Arcade Updated Guilty Gear XX Accent Core Plus R Details and Website Revealed, Location Testing Begins June 2-3

It was recently revealed that the Guilty Gear XX series is getting a new arcade update titled GUILTY GEAR XX ΛCORE PLUS R. While Guilty Gear developer Arc Systems Works and Sega announced in February that Λ Core Plus would be coming to arcades as well as XBLA and PSN, there had previously been no details on any sort of system changes to the game. Today, director Takeshi Yamanaka announced the new title and revealed several pieces of information regarding Λ Core Plus R on his Twitter account. Arc System Works opened a new site for Λ Core Plus R, and the character section reveals that Λ Core Plus R will have some major character adjustments, including balancing and the introduction of new moves.

Arc System Works also released a preview video on their official Nico Video channel, visually illustrating some of the characters changes in this new version. A Youtube mirror courtesy of Jourdal is viewable below.

GUILTY GEAR XX ΛCORE PLUS R Location Test PV

Arc System Works already have two-day location test events planned for AC+R in the Kantou, Kansai, and Kyushu regions. June 2-3 AC+R will be available for testing at Club Sega Akihabara Shinkan in Tokyo, Sega Nanba Avion in Osaka, and Hyper Messe in Fukuoka. There is currently no word whether this new revision is arcade-only or if this is also the version coming to XBLA and PSN. Be on the look at for more information regarding Guilty Gear XX Λ Core Plus R in the future.

UPDATE: Dream Maker on the Dustloop forums has been working on translating the character changes from the official website. These are listed as “main changes,” so it would be safe to assume they aren’t meant to be a complete look at every change. We’ll update this list as more information becomes available.

Character Changes
Axl
  • P, 2P, 6K, 2S, 2HS, jump 6P, jump S : you can now chose to have 2 hits by maintaining the button
  • 63214 HS : FRC removed
  • 4 (charge) 6 D : New FB
ABA
  • Goku moroha mode : damage up, damage penalty from self hits reduced, longer duration, more powerful overall
  • 236 D in moroha or goku moroha : more hits, travel distance increased
Anji Mito
  • 6HS : FRC changed to be just before the move hits.
  • FB ON , 623D : New FB move, FRC possible right after the move hits.
I-No
  • FB note, 214D : New FB move, FRC possible right after startup.
Venom
  • 6HS : now possible to gatling into from far S.
  • FB stinger aim : created ball can now bounce several times on the floor and screen borders.
  • FB carcass raid : same as above
Order Sol
  • Charge gauge : When using a move the gauge depletes slower
  • Dragon Install Sakkai (632146S) : Tension cost became 50% instead of 100%
Ky Kiske
  • New move 3HS : Same as the old 6HS pre AC.
  • New move, S raging Javelin : New S followup after vapor thrust
  • 222HS : FRC now possible just after the move hits
  • 214D FB greed saber : new FB
  • Lightning Sphere 214D followup after charged stun edge : command changed to 4D after CSE.
Kliff Undersn
  • 214K : FRC now possible just before the move hits
  • 214P : has new FB D followup.
Zappa
  • 236H (sword mode) : FRC now possible right after landing (that’s what the site says, maybe a typo there or they’re talking about the aerial move I dunno)
  • 236S (Raoh mode) : now possible airbone
  • 214S (Raoh mode) : now possible airbone
Eddie
  • 236D : Possible to recover eddie gauge over the normal limit with this move (I hope I understood this right) command changed to 214D.
Justice
  • 22 + button : added P, K and D version possible to roman cancel each of them.
  • Detonation of 22 + button : command changed from P to whatever button you used to trigger the move.
  • 623 K : command changed from 412K
  • 41236 HS : S version added, now possible airbone
  • Gamma ray : FRC added, timing is right after the first hit.
Jam
  • Not sure to understand everything here but it seems that her powered up special kick moves followups after certain moves can now be done with D button and without any need of followup.
Johnny
  • 214H : Glitter is gold, New move
  • 236236H (airbone) : New overdrive
Slayer
  • 632146P : FRC added right before hit
  • 63214H : command changed to 632146H
  • 214H : new move, HS Dandy step
  • 214D : new move, FB Dandy step
Sol Badguy
  • 41236H : return of the old tensionless fafnir, possible to cancel into.
  • Tyrant rave (fafnir followup after H or D fafnir) : command changed to 64D from 46D
  • 214K after VV during dragon install is now possible
  • 236D airbone : new FB sidewinder
Chipp Zanuff
  • New FB alpha blade added. Command is D during 236P.
  • 623D : new FB beta blade
  • 41236D : new FB gamma blade
Dizzy
  • 421D : New FB move, FB version of 421S
Testament
  • Zeinest (web) : command changed to 623P
  • Hitomi (tree) : command changed to 623K
  • New move (Ruft Warrant ?) : command is 22 P or K
  • New FB phantom soul : command is 236D
Baiken
  • Youshijin : new command is 623P not possible as guard cancel anymore but only as a normal special move.
  • Return of the “whell counter” command is 214P while on guard
  • 63214K : now possible to do guard cancels while successfully guarding with the move
Faust
  • FB door added, D after 214K
Bridget
  • 6K : now possible to cancel into yoyo or any special move
  • 214D : is now homing towards the enemy.
Potemkin
  • 236S : FRC added right after the earthquake comes out
  • Hammerfall (written as 4 charge 6 S, command changed ?) : FRC timing is later
  • 63214D : P followup added, cancels the animation of judge gauntlet
Millia Rage
  • New 2H airbone : return of the pre slash old jump HS
  • 236D : FRC added right after the jumping animation
  • 214D : New FB secret garden.
May
  • 41236D : New FB version of dolphin summon I guess
  • 623S or HS : possible to followup vertical and horizontal dolphin with restive rolling through this command
Robo-Ky
  • 623H : now possible airbone, FRC possible just as the ground version.

