Mike Z: Assists in Skullgirls Not Being Able To Burst is Working as Intended

A few weeks ago, in one of our video round ups, we reported that Skullgirls‘ vaunted Infinite Prevention System had been “broken.” Apparently, that report was unfounded as Mike Z had previously made a post on the same thing in our forums.  Addressing comments about a video he shared with Dacidbro doing a similar thing to an assist, Mike had this to say:

Naaaaaaaaaaaaaaah, assists are free on purpose. Not off double snap, though, only kill.

Meanwhile, Mike had the following comment regarding the reaction to the video we posted a few weeks back.

…if you kill or snap just the point, you can kill the assist on purpose. This was 100% intentional and I mentioned it a looooong long time ago.

The infinite prevention system then is, contrary to our earlier report, not yet broken (with the possible exception of the pink hits sparks showing in this scenario). We apologize to both Reverge Labs and our readers for any confusion and worry our earlier post may have caused.

Source: Mike Z via the Shoryuken Forums.

Image c/o Final Bout

  • Anonymous

    Haha, now we get to tell all of you commentators from the forementioned video:
    TOLD YOU SO!!!!111!

    • http://www.facebook.com/huyductran Huy Tran

      Moral of the story, stop spamming assists and not protecting them.

      • http://handsomefatman.com/ Carlos Alexandre

        Amen. People sometimes act like assists are invincible… or should be lol. Use them wisely… or go solo, which is viable.

      • http://handsomefatman.com/ Carlos Alexandre

        Amen. People sometimes act like assists are invincible… or should be lol. Use them wisely… or go solo, which is viable.

      • http://handsomefatman.com/ Carlos Alexandre

        Amen. People sometimes act like assists are invincible… or should be lol. Use them wisely… or go solo, which is viable.

    • Anonymous

      Personally, wasn’t going to bring this up, but the Bitmod article links to the roundup and I thought that people would be mislead if they read that without knowing about what Mike said.

  • Anonymous

    Dive Kick —-> Skullgirls, sorry

    • http://www.facebook.com/Dark.Reaper.and.Galactimus.Zero Marvin Choi

      I think you were trying to say DiveKick >>>> Skullgirls.

      I can’t disagree, really. Pure competitive footsie-based fighting game, right there.

      • http://handsomefatman.com/ Carlos Alexandre

        Skullgirls isn’t? Not that I know anything about this “Divekick.”

        • http://twitter.com/Little_GotenSRK Little_GotenSRK

          Dive Kick is that new front page flavor of the month, lol.

          • Anonymous

            We should go make our own lulzy game so we can be on the front page too. I propose a game where the first player who holds down back the longest wins.

          • Anonymous

            SFxT? Wait, nevermind you can just hold forward in that game.

          • Anonymous

            SFxT? Wait, nevermind you can just hold forward in that game.

          • Anonymous

            SFxT? Wait, nevermind you can just hold forward in that game.

        • http://twitter.com/Little_GotenSRK Little_GotenSRK

          Dive Kick is that new front page flavor of the month, lol.

        • http://twitter.com/windsagio windsagio

          You know how a joke is funny that one time, and then people have to drive it into the ground for the next 4 months? That’s divekick.

          • http://handsomefatman.com/ Carlos Alexandre

            Ah, okay. Thanks!

          • Anonymous

            Thank you. :(

      • http://www.facebook.com/people/Brad-Hanasyk/100001126347234 Brad Hanasyk

        I see what you did there

    • Anonymous

      Dive Kick is dat new hotness

    • http://twitter.com/plothole A C

      Makes a lot of sense.

      While Skullgirls is the next step in Marvel’s evolution, Dive Kick is the final form of Street Fighter’s evolution. Naturally you would expect the more developed game to be better.

    • Jake Long

      To be fair, Dive Kick >>>> Everything

      • Anonymous

        I was about to agree, then I remembered MvC2.

  • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

    We told you this stuff in the video that claimed to have broken the IPS.

    • Anonymous

      In fairness, MyLifeIsAnRPG knew that being able to kill an assist once you have killed the point was working as intended. However, he though that being able to do it off a snapback was not. Or at least that’s what I think the story is.

  • http://twitter.com/PaiZuriSan Wendy T.

    If u snap the point the assist comes in and they hold block? How is that a kill? Esp with characters that dont juggle after an air throw.

    • Anonymous

      You’re mistaken. If the character is an “assist” you cannot control it at all. This is when you mash your assist and your opponent snaps out your point character. Not when you’re just opened up an they snap in another character.

      • http://twitter.com/PaiZuriSan Wendy T.

        ???
        So if they are calling an assist and you snap them out while the assist is active…You can juggle the assist? OTG rules?

