Street Fighter x Tekken Tournament Patch Now Available On PSN and XBL

The tournament patch for Street Fighter x Tekken is now live on PSN and XBL. The update fixes the sound issues that plagued online matches and lets you customize gems at the character select screen. It doesn’t seem like any of the infinites have been fixed yet. Version 1.02 should be a quick download since it’s only 20 MBs on PSN (or 2MBs over XBL). I played a few matches online and the results have been mixed. While it could just be my opponents, it felt like there was slightly more input delay in a few of my matches after the patch. Overall, the new update seems like it works as intended with little to no problems.

Source: SRK Forums

  • Anonymous

    inb4 people don’t understand that this was in the works before release, as opposed to bugfixes which are likely still under testing to ensure other things don’t break as a result of their fixes

    If you want to get angry at capcom, get angry at their QA team.

    • mega_dude__

      QA team aren’t the ones responsible for fixing the bugs.

      • http://www.facebook.com/people/Peter-A-Sewell/100000890326094 Peter A Sewell

        I know. They are the ones responsible for finding them and bringing them to attention to be fixed. 

        • Anonymous

           I’ve worked at as a QA tester for 2 years, many of the bugs found by testers just get ignored saying it’s not important enough or they don’t have time for it

          • Anonymous

            You speak the truth, a rare sight.

            It’s called resources, people.  Not every bug can be fixed.  Not every bug is worth a company stopping production, at least in their eyes.

            There is not always a complete solution that is also timely and efficient.  This is not to excuse the poor management on behalf of Ono’s superiors (face it, he’s only the producer).

          • Anonymous

            nvm

    • http://www.facebook.com/people/Jason-Greeson/100000071645358 Jason Greeson

       I like how you complain about people not understanding something when you clearly know jack shit about game development but comment on it anyway.

  • Anonymous

    Welp, Capcom warned you about fixing the sound. Yet you people continued to bitch and now the netcode is worse for it.

    You brought this on yourself.

    • Anonymous

      i didn’t bring anything on myself, because i don’t own the game :)

    • Anonymous

      i didn’t bring anything on myself, because i don’t own the game :)

      • Anonymous

        Damn, I want to say the same thing. But I can’t bring myself to sell it.

    • Anonymous

      i didn’t bring anything on myself, because i don’t own the game :)

    • Anonymous

      i didn’t bring anything on myself, because i don’t own the game :)

    • Anonymous

      This is ridiculous. Other fighting games can get both – this should be no different.

      • http://www.facebook.com/profile.php?id=21908255 Jacob Holloway IV

        What fighting games? I enjoyed dealing with lag maybe some 2% of the time…  Is SSFIV I constantly dealt with silly input lag.  And as Guile I would ALWAYS get destroyed.  *Sulks over to system to see how bad new “lag” is…

      • http://www.facebook.com/profile.php?id=21908255 Jacob Holloway IV

        What fighting games? I enjoyed dealing with lag maybe some 2% of the time…  Is SSFIV I constantly dealt with silly input lag.  And as Guile I would ALWAYS get destroyed.  *Sulks over to system to see how bad new “lag” is…

      • http://www.facebook.com/profile.php?id=21908255 Jacob Holloway IV

        What fighting games? I enjoyed dealing with lag maybe some 2% of the time…  Is SSFIV I constantly dealt with silly input lag.  And as Guile I would ALWAYS get destroyed.  *Sulks over to system to see how bad new “lag” is…

      • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

        we all should be playing blazblue, king of fighters 13 and skullgirls; not dealing with this mess. capcom isn’t the only company around and they”ll never change because their talented people are gone. the rest don’t care and only disguise garbage with nostalgia.

        we told you the stove was hot, but you continue to touch it anyway.

        • Anonymous

          I guess my point is that I wonder when Capcom’s discussion went from “We will give you the best online experience possible” to “Either you can have sound or smooth netcode”.

        • Anonymous

          I guess my point is that I wonder when Capcom’s discussion went from “We will give you the best online experience possible” to “Either you can have sound or smooth netcode”.

        • http://www.facebook.com/people/Kevin-Deane/1452636601 Kevin Deane

           But KoF 13 has shit for netcode. What’s your point here?

      • Stephen Weimer

         Agreed.  Other 2D online fighters work fine online.  Why is this so different?  its stupid to think theirs a netcode out there that will give you perfect connection with every single person you face.  I’d rather take the sound fix and have 20% more of my matches be laggy tbh.  Since it’s an unknown factor whether the match will be laggy or not to begin with.  Do people even take ranked matches seriously anyways?