Sources: Takeshi Yamanaka Twitter, Arc System Works Official Nico Nico Douga Channel, GUILTY GEAR XX ΛCORE PLUS R Website, Jourdal via Dustloop, Dream Maker

  • SedricBull

    *manly tears*

    • Linear

       *salty tears for slidehead frc mixups*

    • MeyerKaty

      my friend’s aunt made $17398 the previous week. she is making income on the internet and bought a $578000 house. All she did was get lucky and try the steps written on this website===>> ⇛⇛⇛⇛► http://getitmust.blogspot.com/m

  • http://www.facebook.com/people/Zach-Smith/100001219336719 Zach Smith

    Yeah. This is rockin’.

  • http://twitter.com/armcameron Cameron Armstrong

    Are they adding anything new or is it a port with online?

    • http://twitter.com/MssngPrsnC4NT Corey Lanier

      Did you not read the article or did you not read the article?

      • http://twitter.com/armcameron Cameron Armstrong

        I’m talking character, stage and aesthetic wise

        • http://www.facebook.com/people/Salman-Hannan/100001844320790 Salman Hannan

          Did they mention anything about characters stages and aesthetics?

          Read the article

          • http://twitter.com/armcameron Cameron Armstrong

            I have read the article. It does not mention stages, characters or aesthetic changes. Which is why I am asking, whether or not there has been anything that has shown up about adding anything, aside from changes to the movelists and balancing, on Neogaf or other websites.

          • ZenTzen

            No new characters besides Kliff and Justice which where exclusive to console and overpowered, no new stages as of right now, its just really a rebalance and a couple of new moves that where removed from previous versions or just pratically new to each character, other than that there are small UI changes like Eddie’s shadow gauge being by the tension meter, life bar now being green when in full life and changing to the typical color once a character gets hit, invalid combos showing
            you which hit is invalid, and the stagger icon has a meter showing how
            much hitstun remains.

          • JasinWalraven

            I imagine Cameron is asking if anyone knows any info that isn’t in the piece. Cameron is forgetting most of you here are professional assholes without the capacity for decent responses or original thought.

      • bkaSwordz

        Both

    • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

      do some reading up top.

  • http://www.facebook.com/people/Joseph-Maroney/100001433901129 Joseph Maroney

    still waiting for guilty gear Vs. Blazblue……

    • http://www.facebook.com/peraltasoto Gustavo Peralta Soto

      stfu plz

      • RollenceElloydChiusinco

        Actually, I always wondered why Arc Systems went off to make a brand new game with a new cast. I am not ungrateful, of course – because Blazblue is a fantastic game. 

        That said, it wouldn’t be such a bad idea if the casts were somehow put together moving forward. I guess it would be too difficult, and the fact that both series are vaunted for having many different complicated mechanics would mean that some compromises would have to be made.

        *shrug* would sound cool though – but whatever happens, Arc System is cool by me, their games are awesome.

        • http://www.facebook.com/profile.php?id=100001165355123 Rayford Outland

          I could be wrong, but IIRC, it was one of the two (or both):
          1. They currently didn’t have the rights, but Sega did, so they did the next best thing and made a new fighter with similar designs. They later got the rights back to Guilty Gear though.

          Or/and
          2. They wanted to appeal to newcomers more, but they didn’t want to simplify Guilty Gear. So instead, they decided to make a new series with similar mechanics, and retaining a lot of depth while also making it much simpler so newcomers wouldn’t feel overwhelmed. 

          • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

            your first 1 is right they lost the rights to guilty gear it was owned by sega so they made the blazblue games until they got them back which they now finally own sense like last year i think

          • ZenTzen

             its basically a combination of the 2

          • RollenceElloydChiusinco

            Thanks for the information. 

            That they got down to it and made a new game from scratch with both memorable characters and excellent gameplay reflects how well they understand their fighting games.

        • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

          blazblue vs guilty gear would be STRAIGHT GOLD!

          think of the match ups:

          sol badguy vs ragna
          ky vs jin
          aracune vs zappa
          mu-12 vs venom
          makoto vs jam
          carl vs eddie
          chip vs bang
          robo ky vs valkenhayn
          hakumen vs baiken
          bridget vs lambda-13
          testament vs rachel

          • http://www.facebook.com/people/Mark-Taylor/1207606433 Mark Taylor

            Johnny vs halumen would be a much more fun matchup.  though they both my mains so i wouldnt know which one to choose.

      • http://www.facebook.com/bludika Bludika Ameretat Chung

        i know, ppl need to shut their fat mouthes about this cross over shit, arcsystem isn’t Crapcom doing crossover shit 

        • http://www.facebook.com/UNdesTROY Troy Dalton

           Yeah, having updated sprites for the Guilty Gear cast and a new game with the best play mechanics of both plus a ton of characters… that shit would be so gay like Crapcom hurr durr derp doo blorp blop bleep.

          Fucking seriously?

        • Morpheus77

          Isn’t this new game basically Guilty Gear 2 hyper championship turbo edition? Sounds a lot like “Crapcom” no?

          • SNKCrymore

            A rebalance after four years is not the same thing as the 8 month shit Capcom is trying to pull.

          • Morpheus77

            (Japanese Release Dates)
            Guilty Gear XX -2002
            GG XX – #Reload 2003
            GG XX Slash – 2005
            GG XX A Core – 2006
            GG XX A Core  Plus – 2008
            GG XX A Core Plus R – ????
            No it’s not as bad as “Crapcom” but come on just make a new freaking GG game!

            Edit: Won’t mention the handheld versions but thought I would throw this in as well:
            GG Isuka – 2004

          • http://www.facebook.com/Mikaidesu Juan Lau

            You forgot about Guilty gear 2 on the 360

          • http://www.facebook.com/MLO99 Mike Ortiz

            I honestly feel like Capcom more like releases broken games and then charges you to have them fixed. Where GG never did that, they always just added something small maybe a character or something….I think Plus re-release and Plus R Arcade versions are both great things. Being someone who hasn’t played since #Reloaded, i really cant wait to dive in and learn all the new stuff..

          • Morpheus77

            I respect your opinion but outside of SFxT (which is a complete mess IMO) I don’t agree with it. Was MvC3 broken without the new characters? I honestly don’t think so. What about vanilla SF4, SvC, SvC2, SF3, SFA? But when it comes to SFxT I 100% agree, that is a broken mess of a game. Let’s not forget Capcom has a whole list of very good games they never updated (Rivals Schools anyone?) or tried to “cash out” on.

