Fate/Unlimited Codes Set to Be Removed from Playstation Network on June 12th After Capcom Passes on Renewing Its Digital License

By on May 31, 2012 at 1:52 pm
0 0
CaptureFeature

According to a blog post on AMOG, Capcom has no plans to renew the digital license for Fate/Unlimited Codes, thus causing the game to be taken off of the Playstation Network when the license expires on June 12th. Anyone who is interested in picking up this game based on Fate/Stay Night should do so now. Capcom has cut the game’s price to $9.99 in a goodbye sale, so now would be a perfect time to grab it on your PSP and try it out.

Fate/Unlimited Codes first came out in the arcades in 2008. It was later ported to the PS2 where it received several gameplay tweaks and many additional characters. The game is a peculiar blend of 2D and 3D fighting. Much like Soul Calibur, most normal attacks are performed through directions combined with button presses, which special attacks use more traditional fighting game motions like quarter circles. The game is very combo heavy and plays extremely fast for a 3D title. The game’s interesting Holy Grail system introduces a meter which filled as both character’s took damage. If the damage you took filled the grail meter to max, you would be given more options and access to different supers. This caused peculiar momentum swings in battle which are pretty distinct to this game alone. While not the most balanced fighting game out there, it’s certainly a fun diversion, especially for fans of the Fate/Stay Night anime or manga.

Source: Capcom-Unity via AMOG

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.