        • Ryan Gordon

          3D animations are far more taxing on the console than 2D animations if it has to be explained any further than that neither of you (ChrisL & Stephen Weimer) are worth listening to.

          • http://mystady.com/ MY STADY — mystady.com

            3D animations have a tiny memory footprint.

            What are you babbling about?

          • http://mystady.com/ MY STADY — mystady.com

            3D animations have a tiny memory footprint.

            What are you babbling about?

          • Anonymous

            Please correct me if my understanding of the game’s netcode is wrong, but…

            I find it difficult to process the relationship between rendering 3D animations and smooth netcode connection. The information being processed during a match (the data that flies around the internets) isn’t processed at a graphical level. This means that the nature of the information being passed around is quite compact – only recording user inputs (from all players) and the interpreted consequences of these inputs when crashed against one another. 

            This also means that there is no difference between the information being passed around the internet. Ergo, if 2D game can handle internet matches nicely, a 3D game should be able to.

            Also, Maximillian says that SCV, a 3D game, has one of the smoothest online experiences out there. Given that SCV is fully 3D (with sidestep variables) as opposed to SFxT (which has 3D graphics, but have controls limited to a 2D plane). This means that having more taxing graphics isn’t correlative to smoothness of internet play.

          • Anonymous

            Please correct me if my understanding of the game’s netcode is wrong, but…

            I find it difficult to process the relationship between rendering 3D animations and smooth netcode connection. The information being processed during a match (the data that flies around the internets) isn’t processed at a graphical level. This means that the nature of the information being passed around is quite compact – only recording user inputs (from all players) and the interpreted consequences of these inputs when crashed against one another. 

            This also means that there is no difference between the information being passed around the internet. Ergo, if 2D game can handle internet matches nicely, a 3D game should be able to.

            Also, Maximillian says that SCV, a 3D game, has one of the smoothest online experiences out there. Given that SCV is fully 3D (with sidestep variables) as opposed to SFxT (which has 3D graphics, but have controls limited to a 2D plane). This means that having more taxing graphics isn’t correlative to smoothness of internet play.

          • Anonymous

            Please correct me if my understanding of the game’s netcode is wrong, but…

            I find it difficult to process the relationship between rendering 3D animations and smooth netcode connection. The information being processed during a match (the data that flies around the internets) isn’t processed at a graphical level. This means that the nature of the information being passed around is quite compact – only recording user inputs (from all players) and the interpreted consequences of these inputs when crashed against one another. 

            This also means that there is no difference between the information being passed around the internet. Ergo, if 2D game can handle internet matches nicely, a 3D game should be able to.

            Also, Maximillian says that SCV, a 3D game, has one of the smoothest online experiences out there. Given that SCV is fully 3D (with sidestep variables) as opposed to SFxT (which has 3D graphics, but have controls limited to a 2D plane). This means that having more taxing graphics isn’t correlative to smoothness of internet play.

        • Ryan Gordon

          3D animations are far more taxing on the console than 2D animations if it has to be explained any further than that neither of you (ChrisL & Stephen Weimer) are worth listening to.

    • Anonymous

      Yeah, Capcom sure were kind enough to “warn” us AFTER they had our money.

    • http://twitter.com/pc_doc80 Dr. Light

      I would rather deal with some lag than deal with glaring issues with the game. The broken infinites & glitches will hopefully also be fixed. Im sure that the netcode can be tweaked a bit to get better performance but the major issues should be addressed first.

    • Anonymous

      Max just did a video about the update and he said he noticed absolutely no change in how responsive inputs are and I trust his judgement a tad more than writer for this story submission (and he even admits it may not be a result of the patch).  I’ll find out for myself tonight of course after I get off work but I wouldn’t be crying “fire” quite yet.

    • Anonymous

      Max just did a video about the update and he said he noticed absolutely no change in how responsive inputs are and I trust his judgement a tad more than writer for this story submission (and he even admits it may not be a result of the patch).  I’ll find out for myself tonight of course after I get off work but I wouldn’t be crying “fire” quite yet.

    • Anonymous

      Max just did a video about the update and he said he noticed absolutely no change in how responsive inputs are and I trust his judgement a tad more than writer for this story submission (and he even admits it may not be a result of the patch).  I’ll find out for myself tonight of course after I get off work but I wouldn’t be crying “fire” quite yet.

