Street Fighter x Tekken – “Royal Brawl,” a Lili and Asuka Cross Assault Combo Video

LoCi_AF and AXel_KL of The Competitive Dojo bring us this brand new Street Fighter X Tekken combo video featuring Asuka and Lili. The video features Cross Assault resets, set-ups, and even interesting combos that involve one character doing essentially nothing but acting as a wall to push the opponent up against. They also include some notes on one particular reset shown in the video.

The reset at 1:34 is very tricky. Thanks to Lili’s Air Spine Shot Asuka can cross under the opponent and do an overhead. Automatic guard during the opponent’s Cross Assault only happens if the characters are on 2 different sides to prevent unblockables. Since Lili and Asuka are on the same side when the mixup happens, the opponent has to block high on the opposite side. Using a different Spine Shot the character can end up on a different side. Asuka can also go low, making it even harder to block.

Source: The Competitive Dojo

  • Harald Ekeland Skatvedt

    Very nice cross assault creativity!

    • http://twitter.com/PriscillaJSkidm Priscilla J. Skidmor

      the character diversity in this game is amazing, nearly everyone is viable. http://Millionaire4Project.blogspot.com

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  • Arnulfo Gomez

    If only asuka was decent at this game. :(

    • Marina Ríos

       she is… she’s my main and I got to A rank with her (with varying partners)

      • Rameo

        I appreciate your dedication to Asuka but I honestly think she isn’t that good at all. She has a one frame link off of her overhead that’s very unsafe on block, no range, a bad reversal, a very bad super and all of her moves are minus. The only good thing is her ex command grab. Her tag in and out options aren’t even good. Her alpha counter doesn’t lead to anything not to mention her slow walk speed, low health and mediocre damage.

        • http://twitter.com/VulcanHades Luisito

          Mediocre damage? Are you serious? Asuka can do 500 damage punish off 1
          bar. That’s amazing. And she’s one of the few characters with an
          unscaled launcher so that means she also can do above average damage off
          hit confirms. 

          And her low health lol. Asuka has 950 health. The only other female having more health than her is Julia with 1000.

          Since when is having 1 frame link a weakness? Most characters can’t even
          combo off their overhead unless they counter hit. Yeah, it sucks that
          her overhead is unsafe on block, but hey come on now.. making her OH
          safe would just make her pressure even more ridiculous.

          Having a bad reversal and a bad super doesn’t matter as much as it did
          in AE. I mean you’re right about those points, but it’s not like it
          makes her trash just because of that. And EX DLK is still decent for
          reversal.

          Being -2 and -3 on block (Oni, CADC) is okay. You know why? Beause she’s
          still SAFE and, more importantly, the opponent has an incentive to
          reverse the pressure, which makes her counter, launcher and her cross-up
          j.hp especially effective follow ups. And once the opponent starts
          respecting those options, you can continue to pressure despite being
          negative on block.  I mean think about it, if Asuka was always +1 or +2
          on block, the opponent would never dare press a button, he would just
          keep holding down+back and fuzzy guard your overhead on reaction. Then
          your only way of opening them up would be to throw.  I know this is hard
          to understand for some players, but having everything +3 on block is
          not really a good thing. Because when you frame trap, you want to leave
          gaps where the opponent feels it’s okay to stick something out.  You
          want to appear vulnerable sometimes and bait your opponent into pressing
          buttons or mashing reversal. That’s a big part of pressuring and mixing
          up, and without it  you only get blockstrings after blockstrings which
          build meter but don’t do much else since normals don’t chip.

           

          I disagree about her EX command grab being her only option. She also has
          good AAs.  A great c.mk that ducks under a ton of stuff.   EX Exorcisor
          which is a really good punish vs projectiles. And it ground bounces so
          you can get 330-400 damage easy from it. She has a great CADC and great
          tekken chains that can always be special canceled into CADC or Oni to
          remain safe on block at all times.

          I also disagree about her tag in/out options being weak. She can switch
          cancel ground Oni which keeps the opponent standing and allows a world
          of reset possibilities. And Oni/DLK vs airborne send the opponent high
          in the air which allows good juggle follow ups. She can also switch
          cancel her Falling Rain which can lead to a free EX move or a 1 bar
          Super. And for post-launch and post switch, she can do something very
          easy that connects every time like f.lk, f.lp, s.mk xx Falling Rain,
          Sweep.

          You’re right about her alpha counter being bad but her walkspeed is actually pretty decent compared to a lot of characters.

          Don’t get me wrong, I also think Asuka is around low tier. But for
          different reasons than what you think. The reason why Asuka struggles is
          mostly because of her poor footsies in a game where the neutral and
          mid-range game is so important. And also because of bad matchups in
          general. But I still think she can be viable with the right partner.