        • Amer1ka

          Would people like you stop using “Crapcom” and “Cashcom”.  It’s not funny or witty.  I dislike their practices as much as anybody else but you sound like some programmed sheep of a stream monster when you say things like this.

        • RollenceElloydChiusinco

          Crossovers aren’t copyrighted by Capcom man. And honestly, you can think of them as cash grabs as much as you want – but the games they make are built on sound principles. 

          It’s also wrong to think that just because you think Capcom ballsed up their crossovers (a point that we do have to debate over as well), it automagically means that any other company that tries to develop crossover games i going to screw it up.

    • http://www.facebook.com/nrada Nick Rada

       Me too!

  • Robomitsu

    Is this the online version? Also, DAT KNEE ROCKET!

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      Robo Ky with that Doom tech

  • http://www.facebook.com/peraltasoto Gustavo Peralta Soto

    holy shit this is better than how i imagined!!!!!!!!!!

    Was expecting a good old port with online, but THIS!? YOO UGHHHHHHHH!!!!!!!!

  • Hecatom Velliaris de Pendragoo

    Axl :

    - P, 2P, 6K, 2S, 2HS, jump 6P, jump S : you can now chose to have 2 hits by maintaining the button
    - 63214 HS : FRC removed
    - 4 (charge) 6 D : New FB

    ABA :

    - Goku moroha mode : damage up, damage penalty from self hits reduced, longer duration, more powerful overall
    - 236 D in moroha or goku moroha : more hits, travel distance increased

    Anji Mito :

    - 6HS : FRC changed to be just before the move hits.
    - FB ON , 623D : New FB move, FRC possible right after the move hits.

    I-no :

    - FB note, 214D : New FB move, FRC possible right after startup.

    Venom : 

    - 6HS : now possible to gatling into from far S.
    - FB stinger aim : created ball can now bounce several times on the floor and screen borders.
    - FB carcass raid : same as above

    Order Sol :

    - Charge gauge : When using a move the gauge depletes slower
    - Dragon Install Sakkai (632146S) : Tension cost became 50% instead of 100%

    Ky Kiske :

    - New move 3HS : Same as the old 6HS pre AC.
    - New move, S raging Javelin : New S followup after vapor thrust
    - 222HS : FRC now possible just after the move hits
    - 214D FB greed saber : new FB
    - Lightning Sphere 214D followup after charged stun edge : command changed to 4D after CSE.

    Kliff Undersn :

    - 214K : FRC now possible just before the move hits
    - 214P : has new FB D followup.

    Zappa : 

    - 236H (sword mode) : FRC now possible right after landing (that’s what the site says, maybe a typo there or they’re talking about the aerial move I dunno)
    - 236S (Raoh mode) : now possible airbone
    - 214S (Raoh mode) : now possible airbone

    Eddie :

    - 236D : Possible to recover eddie gauge over the normal limit with this move (I hope I understood this right) command changed to 214D.

    Justice :

    - 22 + button : added P, K and D version possible to roman cancel each of them.
    - Detonation of 22 + button : command changed from P to whatever button you used to trigger the move.
    - 623 K : command changed from 412K
    - 41236 HS : S version added, now possible airbone
    - Gamma ray : FRC added, timing is right after the first hit.

    Jam : 

    - Not sure to understand everything here but it seems that her powered up special kick moves followups after certain moves can now be done with D button and without any need of followup.

    Johnny :

    - 214H : Glitter is gold, New move
    - 236236H (airbone) : New overdrive

    Slayer :

    - 632146P : FRC added right before hit
    - 63214H : command changed to 632146H
    - 214H : new move, HS Dandy step
    - 214D : new move, FB Dandy step

    Sol Badguy : 

    - 41236H : return of the old tensionless fafnir, possible to cancel into.
    - Tyrant rave (fafnir followup after H or D fafnir) : command changed to 64D from 46D
    - 214K after VV during dragon install is now possible
    - 236D airbone : new FB sidewinder

    Chipp Zanuff :

    - New FB alpha blade added. Command is D during 236P.
    - 623D : new FB beta blade
    - 41236D : new FB gamma blade

    Dizzy :

    - 421D : New FB move, FB version of 421S

    Testament :

    - Zeinest (web) : command changed to 623P
    - Hitomi (tree) : command changed to 623K
    - New move (Ruft Warrant ?) : command is 22 P or K
    - New FB phantom soul : command is 236D

    (continuing)

    • http://profile.yahoo.com/E3SCCUUIQFYD27RYD6VGXNM6IM VirtuaFighterSucks

       And yet this game won’t be at EVO, but SFxTekken will.  Umad bro?  Umad?

      • Rahavic

        ^ How do you make yourself look dumber than this?

        • http://www.facebook.com/mtarantella Michael Tarantella

          By defending street fighter X tekken?

          • spectaa

            No.

          • Awsumpossum12345

            The amount of likes says yes

          • adidaas

            That’s just pathetic…..

          • http://www.facebook.com/Mikaidesu Juan Lau

            no by defending MvC3

        • http://profile.yahoo.com/E3SCCUUIQFYD27RYD6VGXNM6IM VirtuaFighterSucks

           Easy, by thinking this game is relevant.  It isn’t.  LOL

        • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

           Easy, put SFxT in EVO finals.

          HEYOOOOOOOO

      • http://www.facebook.com/people/Mike-Marsh/1210398171 Mike Marsh

        GG is always at EVO. Side tourneys. Ubad bro. Ubad.

        • http://profile.yahoo.com/E3SCCUUIQFYD27RYD6VGXNM6IM VirtuaFighterSucks

           Haha, a SIDE tourney, that says it all.  How’s it feel knowing the most this game is getting is a mere SIDE tourney yet some pos like SFxTekken is the main event?  Stay mad and free and all that other bullshit, bro.

          • BlackThoughts

            Learning when too quit is the best thing right now.

          • http://profile.yahoo.com/E3SCCUUIQFYD27RYD6VGXNM6IM VirtuaFighterSucks

            Ah, you mean like when your community is gonna quit playing shitty games over good ones at tournies?  Lmk when that happens, fag.