  • http://www.facebook.com/OrlandoisfAG Orlando Thomas

    im already in the works of bringing this game back and buying skull girls instead. ima boycott capcom fighters they havent been really delivering anything stellar for the past few years soooo….im done

  • http://www.facebook.com/OrlandoisfAG Orlando Thomas

    im already in the works of bringing this game back and buying skull girls instead. ima boycott capcom fighters they havent been really delivering anything stellar for the past few years soooo….im done

    • http://twitter.com/TheGreatReptar Andrew Norris

      I sold my copy for 30$, then bought KoF13 for 30$ at Gamestop last week while it was on sale.  I think I made the right decision.

      • http://www.facebook.com/people/Michael-Adamson/100001414970638 Michael Adamson

         How is that Kof netcode treating you?

        • http://www.facebook.com/people/Edacero-Pedazo/100002009120666 Edacero Pedazo

          If you are an ADSL line the game works very smooth, KOFXIII is a good meter for detect if you Internet sucks or not.

        • http://www.facebook.com/people/Edacero-Pedazo/100002009120666 Edacero Pedazo

          If you are an ADSL line the game works very smooth, KOFXIII is a good meter for detect if you Internet sucks or not.

      • Stephen Weimer

        Should’ve sold it on Ebay.  I got 50 for my copy, but that was about a month ago.

      • Anonymous

        I sold my copy for MvC:EX edition on PSX…. definitely the right decision. Screw this tagging in a partner gimmick…

    • Anonymous

       OMG YOU JUST HAD AN  EPIPHANY!!!!!!

  • http://www.facebook.com/where.awesome.happens Ivan Tullao

    People will complain…

  • http://www.facebook.com/profile.php?id=1494221991 Nathan Estrada

    There is a TINY amount of lag now. To me at least it was almost unnoticeable! Rather have that than deal with that awful sound bug!

  • http://www.facebook.com/NickGuy0320 Phoenix FalconPunch OchocincoW

    online has been ruined now that sound is back.

    hooray!

  • http://www.facebook.com/people/Robert-Gonzales/100002358774340 Robert Gonzales

    Didn’t Ono or some Capcom Official state that getting rid of the sound issue would cause an increase in lag?

    • Anonymous

      that is correct.  People were warned, now they have nobody to blame except themselves.

    • Anonymous

      that is correct.  People were warned, now they have nobody to blame except themselves.

      • http://twitter.com/lovethievery Mr. Irrelevant

         Or maybe they could blame the awful Capcom netcode programmers.

        • Anonymous

          a little bit too late for that.  The fans bitched for the fix, knowing forewell that it would worsen the online experience.  They asked for the greater of two evils.

          • Anonymous

            Uhh, since when is it too much to ask for something to get fixed without breaking something else?  Sounds like incompetence to me.

          • Anonymous

            Uhh, since when is it too much to ask for something to get fixed without breaking something else?  Sounds like incompetence to me.

          • Thompson Ferguson

            Then perhaps you can explain to us exactly how this particular netcode works and how to fix it properly, since you can so easily judge the professionals working on the issue to be incompetent.

          • Thompson Ferguson

            Then perhaps you can explain to us exactly how this particular netcode works and how to fix it properly, since you can so easily judge the professionals working on the issue to be incompetent.

          • Anonymous

            Why do people use that argument?  That’s like you complaining about going to get your car fixed and them telling you that I can fix it, but it will break your air conditioner, and me telling you tough shit, learn how to fix your own car instead of telling the guy he’s incompetent for not being able to fix it without breaking something else.

          • http://www.facebook.com/people/Edacero-Pedazo/100002009120666 Edacero Pedazo

            Sorry, I can believe this poor excuse from an high school student, but not from a videogame company like Capcom.

      • Anonymous

        fuck, and there’s no option to play with the buggy sound. I was fine with the sound muted.

    • http://www.facebook.com/people/Christopher-Kelly/100002632526247 Christopher Kelly

      Yep.

    • Anonymous

      They said it could.  It depends on how they were able to change it.  The sound was tied to the frames which is tied to the netcode (rollbacks cause the sound drops/errors) and Capcom stated that there is a chance it could affect latency in the netcode.  However, as we’ve seen with GGPO which SFxT’s netcode is obviously modeled after, you can have both.

      From what Max just posted on Youtube it sounds like Capcom fixed it without resorting to lowering latency quality.

    • Anonymous

      They said it could.  It depends on how they were able to change it.  The sound was tied to the frames which is tied to the netcode (rollbacks cause the sound drops/errors) and Capcom stated that there is a chance it could affect latency in the netcode.  However, as we’ve seen with GGPO which SFxT’s netcode is obviously modeled after, you can have both.

      From what Max just posted on Youtube it sounds like Capcom fixed it without resorting to lowering latency quality.

