Dead or Alive 5 Gamescom Build Rig Combo Video

EMPERORC0W continues to explore the combo possibilities of Dead or Alive 5 with another combo video based on the Gamescom build. This time, he focuses on newcomer Rig, who he describes as a very technical character. This is due in part to his ability to quickly switch between his flamingo (Kubo Sogi) and spinning (Tolgi) stances in the middle of a string. In addition to this, Rig’s stance in relation to his opponent (open or closed stance) greatly affect his combo options.

To help players understand which combos require certain stances and positions, EMPERORC0W has added the notations detailed below.

7P,6K9K,(kubryo sogi) 6H+KK

H+K,6KK,2KK,KK4,(tolgi)KK,PPP2K

8P,44K,(BT)K2K

8P,PP4,(tolgi)KK4K,PP2KK

7P,33K,K2KK,(kubryo sogi)6H+KK

(open stance) H+K,P,33K,KK4,(tolgi)KK,PP2KK

(open stance) 9K,(kubryo sogi)4H+K,7P,4PKK
9K,(kubryo sogi)4H+K,33K,K2KK,(kubryo sogi)6H+KK

(kubryo sogi) KKK4,(tolgi)P,33K,KK4,(tolgi)KK,PP4,(tolgi)KK4K

(vs MID K)6H,8K,K2KK,6H+KK

41236H+P,9K,(kubryo sogi)6H+K,(kubryo sogi)6H+KK

(closed stance)(kubryo sogi) KK6K,P+K,33K,K6K,KK4,(tolgi)KKK
(kubryo sogi) KK6K,P+K,33K,K2KK,(kubryo sogi)6H+KK
(kubryo sogi) KK6K,P+K,PB

(closed stance)7P,66K,7K,P+K,33K,K6K,KK4(tolgi)KKK
7P,66K,7K,P+K,33K,K2KK,(kubryo sogi)6H+KK
7P,66K,7K,P+K,PB

(closed stance) 44K,(BT)4K,7K,P+K,33K,K6K,KK4(tolgi)KKK
44K,(BT)4K,7K,P+K,33K,K2KK,(kubryo sogi)6H+KK
44K,(BT)4K,7K,P+K,PB

Source: EMPERORC0W

  • http://www.facebook.com/profile.php?id=603533013 Thomas Sewell

    This guy has dedication to make these so early, this game looks pretty damn good!

  • Garrett Jones

    Are the mind games still limited by mashing on counter?

    • http://twitter.com/EMPEROR_COW EMPEROR_COW

      The game changed alot from what you used to know, there are alot of stuns in the game that dont allow holding, in this video you will see sitdown stuns that do just that. not to mention that there are also 2-in1s, turn around stuns, faint stuns, and critical burst .. all which reward the attacker. and just to add to it all, the holds have been nerfed both in damage and in there active frames, and even more so in stun. 

      so to answer your question, no you cant mash … and if you do you are putting yourself at huge risk.

    • d3v

      Actually, some of the other folk on FSD who also have access to the test builds are saying that what C0w is posting isn’t even the most optimized, safe stuff. So there’s alot of things to explore in this game in terms of guaranteed damage.

      • http://twitter.com/EMPEROR_COW EMPEROR_COW

        Absolutely! These video’s are simply touching on the surface but also give a general Idea of how these characters flow and how to capitalize on air juggling from different launchers and different launch heights. A lot of the so called “Guaranteed” situations require a risk to be taken beforehand, which can arguably be said about any fighting game to be honest. :)

  • http://www.facebook.com/carz1983 Carlos Augusto

    Emperor_Cow, your videos are seriously dragging my attention to this game, please post more. You’re making DOA5 look like a real fighting game, unlike some of the videos I’ve seen so far, maybe DOA5 deserves some credibility?

    • http://twitter.com/EMPEROR_COW EMPEROR_COW

      I’m glad I was given the opportunity to demonstrate a more technical side to the game.. and I’m really glad that you guys are finding these interesting. The game is honestly incredible, and a huge breath of fresh air compared to alot of the stuff ive been playing in the past few years … 

      I havent even begun to showcase the potential of wall juggles and dangerzone follow ups … Not to mention unique unholdable stuns that only happen in specific environmental states such as over water or snow. Hell, even a slope on a stage gives potential to the person on the higher ground for a bigger air juggle. If you noticed I’m trying to keep things simple by keeping the combos to the flat training room surface so I can show the potential of the character.The game is really far more technical than people take it for (and certainly 100 times more technical than the older DOAs as well).

      I’ll try my best to make as much as I can before release with the busy schedule I have..(and will do my best to continue to support the game with content after release).

      Thank you :)

  • http://www.squidoo.com/fightinggamesonline thec0re3@Fighting Games Online

     Rig is really making me want to play DOA5. I just might end up giving it a chance after all.

  • http://twitter.com/HooliganCombo James Reilly

    Why do dis when you can make trains hit you in face for death XD

    • d3v

      Because you have to combo into the power blow into the train to activate the train to the face.

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  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Need moar HAYABUSA combos!

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