Maj and Ed Ma Part of Playstation All-Stars Battle Royale’s Combat Design Team Maj and Ed Ma Part of Playstation All-Stars Battle Royale’s Combat Design Team
Maj’s latest entry over at Sonic Hurricane reveals what he’s been working on for the past eight months. The recently revealed Playstation All-Stars Battle... Maj and Ed Ma Part of Playstation All-Stars Battle Royale’s Combat Design Team

Maj’s latest entry over at Sonic Hurricane reveals what he’s been working on for the past eight months. The recently revealed Playstation All-Stars Battle Royale has been touted as “accessible, but deep,” and rumors have been circulating that Sony snatched up a few veterans of the fighting game community for their valuable insight and experience in the games industry. Maj divulges info on a few of the people hired to help out, as well as their overall goals in developing the game’s combat systems. It’s good to see SuperBot Entertainment is serious about making the game both competitive and easy to pick up, and it should be interesting to see what direction they take the game with the talent they’ve brought on board. The entire entry has been included below.

Well, i guess the cat is officially out of the bag. I finally get to show you guys the game i’ve quietly been working on for the past eight months!

PlayStation All-Stars Battle Royale is a new four-player fighting game developed by SuperBot Entertainment, studio presidented by Chan Park and game directored by Omar Kendall. I’ve been working in the combat design department under lead combat designer Paul Edwards.

We’ve grown into a fairly large team – with quite a few oldschool fighting game community members whose names you may recognize, such as senior combat designer Ed Ma and lead animator Tommy Ho. These guys have been in the game industry for a very long time and their experience has been a huge asset on this project.

Our goal was to make every facet of Battle Royale’s gameplay as deep, varied, polished, and accessible as possible – so that it would be fun and rewarding for anyone to pick up and play. When it comes to core combat systems and high level design decisions, i have a ridiculous amount of faith in Omar, Paul, Ed, and our team as a whole.

For more information about the first six playable characters and first four levels, please check out any of the following hands-on previews:

GT.TV | IGN | G4 | GameSpot | Kotaku | Joystiq | TotalPlayStation | USA Today

I really can’t wait to see where the fighting game community takes PSASBR when you get your hands on it this holiday season. I hope you all thoroughly enjoy playing it.

Source: Sonic Hurricane, tip via Snoooootch