  • http://www.facebook.com/people/Robert-Gonzales/100002358774340 Robert Gonzales

    Didn’t Ono or some Capcom Official state that getting rid of the sound issue would cause an increase in lag?

  • Anonymous

    Either or ey?

  • Anonymous

    Either or ey?

  • http://www.facebook.com/Microboy90 Marco Antonio

    this what im waiting!! sounds issues!!

  • jolthead99

    I’m happy about the sound being fixed. I’m sure the lag is better than sf4. Now please fix the rest of the game.

  • http://www.facebook.com/people/Peter-A-Sewell/100000890326094 Peter A Sewell

    GREY POUPON

  • http://www.facebook.com/people/Joshua-Rivera/100000028398579 Joshua Rivera

    woah woah woah guys, do you really think you deserve sound and minimalized lag? Stop acting so entitled, god…

    • Anonymous

       that’s not entitlement. Sound is just something that should be there. And every company that offers online play should strive to find the best online coding. It works for them in the long run. Who wouldn’t want to be known as the guys who offer the best netcode and who wouldn’t buy for them assuming they release good games.

      if the netcode is the best it could be right now with sound, then that’s cool with me. I would probably prefer the better netcode over the sound but that’s just me. Or if the game know there will be a certain amount of lag to auto cut sound.

      My point was supposed to be entitlement is wanting free DLC characters/costumes, not wanting a good online experience.

      • http://twitter.com/poke133 Drago Umeharevich

        it was sarcasm

      • http://twitter.com/poke133 Drago Umeharevich

        it was sarcasm

        • Anonymous

           lol can’t hear sarcasm on the internet, and truth be told I don’t even know what your post would have meant if it was sarcastic…we should feel entitled? Still sends the wrong message.

          • http://www.facebook.com/people/Rick-Mayo/100001141046878 Rick Mayo

             He was making a quip about the uproar Mass Effect 3′s ending caused when fans went to task protesting it and were called entitled whiners.

          • http://profile.yahoo.com/RWQER4FP77GSJKNXS5MBS5NMVU bobd

            You didn’t need to read that sarcasm, it was very obvious 

          • http://profile.yahoo.com/RWQER4FP77GSJKNXS5MBS5NMVU bobd

            You didn’t need to read that sarcasm, it was very obvious 

      • Anonymous

         /woosh/

  • http://www.facebook.com/people/Miles-Koehler/1352904256 Miles Koehler

    guess i’ll just stick to AE at this point… 

    • Bavo Bruylandt

      which has massive amounts of input lag compared to this game. Funny how SF4 switched from newbie’s best friend to cult-status once SFxTekken was released.

      SFxTekken tries to do things better, but it obviously needs some more time. I expect that this update still uses rollback but lets sounds play on multiple frames. This requires no added input lag. However, it’s possible that they did it, just like GGPO does it to minimise rollbacks and smoothen out the visual play.

      • http://www.facebook.com/theoriginalgame Fernando TheGame Febles

         huh? Maybe on PSN it has it but definitely not on live…

      • http://twitter.com/Jaybonaut Jaybo H

         the hell are you talking about

        • Bavo Bruylandt

          case in point that a lot of people don’t know the network level details well enough to have a clear view on this mechanic

        • Bavo Bruylandt

          case in point that a lot of people don’t know the network level details well enough to have a clear view on this mechanic

        • Bavo Bruylandt

          case in point that a lot of people don’t know the network level details well enough to have a clear view on this mechanic

  • http://twitter.com/OneMonth2live best bipson

    Wow, what a stupid F***** fix. I was one of the biggest supporter and defender of this game when people were bashing it. But, if capcom is this stupid and think people would rather play with input delay, then I’ll be glad to return this game and just get skull girls.

    This is the last capcom game I’ll buy, and I didn’t buy umvc3 because mvc3 netcode was on part with xbox one fighting games.

    I’m sure capcom doesn’t care, but none the less you lost a customer. 

  • http://twitter.com/OneMonth2live best bipson

    Wow, what a stupid F***** fix. I was one of the biggest supporter and defender of this game when people were bashing it. But, if capcom is this stupid and think people would rather play with input delay, then I’ll be glad to return this game and just get skull girls.

    This is the last capcom game I’ll buy, and I didn’t buy umvc3 because mvc3 netcode was on part with xbox one fighting games.

    I’m sure capcom doesn’t care, but none the less you lost a customer. 

    • Anonymous

       ….I’m sorry what?