        • Anonymous

          Basically

        • Anonymous

          Until an assist is standing and not in hitstun, it will not leave the playing field.

        • Anonymous

          Until an assist is standing and not in hitstun, it will not leave the playing field.

        • Anonymous

          Until an assist is standing and not in hitstun, it will not leave the playing field.

        • Anonymous

          Until an assist is standing and not in hitstun, it will not leave the playing field.

    • Anonymous

      You’re mistaken. If the character is an “assist” you cannot control it at all. This is when you mash your assist and your opponent snaps out your point character. Not when you’re just opened up an they snap in another character.

  • http://twitter.com/PaiZuriSan Wendy T.

    If u snap the point the assist comes in and they hold block? How is that a kill? Esp with characters that dont juggle after an air throw.

  • http://twitter.com/PaiZuriSan Wendy T.

    If u snap the point the assist comes in and they hold block? How is that a kill? Esp with characters that dont juggle after an air throw.

  • http://twitter.com/PaiZuriSan Wendy T.

    If u snap the point the assist comes in and they hold block? How is that a kill? Esp with characters that dont juggle after an air throw.

  • http://www.facebook.com/ciaran.plunkett Ciaran Plunkett

    Poor Cerebella, taking a knee to the cooch :<

    • Anonymous

      People forget that it also hurts for girls when they’re hit down there.

  • http://www.facebook.com/ciaran.plunkett Ciaran Plunkett

    Poor Cerebella, taking a knee to the cooch :<

  • http://www.facebook.com/ciaran.plunkett Ciaran Plunkett

    Poor Cerebella, taking a knee to the cooch :<

  • http://www.facebook.com/ciaran.plunkett Ciaran Plunkett

    Poor Cerebella, taking a knee to the cooch :<

  • RenaTurnip

    No sense pointing fingers, you guys. We have the truth now and should move ahead with that :o

  • http://twitter.com/Little_GotenSRK Little_GotenSRK

    Hopefully, front page article titles won’t be so misleading from now on.

  • http://twitter.com/HooliganCombo James Reilly

    Bah, game is not “broken” Mike Z already says he has nothing against ToD in general as long as it takes the proper amount of meter and combo diversity. and yeah your fault for abusing that assist call if assist gets looped to death

  • http://twitter.com/windsagio windsagio

    Possible exception nothing, the pink sparks part is a bug, he’s said as much.

    /just hates the apologists

    • Anonymous

      Yeah, i saw a forum post where he said the pink sparks shouldnt be appearing, so there is a bug in there, even if it doesnt matter.

  • http://www.youtube.com/brawlersuptv Brawlers Up Tv

    It was that misleading title of the original post “Breaking the Infinite Prevention System Edition”. Also on that very same post in the comments Mike Z commented and said himself that it wasn’t broken and that it was operating as planned. Though that comment went mostly overlooked. Honestly, I’m surprised it took this long to get it corrected. Where is the journalistic responsibility? It’s all good, people make mistakes. Just don’t make this a practice and I hope some lessons were learned. A little research goes a long way, and there isn’t much of an excuse for you all here at SRK because you have an infinite source of knowledge and close links to those who can give facts. People who come here expect you to get it right and dispel bogus, not create it. After all, you are the fighting game media, it’s your job. So apology accepted! This is how my grandma would of done it lol.

  • Anonymous

    I like how people were trying to say that this was broken. It’d be stupid to have an invincible assist that you can spam without worry of getting punished badly for it.

  • http://www.facebook.com/people/Michael-Zaimont/732839308 Michael Zaimont

    It’s kinda odd that this got posted this far after the first article, rather than just updating the initial article when people started commenting on it mere minutes after it was posted…isn’t it?

    • Anonymous

      Yea, we should have. I only noticed that we never edited the original article when I saw it linked int that Bitmob article on assists. I realized that people would read it and get a wrong impression, so I asked Keits if we could edit it. However, since it was weeks ago, he said to just make a new article.

  • http://www.facebook.com/christian.f.coble Christian Frazier Coble

    Don’t know why it was such a big deal in the first place. Double snapping and repeatedly launching in Marvel 2? Same concept. Back to playing your games.

  • http://www.facebook.com/dmbrandon Brandon Nance

    Why does it matter, either way. It is broken. Infinites in the corner are mindless. Assists can easily be punished even after they hit you, so it’s NOT AT ALL the same as Marvel2.

    I don’t understand why this article is even up.

    This kind of post and drama is for the forums, not the front page of what should be the largest fight game site on the web.

  • Anonymous

    On a totally unrelated note, the screenshot used is a good example of the game’s shading and lighting engine in action. More 2D fighters should use depth maps for their lighting.

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