Persona 4: The Ultimate in Mayonaka Arena Update Details Released

Earlier today, Arc System Works released notes for a planned upgrade to its latest fighter, Persona 4: The Ultimate in Mayonaka Arena. Below is a translation of the change list. Though there isn’t a specific date for the upgrade as of yet, the update is currently planned for release at the end of May. The game’s console version release, for the Xbox 360 and PlayStation 3, is set for August 2 in Japan.

System Changes

  • Renda combo [5A repeatedly]: At the end of the match, the third hit of a renda combo will no longer grant a burst increase bonus
  • Skill Boost [EX]:Limits SP gauge increase, builds meter when used
  • Fear state: Can no longer throw escape while in Fear state.
  • Max Burst: Burst Gauge consumption changed from 68%→67% when used
  • SP-consuming techniques: When a SP-consuming move is used as the first hit of a combo, the SP gauge increase limit continues during the combo
  • Mini-jump: Cannot cancel with Skills, etc. during the beginning of a mini-jump

 

Character Changes

Yu Narukami
  • j.2A: Added a P Combo (chain combo) route to Jump D
  • j.D: Yu’s descent timing is faster
  • 2B: Hitbox has been adjusted; recovery time is increased slightly
  • Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased
Yosuke Hanamura
  • 5A: Hittable box has been adjusted
  • 2A: Hittable box has been adjusted
  • Sweep [2A+B]: Recovery time has been increased
  • (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled
Chie Satonaka
  • 5B: Fatal Counter property removed
  • Nou Tenotoshi [During Abaremakuri, 236A or B] (SB version): Pushback on the second hit is larger
  • All Skills and SP Skills: All are Fatal Counter moves during Charge
  • Hyper Counter [B+D, Air OK]: The attack damage boost during Charge applies
  • God Hand [236236C or D]: The scaling on the first hit has been strengthened; Chie incurs counter-hit damage until the end of the move
Yukiko Amagi
  • 2A: Total number of frames reduced
  • Renda combo, 2nd hit: Start-up speed is faster
  • Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version
Kanji Tatsumi
  • 5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit
  • j.A: Hitbox has been strengthened
  • Ground throw: Easier to use during dash inertia; damage increased
  • Uzattee! [B+D]: Attack active frames decreased; recovery time increased
  • Tsukame! [236C or D] (C version): Faces the opponent when done while crossing over
  • Tsukame! [236C or D] (D version): Persona is invincible during standby
  • Tatsumi-ryu Kenka Sappou [236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard
Kuma (Teddie)
  • All D attacks (Dr. Pepper NEO): SP build amount is doubled
  • All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not)
  • All D attacks (Buttai X): No longer builds SP
Naoto Shirogane
  • Unmei Counter: At the beginning of the round, recovery speed is increased
  • Seigi no Tate [B+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop.
  • Kan’atsu Kibaku-gata Megido [214C or D] (C version): Untechable time greatly increased; same-attack scaling is strengthened
  • Kan’atsu Kibaku-gata Megido [214C or D] (D Version):  Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed
  • Tai S Jian’you Tokushu Shoujuu Kou-gata [236236A, Air OK]: Length of the silence effect on hit is increased
  • Tai S Jian’you Tokushu Shoujuu Otsu-gata [236236B, Air OK]: Length of the fear effect on hit is increased
  • Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit
Mitsuru Kirijo
  • 2B: Invincibility against jump attacks starts up faster
  • 2D: Hitbox size is increased
  • j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased
  • Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move
  • Setsuna Samidare Uchi [236236A or B]: Attack start-up speed is faster
  • Bufudyne [236236C or D]: Hitbox has been adjusted
  • Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider
Akihiko Sanada
  • 5B: Same-attack scaling has been increased slightly
  • j.B: Same-attack scaling has been increased slightly
  • j.C: Recovery time and landing recovery have been increased; the pushback on counter-hit is higher
  • All D attacks: Pull airborne opponents closer
  • Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out
  • Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move
  • Thunder Fist [236236C or D]: Causes paralysis when blocked
  • Earth Breaker [222C+D]: Pulls in airborne opponents
Aegis
  • Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly
  • Megami no Ohtate [236236C or D] (C Version): Aegis’s pushbox has been removed during the forward charge
  • Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo
Elizabeth
  • Icon: Icon position has been adjusted
  • Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter
  • Mousha no Nageki [214214C or D]: Lowest guaranteed damage is now 50%
Labrys
  • Icon: Icon position has been adjusted
  • Axe Level: Axe Level does not increase at the end of a round
  • Goshiki Slash Axe [B+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound
  • Guillotine Axe [214A or B]: Counter hit damage during recovery has been removed
  • String Arts “Ken” [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version
  • String Arts “Sharinkei” [214214C or D]: Attack start-up is faster
Shadow Labrys
  • Guillotine Axe [214A or B]: Counter hit state during recovery has been removed
  • Goshiki Slash Axe [B+D]: Attack start-up is faster
  • Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter

Source: Arc System Works, Atlus

  • Anonymous

    Not sure if they buffed of nerfed Akihiko….