  • http://twitter.com/onReload onReload

    /whoa/

  • http://www.facebook.com/people/David-Milton/1501362057 David Milton

    Where dem bridget changes

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      A larger bulge at the groin area

  • http://twitter.com/lovethievery Mr. Irrelevant

    Why would they do this when they have P4U out? Seems like the market is really gonne be oversaturated now.

    • http://twitter.com/WolfCrimson90 Ali

      The market can never be oversaturated with ArcSys games, because they are all good games that are different from each other, with completely different rosters. You won’t see Sol in BB and P4U, for example.

    • http://twitter.com/AlzarathEX Dealbreaker Jones

      Because people like Guilty Gear and have been clamoring for it’s return since forever?

      This really isn’t the same “oversaturation” fiasco as the 90s. Yes, there are a lot of FGs out now (and a few more otw), but

      1) Quality of the titles is infinitely higher than it was in the 90s

      2) Developers (some of them, anyway) actually give a shit this time around.

      3) The games are very different from one another, whereas in the 90s a lot of stuff was just: take SF2 and copy/paste x N.

      Not to mention more variety (and more GG) never hurts.

    • http://twitter.com/AlzarathEX Dealbreaker Jones

      Because people like Guilty Gear and have been clamoring for it’s return since forever?

      This really isn’t the same “oversaturation” fiasco as the 90s. Yes, there are a lot of FGs out now (and a few more otw), but

      1) Quality of the titles is infinitely higher than it was in the 90s

      2) Developers (some of them, anyway) actually give a shit this time around.

      3) The games are very different from one another, whereas in the 90s a lot of stuff was just: take SF2 and copy/paste x N.

      Not to mention more variety (and more GG) never hurts.

    • RunningWild1984

      You wanna talk oversaturation, look at the fps crowd.

      • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

         AGREED fighting games is about the least made genre of games RPG’s and FPS’s are released every other week its ridiculous but thats what you call VARIETY i would like to have a variety of games to choose from

        • Amer1ka

          There is a lot more you can do with an FPS and RPG to make them completely different cinematic experiences that varies greatly from title to title.  It’s a bit more limited with fighting games sadly so to hit the ceiling on over-saturation is much lower.  I do not disagree that there are too many FPS and RPG’s but due to the differences I cited in the genre they tend to be un-hurt by all of the releases.

          • http://profile.yahoo.com/E3SCCUUIQFYD27RYD6VGXNM6IM VirtuaFighterSucks

             A lot could be done with fighters besides just “two characters always facing each other in a small room with a perfectly flat floor and no environmental interaction outside of bouncing off a wall”, but it’s much easier for fighting game developers to just literally copy SF’s formula instead of do something new.  Especially since doing something new means the tourneyfags will shun it because “it’s not a real fighting game durrrrrrrrr!”

          • http://www.facebook.com/Mikaidesu Juan Lau

            To you sir i say Virtual On now gtfo with tha gay ass name

      • http://pulse.yahoo.com/_TIC7WNRSMFBSCLF6OR6JQJAAZA sb

         AGREED fighting games is about the least made genre of games RPG’s and FPS’s are released every other week its ridiculous but thats what you call VARIETY i would like to have a variety of games to choose from

    • robjarv

      Sol/Ragna/Narukami are all pretty different from each other, not to mention the systems they reside on really prevent them from playing at all like each other. GG has a tightly knit fanbase and I think this is the best way to make them very happy. New arcade release with console port, /good/ rebalancing and online play. Guilty dudes will play this for the next 10 years.

      I may pick it up but I don’t want it interfere with P4A, so GG will be a back-burner title for me.

    • robjarv

      Sol/Ragna/Narukami are all pretty different from each other, not to mention the systems they reside on really prevent them from playing at all like each other. GG has a tightly knit fanbase and I think this is the best way to make them very happy. New arcade release with console port, /good/ rebalancing and online play. Guilty dudes will play this for the next 10 years.

      I may pick it up but I don’t want it interfere with P4A, so GG will be a back-burner title for me.

  • http://twitter.com/gfbnews GoForBroke NEWS

    lol anime fighter..

  • http://twitter.com/itskori Kori F

    lets hope marn doesnt eat this one

  • LuciferD666

    I can’t beleive this, An updated GG?My favorite fighting game. Can’t wait: A.B.A, Order -Sol, Anji all day.

  • http://www.facebook.com/people/Lorance-Carroll/1309894458 Lorance Carroll

    HOLY…FUCKING…SHIT!!!

    NEGRO INSTALLLLLL!!!!!!!!

    • tanjil

       I wish brown people had something as cool to say that

      • Awsumpossum12345

        I wish white people would learn some fucking grammar instead of bashing on brown people for it.

        • tanjil

           ??? What’s white people’s grammer have to do with it? I might be misunderstanding the comment altogether… but I’ll just throw in the fact that I’m brown. Indian continental

          • Awsumpossum12345

            Im sorry, I was drunk

      • http://www.facebook.com/victoly Matthew Taylor

        HINDU INSTALL?

        • http://www.facebook.com/profile.php?id=881600720 Nathaniel Montes

          I like it.

        • tanjil

           LOL that be awesome if i were Hindu, gonna pass that one along to some of my friends

        • tanjil

           LOL that be awesome if i were Hindu, gonna pass that one along to some of my friends

  • Pingback: Guilty Gear XX Λ Core Plus RV P to receive updates and tweaks | XBIGY Games

  • http://twitter.com/NeroRevolver Ryan Harris

     Just don’t change Potemkin to Tager tier

    • Arobadope

      Tager is a boss in BBEX >.> Just so you know.

      • Natat

         No he isn’t. He’s much more viable, and has legit combos, but still gets destroyed by plenty of characters. He was just made into a better new player killer, but still struggles against advanced players.

        • tanjil

           well some match ups are in his favor that aren’t for other characters, like a good Tager eats Noel like a midnight snack

      • Awsumpossum12345

        THIS IS…….

        YOUR END!!!

  • kirchocozaur

    HORY ZEN!

  • http://twitter.com/novriltataki Fighting Game News

    THE RETURN OF A KING

  • http://www.facebook.com/people/ProfessorLester-Kex/100002985229657 ProfessorLester Kex

    KY WILL BE BROKEN

  • http://www.facebook.com/profile.php?id=100000291652498 Mahouko Buri

    Oh god Im not too sure if my body is ready

  • http://www.facebook.com/people/ProfessorLester-Kex/100002985229657 ProfessorLester Kex

    I need no other fighting game

    • http://www.facebook.com/RurouniJeff Jeffrey Tessar

      You know it baby!!

