Iron Galaxy Studios Gives Update on Current Status of Street Fighter III: 3rd Strike Online Edition Patch Iron Galaxy Studios Gives Update on Current Status of Street Fighter III: 3rd Strike Online Edition Patch
In June, Iron Galaxy Studios, developer of the Capcom’s Street Fighter III: 3rd Strike Online Edition, announced plans for a title update to the... Iron Galaxy Studios Gives Update on Current Status of Street Fighter III: 3rd Strike Online Edition Patch

In June, Iron Galaxy Studios, developer of the Capcom’s Street Fighter III: 3rd Strike Online Edition, announced plans for a title update to the game to address certain issues with the game based on player feedback. Today, the developer posted an update on their blog regarding the current fixes in work-in-progress patch. Fixes include improvements to the netcode and matchmaking which should bring it in line with features found in Marvel vs. Capcom Origins, another Iron Galaxy-developed title which has had favorable reception.

  • We were able to successfully address the Netcode complaints. The Netcode is identical to what’s in MvCO, which has received a great response thus far.
  • Replaced Ping colors with numbers (in milliseconds).
  • We added matchmaking filters for Region, Opponent Skill, and Ping. This works like MvCO, where they are managed from a separate screen for all online game modes.
  • Lobbies can be created to limit players to the same region you are in.
  • Fixed the 8-max lobby problem on PS3.
  • Added ability to “Mute All” on PS3. 360 players can handle this through the Guide.
  • Super Art gauges are now the correct length.
  • Fixed the color of Urien’s reflector for Player 2.
  • Fixed Ryu’s bag not flopping over correctly.
  • Added ability to turn off Challenges that appear on the side of the screen.
  • The Difficulty setting now affects Arcade Mode.
  • Fixed the visual glitch in Remy’s stage with Scan Lines on.
  • Added some graphics to indicate player color during mirror matches. We didn’t end up altering the character portraits, but instead put some colored lines next to it. This ended up looking better, and still achieves the goal of showing which player is what color(s).
  • Added “Disable Stun” to training options.
  • Defaulted Gill to “Banned” in Player Match.
  • The selection highlight remembers the last super you selected in multi-match modes. It doesn’t auto-pick it, the cursor just starts off on the last-selected super.
  • Rank should no longer get reset to 0.
  • Put Ready/Unready on separate controller buttons in lobby.
  • Fixed the Poison color being incorrect for Player 2.
  • Fixed some random locks/hangs.
  • Made some changes to how the leaderboards get updated on PS3.
  • YouTube uploads on 360 will be at 360p now.

Currently, Iron Galaxy is uncertain when work on the patch will be complete, or when the patch will actually go live.

Source: Iron Galaxy Studio blog