Divekick for PC Kickstarter Opens, Experiences from CEO 2012

Keits and the recently renamed One True Game Studios have officially opened a Divekick Kickstarter, or a Divekickstarter if you will, for the extremely popular indie fighting game they’ve shown off at both Ultimate Fighting Game Tournament 8 and CEO 2012. For those of you unfamiliar with the Kickstarter process, your donations net you some interesting prizes depending on how much support you throw behind the project. They range from a copy of the game at release at the lowest to the team designing a character of your very own creation at the highest. The initial $10 investment is basically a pre-order for the game, but once you reach higher tiers you also get everything offered below that tier as well.

Funding this project will help the team overcome the high cost of releasing the game, as well as make the dream of a widely-available Divekick a reality. And after the initial project is funded, the team plans to shoot for higher goals in order to implement things like a story mode, additional characters, and netplay.

For those of you who are surprised by their goal, Keits has included a short run-down of details that have contributed to that number in the Kickstarter’s FAQ:

For such a small project, the cost seems unrealistically high, can you give an itemized breakdown?

The biggest expenses are the following three:
Licenses – we have to pay for licenses on the software we use, like Adobe Photoshop. This will cost a few thousand alone.

Legal fees – we want to release on steam, but we need our laywer to handle the contract work there. We also need him to handle other typical issues for us, and as I’m sure you know, this is also going to cost thousands.

QA Firm – The big one. steam isn’t going to let you release until you get your game tested on a huge number of different PC configurations. For this, you hire a QA firm. This will probably cost us 15k minimum.

The rest – Our team has been working for free in their spare time for 7 months. We’d like to pay them so that they can work full time to finish the project so that we can get it out the door sooner than later.  We are not done with the game at all and strive to release a product worth buying.  Any kickstarter money that doesn’t go to the above will be spent improving the game as much as possible before release.  The team is making serious financial investment themselves, as well, so at the very least if you just want to buy a copy of the game, buy it now for $10 and support the cause.

If at this point you’re still asking yourself, “What is Divekick and is it worth my support?” check out the latest batch of footage from CEO 2012, which showcases the experiences attendees had with the game.

Feel free to visit the One True Game’s website for up-to-date information on this and other projects that may arise in the future, as well as the Mizuumi wiki for more details on the game’s mechanics and characters.

Source: Divekick Kickstarter, Keits, One True Game, Mizuumi

  • http://twitter.com/OhVorkosigan Josh W

    If people can toss their money into raffles every day, then you can contribute do something actually useful

  • profoundsadness

    Ski: Woooooow. wow, wow, wow, wow, wow.

  • Rahavic

    footage of me getting Frauded by Skisonic #BibleThump

    • http://pulse.yahoo.com/_Q5JUJO4E36GYHZFWX4BL72OT6I P S

       Or we did and realized exactly how retarded it is and would be as a “retail” product.

      • http://twitter.com/Shin_Hogosha Michael Connolly

        Fraud Detected.

  • http://twitter.com/pakoito Pack Ling

    Really?

  • FLStyle

     As Maximilian pointed out on Twitter, this article lacks a link to the kickstarter itself.

    http://www.kickstarter.com/projects/995085580/bring-divekick-to-pc?ref=live

    • Keits

      Its linked on the words “officially opened”

      • FLStyle

         Awesome!

  • http://www.facebook.com/Arkangel777 Ark López

    PSN/XBLA release planned?

  • http://twitter.com/windsagio windsagio

    I do wanna know about the guys that gave divekick $300

  • http://www.facebook.com/people/Ian-Herring/100001249362560 Ian Herring

     Who would pay for Divekick? I mean really, it should be freeware.

    • http://twitter.com/remster1000 Remington Picker

      Idk maybe all the people in the video that said they would? And besides, they want to get it on consoles

    • Bama_X

      ME!

    • http://www.facebook.com/victoly Matthew Taylor

      They did state their goal was to “release a product worth buying”.

      • http://twitter.com/mutantmagnet mutantmagnet

         Honestly in that case it needs to reach its funding cap for net play. Without it a lot of people won’t GET why Divekick simply works.

  • http://www.facebook.com/Rizhall Mohammed Ahmed

    The lawyer better be DPG…

    • Jake Long

      That will only happen if Keits can give him enough meter for the Level 3 Pro Bono.

  • http://www.facebook.com/Syxx573 Daniel Jones

    LOL $$$$$

  • ThePiedSniper

    I hope by “our lawyer” they mean UltraDavid.  UltraDavid gotta eat!

