SNK’s Guide to Fighting Zoners with Grapplers in KOFXIII

SNK recently posted a video and blog post detailing ways to deal with zoning characters using grapplers in The King of Fighters XIII. The specific example used is Goro versus King. Unfortunately, the video is in Japanese, but Professor over at MMCafe was nice enough to give us a rough translation of the post.

This week’s Q&A update is about a guy saying that he has trouble against King when using Goro. SNKP posts a 5 min video guide about it. Here’s a rough lowdown.

- King’s D Tornato Kick can be punished with a standing D even if it hits at the tip. Easy meterless 200 damage combo from there with throw. You can also do his QCB +B dodge roll on reaction and punish from there with a throw.

- If you’re eating a Tornado Kick after a slide, that means you’re getting hit by the slide to begin with. Chances are they’re punishing you on jump attacks that don’t hit low, or when you’re whiffing attacks with a high hitbox. Jump instead with D. In poking range, do vertical jumps and see how they react. It’s a low-risk manuver even if they’re not sliding, and if they’re sliding, you can fully punish them and pretty much win the round.

- Against Projectiles in general, you need to make actions on a read. Your opponent will basically make 3 kinds of actions when they’re in a safe distance. Your objective, very obviously, is to get through the projectiles and get close to your opponent.

1. Shoot a weak projectile and watch for the opponent to react—
The projectile character will try and punish you as you go through their projectile.
Solution: Try and close your distance within limits where their anti-air or punishing move can’t hit you. Also, it’s hard for them to react if you dodge their projectile at the last moment, so you can try doing that and see if they whiff their punishment.

2. Shoot a weak projectile and close into the opponent—
For the projectile character, this is an effective solution against #1, and it can also be their source of starting an offense.
Solution: Block or vertical jump depending on the situation. They’ll be closing their distance to you, so it’s a good thing for you.

3. Shoot a fierce projectile and hit the opponent trying to close in/make an action—
For the projectile character, this is a method to hit the opponent on their jump’s startup for example. If you get hit in the air, you’ll get knocked down and find yourself at a disadvantage.
Solution: Try and not get hit in the air. If you see a fierce projectile, roll early and close your distance to them. It’s especially not a problem for Goro since he can EX QCB+K and punish with a throw. He can also punish by doing his ground stomp at the right timing.

As for Air Venom Strikes, if they’re doing it from a safe distance, it’s the same as a normal venom strike so you can use the same method as against ground venoms and close into the opponent. If they’re doing it from a back jump, you can run and punish them with a combo if the situation allows. You can also punish air venoms with his ground stomp.

Sources: SNK, MMCafe

  • Anonymous

    The Professor over at my local McCafe usu. asks me for a dollar for coffee every day…

  • http://www.facebook.com/people/Paulo-Barbosa/1682202550 Paulo Barbosa

    Nice! This should be done with all the snk playmore informative videos of Kof XIII…

  • Anonymous

    not that any of this is usefull or anything when playing online. such a great fighter with such a shitty netcode, such a shame. 

    • http://www.facebook.com/people/Paulo-Barbosa/1682202550 Paulo Barbosa

      unless u live in an asian country, with real internet… lame

    • http://profile.yahoo.com/XABDZOMRW3Y5Y3Q7IJJKT6YHT4 Marky

       Play 3 bars and up.  Nothing less.  Netcode is pretty good then.

      • Tara Carter

        Yeah, I agrees people shouldn’t complaining about bad netcode if they are playing 1 bar matches using a wireless router. Especially if they are using wireless.

      • allytronic

        Sorry but even with three bars there’s very noticeable lag. This has to be the worst netcode ever designed for a fighting game.

        Finding someone with 4 bars is pretty much impossible (at least where I Iive)…hell it’s hard to find someone with TWO bars. This game is dead online.

        • Tara Carter

          Stop playing on wireless.

          • allytronic

            Do you live in my house? Who are you to say I use wireless? Go fuck yourself.

        • http://twitter.com/broccoman Jeff

           It’s no worse then SF4.  it’s playable though not up to a proper standard.

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Need a Clark/Raiden version of this :<

    • Tara Carter

      Clark and Raiden both have invincible Ex moves that go though fireballs, though they are both unsafe.

  • http://www.facebook.com/Reiki.Kito James Alderson

    This was really good!

  • Anonymous

    You gotta love SNK, they give a shit about their game even after they sold it to us.

    • allytronic

       The usual SNK white knight strikes again.

      Yeah bro, gotta love how they listened to the complaints, patched the shitty netcode and now we have the ultimate online experience. SNK = Jesus.

      • http://www.facebook.com/keishenra Kyle D. Johnson

        To be fair, you went much further than what he probably meant. Try a little less hard-ass next time.

      • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

        Yeah because online is totally what matters in determining a game’s mechanics, balance, and character matchup for competitive players, who, you know, play in tournaments, OFFLINE.

  • http://twitter.com/PaiZuriSan Wendy Thompson

    I DARE SkullGirl’s designer explain how to effectively get Cerebella around PeaCock’s “Bullet Hell” (One Touch leads to super!)

    • http://www.facebook.com/people/Ian-Corral/100001780902248 Ian Corral

      She has a projectile reflect that staggers. Obviously.

    • http://www.facebook.com/people/Ian-Corral/100001780902248 Ian Corral

      She has a projectile reflect that staggers. Obviously.

    • http://www.facebook.com/people/Ian-Corral/100001780902248 Ian Corral

      She has a projectile reflect that staggers. Obviously.

    • http://www.facebook.com/people/Ian-Corral/100001780902248 Ian Corral

      She has a projectile reflect that staggers. Obviously.

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