Marvel vs. Capcom Origins Hits Xbox Live Arcade and Playstation Network in September

By on July 5, 2012 at 8:55 am
mvcorigins

Capcom announced today that they will be releasing Marvel vs. Capcom Origins, a compilation of both Marvel Super Heroes and the original Marvel vs. Capcom, for both Xbox Live Arcade and Playstation Network this fall. The origins of the VS. series have been well documented in countless videos and articles, so I don’t have to tell you the significance both of these games hold in the grand scheme of things.

The ports will also come with enhanced options like various challenge options and online play, complete with spectator mode and replay saving. Netcode will once again be handled by GGPO. Be sure to check out both the snazzy trailer above or the press release and screenshots below.  According to the press release,  MvCO should retail for about 1200 Microsoft points or $14.99 on the PSN store. Also, if you’re heading to Comic-Con, you’ll be among the first get your hands on these ports.

If you’re in need of a reintroduction to your roots, September is your month.

MARVEL VS. CAPCOM® ORIGINS COMING TO XBOX LIVE ARCADE FOR XBOX 360 AND PLAYSTATION®NETWORK

Two Arcade Classics Tag-Team to Land a Power-Packed Combo in September 2012

SAN MATEO, Calif. — July 5, 2012 — Capcom®, a leading worldwide developer and publisher of video games, today announced MARVEL® VS. CAPCOM® ORIGINS, a compilation of two of the most popular arcade games of the 90’s; Marvel® Super Heroes and Marvel vs. Capcom®: Clash of Super HeroesMARVEL VS. CAPCOM ORIGINS will be released in September 2012 on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network.

MARVEL VS. CAPCOM ORIGINS offers both the one-on-one gameplay of Marvel Super Heroes with its unique Infinity Gem system and the two-on-two carnage of the original Marvel vs. Capcom®: Clash of Super Heroes, featuring a tag system, assists, and the wild Duo Team Attack. Bringing forth a host of features never before seen in these games, MARVEL VS. CAPCOM ORIGINS features GGPO-enhanced online play with 8-player lobbies and spectator mode, HD graphical upgrades, dynamic challenges and replay saving.

MARVEL VS. CAPCOM ORIGINS will be available for download on Xbox LIVE Arcade for Xbox 360 for 1200 Microsoft Points and on PlayStation®Network for $14.99/€14.99/£11.99/AUD23.95. For more information on MARVEL VS. CAPCOM ORIGINS, please visit

SOURCE: Capcom Press Release, Capcom-Unity

Zaid Tabani has been contributing a steady stream of artistic content into the community ever since the resurgence of the fighting game boom. He's been responsible for many well known projects, including(but not limited to) the EVO 2K10 Intro Videos, The EVO 2K11 Theme Song(along with multiple other community members), the documentary series Run It Back and the upcoming film RANBAT. He was even featured in Capcom's "SUPER STREET FIGHTER IV 3D EDITION" commercial, due to his prior work with EVO. He also likes to dress up as a bat occasionally and fight a psychotic crusade against crime. That last part was a joke. Kinda.
  • N.m. Ash

    Late as fuck but here goes:

    First off, why the fuck are you playing him in A or X? Although he does have a very silly infinite in A that I’m going to try and replicate in V…

    Second, I’m sure you don’t have ANY frame data on this character and if the AI punishes or stuffs you on everything, you should already KNOW that it’s just them. I can name a bunch of characters in this game with unsafe specials out the ass and a lot of them will be in the upper tiers(Sagat).

    His command grab is fine and it is borderline retarded in V because of the ability to grab people in blockstun.

    His VC are fine, you just don’t know what you’re doing yet. Off the aforementioned VC grab setup, you can push them into the corner with QCF P, where if you aren’t doing optimized palm combos, you really aren’t doing shit.

    His dive kick actually serves it’s purpose and it has new ones: to start counter hit juggles for air to air and to get untechable time to do juggles after launches.

    I really think you just lack a proper understanding of how he works in that game.