  • http://www.facebook.com/GunBlazer José Amado Almonte Portorreal

    So much win…

  • Go2hell66

    Goodshit, need to polish up my GG skillz again

  • http://www.facebook.com/Hagaishi215 Hagaishi Kun

    There is a GOD!

  • mynus

    From official website:
    “”3 main concepts for this new version :

    – Giving weak characters the tools to fight
    – Image change for the stronger ones
    – All this while preserving what makes each character unique

    It’s sad to say, but in the previous version some chars had not enough
    power, so for them to fight the overpowered guys we didn’t back down on
    giving them new weapons. For the others, those for who we did too much
    or those who where thought to have gone too far away from their base
    concept, we decided to proceed to a drastic change of their image
    (including Kliff and Justice).

    Now every character should be able to fight properly.

    We are looking forward to the new strategies and tactics that the players will find.”"

    -via Jais

    • http://www.facebook.com/vv01d Li Shengshun

      hmm im not sure if the buff on johnny is enough since everyone’s buffed. I mean come on? eddie gets a fucking shadow recharge but johnny only gets a new overdrive and a high angled glitter gold ? 

  • RenaTurnip

    … I reeeeeally hope this doesn’t make the game less fun. As much as I know Anji and Bridget were sad and laughable in AC, and that Eddie and Slayer and Testament and Potemkin were all huge jerks, I really liked AC as it was >_> I’ll be sad if the old way gets broken somehow. I’ve been living with AC for a long time now.

  • RenaTurnip

    … I reeeeeally hope this doesn’t make the game less fun. As much as I know Anji and Bridget were sad and laughable in AC, and that Eddie and Slayer and Testament and Potemkin were all huge jerks, I really liked AC as it was >_> I’ll be sad if the old way gets broken somehow. I’ve been living with AC for a long time now.

    • mynus

       Anji was mid, and Pot was good but not OP. But Testament looks even better lol o_O

  • http://www.facebook.com/call.me.mr.siddiqui Adeel Siddiqui

    Nice to see you again Ky… Time to fuck some faces up.
     

    • http://www.facebook.com/nrada Nick Rada

       You and me both sir

  • http://www.facebook.com/call.me.mr.siddiqui Adeel Siddiqui

    Nice to see you again Ky… Time to fuck some faces up.
     

  • http://www.facebook.com/people/Shane-Carlucci/694643368 Shane Carlucci

    This looks GREAT!  I wonder if Kliff and Justice will be normal characters and not OP boss type characters.

  • http://www.facebook.com/people/Shane-Carlucci/694643368 Shane Carlucci

    This looks GREAT!  I wonder if Kliff and Justice will be normal characters and not OP boss type characters.

  • http://www.facebook.com/UNdesTROY Troy Dalton

    Zappa buffs. Fuck yeah Raohoof!

  • http://www.facebook.com/people/Colin-Boocker/597256166 Colin Boocker

    Tensionless Fafnir returns?  I think I’m in love.

  • http://handsomefatman.com/ Carlos Alexandre

    I noticed more belts on each character. Belt buff semi-confirmed.

  • adidaas

    Why would you change Zeinest to 623?

    Actually, who gives a fuck. GUILTY GEAR!!!

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    I wish I knew what all those abbreviations meant on the character balance changes aside from S and HS!

    • adidaas

      It’s the directions you press according to a standard numberpad.

      Example; 236 is your standard hadouken, down, downright, right.

      • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

        Lol yeah I knew FB, but couldnt figure out wat FRC was. THe mechanic behind it is still allien to me since I only played GG for fun and not seriously. All i remember is that RC puts you back in neutral state for half your tension. So wtf is a false roman cancel lol.

        • http://www.facebook.com/profile.php?id=3200984 Nathan Cannell

          Same exact thing as a roman cancel except certain moves can be cancelled for 1/4 bar instead of 1/2 bar. You also get a blue animation graphic instead of a red one.

          • http://iminecraft.org/ iMinecraft

            And it can only be done in certain frame gaps IIRC, so you have to find when you can FRC a move and you have a small frame window to do it in.

          • ZenTzen

             Training mode had a really nice feature where if you enabled input desplay and you did certain moves the input display bar would blink giving you an idea of when you could do a FRC

  • http://twitter.com/kaiser_chip hismit

    I never took this game beyond casual level but now I’ll take more time to it. Since I love psychotic characters, so does Zappa is a good character for beginners?

    • http://www.facebook.com/profile.php?id=3200984 Nathan Cannell

      No :(
      Has three stances (dont know the specialty term for zappa) that are summoned at random from one move, each with different properties and goals (zoning, building energy for the super summon and a pet for mixups). One of the hardest characters to learn imo

    • http://www.facebook.com/nrada Nick Rada

       Not at all lol. He is actually a bit harder to use off the bat. But practice and you will get it.

  • http://www.facebook.com/MLO99 Mike Ortiz

    i simply cant wait. I want NOW!

  • Numero 100

    Another version of AC+?!

    These guys are worst than Capcom when it comes these upgrades. GGXXX pleez!

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      GG porn sounds awesome, will buy day 1.

    • http://www.facebook.com/victoly Matthew Taylor

      Are you kidding?  Any GG is a godsend to those who are craving it right now.

      Especially what we’re getting with this.

    • heatEXTEND

       it’s okay, i remember when i had my first beer…

  • minatochan

    Let’s Rock

  • tanjil

    my only complaint is that they won’t be making it wide screen. I find the fillers on the side distracting for some reason.

    Well guess it will have a fair price so whatever. I’m psyched 

    • HotDunk

      You mean like in MvC2 on PSN/XBLA?  The only reason they were able to do that is because the backgrounds were 3d. Just like 3SOE, they don’t really have a choice because the backgrounds are 2D and drawn to those dimensions. No doubt there will be a  useless stretch mode though.

  • http://www.facebook.com/stacey.arcangel Stacey Arcangel

    Omggg life is amazing right nowwww

  • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

    I’d like to respond to some of the comments here regarding “oversaturation.”