    • Anthony C

       LOL loser

    • Anonymous

       So now you hate capcom because you dont agree with something they did and yet you defended them because other people had problems with the other crap that they pulled. Interesting…..

      • http://twitter.com/OneMonth2live best bipson

         I defended the game mechanics that people bashed for no reason. Just to give people another perspective on the game.

        I don’t know what you’re implying, but I only defended game mechanic. Nothing else.

         No serious fighting game player wants to play with input delay. I hope I don’t have to explain how input delay changes wake up options, punishes, combo, etc.

      • http://twitter.com/OneMonth2live best bipson

         I defended the game mechanics that people bashed for no reason. Just to give people another perspective on the game.

        I don’t know what you’re implying, but I only defended game mechanic. Nothing else.

         No serious fighting game player wants to play with input delay. I hope I don’t have to explain how input delay changes wake up options, punishes, combo, etc.

        • Anonymous

          You realise that it was the fans that actually demanded this fix, right?

        • Anonymous

          You realise that it was the fans that actually demanded this fix, right?

          • http://twitter.com/OneMonth2live best bipson

             You realize not everyone wanted it fixed if it meant adding more input delay. I don’t know what serious player would.

             I honestly don’t wanna argue about it. If you’re okay with it fine, but I don’t agree with capcom’s decision. Their decision was really stupid.

          • http://twitter.com/OneMonth2live best bipson

             You realize not everyone wanted it fixed if it meant adding more input delay. I don’t know what serious player would.

             I honestly don’t wanna argue about it. If you’re okay with it fine, but I don’t agree with capcom’s decision. Their decision was really stupid.

          • http://twitter.com/OneMonth2live best bipson

             You realize not everyone wanted it fixed if it meant adding more input delay. I don’t know what serious player would.

             I honestly don’t wanna argue about it. If you’re okay with it fine, but I don’t agree with capcom’s decision. Their decision was really stupid.

        • Anonymous

          You realise that it was the fans that actually demanded this fix, right?

    • Anonymous

       So now you hate capcom because you dont agree with something they did and yet you defended them because other people had problems with the other crap that they pulled. Interesting…..

    • Anonymous

       So now you hate capcom because you dont agree with something they did and yet you defended them because other people had problems with the other crap that they pulled. Interesting…..

  • http://profile.yahoo.com/JGEL7BRAVWLDPGJ55BYPUTXMCI HpR

    Don’t worry, guys. Capcom will sell the lag-free update for $10 soon enough and the sound for another $10. Before we know it, special moves will be sold separately :)

    • Anonymous

       hey your not entitle to say stuff like that buddy.

    • Anonymous

       hey your not entitle to say stuff like that buddy.

    • Anonymous

       hey your not entitle to say stuff like that buddy.

    • Anonymous

      This joke was never funny and only served to make the people who told it look like pants-on-head retards.

      • Anonymous

        Given Capcom’s current business practices – its hard to side with your defense of them. I’m sure that there are hardworking people in the company, but that doesn’t justify the disappointing decisions they’ve been making to this point.

        • Anonymous

          Oh no, you misunderstand. I’m not defending Capcom’s business practices. I’m just saying that this joke is tired, beyond stupid and lacking in any humorous value whatsoever.

        • Anonymous

          Oh no, you misunderstand. I’m not defending Capcom’s business practices. I’m just saying that this joke is tired, beyond stupid and lacking in any humorous value whatsoever.

  • http://twitter.com/Mavfan619 Mavfan619

    I always play while listening to music or something, suck that something that didn’t bother me about the game now will… The netcode. Well enjoy your sound on dropped combos and such. 

  • http://twitter.com/Mavfan619 Mavfan619

    I always play while listening to music or something, suck that something that didn’t bother me about the game now will… The netcode. Well enjoy your sound on dropped combos and such. 

  • http://www.facebook.com/people/Bobby-E-Adams/71006318 Bobby E. Adams

    Eh I still like the game…..Man its gonna be funny when they release these new characters and no one buys them.

    • Anonymous

       Unfortunately, I like Cody and Alisa too much to not get them.

      • Anonymous

        If you actually do hate Capcom’s business practices as you said in response to sengeki above, you need to have some discipline and not buy these characters.  You’re literally supporting those same business practices if you do…

        Dictate to Capcom what they can and cannot get away with.  We’re in control as the ones with the cash, not them.

      • Anonymous

        If you actually do hate Capcom’s business practices as you said in response to sengeki above, you need to have some discipline and not buy these characters.  You’re literally supporting those same business practices if you do…

        Dictate to Capcom what they can and cannot get away with.  We’re in control as the ones with the cash, not them.