    • http://www.facebook.com/people/João-Grassini/100003044683998 João Grassini

       lesson number one don’t involve your friends in work,it tests real friendship unnecessarily in a time you don’t want to find out whether people are your friends or not.

  • Manuel Calix

    q juego mas mierda ese! lol

  • http://www.facebook.com/Syxx573 Daniel Jones

    $10,000 to add AI.  LOLOL

  • Barry Hui

    … not exactly sure what this is

  • PointCtrPoint

    If I pledge 50 can I still submit a tip

    • Keits

      Yes!

  • http://twitter.com/Kapwan Aaron Smith アーロンスミス

    If they do add a new character I hope he/she has a Foot Dive instead of a dive kick.

    • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

      LOL yea gotta have a FOOT FOOT DIVE character make it happen Keits

    • daveosaur

       Maybe a Kensou-style divepunch even!

  • Ty Arnold

    I dunno, I really am hyped about this game’s potential release, but ten dollars? For only a little more than that, you could get Skullgirls or VF5:FS.

    This seems like a three dollar game, five if they’re pushing it.

    • Keits

      Sure, if you assume the game is complete and ready for release, which it is not.  We hope it will be well worth your $10 by the time we are done.

      • Linear

         lol

      • DiscoCokkroach

        Keits himself layin’ down the devolpment law (o_o)-b

      • MikoSenpai

        Keits, no. The game we’ve seen has less than 50 frames of actual animation for all the players characters combined, art style is first year using flash vector graphics, and is an in-joke about how overpowered divekicks can be.

        If you remove the goal of making this professionally distributed and recognized, this is more on the level of a top-tier Newgrounds flash title. Compared to stuff like Battle Capacity, Akatsuki Blitzkampf pre-LASER LOLI AND SEIZURES EDITION, and Vanguard Princess where they were released at the wrong time, I’d normally expect this to be free with donations at best.

        Good luck with the funding, and I’ll donate myself, but I hope you guys know what you’re doing about making the game worth it.

        • http://twitter.com/broccoman Jeff

           A successful divekick= most likely the profits being used to develop a 2nd game, which might be a bit more complicated.

          It would also give hope to some “REAL AMERICAN DOJIN” besides Skullgirls.

          I think the folks who wanted Sirlin’s Fantasy Strike Fighter, Gilden Tide, and the maidsports folks should all jump behind this for their own reasons.

          • MikoSenpai

            True true, but in that case, he can say it outright that is less about the game and more about the team.
            The game already has a significant fraction of its funding in the first day, and I totally expect it to exceed the needed amount. 
            Kickstarter’s abusable enough when Yogcast can get their own Minecraft when their own indie and niche knowledge and tolerance is less than the average professional gamer grrrl.

          • thehappyemo

             whatever happened to gilden tide anyways. i remember some post about it on here and almost everyone brushed it off.

        • http://twitter.com/mutantmagnet mutantmagnet

          People should look at this compared to other game development kickstarters. Its alpha state is far more playable, accessible and not as apparently bug ridden as the majority of proposals.

      • tuffjuff

         Which would be fine except Adam Heart is a jobless fuck with no talent. How/why he would pretend he can develop a videogame is beyond me.

  • worthless_stream_monster

    I don’t understand the part about licenses. Can the devs explain this?

    • Joseph King

      They’re trying to be a legit business so they gotta buy Photoshop lol. No more pirated software.

      • http://www.facebook.com/victoly Matthew Taylor

         how would pirated software affect the legitimacy of the business? It’s not like it’s possible to get in trouble for that right?

        • http://twitter.com/mutantmagnet mutantmagnet

           When they are selling software especially on a platform as high profile as steam, yes they would definitely be exposing themselves to major fines, and I would imagine some other problems as well.

        • http://woodenpyramids.blogspot.com/ Martin Presley

          Adobe doesn’t care about pirates, right up until they start making money using their software.  They’ve been very litigious in the past with companies using Photoshop/Premier/Whatever without a license.

          • Troy Dalton

             JASC PAint Shop Pro 8. Doies everything PS does – at least in so much as simple vector graphics like this, and could probably be licensed for a goddamned 10th of the cost.

  • traxus

     $10 is pretty steep for what is akin to a simple flash game. Compare this to skullgirls, which launched at $15. Do you think this game has (or will ever have) 2/3 the amount of content, or manpower/resources put into it? God no.

    And lol at needing a lawyer to contact valve, and $15,000 on a QA firm. Hint: You need neither of these things to get a game onto steam. Unless all those solo developers with zero budget games on steam are part of my imagination.