    Firstly, Guilty Gear, P4U, and Blazblue are worlds apart, having
    completely different characters and flow (Guilty Gear being revolving
    heavily around oki while BB has none, for example) and sharing only a
    few similar system mechanics.  People could argue that those system
    mechanics are too similar amongst ArcSys games, but that would be a
    really retarded argument equivalent to saying 3S and CvS2 play the same
    since they both have parry.

    Secondly (and more importantly), regarding oversaturation and the
    fighting game scene at large: oversaturation can definitely be a problem
    with smaller scenes, as everyone is going to gravitate towards the
    games they personally want to play, possibly fracturing already small
    groups (I can personally attest to this, as it’s exactly how my scene is
    right now). 

    However, there is currently a far more threatening problem with the
    fighting game genre: for the first time since SF2, quality is not the
    main factor when deciding which fighting games to play.  In the post-SF4
    era we live in, quality has taken a backseat to other motives to play,
    namely brand recognition, marketing budget, and tournament money
    potential.  Casual players (and I don’t mean that in an offensive way)
    are going to play what’s well-known/popular, and for them that means
    Capcom fighters with a bunch of flashy trailers to ensure they’ve heard
    about it.  More casual players means better tournament attendance for
    those games as the pool of players who decide to branch out and try
    tournaments is larger.  For experienced/pro players, this is merely more
    money added to the pot, and being experienced/pro players, they go
    where the money is.

    Games like SF4 and SFxT aren’t getting EVO spots because they’re the
    highest quality fighting games out right now.  They’re getting EVO spots
    because they’re going to have guaranteed high turnouts due to the
    aforementioned reasons.  The fact that SFxT was granted a spot before
    the game was even out says all that needs to be said on how tourney game
    selection works these days.

    Why are these things bad?  By proving quality is no longer a
    priority,they have allowed Capcom to get lazy.  Capcom was my favorite
    company growing up, and I own US releases of several fighters they made
    up until SF4 (and a few JP releases) on Genesis, Saturn, PS2, and Xbox. 
    They weren’t perfect, and admittedly made some dumb decisions every now
    and then, but as soon as they did, the fighting game community would
    IMMEDIATELY make them realize their mistake.  Look at the first Street
    Fighter Alpha.  If you don’t know/never played it, it was released as
    the new flagship Street Fighter game, the first of a brand new prequel
    series… and it had chain combos.  Did the fighting game community give
    a disappointed sigh and put up with it back then as the community at
    large would now?  Nope.  Instead, they put their foot down, said “Fuck
    this shit,” and played other, better games, and it flopped.  Did Capcom
    tell everybody “Whatever, deal with it,” like they so routinely do in
    present times?  Nope.  If you want to hit a company hard, teach them a
    lesson, force them to change what you don’t like, you hit them where it
    hurts: their wallets.  And that’s exactly what happened–when Capcom
    released SFA2, chain combos were removed, and the game went on to be
    arguably one of the best SF games ever made.

    What really blows my mind about this is how quickly I’m accused of
    trolling/fanboyism for pointing out these things.  To anyone who thinks
    this, you misunderstand: I’m not anti-Capcom.  I’m PRO-Capcom–the
    Capcom of old, that is.  I want to see them return to that standard of
    quality they used to be so known for.  But until the fighting game
    community puts their foot down, says “Fuck this shit,” and plays other,
    better games, this will never happen.

    This ended up being longer than I intended it to, so I’ll say this about
    oversaturation in closing:  there can never be enough unique,
    challenging, and fun high quality games like Guilty Gear, where the
    skill ceiling is high and the winner is almost entirely determined by
    player skill alone.  There are DEFINITELY too many boardroom
    manufactured, instantaneously gratifying, and boring half-assed games
    riding on the coattails of their superior predecessors.

    • Disco-lemonade

       Dat wall of text.

      • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

        I needed a wall to keep slamming my head into when people ignore it and keep supporting the very problems with this genre they claim to hate.

    • http://www.facebook.com/RurouniJeff Jeffrey Tessar

      I totally understand what you are saying. I feel Guilty Gear has a new chance to bring in more people with a changed and updated system. Hopefully it won’t fade and become irrelevant like 3S online kinda did, but he have to see. I have faith in GG as a core game and I know that this is a chance that I will support best I can.  

      • http://www.facebook.com/people/ProfessorLester-Kex/100002985229657 ProfessorLester Kex

         nerd

      • http://twitter.com/xobehtef mike f

         guilty gear in its heyday was barely alive in the us tourney scene, i’m not sure how you’re going to revitalize the scene. aside from getting these dwellers out of their houses and making them realize that they can’t actually play guilty gear well!  LoL I love arcsystem games but the fanboys are so bad.

    • Raizo Ichimonji

       Smells like somebody hatin on popular games. Brand recognition increases for a reason.

      • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

        …Until a certain point where it’s enough to sustain itself and that brand can just coast along without any incentive to improve.  There is no other fighting game company that competes with Capcom on their level.  When you’re #1 and people are just lining up to throw money at you…

        - In spite of the puposefully cut and later resold content,
        - In spite of the shoddily coded engines with subpar aesthetics (and their subsequent recycling)
        - In spite of intentionally and even openly admitting to unbalancing your games
        - In spite of mechanics designed to encourage comeback scenarios that only end up cheapening the impressiveness of actual comebacks (defeating the purpose of said mechanics) as well as ruining the metagame by going against the golden ideal of fighting games in that the more skilled player should always win
        - In spite of unprofessional, rushed releases with basic features cut to make deadlines (Spectator mode) and some of the worst QA ever seen from such a major developer in the genre–infinites, game breaking glitches,
        - In spite of repeatedly low quality netcode, despite being surpassed by every other current fighter except KoF.  If they’re financially the largest company in the FG business, shouldn’t investing more resources into such an essential feature be easier for them than anyone?

        …What reason do you have to improve?  Improving takes time and money, and Capcom is a business.  They’re not going to fix anything as long as your dollar keeps telling them nothing is broken.

