Street Fighter x Tekken Mobile – Guile, Dhalsim, Hwoarang, Paul Screenshots Showcase Partner Gauge Mechanic

By on June 21, 2012 at 6:46 pm

Breslton’s latest blog on Capcom-Unity is all about Street Fighter x Tekken Mobile, the port of the crossover fighter coming to iOS platforms later this summer. He posted a few new screenshots, revealing new additions Guile, Dhalsim, Hwoarang, and Paul, as well as showing off the new Partner Gauge mechanic. Where the console version of Street Fighter x Tekken has two life bars, one for each character, Street Fighter x Tekken Mobile has a life bar for the first character and a partner gauge for the second. Calling in the second character allows the first to recover their health, though this causes the partner gauge to deplete. Once it’s empty, either through being attacked or it dropping naturally, the second character leaves and the first returns, making the goal of each fight to defeat the primary character.

Pandora Mode will also see a significant change. Using it still causes you to lose a character, but you’ll be able to keep fighting after your eight seconds are up, though without the ability to tag out and recharge your health. These changes to the core game mechanics should show off some interesting new strategy once the game is released.

We’ve included the screenshots and a small excerpt from the blog below, but be sure to head on over to Capcom-Unity to read the entire article.

The SFxT-specific twist comes in the way the teams interact. To win a match, the goal is to beat the “primary” character, while the secondary character can be tagged in for support while the primary regenerates a portion of his/her health. Once the secondary character is in the mix, the Partner Gauge will slowly deplete, and once it’s empty the primary character comes back in.

Interestingly, the secondary character has no actual life bar – taking damage merely eats away at the Partner Gauge, shortening the amount of time they’re in the battle before being forced back out. They can’t be “beaten,” merely shoved back out of the match while the Partner Gauge refreshes. This forces your main character back in early, limiting the amount of health they recovered.

Pandora Mode still sacrifices one character to empower another, but in SFxT Mobile using it doesn’t have to mean the end of the match. Here, you only lose your secondary character; once the eight seconds are over, your primary character is still alive, just without the ability to tag out for a health recharge.

Source: Capcom-Unity