    • Keits

      http://www.steampowered.com/steamworks/FAQ.php
      There is a submission process, contract work, and QA involved to make sure the game has accurate minimum system requirements and runs on a large variety of PCs.

      • tuffjuff

         Don’t let this Jew trick you into thinking he’s important. He’s not.

  • Linear

    GOAL #1 – $30,000 – Get the game out the door!
    lolGOAL #2 – $40,000 – Get story mode!
    LOOL
    GOAL #3 – $50,000 – Get additional characters!
    LMFAO
    GOAL #4 – $60,000 – Get netplay!
    I’m dying here

  • http://www.facebook.com/profile.php?id=586656525 Severin Victor

    How is this game trying to justify $10 when Skullgirls, a full-featured game, costs $15.

    • http://twitter.com/MortalKomment MortalKomment

       I think your looking at the situation wrong.  It’s not that Divekick is a rip-off; it’s just that Skullgirls is an AMAZING deal.  If we’re looking at the average quality of $10-$15 games, Skullgirls is by no means the standard.  Skullgirls has more depth than quite a few full-priced fighting games that have been released in the last seven years or so.

      • Troy Dalton

         Skullgirls turned out to have netcode unplayable outside of the US, and still hasn’t delivered on the free galleries/characters/etc. months later. If I’d paid retail I’d be foaming at the mouth with anger.

        • SkullgirlsFan21

          I agree with this. Its a good this you only paid 15 bucks.

      • tuffjuff

         No, it’s that this is a simple XNA game, the “quality” (this term implies the game is of any quality worth caring about) of which can be had for free on Newgrounds.com. I can do a fuck of a lot more with ten dollars than buy some shitty game from an asshole who commits tax evasion and hasn’t had a *REAL* job in years.

  • ScumItOut

    This is Kickstarter abuse at its finest. 

  • http://twitter.com/Classicpj classicpj

    everybody who is complaining about it being $10 dollars, stop bitchin. you afford to skip mcdonalds twice and help get this game released.

    • Linear

       too bad dive kick is only worth half a mcd’s meal in terms of money

    • http://www.facebook.com/people/Michael-Adamson/100001414970638 Michael Adamson

       I get tired of these analogies when it comes to fighting games. You get nickeled and dimed to death anymore. Only 15 bucks for the update. Only 12 bucks to use the chat. In all of gaming I think the fgc must have a reputation for being suckers from a business standpoint by now.

  • http://twitter.com/windsagio windsagio

    This is a lot like the “Kitchen Confidential” scenario.

    Bunch of guys telling them “You should really publish your game!” (ie ‘you should start a restaurant!’)

  • DiscoCokkroach

    I was going to buy the HD stream for Evo, but giving some money towards the Dive-Kickstarter seems like a much better investment!

    Also, Divekick seems like the kind of game that I could easily hook my non-FG friends into.

    • http://twitter.com/MssngPrsnC4NT Corey Lanier

      Supporting a game > Supporting aspiring game designers in college?

      Learn something new everyday (or not…)

      • DiscoCokkroach

        I was really just referring to what I’d be getting for the money.

  • Solar20XX

    ….No comment.

  • http://twitter.com/MortalKomment MortalKomment

    Considering the costs of travel and entry/pot fees, $10 is practically nothing.  I’d easily pay $10 for the CEO build alone.

  • Pingback: Help fund Divekick, get dives and kicks

  • Carlos Ferrara

    Lmao @ people that think Divekick should cost less because Skullgirls only cost 5 dollars more. Skullgirls should have cost 59.99

    • http://www.facebook.com/profile.php?id=100000848425227 Luis ‘Rab’ Yanez

      Yeah, I don’t know why they made their timeline so short. What’s the rush? Take the time and make it better.

  • chrobaciky

    AHAHAHAHAH don’t think so.

  • http://www.facebook.com/people/João-Grassini/100003044683998 João Grassini

    This reminds me of Skullgirls,a decent and somehow cheap game that actually deserves your money and is not a joke taken too far.Too bad i believe there is market for this crap(maybe even more) instead of a legit new and quality IP.Still,the market will judge whether Keits’ pun of a game  is worthy of money or not.I believe the automatic kusoge with no pretension to be real game status of this game will boost its donations pretty hard.

  • Alexander Smith

    Having played the game a lot at UFGT, I just want to say that I think this is really worthwhile.  Divekick is ridiculously fun.  I’ll definitely be supporting this!

  • http://www.facebook.com/Syxx573 Daniel Jones

    lol 7500 already.

    sucker born every minute XD

    • http://www.facebook.com/people/Danny-Chew/503983775 Danny Chew

      it’s amazing that they pulled this much in one day.  why are people laughing?  we are supposed to help the people within our community.  this project WILL come to fruition, and i’m glad i can help by donating.  the amount of selfishness and jealousy on srk is at an all time high.