        Also, I have no problem with Capcom games being popular.  They’ve always been the most popular fighting game company since the genre began, and I was a huge fan of theirs all throughout the 90s/early 2000s.  But maybe you’d already know that if you actually read my post instead of doing EXACTLY what I described in it by accusing me of “hatin.”  Yeah, I’m a hater.  I hate that Capcom is a shadow of their former selves and morons like you are too brainwashed to realize what you’re missing when you repeatedly defend and bend over for them.

      • The Dude

        Exactly. Despite all of Capcom’s missteps, people still find their games to be reasonably entertaining. If you’re not TK, SC, or MK, you’re making super flashy anime fighting games that not everyone is going to like or even try.

        Hate on Capcom all you want and make all the BS excuses for why their games still sell, like Jay-Z said, “Numbers don’t lie”.

        Truly shitty games may do well once, they don’t do well every time. This comes from someone who hasn’t liked a Capcom fighter since Super, but rather than say “their games are ass or their comp is better”, I just keep it real and say I don’t like Capcom’s style. Just not my taste, no need to hate.

        • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

          You’re confusing subjective and objective.  Objectively, current Capcom fighters are worse than both earlier Capcom fighters and current offering from competing companies for the reasons already stated.

          You need to realize that there are MANY more factors in determining the success of any product aside from it being “the best” or even “good.”  Brand recognition, marketing, availability, target market/demographic, supply, demand, reliability, cost, competition, etc…  These are all things that can affect how well a product sells that are completely independent of the quality of the product itself.  Claiming that the “numbers don’t lie” or that they’re better because they’re popular or sell well is logically flawed–what if someone wrote objectively the best book ever, but never got it published?  What about anything created without an intention of selling or distributing it?  Are those things automatically inferior to every similar product that has sold even one unit?  “Number don’t lie,” but they’re just numbers, and using them as a metric of objective quality is pants-on-head retarded.

          Sometimes when I post on SRK I feel I’m just repeating myself indefinitely, constantly rewording myself when people misunderstand or stubbornly disagree in some impossible hope that at least somewhere down the line the points I’m making will stick.  Like answering a child’s question, then doing so again and again as they keep asking “Why?”

    • Stuart Driver

      BB has oki btw. Not as much as GG but it’s still there

      • http://www.facebook.com/people/Wes-Barron/1579837314 Wes Barron

        Oh I know–I’ve been playing BB since day one of CT’s US release.  I didn’t elaborate for the purpose simplification as it wasn’t the focal point of the post. 

        It’s just easier to say “one has black, the other has white” when discussing it with people who might be unfamiliar with how oki works in each, rather than saying, “one has black, the other has white, not like a virgin white but not really dark enough to be beige, kind of an off white I guess, but there’s a handful of situations where it’s pretty grey, blah blah blah…”

    • http://www.facebook.com/victoly Matthew Taylor

      This is quite literally exactly how I think.

      We need more people who think like us around here so we don’t drown in this ocean of fraudulence.

    • http://profile.yahoo.com/5ANLEUKEWARE4R7NEU6E4OE5II JeremyP

       Well said man, well said!

      I do think part of the reason for the change in game quality is the change in community composition too. Back then you didn’t have such a large proportion of the community whining about things like balance. Today’s community, I feel, definitely put there foot down but not with things that matter. Although there are some positives to having a balanced roster (like the challenge of learning a wider variety of matchups) there are other great evils that get accepted, like umvc3 x-factor. So I believe that capcom has changed, but the demands of the community seemed to have changed too, and a smaller proportion of the community want the hardcore quality of games we had back then.

  • http://twitter.com/Adnan199X Adnan

    Not a big fan of these sorta fighters, but I’m happy the guys who’ve been asking for a home console version with online are finally getting what they want.

    GGX2AC+R rivals SSFIVAE2012 as far as crazy abbreviated titles go.

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      At this rate we’ll call it GG Algebra

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      At this rate we’ll call it GG Algebra

    • Kageromaru

      What about ‘LOTR: BFME2-ROTLK’?  I think that holds the record.  Although, I don’t think a lot of people here would know this one, because it’s not a fighting game.

  • http://www.facebook.com/people/Gregory-Jones-Jr/100000771773320 Gregory Jones Jr.

    I’m a little confused. Is this the XBLX/PSN release they mentioned in February or is it a different game entirely?

    • ZenTzen

      No, as of right now this is just the arcade version, but even so it will more than likely be the version avaylable on PSN/XBL

      • http://www.facebook.com/RurouniJeff Jeffrey Tessar

        They would basically have to go out of the way to make this not happen imo.

    • Kageromaru

      That’s the question on everyone’s minds right now.  Since this version will be in arcade loc tests soon, and the PSN/XBLA version is due to be released in February, it’s pretty safe to assume that the PSN/XBLA will be the latest and greatest…well I’m not going to say ‘safe’, because of the over three year wait US gamers had to endure for the latest VF.  Instead, I’ll say, “There’s hope.”

      • Gimpt

        In February? I thought the release was set for this summer.

      • Kageromaru

        @Gimpt:disqus For some odd reason, I can’t reply to your post.

        As for the PSN/XBLA release date, I misread the article.  Sorry.  As for when it actually is, I never read anything about it.  So, if it is coming out this summer, great!  I look forward to it.  However, it definitely makes it less likely that a port of the newest version will be available here in the US.  Maybe a post-release update will be the plan.

  • Amer1ka

    I just want to be able to play this game on anything other than my Vita.  It REALLY REALLY needs a fightstick for execution reasons and there is no way for me to play it with one that I’m aware of :(

  • Alexander Smith

    YES!  This is pretty much exactly what I’ve been waiting for.  I can’t wait to play more Guilty Gear, and I’m glad that they are extending the life of Accent Core, because I feel the game is still fresh, and still has so much (often untapped) potential.

  • Kageromaru

    Y’know, I’m happy that there’s some promise of an updated version for PSN/XBLA.  On top of the changes, I hope they include just one aesthetic change:

    FIRE THAT DAMN ACCENT CORE ANNOUNCER!  Bring back the one from #Reload and Slash if you guys have to, but Bert’s cousin isn’t gonna cut it for a hard-rock fighting game.

  • essayanything

    As hype as I am for this, please don’t rush it, Arc Sys.  I need the summer for VF5:FS and Skullgirls.  Guilty Gear is my baby, but, baby, you’ve got competition.

