Injustice: Gods Among Us Will Feature Updated Content Dispersal System, Better Online Compatibility

In a recent interview with Eurogamer, Ed Boon of NetherRealm Studios took the time to talk about his company’s plans for downloadable content and other online features for their upcoming title Injustice: Gods Among Us. While they released a variety of downloadable content for 2011′s Mortal Kombat, you were unable to use those characters online unless your opponent owned them also. For Injustice, they plan on changing that up:

“In Mortal Kombat we had downloadable characters,” NetherRealm boss Ed Boon told Eurogamer. “We want to come up with a way to push all that information onto people’s machines so if I buy some character that was available for download, you would have it on your machine and I would be able to fight against you online.

“We’re coming up with a great automated system to make sure I can use my character against anybody and everything’s compatible.”

Boon also mentions that all downloadable content will remain just that: downloadable. No disc-locked content will ship with Injustice: Gods Among Us, more than likely in response to the practice implemented with Street Fighter x Tekken. Also, NetherRealm will be able to make adjustments to the game on the fly, without having to make players download balance patches and other assorted updates.

“It’ll be all in the background,” Boon said. “We can tune nobs and get it on everybody’s machine. Let’s say there’s a punch, and you animate it at a certain speed. If you decide the punch is too fast, we have the ability to go into that code and find the speed, let’s say it’s playing at 2x speed, we can change that to 1.8, or 1.7, and slow it down slightly for everybody’s machine.”

This is certainly an unique way of looking at game balance, and it should be interesting to see how they implement it when the game is released next year. Be sure to head on over to Eurogamer to read the entire interview.

Source: Eurogamer

  • http://www.facebook.com/Dark.Reaper.and.Galactimus.Zero Marvin Choi

    Soooo…it’s basically a patch system that’s attempting to circumvent the official process for getting patches on consoles?

    Cool! More power to them.

    • http://twitter.com/Bessiedlu Bessiedlu

      Janet answered I’m impressed that a person can get paid $7252 in a few weeks on the network. have you seen this(Click on menu Home)

    • http://twitter.com/Bessiedlu Bessiedlu

      ….
      goo.gl/1iK0t

    • http://twitter.com/Donnawfh Donnawfh

      Barry replied I’m shocked that you can make $7268 in a few weeks on the network. did you see this(Click on menu Home)

      • http://twitter.com/ironermac Eliemanuel Roman

         But can you see why kids love Cinnamon Toast Crunch?

        • Ryan Hribal

          Lol those morons dont quit do they?

    • http://twitter.com/Donnawfh Donnawfh

      ….
      goo.gl/2qm7f

  • xeleion

    Giving yourself easy access to on-the-fly game balancing is an easy way to (further) destroy the integrity of your product.  Then again, this is Boon, so I’m not really surprised.

    • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

      Wrong.

      • xeleion

         Funny, I didn’t say anything that was incorrect.  Maybe you’re having trouble reading and/or comprehending?

        • AugustAPC

           Wrong.

        • http://handsomefatman.com/ Carlos Alexandre

          Yan Zhao is on point to call this out. On-the-fly balancing isn’t proven to, in and of itself, destroy fuck all. It depends on how it’s used.

          • AugustAPC

            Yup. Anyone complaining about developments in fighting game balancing is absolutely fucking stupid.

            This allows broken shit to be killed as fast as possible. If SFxT had this, then perhaps players would have been able to play Rolento without worrying about the game crashing.

            Yes, if the company makes trivial balance changes before the game has been properly analyzed, then it could have a negative impact. But for fuck sake, that applies in any situation, regardless of how easy those changes are to make.

          • http://twitter.com/JulietCleverly JulietCleverly

            like Gregory explained I cant believe that a stay at home mom can earn $6625 in 4 weeks on the network. did you see this (Click on menu Home)

          • http://twitter.com/JulietCleverly JulietCleverly

            ….
            goo.gl/N9AHP

          • xeleion

            Never said it was.  I was implying that it can make companies prone to kneejerk adjustments without giving the metagame time to mature, which is does.  I also called out Ed Boon and, by extension, NRS for changing legitimate character tactics on a whim, which they have done.

            Is it great from an ideological standpoint?  Sure, if the execution is correct.  However, this “technology” would be better in the hands of a company like ArcSys, if only so people wouldn’t have to buy so many copies of BlazBlue.

          • Joseph King

            Lol your a fucking hypocrite.