          • Simply Chun-believeable ^_~ ♥♥

            I was always interested in Asuka. I tried to play her but could never quite conclude anything about her gameplay. (Mainly because I wasn’t really sure how to use her correctly.) This just helped me a lot.

          • http://twitter.com/Siegvriel Gabriel Aumala

            I believe you are right in many things. Asuka’s main problem is footsies, she doesn’t really have a good low that you could use at mid-range. Being -2 or -3 is pretty good considering that she has her counter AND a 3 frame st. jab. However, if you guess wrong and counter when opponent isn’t pressing buttons you are gonna eat a HUGE punish. Counters are ridiculously easy to punish on reaction leading to 400+ damage. 2 bad guesses and she’s dead.  As if, it wasn’t hard enough already just to get with her bad normals, she requires that the player is able to read the opponent much more than any other character in the game. 

          • http://twitter.com/VulcanHades Luisito

            That depends, I can usually whiff Asuka’s counter at mid-range and go unpunished because  the universal slow walk speed prevents many characters from getting in range to punish Asuka in time and the average player often isn’t able to react fast enough to punish a whiffed counter they’re not expecting. If you’re close enough then yeah I agree, it’s very high risk for low reward. It’s almost better to use her raw launcher because despite being just as unsafe as her counter, at least the reward is bigger (280-300 damage instead of 170).

            And after opponent blocks Oni, for example,  they usually expect you to either block or use Asuka’s counter so they either  press a button  or go in “waiting for counter/launcher mode”. That’s why I like doing j.hp at that  moment, I often use those “moments of hesitation” to get an almost free cross-up into more pressure.

          • http://www.facebook.com/people/Lerone-Ronedaddy-Jantzen-McKenzie/603949502 Lerone Ronedaddy-Jantzen McKen

             you said 500 damage off of 1 bar? please show me that combo and it has to be something that can actually be used in a match not something that was put in a combo video. you have to do her EX wall-bounce on reaction to punish a fireball which is very hard. she has no way to approach. any move that she has leaves her at frame disadvantage. She can be -1 or -2 on alot of moves but it doesnt matter because she still will have no way to approach. the only way for her to advance on fireball is to jump and you do not want to do that in this game. Yes her Crouching MK goes under fireballs but lets be honest. she wont go anywhere. she is good against noobs and thats it. Any smart player will destroy asuka.

          • http://twitter.com/emezie Emezie Okorafor

            Here’s a hint to find that 500 damage off of one bar:

            Her EX Oni (HCB+K) does a lot of damage.  Now, go hit training mode.

            And, no, it’s not some crazy combo video stuff.  It’s pretty simple and straightforward.  You can land it off a jump in, and since her jumping HP is a mega-ambiguous cross up, that’s not impossible at all.

      • http://www.facebook.com/people/Lerone-Ronedaddy-Jantzen-McKenzie/603949502 Lerone Ronedaddy-Jantzen McKen

         i agree with the guy below. i honestly believe that your partners got you to an A rank. Asuka sucks ass bro.

    • http://twitter.com/emezie Emezie Okorafor

      I think Asuka is more than decent with a good partner.  And, since this is a team game, she’ll always have a partner.

      The damage she can do in a short period of time is scary.

  • riceface

    the character diversity in this game is amazing, nearly everyone is viable

    • http://twitter.com/VulcanHades Luisito

      You’re right. Sadly, too many players still prefer the comfort of good old SF4 characters and aren’t willing to explore the new characters.

      But with time, people will realize that walk speed hardly matters and that characters with poor pokes can still play footsies vs good footsie characters.  Also, tekken characters have more options and that usually translates to more depth & tech.

      • riceface

        coming from a sf background… tekken are hard as hell to use, im using tekken characters right now… 

  • TheFrikking

    To see Asuka a Lilly do soo much damage is refreshing at least, they work really good togetherto me.

    Asuka is a good character, she works fine like battery like other users say, and true thing her health and input damage is low, but she also have high combo potential. And the Super Art isn`t bad, you only need to understand how use it.

  • http://profile.yahoo.com/J5E3S2ZW6KFD6XQ7PSU3INDZDI Bigfatrat

    I tried learning Asuka when I first got the game but she was so much different than in Tekken that the results were not good at all. But i’ve been working w Julia and trying to find a good partner for her (been using Sagat, they can eat up a power bar) now that I have a better understanding of the game might try to see if Asuka can work well w her. Any suggestions on a Julia partner? 

    • JasinWalraven

      The Bear, Sethlolol won summer jam with Law/Bear and someone was complaining that it was a gimmick team, but the bear on  anchor deals tons of damage off of a tag, and you can go right back to Julia at the end of the combo :)

    • http://www.facebook.com/people/Lerone-Ronedaddy-Jantzen-McKenzie/603949502 Lerone Ronedaddy-Jantzen McKen

       use chun li with julia. I pick either chun li and julia or chun li and Lili and they do pretty well.

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