…has to do with factors that are totally unrelated to how well the game sold.  It’s heartbreaking that the success of the product has NOTHING to do with its continued support, and you can be DAMN sure none of us are going to make the mistake that led to the current situation again, EVER.  That doesn’t change the situation now, though.The FGC views success differently because people buy one copy and play it forever, for example UMvC3 wasn’t a financial success for a large company even with the sales figures it had, but we consider it a success because people are still playing it at tournaments.  And there are still tournaments for SG (lol, “still” after 6 months) so you can’t entirely call it a failure there, either.  Plus, eventual patch.  ::sob::
            - I didn’t draw SG, in fact there’s a whole art team and a lead artist who was the creative director, so don’t belittle their contributions by lumping all your comments about the stylistic choices, good or bad, on me.  I had relatively little to do with that.  If you want to tell me the gameplay is fun or not, though, you can do that all day.  .<

          • Amer1ka

            Since I can’t reply to Mike Z. I guess I’ll reply here.  I didn’t mean tank in a retail sense.  I meant in a community sense.  I know fiscally you guys did good and I hope you gain continued success.  But SG pretty much went down the “anime fighter” path in regards to longevity here in the States anyway.

            I also know it’s a team effort Mike but I could only speak generally when referring to the sound effects, music and art.  I actually was under the impression that you were calling/helping to call the shots in all areas of the game and not just the gameplay.  If not, my bad.

            I am also not belittling anybody…as I said, I personally like the art.  I just understand that there is a lot of people out there that aren’t going to be down with the equivalent of retro anime with 1930′s or 40′s look.  It’s damn unique and clever but it was a gamble where the odds were not going to be in your favor.

            I know there are a lot of higher end players out there who had no interest in SG simply because of it’s looks.  Some didn’t really like the old school marvel gameplay.  Some simply heard from a friend that it was “ass” and didn’t give it a shot.  It’s stupid, I know.  But it all does come down to the package choices that influenced people differently from my perspective.  Of course that is easy to say now being an armchair game designer on an internet forum but most of these concerns myself and others I talked to as well.

            Please take what I’ve said as constructive criticism and not as a negative opinion on you and your teams work.  What you guys tried is easily one of the most ballsy moves I’ve ever seen from a gaming company and you will always have my respect for it.  But that doesn’t mean I still want you to roll with “retro anime” for any future games though :)

    • earlfriend

      I agree with you that it feels a tad slow, but the patched version (which I’ve played extensively), feels MUCH better with the frameskip increase. The game just FEELS much better. If you’re anywhere near SoCal, I really suggest you try to make it out to the Salty Cupcakes weekly to try it out.

      As for your feedback regarding visual and musical flair, there’s nothing really I can say to change your mind – just a difference of opinion there.

      And regarding the roster size, well, I think we all feel the same way about that. :P

  • http://www.facebook.com/sally.plagin Sally Plagin

    Well, when I saw “Ms Fortune Balances” I thought “Uh oh… I got myself in trouble with that combo of mine…” Seems like it’s ok to me though. Odd that the Air Head Spike needs to be otg’d now but *shrugs* a neat idea non-the-less.

  • http://twitter.com/windsagio windsagio

    What with the eerie ghost patch and the even more vaporous DLC and PC version, this is starting to feel very ‘battlecruiser 3000′.

    • http://www.facebook.com/people/Michael-Zaimont/732839308 Michael Zaimont

      …yeah, tell me about it.  >.<

  • http://www.facebook.com/profile.php?id=512147398 Alexis A. Rivera-Montalvo

    I’m OK with this.

  • http://www.facebook.com/profile.php?id=100002350901755 Nico Brest

    The patched version looks so fast and dynamic… I can´t wait for the PC version.

  • http://www.facebook.com/cantisque Paul Bastin

    PC version now? :D

  • http://www.facebook.com/profile.php?id=100000504766571 Milton O’Bannon

    can’t wait to test out all of these changes.

  • http://www.facebook.com/Dark.Reaper.and.Galactimus.Zero Marvin Choi

    “Painwheel can now choose different strengths of pinion dash for her assist. Selecting with down down light gets you an uncharged version. Down down medium gets you a level 3 charge and down down heavy gets you a level 5 charge but Painwheel needs to go through the charge time after she comes on screen.”

    FUCK yes.

    • http://www.facebook.com/people/Michael-Zaimont/732839308 Michael Zaimont

      Oh hey a correction – D,D+HK assist is Lv4 (backward hit) not Lv5 (wallbounce).

  • http://twitter.com/Swagtagonist Greg S

    I want to jump back into Skullgirls so bad. While fake Marvel 3 hype poisons the FGC, this game feels safe and disconnected from that trash. 

  • BUYACUSHUN

    I wonder how Cerebella is holdin up. Hey Mike Z you should so put back the head spike groundbounce because. . . me you are secret best friends.

  • http://twitter.com/GDNRichardM PsychoPanda7X

    No more ground bounce from head spike?! NOOOOOOOOO000000000ooooooooo!

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