          • http://www.facebook.com/people/Nathanial-P-Connor/1557216555 Nathanial P Connor

            LOL no he isn’t.  He speaking specifically to Nether Realms history.  He never once said that it will without a doubt ruin things.  He said it makes it easy for them to ruin things, which is true.  It’s an inclusive statement, not an exclusive one.  Comprehension, it helps.

          • http://handsomefatman.com/ Carlos Alexandre

            Fair comment. Then I suppose we’ll have to hope Boon has learned his lesson. 

          • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

            Giving yourself easy access to on-the-fly game balancing is an easy way to (further) destroy the integrity of your product.

            That statement doesnt read as anything else BUT what it says literally: easy-on-the-fly balancing = bad.

            AugustAPC pretty much explained otherwise pretty clearly. Look at SFxT. People had to wait months for a urgent game breaking fix.

            If xeleion meant otherwise then he should’ve phrased it differently rather than blaming people’s comprehension skills. Sorry that people on the internet arent psychics who can read your mind, fella.

            But then again, calling out Netherrealm’s history of patching MK9 is totally irrelevant because really, anyone could mass-patch if they wanted. Its all choice within the company, not the feature of easy game patching methodology. So he’s still wrong.

        • http://twitter.com/Darkforge Bevan Djernaes


          NetherRealm will be able to make adjustments to the game on the fly, without having to make players download balance patches and other assorted updates.”

          I call, bullshit.Honestly sounds like the same crap they fed us with Mk9. Didn’t really end up being the case. Game had 5 full blown patch updates + hotfixes and it’s still broke…

          • http://www.facebook.com/people/Richard-Cash/675783410 Richard Cash

            But you know something, I didn’t have to pay a dime for a whole new release for them to try it.

  • http://twitter.com/TwitHatman TwitHatman

    Didn’t they want to do that in MNC and it didn’t work out?

  • MaikkyWin

    All the Capcom Fanbois will look up and cry “Fuck Balance”

    And Boon will look down and whisper.

    “No.”

  • http://twitter.com/pandamanana ⓣⓞⓜ 紳 Göran

    If they can circumvent Microsoft and Sony’s ridiculous hosting costs for patches then all the better for them. Also, ^ the above comment is brilliant. 

  • RLT4LIFE

    Interesting. By the sounds of it, it would only be for the more minor adjustments, but if it allowed for more complex balancing it could prove to be an effective patching system.

  • http://twitter.com/srslygtfo Mr. X

    Kings of kneejerk patches found an easier, faster and cheaper way to do it. Great idea, terrible people to give this power to.

    • Aceis Thomas Thomas

      And Mortal Kombat is still a decently balance game with scenes on the

      West Coast:     Krazybone and his peoples
      East Coast :    Tom Brady,  CD jr and his brothers, vVv Crew
      South:     Were they hold ranbats and have a good MK scene down there
      SO SHUT THE FUCK UP MISTER BITCH

      • Ndebe

         Adding the “MISTER BITCH” part just in case you didn’t know this guy was for real.

      • JasinWalraven

        Correct me if I am wrong but Perfect Legend is Midwest (Ohio) 

    • http://twitter.com/CitizenCIA_SF Jeremy Sherman

      This was in MK9 also. They used it to destroy early infinites that were discovered, or unblockables very quickly. This is a good and intuitive way to quickly fix any game breaking issues, and thats what they used it for in MK9. 

      They used official patches to make true balance changes.

      • http://twitter.com/bipolar_shango Mark Ezem

        I’m shocked.. I never knew there were people with brains here. This is probably the first intelligent/accurate comment i’ve read on this site since forever.

  • ThePiedSniper

    MK9′s online compatibility wasn’t really that big a deal.  I’d rather they solve the problem of the actual netcode being complete garbage.

    • Rahavic

      Yeah I gotta say I picked up the game not too long ago cuz I saw it cheap and played online with friends on the same coast, and god was it horrible. I had the game when it was first released and it was bad then but somehow it’s gotten worse.

      • http://twitter.com/Darkforge Bevan Djernaes

        ahh they actually fix the online up a lot in a patch after it was first released sounds like someone’s got crap internet connection or uses wifi. It was completely unplayble on release….

        • Rahavic

          Nah wired 20 down 2 up 20 ping or so.

          Don’t get me wrong your right it was definitely unplayable on release. I think the biggest thing I run into is ppl w/o the compatibility packs. Then again since I got the game again a month ago I’ve played the game no more than about 5 times, so I take back the fact that’s it’s worse now based on little experience.

        • Rahavic

          20 down 2 up 20 ping wired connection

          Honestly I take back that its gotten worse since I’ve only played online about 5 times since I got the game again. Most of the time the big issue was KotH rooms just crashing while your sitting there waiting to play, and people not having compatibility packs. I digress.

