In one of his usual responses in Capcom-Unity’s Ask Capcom forum, Capcom Senior VP Christian Svensson candidly talked about their efforts to make their fighting games accessible to newer players. In his post, he acknowledges that they’ve had mixed results in trying to make games fun for everyone, even those who aren’t able to play competitively.
I’d say we have varying levels of success in making sure there’s enough content and fun in the mechanics even if you don’t know how to plink, FADC or DHC.
He also admits that adding too many sub-systems to Street Fighter X Tekken may have been a misstep.
I think with the introduction of so many new systems (gems, pandora, etc.) I think we probably overcomplicated things and it worked against that objective.
In addition to this, he says that he is aware that the current training and tutorial modes in their games are quite lacking.
I strongly agree that we have not done a good job of truly teaching new players about the basics of fighting game strategy in our current crop of titles. This has been a hot button conversation with the producers in the past and some have embraced it. In the case of SF3: Online Edition, we tried to put in challenges and trials that would have explained a bit more of the “why” as opposed to just the “how” in traditional training modes but we probably didn’t go as far as we could have.
Addressing this issue is, according to him, critical to helping the genre and the community grow.
We need to provide the right tools for new players to learn enough that they’re motivated to take the “next steps” in their developing love for fighting games. I’d like to think we can do better in the future.