  • http://twitter.com/Paper_Tank Chris Henao

    Have the people complaining even played online since the patch? I’ve been playing and it’s just fine, both yellow and white connections, so maybe the trouble isn’t just with the new changes, it’s with your shoddy internet. 

  • http://twitter.com/xSagez Johnny Sayegh

    Wow, can Crapcom shove their noses up Sony’s ass any harder?

  • http://www.facebook.com/Rickard86 Rickard Holmström

    Kinda volatile to put say: “ While it could just be my opponents, it feels like there’s more input delay now than before the patch was implemented.” comments are spiraling out of controll lol.
    I’m more interested in the first balancing patch, hoping they clear out the infinites.

  • http://twitter.com/B1jyu Stano Jaeger

    I never even noticed the sound bug anymore. Played 4 hours straight yesterday and the sound bug was so minimal I later wondered if they had already patched it out. So it sure sucks that something that was so small and completely ignorable was patched and in the process they ruin what might be the best netcode a capcom fighting game has ever had.

    • http://www.facebook.com/theoriginalgame Fernando TheGame Febles

       AE had a way better netcode

      • bladestreetboy19

        ur dumb

      • http://twitter.com/CGRonin Jay

        AE didn’t have matches where 4 players were connected and playing at once. Nor did it have 4 characters on screen at the same time during matches. So comparisons to AE are kind of retarded.

  • Anonymous

    I’d wanna hear some stories and try it out for myself before I jump to conclusions about the sound fix meaning more lag.

  • http://twitter.com/FirstEgo J.M.

    The amount of trolling here is off the charts. I didn’t buy SFxT and I think it looks like a hunk of shit aesthetically, but this sound issue fix is good. PC GGPO manages to have sound with fantastically smooth gameplay, BlazBlue is smooth, Arcana Heart 3(ASW used BB netcode) runs well, and SCV is a great online game. Having sound doesn’t mean the game will run like crap online. 

    This is a good fix. I may even buy the game now that I know the sound issues are a bit better. 

    • http://www.facebook.com/theoriginalgame Fernando TheGame Febles

       sorry I would raher have smooth playing over sound any day of the week.

      • THEQUEENOFLOVEHD

        I’d rather have a game that does both properly. We shouldn’t have to sacrifice one for the other.

    • Anonymous

      The first three games you listed all use a lot less resources than SFxT, therefore they can have more resource-intensive netplay. The latter I can’t comment on because I don’t have Soul Calibur 5. But I still think you should go back and read a thread or two on the forums about this.

    • bladestreetboy19

      Blazblue’s “netcode” isnt good cuz of the actual netcode, rather with its large buffer windows it gives the illusion of smooth play, but still suffers from heavy input delay, AH 3(not sure I never played it), and SCV is the same thing, yea the netcode is decent but again the game was basically made with the netcode in mind. What you fail to realize is that SFxT’s netcode was superior to all those three games because SFxT had less input delay than all those games, granted the lack of customization( GGpo slider) kinda makes it inferior to what we’ll be gettin in SG, it still was better than all those 3. The only reason people are saying things like “AE had better netcode or UMVC3 had better netcode” is because they’ve gotten so accustomed to input delay that it has become normal. Seriously ask any serious tournament player, or occasional offline competitor that has a decnt understanding of network infrastructure, they’ll tell you the SFXT netcode was decent while AE and umvc 3′s netcode was utter shit 

    • bladestreetboy19

      Blazblue’s “netcode” isnt good cuz of the actual netcode, rather with its large buffer windows it gives the illusion of smooth play, but still suffers from heavy input delay, AH 3(not sure I never played it), and SCV is the same thing, yea the netcode is decent but again the game was basically made with the netcode in mind. What you fail to realize is that SFxT’s netcode was superior to all those three games because SFxT had less input delay than all those games, granted the lack of customization( GGpo slider) kinda makes it inferior to what we’ll be gettin in SG, it still was better than all those 3. The only reason people are saying things like “AE had better netcode or UMVC3 had better netcode” is because they’ve gotten so accustomed to input delay that it has become normal. Seriously ask any serious tournament player, or occasional offline competitor that has a decnt understanding of network infrastructure, they’ll tell you the SFXT netcode was decent while AE and umvc 3′s netcode was utter shit 

  • http://twitter.com/FirstEgo J.M.

    The amount of trolling here is off the charts. I didn’t buy SFxT and I think it looks like a hunk of shit aesthetically, but this sound issue fix is good. PC GGPO manages to have sound with fantastically smooth gameplay, BlazBlue is smooth, Arcana Heart 3(ASW used BB netcode) runs well, and SCV is a great online game. Having sound doesn’t mean the game will run like crap online. 

