In a recent interview with Eurogamer, Ed Boon of NetherRealm Studios took the time to talk about his company’s plans for downloadable content and other online features for their upcoming title Injustice: Gods Among Us. While they released a variety of downloadable content for 2011′s Mortal Kombat, you were unable to use those characters online unless your opponent owned them also. For Injustice, they plan on changing that up:
“In Mortal Kombat we had downloadable characters,” NetherRealm boss Ed Boon told Eurogamer. “We want to come up with a way to push all that information onto people’s machines so if I buy some character that was available for download, you would have it on your machine and I would be able to fight against you online.
“We’re coming up with a great automated system to make sure I can use my character against anybody and everything’s compatible.”
Boon also mentions that all downloadable content will remain just that: downloadable. No disc-locked content will ship with Injustice: Gods Among Us, more than likely in response to the practice implemented with Street Fighter x Tekken. Also, NetherRealm will be able to make adjustments to the game on the fly, without having to make players download balance patches and other assorted updates.
“It’ll be all in the background,” Boon said. “We can tune nobs and get it on everybody’s machine. Let’s say there’s a punch, and you animate it at a certain speed. If you decide the punch is too fast, we have the ability to go into that code and find the speed, let’s say it’s playing at 2x speed, we can change that to 1.8, or 1.7, and slow it down slightly for everybody’s machine.”
This is certainly an unique way of looking at game balance, and it should be interesting to see how they implement it when the game is released next year. Be sure to head on over to Eurogamer to read the entire interview.