  • Sage_Areli

    ALPHA BLADE!!! GAMMA BLADE!!!! FIND ME!!!!

    That’s all you could hear when I played this game as a kid. I’ve been on GG since ’98 PS1 era. Saw the characters on the front case. flipped it over and looked at the back case, and said “yup, gotta get this”.

  • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

    I have to pass on this game.  Not because I dislike it, but because I don’t have the execution for it.  I own the original GGXX, and that’s the only GG game I’ll ever own.

    Also, I find it interesting that we like these rebalances but we say “hell no” to a 3rd Strike rebalance.  Both games have been out for over a decade, but the only difference is that GGX had more updates.

  • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

    I have to pass on this game.  Not because I dislike it, but because I don’t have the execution for it.  I own the original GGXX, and that’s the only GG game I’ll ever own.

    Also, I find it interesting that we like these rebalances but we say “hell no” to a 3rd Strike rebalance.  Both games have been out for over a decade, but the only difference is that GGX had more updates.

    • http://twitter.com/Shin_Hogosha Michael Connolly

      The execution barrier isn’t as bad as you’d think.  I have horrid execution and I can play Dizzy just fine.  Some characters are, unfortunately, REALLY difficult to play as in addition to just being complicated in general (Venom, for example), but really there’s enough for everyone and you’ll only get better.

      Now, if you wanted to get into Garou at a high level…THEN I’d understand.

      • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

        It’s funny that you mentioned Venom, because he’s my favourite, even though he is one of the harder to use fighters.  I just like his playstyle.

        • hotbreakfest

          Venom is not execution heavy in terms of combos. It’s more like execution heavy setups.

  • Pingback: GGXXΛC+R: Revenge of the Abbreviations « The Saltmine

  • KubikiriTurkojin

    capcom should never be adressed as capcom ever again. its either crapcum, cashcunts, capfags or anyother term that descrpibes the company best. they ha their moments, but in genral they are fags. fuck capcom, all of em, us, jpn and eu. and if your supporthing capcom 2, then fuck you 2 nigga motherfacka. unless you wait for the cheapest 2nd hand version and buy no dlc, then much power to you. i support all you motherfuckers that make sure cashcum doesnt make more money than it needs to. and people bithing aboutn what about no sf5 then, no, the way they are now we dont need it. sf4 should have been 5 canonically, but fuck them ever more.

    also bb character are ass. they represent japan in this emo, gay and loli age where maids and what not are fucking people in their brains and continuing to stop them from actually using that brain. gg characters while being weird as fuck (some of them at least) features a shitload of charactes that are not shit. unlike bb, in which all are shit. they even fucked up the ninja, how the fuck can you fuck up a ninja? i know americans can with their gay ass mk ninjas, but arks as well with that bang fag? guess we wont be seeing a hattorri hanzo any time soon. 

    • ZenTzen

      You need to get the f out
      dont like BB thats your problem, get over it

  • http://www.youtube.com/brawlersuptv Brawlers Up Tv

    Yes indeed…

  • http://www.facebook.com/hector.benavides.37 Hector Benavides

    Still feeling very unsure about the gameplay on the “new” Potemkin, People says that the change in slidehead is due to the gingantor UB loop, but in the proces they kill our combos for char on the floor, and its only work in in mind (S range from potekim view) to close range, whit the old SH you could “run” whit Hammerfall break and take them from the ground whit k and combo into a reset position whit HN or delivery the killing blow on chars whit low hp. At least JG can be of some use now in mindgames guess.

  • http://www.facebook.com/profile.php?id=100001090748350 Brandon Evans

     Wow, a Guilty Gear post and only ONE BlazBlue diss? Surprised, I expected half the comments to be ” HUUR DURR FUCK BB GG FER LIFE!” like usual.

  • http://www.facebook.com/profile.php?id=100001090748350 Brandon Evans

     And for the record, I dont hate Guilty Gear, im not very good at it but it’s a fun game.

  • Bakedninja

    214D Glitter is Gold??  So does this mean Johnny has a new way of throwing his coin, if so sick..

    • VMK1991

      If you take a closer look at Johnny in the video, he throws his coin in the air. Probably it is this new way you are talking about.

  • http://profile.yahoo.com/M4W3JYRDPLPJAUAIS76LEIAO64 Rock

    This better be the version we get on XBLA/PSN.

  • http://profile.yahoo.com/M4W3JYRDPLPJAUAIS76LEIAO64 Rock

    This better be the version we get on XBLA/PSN.

  • http://www.facebook.com/mason.smith.3745 Mason Smith

    Okay, so I noticed a couple of things when checking the Japanese webpage that weren’t clear in this list. I checked since I was a little confused so I’m hoping I can clear a few things up for others that may be wondering the same things.

    Johnny
    – He now has two versions of Glitter is Gold; a 236 HS version and a 214 HS version. They both throw coins at different arcs.

    Baiken
    – Her counters are still input with 412 P/K/S/HS/D while blocking, not 214.

    Jam Kuradoberi
    – To use her powered up kicks, you now use D instead of K. So after using 22 K/S/HS/D, you do one of her moves that can be followed up with the powered up kicks, then do the input plus D. (Ex: 22 K > 236 K >236 D. That would charge the card, then do two Ryuujin kicks.)
    – It is also possible to do those powered up kicks by themselves by using the D version (it still cost a card).

    Zappa
    – The move that now has a FRC immediately after landing is indeed his aerial sword spin named “Hai, Kaerimasu.”

    Potemkin
    – The input for Hammerfall hasn’t changed. The move is still input 4 charge 6 HS.

    May
    – The 41236 D move is a new Dolphin Summon but it doesn’t use tension like a forcebreak, so it’s just a new move.

    Eddie
    – The move was changed from 214D to 236D; so the new move is 236D.
    – The new charge he gets from this move doubles his Eddie Gauge. It says “in order to restore the Eddie Gauge past its upper limit, this must be done.” His full light-blue gauge turns purple with the light-blue underneath.

    >PGS Yurlungur<

  • http://www.facebook.com/profile.php?id=100000222025381 Nguyen Nga

    PC Please >_<

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