Atlus Confirms Existence of Persona 4 Arena’s Network Issues on Xbox 360, Currently Looking into the Source

After Persona 4 Arena’s recent release in Japan, rumors began to circulate that the Xbox 360 version suffered from some severe network lag issues. An official Atlus statement regarding these problems was just released that confirms their existence, and while it’s unfortunate that these are tangible issues, it’s good to see the publisher addressing them in a timely manner. Andriasang is reporting that the staff is currently looking into the source of this “greater-than-expected” lag, and will provide a follow-up report of their findings in the near future.

Many of you may remember the company becoming personally involved when similar issues were found in the North American release of King of Fighters XIII. A patch was released soon after that alleviated some of those network problems. Whether or not a fix can be found before the game is released in the States on August 7th remains to be seen.

Source: Atlus via Andrisang

  • Cauptain

    Ridiculous…Only this.

  • El Alto Balto

    That’s pretty impressive that they’re already looking into it.

  • Go2hell66

    this is obviously atlus netcode causing this ish, doubt arcsys did the netcode, their netcode is too godlike 

    • http://twitter.com/kona_distorted kona

      Blazblue Calamity Trigger had shit netcode the first few weeks until that got patched. Can’t let Atlus take all the blame.

    • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

      I’m pretty sure Atlus didn’t code the game.

  • http://twitter.com/JayAlanCarter ジェイアランカーター FGC

    so im to expect kofxiii level quality of online? ….. hype died.. kofxiii online was bad and the “fix” just made matchmaking impossible to find opponents

    • ZenTzen

      like people said BBCT had shitty online the first couple of weeks and then it turned godlike, if you cant wait a couple of weeks then get the ps3 version

    • Arobadope

      They never said the lag was as bad as KOF, in fact aside from a few sources no one has claimed the lag to be unplayable from what I can find. I’d expect something more akin to Marvel lag.

      • http://www.facebook.com/JoseArgao Jose Emmanuel Argao

         Kubota said the lag was unplayable… in Japan’s internet:
        “Kubo bought both PS3 and Xbox 360 versions of P4U and tried the online
        play on his stream. The 360 version had an unplayable lag (heavy
        slowdown). He tested with 4 different users. He also tried switching
        back and forth to training mode. The problem was really the online play.

        He then tried the PS3 version. The online play was okay on PS3.”

        • Arobadope

          He was also streaming, streaming does effect lag pretty heavily at times.

          • Linear

            its the 360

          • eunsun

            Two separate connections…

          • Arobadope

            being 360 matters why? Two separate connections…same internet….

        • http://twitter.com/Persona4Player P4P

           Oh wow, so that’s what it was? I was actually watching his stream that day and i thought his stream was running in slow mo or something, then a bit later the game was all of a sudden running like how it was supposed to be. I guess he switched versions when I was AFK. If this is the case then from watching the stream I can tell you all that the 360 version is completely unplayable.

    • http://twitter.com/Mightfo Mightfo

       Ps3 netcode is great. 360 netcode will probably be patched. There’s no real reason Persona wouldnt have good netcode when BB/AH3 did, it is just some bug that will get fixed.

      • e411642

        I’m not really saying this in a condescending manner, but AH3 had good netcode? The last time I played, the input delay was unbearable for me. Or is that only regarding Japan?

        • Donovan Harris

           It’s fine if you don’t skip the pre-match cutscene.

    • SohoX

      Relax.  As Mighfo pointed out, this is most likely an easy bug fix.  It works fine on the PS3 so there’s no reason why it shouldn’t work fine on the 360 unless there is a bug.

      That being said, I can’t say I’m not a little apprehensive about it considering my preorder is for the 360.

  • http://www.facebook.com/people/Mah-Mood/100000661234151 Mah Mood

    tonight is the NEW WORLD ORDER, everything will change 

  • http://www.facebook.com/people/Joel-Anderson/100000149761999 Joel Anderson

    Always the xbox versions are having problem with netcode, and even patches don’t fix it.

    • http://twitter.com/Mightfo Mightfo

      No? Often xbox versions have better netcode than ps3 versions, for games like BB.

  • Dwaine Simms

    Dunno about the xbox version but yesterday i couldnt connect to anyone on the ps3 version. It was on “finding an opponent for over 5 minutes” and as of this morning the PS3 Version has been completely offline, 1 day after release. Cant play online at all. I hope its because they are fixing……something??

    • kyle logan

      The game hast been released in america yet, hardly  anyone would be this early.. Did you import?

      • Dwaine Simms

        I live in Japan

        • http://www.facebook.com/profile.php?id=100000504766571 Milton O’Bannon

          Theres a guy streaming the game playing online matches in japan on ps3 and hes finding a lot of matches. He saying the online is great too

  • http://twitter.com/srslygtfo Mr. X

    Atlus USA published KoFXIII for the US and issued the netcode statement..