    • http://www.facebook.com/CasshernsNiceBoat Daniel Lucas Park

      Definite buffs on most ends. That paralysis status on Blocked Thunder Fist could be really crazy good. Waste meter to try and begin a new mixup as they can’t move? Okay Akihiko.

      • Anonymous

         Actually it’s quite possible he was nerfed pretty hard, if that increased recovery on j.C is enough to stop him from comboing off CH. That was one of the few good tools he had and if he can’t get damage off it reliably anymore he’s kind of screwed. Here’s hoping that’s not true, but that nerf is still pretty stupid anyway, since his Persona attacks aren’t even that great in the first place.

        Thunder Fist being able to paralyze on block definitely makes it less useless than before, but it still disappears on hit, so it’s still inferior to the other power up supers in the game. They should have at least added a damage buff or allow it to be a combo extender, or something, if they insist on giving it such a handicap.

        Now that buff to his sweep however on the other hand looks nice. (Not enough to make up for a nerfed j.C, but nice.)

        • http://twitter.com/lolPfhor Ryan Delaney

          You don’t know if anything is enough to make up for the j.c nerf because you don’t know how nerfed it is. It could be almost the same, why do you immediately assume that it will fucking terrible.

      • Anonymous

         Actually it’s quite possible he was nerfed pretty hard, if that increased recovery on j.C is enough to stop him from comboing off CH. That was one of the few good tools he had and if he can’t get damage off it reliably anymore he’s kind of screwed. Here’s hoping that’s not true, but that nerf is still pretty stupid anyway, since his Persona attacks aren’t even that great in the first place.

        Thunder Fist being able to paralyze on block definitely makes it less useless than before, but it still disappears on hit, so it’s still inferior to the other power up supers in the game. They should have at least added a damage buff or allow it to be a combo extender, or something, if they insist on giving it such a handicap.

        Now that buff to his sweep however on the other hand looks nice. (Not enough to make up for a nerfed j.C, but nice.)

    • http://www.facebook.com/CasshernsNiceBoat Daniel Lucas Park

      Definite buffs on most ends. That paralysis status on Blocked Thunder Fist could be really crazy good. Waste meter to try and begin a new mixup as they can’t move? Okay Akihiko.

  • Anonymous

    Not sure if they buffed of nerfed Akihiko….

  • Anonymous

    Not sure if they buffed of nerfed Akihiko….

  • http://twitter.com/Senel_K Katsuragi

    Chie’s 2B wasn’t nerfed, it was her 5B

  • http://twitter.com/Senel_K Katsuragi

    Chie’s 2B wasn’t nerfed, it was her 5B

  • http://twitter.com/Senel_K Katsuragi

    Chie’s 2B wasn’t nerfed, it was her 5B

    • Anonymous

       Sorry about that, even I knew that and I messed it up. Of all the things to miss, I missed the most obvious one.

  • http://twitter.com/Senel_K Katsuragi

    Chie’s 2B wasn’t nerfed, it was her 5B

  • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

    Honestly, it looks like they didn’t mess with the characters too much, which is good imo, aside from certain ones like Chie’s 5B (FC on a neutral move? Whhhaaaaa?) I think this is good overall though.

    • http://twitter.com/lolPfhor Ryan Delaney

      What’s bad about that? They took OUT the fatal counter property on 5b.

    • http://twitter.com/lolPfhor Ryan Delaney

      What’s bad about that? They took OUT the fatal counter property on 5b.

  • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

    Honestly, it looks like they didn’t mess with the characters too much, which is good imo, aside from certain ones like Chie’s 5B (FC on a neutral move? Whhhaaaaa?) I think this is good overall though.

  • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

    Honestly, it looks like they didn’t mess with the characters too much, which is good imo, aside from certain ones like Chie’s 5B (FC on a neutral move? Whhhaaaaa?) I think this is good overall though.

  • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

    Honestly, it looks like they didn’t mess with the characters too much, which is good imo, aside from certain ones like Chie’s 5B (FC on a neutral move? Whhhaaaaa?) I think this is good overall though.

  • http://twitter.com/SUPARSTARX Tony

    USD for president. 

  • http://twitter.com/AzureRevolver ツンデレ Azure

    I’m glad ASW released the patch notes for us opposed to making us wait and experiment on the game. 

  • http://twitter.com/PhoenonX Phoenon

     ”j.2A: Added a P Combo (chain combo) route to Jump D”

    So Yu’s basically got something like Yang in AE’s j.MK, Dive Kick chain now?

