Ed Boon Discusses Injustice: Gods Among Us’ Accessibility and Competitive Merit; “We’re definitely aware of the EVO guys and we’re going to put things in the game to accommodate them…”

By on July 17, 2012 at 9:46 pm

The Verge’s Michael McWhertor recently had a chance to sit down with creative director Ed Boon and discuss NetherRealm Studios’ upcoming DC Comics fighter, Injustice: Gods Among Us. Boon describes Injustice as a game that’s readily accessible for casual fighting game players, but also deep and varied enough to be enjoyed on the tournament circuit. While many have decried the game’s liberal use of environment-based attacks that differ from stage to stage, the team plans to implement at least one “traditional” arena to bypass any issue the game may face when placed in a competitive environment.

One concession NetherRealm might make for the EVO crowd is related to its interactive stages, unique in their ability to inflict damage on players.

“I think anytime you do something as, I guess, bold or out of the box as that, you’re going to have people that question it,” Boon said. “Especially, how does that come into play in a tournament situation? If you play in the Batcave, you have a different strategy than if you play in the Fortress of Solitude. My guess is we will certainly offer at least one stage that is traditional, because you never know what’s going to be banned in tournaments. We’re definitely aware of the EVO guys and we’re going to put things in the game to accommodate them with a more stripped down version.”

They also move on to cover topics like tweaks to the Clash system, possible options for downloadable content distribution, and how the game will utilize the unique Wii U controller. It’s a pretty solid read, so be sure to head on over to The Verge to read the entire article.

Source: The Verge via Test Your Might