    This is Atlus Japan.

  • kyle logan

    I have a ps3 so all i can say is “8P” I believe it’ll be fixed thou. BB’s netcode is my fav and i have faith in this company.

  • http://twitter.com/HooliganCombo James Reilly

    Good for Atlus for reacting this quickly 

  • http://twitter.com/KBlackNoah KBlackNoah

    guess who’s gonna buy atlus games used from now on?!

    • http://twitter.com/emezie Emezie Okorafor

      Wow.  Today’s horrible FGC never ceases to amaze me.

      • AnaboliChris

         shaddap, you bitch and cry way too much.

        • Hotaka Saika

          So, what are you doing right now hypocrite? :p

          • AnaboliChris

             I’m telling him to shut the hell up.

        • http://twitter.com/emezie Emezie Okorafor

          You complain when something is wrong.

          When you have people talking about buying games used because of day 1 netplay issues (FOR A GAME THAT ISN’T EVEN FULLY RELEASED YET)…something is wrong.

          Almost every fighting game has netcode issues when it’s first released.  

          We know this.

          Then people wonder why Darkstalkers 4 has taken forever to come out.  

          When people cut and run oatthe drop of a dime, you don’t inspire confidence in the genre, and companies release fewer games.

          • http://twitter.com/roknin Jelani-Akin

             Exactly.  Even BB – which is highly praised for it’s netplay nowadays – started out rough.  Yet you get the “buying Atlus games used!” already.

            And that’s keeping in mind that this very article says that Atlus is looking into it.

          • AnaboliChris

            If you thought he was serious then you really are fuckin stupid. Again just close your mouth next time.

            LOL and nice of you to bring up Darkstalkers 4. After the trash SFxT, I could careless if capcom brought out another fighting game or not.

          • SohoX

            Unless your alt account is KBlackNoah, how do you know he wasn’t serious?

            We got a pot calling the kettle black here folks.

          • KubikiriTurkojin

            if they dont want to buy the game full price, regardless of their reason, its their choice. most fighting games are not worth more than 20 bucks anyway for the content you get, fuck this shit. you should actually support games you like, instead of supporting a genre or publisher and giving them your money like some handicapped little bitch. if you feel its worth it, good for you. others dont, then they dont. 

          • HatredInfinite

             Fighting games inspire more total hours played than any other genre save for first person shooters and MMOs.  The return on investment is such that all decent fighting games are worth the $60 asking price.  If $60 is too much to pay for hundreds of hours of entertainment, I dunno what to tell you.

      • Kaihedgie

         Seems to work like this: Hopes some gamer will buy the game, full price, gets dissatisfied and then sells it so they can buy the game themselves at a lower price and the money goes to the game store instead of the company.

        …For a community that rants about companies screwing people over or just screwing up in the slightest in general, they sure seem to enjoy such a line of thought.

  • http://twitter.com/LukeJJW Ryan

    If this has KOF netcode this game is dead. Don’t be true!!!

    • http://twitter.com/roknin Jelani-Akin

      …but KOF didn’t die; in fact it’s doing extremely well considering.

      Online is important, but it’s certainly not the end-all, be-all of an FG.

      • thumbbreakers

         i play it allthe time and i think the net code is just fine for me

  • http://www.facebook.com/profile.php?id=100003944143302 Kushi Marcus

    I remember Smash had the worst online play. Did they ever fix that??

    • GO4PRO

      More like could they fix it? To my knowledge patches on the Wii didn’t even exist during the time Smash came out

  • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

    cant believe games still being made with bad netcode just no effort but if this game uses BB netcode damn shame what happen to that P4U game

    • http://twitter.com/Mightfo Mightfo

       The ps3 version has great BB-esque netcode according to many. It is probably just some bug that will be fixed on 360, no reason to overreact.

      • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

        OVERREACT i dont own and will never own a xbox and BB netcode is not great SF4 UMVC3 and SF3 have great netcode BB is just ok

        • http://twitter.com/roknin Jelani-Akin

          ….What?

          Did you just say SF4 and UMvC3 (aka I’m swimming with my arcade stick) has better netcode than BB?

          I’m not trying to be an ass, I’m dead serious: I need the version of the game you’re playing where those games don’t have atrocious input delay.

          • http://pulse.yahoo.com/_JCPSC4QXY6QVC3VPBNBJDZAFMU kao

            He might be one of those people who plays with wireless connection.  A friend of mine use to play with wireless and it would always freeze up after battle in BBCS:EX.  BB has superior netcode but it seems to want a consistant connection.

          • http://twitter.com/roknin Jelani-Akin

            Fair enough I suppose.  I haven’t played CS:EX, but when I played BBCS the netcode was near flawless for most connections.  Granted, I was playing on a wired connection.