  • http://www.facebook.com/people/Jaidon-White/1791862585 Jaidon White

    Theres nothing wrong with balance, but when you change something everytime people find something new or some kind of exploit, the game gets stale. Here’s hoping he doesnt change too much.

    • Ryan Hribal

      Yea cuz the dhc glitch spiced things up. Everyone started using storm/spencer/etc. dhc into wesker mmhs combos…

      How exciting!

  • http://www.facebook.com/profile.php?id=100003802908738 Isaac Alexander

    As long as it helps balance…

  • http://www.facebook.com/victoly Matthew Taylor

    If there are kneejerk changes I will punch somebody in the face

  • Rahavic

    Can we just get a regular player lobby where we can designate how many ppl can join. I like the concept of king of the hill, but damn sometimes I just wanna play with like 4 heads and get a decent amount of matches in at a good pace. Instead of 1 person coming in the room with no compatibility patches and a god awful connection to crash the room for the other 7 people in the room.

    Also, I think one of the things the Spectator mode in the game is going to have is free camera movement option. At one of the first few showings of the game someone was moving a camera like directly up into the characters faces during a match (well before they started fighting not like mid match) and I’ve seen numerous camera angles from overhead and such. That’d be sick if thats the case.

    • http://pulse.yahoo.com/_2YDAXCPEJTBPHTERPWOPLAFHEI Julian

       I used Private KotH matches for that. Works just as good.

  • http://www.facebook.com/people/Art-Salmons/100001016539462 Art Salmons

    People in this thread sound like grandpa yelling at you to get off his lawn.

    God forbid that developers make a mistake in their fighting game which spoils it, but they have the ability to fix it with instant patching. No, when we old cranks were growing up, you got stuck with a bad SNES game, you just sat down and lived with it forever, so that’s what you kids should have to do too. For some reason Capcom doesn’t gradually improve its fighting games as technology evolves, so the process must INHERANTLY be bad.

  • http://twitter.com/qweed Martini Whoelse

    I wish Capcom had more people like Ed Boon who truly give a shit about making a game well rather than selling a game well.

    • http://twitter.com/VulcanHades Luisito

      lol MK9 day 1 was a disaster  filled with game breaking bugs, random hitboxes with random frame data, a horrible training mode and crap netcode. But it had blood and gore so it sold really well, which is what Ed Boon really wanted first and foremost. So as much as I love MK9 I would have to disagree, NRS cares more about selling massively than making a quality product, sorry.

      • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

        Except NRS cared enough to fix the bullshit quickly and efficiently.

        While SFxT’s Rolento glitch took how long again? Oh yeah. Maybe if Capcom had this feature for SFxT the game wouldnt nearly as problematic and hated as it is now, no?

        • http://twitter.com/VulcanHades Luisito

          Hum, Rolento’s glitch was not present on day 1. It’s a patch that caused it (yes, patching a game can fuck up stuff as NRS knows well). And Rolento glitch was rapidly fixed less than 1 month after it appeared which is pretty fast considering all the microsoft patch approval BS they need before releasing a patch.

          Actually, speed wise Capcom fixed SFxT bugs faster than NRS. So nice try but I guess you weren’t playing MK9 day 1 so you wouldn’t know how much more glitchy that game was compared to SFxT.

  • http://twitter.com/VulcanHades Luisito

    This would be good but unfortunately we now know that most of the NRS
    crew doesn’t understand how frame data works and don’t understand why 3D
    hitboxes are not good for 2D fighters.. So I wouldn’t get my hopes up.

    Let’s hope this game has at least a decent training mode with dummy recording feature.

  • http://pulse.yahoo.com/_Q5JUJO4E36GYHZFWX4BL72OT6I P S

    Capcom already solved the issue of people not having the download stuff.

    They called it “disc-locked content”  /palm

    • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

      exactly MK9 had off disc content and playing online was hell because of it on disc content is the best way to go it saves you disc space and makes it compatible with everyone online THANKS CAPCOM

      • http://pulse.yahoo.com/_Q5JUJO4E36GYHZFWX4BL72OT6I P S

         I was being heavily sarcastic, I hope you were as well. ;)

        • Zonder88

          Pretty sure he wasnt. Sadly.

    • http://twitter.com/NewEraOutlaw Ryan Rodriguez

       Yeah, so?

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  • http://twitter.com/NewEraOutlaw Ryan Rodriguez

    Looking forward to it.

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