  • D Major

    If these guys want to be taken serious and not looked at like opportunists (by adult people with common sense) why not have a solid number goal they want to reach, and give everyone who invests, percentage ownership in the game and its royalties based on how much they put up?

    You’re asking for upwards of $25,000k+ for a joke game, but what happens if it stops being a joke and generating revenue?

    • http://twitter.com/falsenein 英語

      you think it’s a joke and would only donate at the prospect of making money if it turned out to be a good game?  ….yet they’re the opportunists?

      • D Major

         Yes, it’s a joke game.  You clearly did NOT read what I typed.  They are using “community” as the driving force of people putting up a big sum of money,  but have absolutely no mention of community in the event that investment of money results in anything more than a joke game being put on Steam.

        What are the goals and intentions of the game outside of free copies of Photoshop, and 15k to get QA certification for a 2 button game.  If they got 100,000 what then?

        It looks low brow, and they should do something to make it more legit for people who maybe would give large sums of money (God knows why, but it’s possible).

    • http://twitter.com/mutantmagnet mutantmagnet

       Well this is sort of my problem with the Kickstarter foundation in general but their underlying goals are made explicitly clear. Activist investors sometimes just want to fund smaller projects without having to go through the bureaucracy of brokers and the stock market. Kickstarter provides that venue for activist (keyword here) investors and small start ups.

      The best part about this laissez-faire approach to investing is that if you don’t like how a certain project is being started there is nothing stopping you from starting your own kickstarter to fund an auditing and oversight team to manage the risk of another kickstarter project not reaching completion.

      Good luck getting the community support and funding for that.

  • BeholdMyPower

    Surprises me how harsh people can be sometimes when money becomes involved. When streamers such as LU/Spooky offer subscriptions, people are more than ready to blast them for doing so and insult those who pay their money to subscribe and ultimately, support. Same thing goes for the EVO scholarship fund. All I can see is people saying “Fuck you, gimme for free”, because of course, all these things most certainly aren’t coming out of various individuals; own pockets, right guys?

    I personally would prefer Divekick to be released to console, but after following Skullgirls development, I understand to some degree how tough an effort that is. I’ve no problem supporting the game in whatever form it happens to ultimately be released it. GJ in advance, Keits & co.

  • Troy Dalton

    You guys could’ve made this exactly as it is now for FM or winmugen, and released it for free. Meanwhile, tons of other Indy projects using things like mugen or FM get laughed out the door. Yeah, sorry – go take a hike.

    I know recent half-assed fighter releases like SFxTK have taught us that the FGC is dumb enough to pay for fucking anything if a handful of people say “Ooh that shit is HYPE!” but c’mon.

  • SmokesCement

    I’m curious, but why have you chosen to target PC first instead of Xbox 360? From what I understand you are already using XNA, so you don’t have to change very much to run it on the Xbox. It only costs about $99 for a year, allowing you to submit your game to Xbox Indie Games.

    I am also guessing most people would prefer to play this on their Xbox instead of their PC. Better yet, you would not need to pay for any QA – if it runs on one Xbox then it runs on them all!

    Then, if the game is successful on Xbox Indie Games, you can use this popularity, and revenue, to help get the game onto Steam.

    Regardless, I will pledge $10 to the Kickstarter, and goodluck!

  • http://profile.yahoo.com/AOKIDT2Q5LMCXNMKNSKJ2SNVJI emc

    no point in playing a game that is meant to be played with a bad ass controller that we can’t even have. But wait! there’s more, for only $129.95 you can get your very own Dive Kick arcade stick, yay!

  • http://profile.yahoo.com/AOKIDT2Q5LMCXNMKNSKJ2SNVJI emc

    for real tho, you guys should take the money and make a real fighting game, and act like it was your plan to dupe us into supporting into Divekick all along.

  • Tony B

    The game is already complete. There is no need for a kickstarter. I don’t get why it has to go to STEAM. Submit it to Humble Indie Bundle, they’ve only made millions of dollars with each bundle they’ve released.

    • Keits

      The game is not complete.  How can you be a gamer and possibly think that “playable at trade shows” = “finished, releasable product”?  Seriously, what the fuck?  

      People play and enjoy unfinished versions of hundreds of games at shows like E3, TGS, and PAX every year.  Those games don’t get released the next day.  I don’t see why this is such a hard concept to understand.