  • http://twitter.com/PhoenonX Phoenon

     ”j.2A: Added a P Combo (chain combo) route to Jump D”

    So Yu’s basically got something like Yang in AE’s j.MK, Dive Kick chain now?

  • http://twitter.com/PhoenonX Phoenon

     ”j.2A: Added a P Combo (chain combo) route to Jump D”

    So Yu’s basically got something like Yang in AE’s j.MK, Dive Kick chain now?

  • Anonymous

    Ok I’m a total noob to this game and anime fighters in general. How doeslabrys look as a character? Good or ass?

    • http://twitter.com/AzureRevolver ツンデレ Azure

      If you really wanna to see just recently MM uploaded a 9 part exhibition featuring Labrys for basically the entire thing. Purepure, the Labrys player, is probably one of the more notable players right next to Reria.

      http://youtu.be/AA_pstyi4r4

      Shes strong and IMO will probably be the definition of touch of death in this game (more so with this patch since Chie lost her FC B.S)

      Alot of her moves have slow start up compared to the rest of the case but make up for it in range and damage as well as guardpoint on a couple of her moves, she lacks mix up by herself but thankfully … we have Personas to make up for that :D From what I can tell most of the time players are fishing for hits with j.B or 5A but once they get that hit in Labrys can get in and do damage and after said damage she has various Oki options

      • http://profile.yahoo.com/IC3PVESQZDLOS5OY4HMCR4UPN4 anon

        You are freakin high man… I play every day and Labrys is widely believed to be one of the weakest characters in the game. Your opinion and estimation is just plain wrong. The only accurate comment you made in your post was about the slow start up and range on her moves. Her damage is below average without meter. Her mixup is almost as horrible as her recovery on moves. She would have decent oki if her overheads weren’t slow enough that Ray Charles could block them. She loses to zoners and characters with good reversals outright. That only leaves Akihiko, Yu and Chie, all of which have far better pressure tools and damage options.

        The only people I ever see losing to Labrys are either lacking in matchup exp or they are just weak players in general. I am not sure what kind of scale you are using to judge Labrys on, but telling this guy that she is “strong”  is inaccurate.

        If you like her, then fine. Just understand that you are signing up for an uphill battle. Until we have some more time with this update that is the truth of the matter. Anyone telling you different is either biased or has no real hands on exp with the game…

    • http://twitter.com/AzureRevolver ツンデレ Azure

      If you really wanna to see just recently MM uploaded a 9 part exhibition featuring Labrys for basically the entire thing. Purepure, the Labrys player, is probably one of the more notable players right next to Reria.

      http://youtu.be/AA_pstyi4r4

      Shes strong and IMO will probably be the definition of touch of death in this game (more so with this patch since Chie lost her FC B.S)

      Alot of her moves have slow start up compared to the rest of the case but make up for it in range and damage as well as guardpoint on a couple of her moves, she lacks mix up by herself but thankfully … we have Personas to make up for that :D From what I can tell most of the time players are fishing for hits with j.B or 5A but once they get that hit in Labrys can get in and do damage and after said damage she has various Oki options

  • http://twitter.com/whsiao Warren Hsiao

    Thank you based USD

  • http://twitter.com/whsiao Warren Hsiao

    Thank you based USD

  • http://twitter.com/whsiao Warren Hsiao

    Thank you based USD

  • Anonymous

    I understand that but I play to compete in tournies. There are so many games out that I doubt I will be Able to put a huge amount of time in. Would hate to waste the time I do put in on a trash character

    • http://twitter.com/Senel_K Katsuragi

      Take a look at Labrys gameplay vids on TheMidnightArena.

    • http://twitter.com/Senel_K Katsuragi

      Take a look at Labrys gameplay vids on TheMidnightArena.

    • Karl Fan

      ur not gonna win tournies if u dont put the time in. doesnt matter what character u pick.

    • http://www.facebook.com/people/Steven-Tyler-Parry/100003150253490 Steven Tyler Parry

       If you truly play competitively you will have to spend time with the whole cast anyway so just do that and make your choice AFTER you have.

  • http://pulse.yahoo.com/_KNE2ENW4IHV62JBTZVDK6MBIOQ Daniel

    Teddie looks like hes going to beast in this game, in the P4u Turny most ppl were running away from a player using him, with his crazy atks they didnt know what to do.

  • http://pulse.yahoo.com/_KNE2ENW4IHV62JBTZVDK6MBIOQ Daniel

    Teddie looks like hes going to beast in this game, in the P4u Turny most ppl were running away from a player using him, with his crazy atks they didnt know what to do.

  • http://pulse.yahoo.com/_KNE2ENW4IHV62JBTZVDK6MBIOQ Daniel

    Teddie looks like hes going to beast in this game, in the P4u Turny most ppl were running away from a player using him, with his crazy atks they didnt know what to do.

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