    This is a good fix. I may even buy the game now that I know the sound issues are a bit better. 

  • http://twitter.com/FirstEgo J.M.

    The amount of trolling here is off the charts. I didn’t buy SFxT and I think it looks like a hunk of shit aesthetically, but this sound issue fix is good. PC GGPO manages to have sound with fantastically smooth gameplay, BlazBlue is smooth, Arcana Heart 3(ASW used BB netcode) runs well, and SCV is a great online game. Having sound doesn’t mean the game will run like crap online. 

    This is a good fix. I may even buy the game now that I know the sound issues are a bit better. 

  • http://twitter.com/Darkforge Bevan Djernaes

    This is fucking bullshit and yet another reason we don’t want this genre to become casual friendly and “mainstream.”

    The sound thing is annoying but I’ll gladly put up with it over input delay. Jesus maybe I will get Skull girls afterall. Ill reserve full judgement for the Xbox 360 patch cause sorry fanboi’s I have both systems and online play is pretty much always better on the xbox.

    • http://twitter.com/BRad480 B Rad

      Street Fighter 2 was one of the most popular games of its day, SFIV sold 2.5 million copies and there were over 2 million viewers of EVO streams last year not counting those in attendance. Sorry buddy, this genre has always been mainstream (and that’s not a bad thing)

    • http://twitter.com/BRad480 B Rad

      Street Fighter 2 was one of the most popular games of its day, SFIV sold 2.5 million copies and there were over 2 million viewers of EVO streams last year not counting those in attendance. Sorry buddy, this genre has always been mainstream (and that’s not a bad thing)

  • http://twitter.com/PANDEMlC Nayr

    Are you fucking kidding me? The most redeeming quality about this game was its smooth netcode. What the fuck were they thinking? I’ll take a playable connection over sound any day of the week, the casuals have probably already stopped playing anyways. The hardcores want playable matches prioritized first.

  • Anonymous

    And just think how awesome this game would have been treated if they had released the netcode like this. 

    Like garbage still. Cuz everyone is pissed at capcom, whether they have a legit reason, or they are just stupid and thing its the thing to do. 

    • http://www.facebook.com/dezik J.p. Morris

      A lot of the people on here complaining wouldn’t have bought it regardless. I sometimes wonder if some of them actually bought the game and then traded it in, as they said they did.

      • Anonymous

        I mean, yeah, dlc is on disk and such, but really, when HASNT it been on disk. AE was the only time that I’ve seen capcom NOT have dlc characters on the disk, so it should be almost common knowledge by now, right? Y’know, fooled me once, shame on you, fool me twice, shame on me?

        I’m just mad that people are using Guy and I cant use him, lol

    • http://www.facebook.com/dezik J.p. Morris

      A lot of the people on here complaining wouldn’t have bought it regardless. I sometimes wonder if some of them actually bought the game and then traded it in, as they said they did.

    • http://www.facebook.com/dezik J.p. Morris

      A lot of the people on here complaining wouldn’t have bought it regardless. I sometimes wonder if some of them actually bought the game and then traded it in, as they said they did.

  • http://twitter.com/Kcxiv Coco G

    ONline plays alot better for me on the 360.  Its improved alot so far. i can actually play without a million roll backs a match.

  • http://twitter.com/BenRox64 Ben Rox

    Since this patch I have notice a lot of improvement with the sound and online matches in general. I have no idea why people are complaining. I haven’t really notice any input delay and I haven’t seen the sound cut out yet. So I’m happy with this patch

  • http://twitter.com/BenRox64 Ben Rox

    Since this patch I have notice a lot of improvement with the sound and online matches in general. I have no idea why people are complaining. I haven’t really notice any input delay and I haven’t seen the sound cut out yet. So I’m happy with this patch

    • http://www.facebook.com/profile.php?id=523527046 Tomle Dot Exe

      Same for me. the new netcode is amazing, I guess people complain even before try the new patch… Hater gonna hate

  • http://www.facebook.com/people/Michael-Adamson/100001414970638 Michael Adamson

    I love how ppl are praying for Skullgirls to save them from all this bs. Ppl are getting hyped for that game like people were getting hyped for Obama lol. Change we can believe in lol. Just because something is bad doesn’t mean the next thing that comes around is necessarily good.

    • Anonymous

      A lot of people have already played Skullgirls.

    • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

      like the president has the power to control everything. do you know anything about the government? you ever heard of congress? look it up.

      talking smack about skullgirls, but you’re playing THIS game? lol you deserve what you get from crapcom.

