AE 2012 – Hakan True Standing 720 Proof of Concept Video by Desk

After being contacted about the possibility of pulling off a true standing 720 with Hakan in Super Street Fighter IV: Arcade Edition ver. 2012, execution master Desk took the challenge. While he put together a video showcasing the technique with Zangief and T. Hawk last year, pulling it off with Hakan is even more difficult due to the fact he has one less pre-jump frame to input the motion. But Desk being Desk, he’s worked out his own way to do it, though it does cause the input history to look a bit…off.

Notes from his blog have been included below the video.

Thought I’d investigate this after being contacted by youtube user sudafreekan inquiring if it was possible. Can’t find any vids or documentation on anyone ever doing it, so here it is.

In case you’ve already seen the Gief+Hawk standing 720 vid I did a while back, You might be wondering what the big deal is here. Basically, both Gief and T.Hawk have 6 pre-jump animation frames (that is, after pressing up, there’s a further 5 frames before the character actually leaves the ground). The purpose of this is to make standing 360 motions more manageable (as this is a standard part of their game). However, even with that, true, unbuffered standing 720′s are still hella difficult.

In SSFIV Hakan has only 5 pre-jump frames. Now, this might not seem like a big difference but in terms of this technique, it’s huge. The motion I’m using here is a 540, clock-wise from FORWARD to BACK (the minimum motion required to do the ultra). So, after hitting the first UP motion, there’s another 7 directions before you reach BACK and can actually activate the Ultra. So how is it possible? Since the game only really requires F, D, B, U, F, D, B+PPP, you can still do it with only 3 more inputs (FORWARD, DOWN and BACK+PPP). Since, I’m not consciously missing out the diagonal directions and knowing that the game runs at 60 frames a second, I have to assume that the spin occurs so fast that the game simply doesn’t ‘update’ quickly enough to detect the diagonal inputs. Meaning that the final 7 inputs are performed but only 3 of them (the important ones) actually show up on screen.

Whatever is actually happening, Hakan can technically perform a standing, unbuffered Ultra 1.

Source: Desk

  • http://twitter.com/marrujo_alex Alex Marrujo

    Nothing more to say than great job. I like how he continuously shows how he inputs commands throughout many different games.

  • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

    I wouldn’t doubt if him if he said that he could do 1 button raging storms

    • RenaTurnip

      Infiltration’s already got that down.

      Oh, you said Raging Storms. Wrong Raging. Okay, that -would- be really funny.

  • http://www.facebook.com/profile.php?id=100002178926414 Max Mutz

    I’m an SF noob, why is this so impressive?

    • RenaTurnip

      Try to do a 720 motion on a stick or controller without having your character jump. Your character will probably jump no matter what you do. This motion is required for some characters’ throw moves :P Being able to do it from a standing position is a huge deal.

      • http://www.facebook.com/johnnbaldwin John Baldwin

         Switch to a Hitbox and it’s not hard to do 720 motions. In fact it’s pretty easy.

        http://youtu.be/kfc_ivHuOXM

    • http://www.facebook.com/people/Zach-Smith/100001219336719 Zach Smith

      On a most basic level, it’s impressive because most people do 720′s with 2 full rotations of the joystick. Since you rotate the stick in all directions and will likely hit ‘up’ , you usually jump once during the 2 rotations. He explains how it’s done in the description, but it basically amounts up to the game not being able to register how quickly you’re doing things. 

    • spectaa

      Just watch his hand disappear.

    • OP8

      Yea. Nothing too impressive here. You just need to be ungodly quick, and you too can pull this off.

  • Jsp337

    People still playing AE these days? 

    • Moribund Cadaver

      Why yes son, it’s one of the biggest games in the world, and remains the most played at EVO.

      • Jsp337

        All I was saying though is there’s bigger titles out there if people just stop riding Capcom for awhile to give it a try.

        rant rant rant *goes back to playing 3SO* ;)

        • http://www.facebook.com/people/Timothy-Ian-McMillan/100003757326579 Timothy Ian McMillan

          ‘cept there’s not a bigger title than AE.  Lots of others might be bigger in arcades, sure, but not at the only tournament that really matters.

  • http://www.facebook.com/cristian.orozco.391 Cristian Orozco

    Why is Makoto not facing Hawk?! D:

    • RollenceElloydChiusinco

      “Why is Makoto not facing Hawk?!”

      …Because Desk.

  • chrobaciky

    Yeah so he gets 2 gold medals for that effort according to stephen at kotaku.

  • Moribund Cadaver

    Desk is the man with the plan and the plan’s in the hands.

  • http://pulse.yahoo.com/_AFJDBNFMXC3CCRYNSN3V3ZTWZE James

    His mom didn’t buy him many toys as a kid because he kept breaking those too.

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