      • JohnnyCageFTW

        Becuz your a griddy oppurtunist taking advantage of the small game you have from FCC to make money off a joke game. I loved the “exclusive only” part for ufgt then all of a sudden CEO has it then boom for a small 9.99 everyone can have it! What a jip. Sounds like a used car salesmen only atleast a car salesmen has something to offer a car. This game can easily be reproduced via flash in 2 days minus the character drawings bg and audio.

        • http://www.facebook.com/people/Calvin-Lofton/654371789 Calvin Lofton

          what you just said is completely incoherent

        • http://twitter.com/Shin_Hogosha Michael Connolly

          Not sure if English.

        • http://twitter.com/mutantmagnet mutantmagnet

           He was encouraged to expand on the project because people like myself asked him to turn it into a finished product. Don’t pretend as if we don’t exist and that he is trying to milk you instead of catering to us.

      • tuffjuff

         More of Keits thinking people give a fuck about what he says.

        What a dumb piece of shit. I feel bad for his fiance.

        • http://www.facebook.com/profile.php?id=1596180061 Anna Kooiman

          cool story bro <3

  • Tony B

    The game is already complete. There is no need for a kickstarter. I don’t get why it has to go to STEAM. Submit it to Humble Indie Bundle, they’ve only made millions of dollars with each bundle they’ve released.

  • Adam Garcia

    why not just release it as an indie game on xbox live, if it does well and people want more then go all out and make a true game worth using kick starter, not that divekick is a bad game or anything just not something to use kick starter for plus it gives you a chance to show us what you got therefore gaining the trust of the community to invest. by the way no disrespect intended just wanted to point that out.

    • http://twitter.com/Shin_Hogosha Michael Connolly

      One of the huge things that counts against XBLIG is that you can’t play games without being online at that time.  I actually hope they do port the game (and if they’re using XNA, it might be worth the time to convert when you consider the money they’ll make), especially since I don’t have a gaming PC or laptop, but for people that like having tournaments (i.e. the entire community behind this), XBLIG isn’t a viable option.

      If it was, we’d probably see Avatar Fighter Online and Battle High San Bruno tournaments pop up more often.  :P

      • Adam Garcia

         but wouldn’t that also be the case on steam?

        • http://twitter.com/Shin_Hogosha Michael Connolly

          No.  You can play things offline that are released on Steam, as far as I know anyway.  You just have to log in every so many days to verify/sync/whatever the kids call it these days.  Some games are exceptions, but if I remember correctly you can still play most anything offline.

          If I’m wrong, I’ll gladly own up to it, but I do think this is the way Steam works.

          • Adam Garcia

             we will have to conduct a thorough investigation to be sure lol

          • http://twitter.com/Shin_Hogosha Michael Connolly

            Yanked my ethernet cable, started Steam, started “offline mode”, booted Torchlight, played for a minute, left.

            Yup.  Can play offline, as long as the game doesn’t require it (i.e. Starcraft 2/Diablo 3).

          • http://twitter.com/Shin_Hogosha Michael Connolly

            Yanked my ethernet cable, started Steam, started “offline mode”, booted Torchlight, played for a minute, left.

            Yup.  Can play offline, as long as the game doesn’t require it (i.e. Starcraft 2/Diablo 3).

  • http://twitter.com/Shin_Hogosha Michael Connolly

    Lots of hate in here.  I’m going to assume one or all of three things about the Negative Nancy crowd in here.

    One: You bitch about anything.

    Two: You’ve never been to a tournament outside of free GameStop ones or 8 man locals (if that).

    Three, and more likely than anything else: You’ve never ever played Super Turbo.

    If any or all of these apply, move along.  The rest of us have some enjoying to do.

    • Adam Garcia

       it wouldnt let me reply above lol but if thats the case and it lets you play offline then it would make more sense.

    • Troy Dalton

       REAL TOURNAMENT OGS PAY $10 TO PLAY WITH TWO BUTTONS, DAWG.

  • SkullgirlsFan21

    So much hate. If you think its stupid…don’t fund it. 

    Really its that simple. I however will fund it as I have 10 bucks to spare. 

  • http://pulse.yahoo.com/_CJXSADXCYMGRF3QOUZSRZ45B4A Bahamut Dragons

    I’m currently working on my own game, a JRPG.  I’m doing the code and design and will later hire for visuals and audio.  I can’t conceive why a game this far along would cost 30k$ as a kickstart.  That is ridiculously high. And 10$ to preorder?  Also ridiculously high.

    I’ve worked for a company who outsourced flash games and something like Divekick would probably go for ~20-25k.  But that’s a company with a lot of overhead, and everyone priced at 40$ an hour.  And starting from scratch.

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