            Still, I don’t get the comparison to SF4 and UMvC3 though.  SF4′s alright but has input delay issues, while UMvC3 has it even worse.  Not saying either experience was bad on its own, but worse than BB just seems odd to me.

        • spectaa

          Look kids, a retard.

        • e411642

           Are you retarded? I played all of those games you mentioned. BB has the best netcode out of the 4.

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    360 only eh? Good thing I’m a PS3 guy.

  • dub bud

    “*Unfortunately, an official Atlus statement regarding these problems was just released that confirms their existence.”
    Surely you mean *Fortunately. It’s good when a dev immediately acknowledges the problem and then strives to fix it.
    There are enough devs who don’t do this. Usually they will also always blame it on factors “out of their control”.

  • akaisuisei

    Needs more cowbell.

  • Alexander Smith

    Good on them for already looking into it.

    So I guess the PS3 version is fine for the time being?

    • Narcowski

       Yep, PS3 ver. is great. Numerous reports calling it playable even on 1-bar connections (like between Singapore and Japan).

      • e411642

         Ohhh shit, Atlus really wants me to get this game for the PS3. Too bad, I already pre-ordered it for Xbox during that Newegg sale =/

  • http://www.facebook.com/people/Richard-Viet-Nguyen/100000070536507 Richard Viet Nguyen

    Ah well, I still intend to beat P4 first before I even get this game and before that I still need to beat P3.

  • http://profile.yahoo.com/RPHEDNRKQZVWAZ2IZDS5Q77CHU Marc

    IMO people’s comments here would be a lot more negative if this was a capcom game.

    • OP8

      Wow! You’re really really really really really really really really really really really really really really smart!

      • http://profile.yahoo.com/RPHEDNRKQZVWAZ2IZDS5Q77CHU Marc

        Sometimes the obvious needs to be pointed out because some people don’t know any better.

  • http://twitter.com/Mightfo Mightfo

    Comparing this to KOF13 is rather deceptive; neither console version of KOF13 had good netcode, nor had SNK put good netcode in a similar game before(only ports of old games like NGBC). Meanwhile, Arcsys has put good netcode on games similar to Persona in terms of graphics etc like BB and AH3, and the PS3 version DOES have good netcode. It is merely a matter of fixing the 360′s issue.

  • Istillduno

    Well this makes avoiding the game over Atlus’s region locking greed even easier.

    • SohoX

      Businesses exist to make money.  That’s what they do.  Yeah, the region locking thing sucks for European and Japanese consumers, but they obviously believe it’s going to help make the project more financially successful.  Fans keep clamoring for a new Persona in HD or a new Shin Megami Tensei in HD, but those things all cost a ton of time and a ton of money to create.  You know what helps finance new projects such as a new Persona or SMT in HD?  Financially successful, relevant old projects help ensure new projects get the greenlight faster instead of not at all.

  • http://www.facebook.com/profile.php?id=100002175070146 Richard Johnson

    its a sin to play persona on anything but a sony system anyway

    • TheAquacharger

      Except the series came out on PC and Sega Saturn too

  • Logan Rockhound

    So, what is it with online gaming and shitty and/or problematic netcode? Is good netcode really so hard/expensive to write, it’s better to half-ass it, knowing people will still buy it and only complain?

    • TempBast

      Maybe ‘cuz Japanese devs only test their netcode in Japan where they have fast internet speeds. But the majority of the U.S. only has access to shitty speeds of 1-7 megabits per second. Basically, not everyone has access to fast internet speeds because the infrastructure wasn’t built in their region yet. More blame on shitty internet than netcode. Of course, there are exceptions like this p4a xbox issue

  • http://twitter.com/xobehtef mike f

    If you didn’t get KoFXIII and are willing to test their netcode because you live in a sparsely populated region like me, don’t even bother. You will not be able to play. 

    • Jason Moses

      Atlus wasn’t responsible for KOFXIII’s development. They were only responsible for publishing it in the west. Don’t blame the wrong people, here.

  • KubikiriTurkojin

    its region locked anyway., it would be a good lesson to atlus the less people bought it. 

  • http://twitter.com/SuperHiro18 Kenpachi Taichō

    atlus fighting games all have crappy online play, its pretty annoying considering the amazing quality of games they put out(kor, blazeblue CS(only exception)) sickening actually, dont know if u want to buy persona or not..

    • Donovan Harris

       People really need to step up their knowledge on publishers and developers…goodness.

      • http://twitter.com/SuperHiro18 Kenpachi Taichō

        dude atlus is the publisher lol i know these things

  • Pingback: Atlus Announces Arc System Works’ Network Patch for Persona 4 Arena Heading to Testing « Shoryuken

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