      • http://www.facebook.com/people/Michael-Adamson/100001414970638 Michael Adamson

        1.. I make a comparison on how if things are bad ppl tend to want to believe the next thing coming will make everything better, and I get a comment about Congress (wtf)

        2..I don’t remember talking smack about any game like you are.I hope Skullgirls turn out just fine.It’s idiots like you that want just want to argue that’s turning this site into another gamefaqs

  • Anonymous

    Can someone tell me why they can not get both sound and framerate to a good level simultaneously, but UMvC3 seems to get the job done(with two more characters on/offscreen)? I’m not trying to bitch,moan or groan, etc.I would just like an intelligant answer from someone who knows about this stuff.

    • Anonymous

      The games use a different coding for the netplay. If you notice, SFxT uses a rollback one, where occasionally, if you hit someone, it may show them as getting hit, but then roll back to them blocking. This allows for smoother inputs, but the way it was programmed in this game, it also makes sounds not always come out, since it’s constantly trying to match the other players inputs as well. Delayed inputs = more time for the games to communicate and “agree”.

      At least, that’s from what I understand, I could be wrong. I haven’t done any programming dealing with online, lol.

    • Anonymous

      Marvel vs. Capcom has a lot more input lag than SFxT (did).

  • http://www.facebook.com/people/Richard-Zhao/1394070245 Richard Zhao

    While I want to say I didn’t really feel more input delay post patch, I did drop my combos and missed punishes a whole bunch and had a pretty bad performance tonight. =(

    Maybe it was just a mental affect.

  • http://www.facebook.com/profile.php?id=21908255 Jacob Holloway IV

    Are you a programmer, and are you really knowledgeable about the experience of programming.  Every fighting game I’ve played has had a couple milliseconds of Input lag, which throws off timing of everything.  It’s like learning a complete new game.  Maybe I’m just fuming because for once I had a chance online. 

  • http://www.facebook.com/profile.php?id=21908255 Jacob Holloway IV

    Are you a programmer, and are you really knowledgeable about the experience of programming.  Every fighting game I’ve played has had a couple milliseconds of Input lag, which throws off timing of everything.  It’s like learning a complete new game.  Maybe I’m just fuming because for once I had a chance online. 

    • Anonymous

      I don’t see how it makes sense to put input lag intervals at anything other than frames. So where does your “couple milliseconds” come from? Some programmer.

  • Anonymous

    Wow i didn’t realize how much sound matters, just had a long winning streak after thus patch with my Bison/Juri team.

  • Anonymous

    Wow i didn’t realize how much sound matters, just had a long winning streak after thus patch with my Bison/Juri team.

    • Anonymous

      that’s probably b/c the lag now throws off your opponents until they get used to it…

  • Anonymous

    Wow i didn’t realize how much sound matters, just had a long winning streak after thus patch with my Bison/Juri team.

  • Anonymous

    People still play new-age Capcom games?  Well, I guess the same could be said about Justin Bieber -still- being popular.  Resume giving both of them your money new-age FGC.

    • Moribund Cadaver

      LOL you’re so awesome, you hipster you.

      Nobody has EVAR expressed insincere mock ironic surprise at people liking new games as opposed to insert-niche-or-16-year-old-arcade-cab.

      • Anonymous

        Hipster > Tool

        Your move.

    • Moribund Cadaver

      LOL you’re so awesome, you hipster you.

      Nobody has EVAR expressed insincere mock ironic surprise at people liking new games as opposed to insert-niche-or-16-year-old-arcade-cab.

    • Moribund Cadaver

      LOL you’re so awesome, you hipster you.

      Nobody has EVAR expressed insincere mock ironic surprise at people liking new games as opposed to insert-niche-or-16-year-old-arcade-cab.

  • Anonymous

    People still play new-age Capcom games?  Well, I guess the same could be said about Justin Bieber -still- being popular.  Resume giving both of them your money new-age FGC.

  • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

    ladies and gentlemen I present to you: Crapcom’s Slaves.

  • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

    ladies and gentlemen I present to you: Crapcom’s Slaves.

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  • http://www.facebook.com/rtrinder Richard Trinder

    not sure people have actaully played the changes. Net code is still fucking good. better than AE MVC and KOF. Its not as good as it was, but its more than good still, people are acting like capcom turned it in to a lag fest.

    PROTIP, if it wasnt for the commerical sucess of SF iV the fighting genre would dissapear under a rock again, just like it did in the early 2ks. Making games that casuals can enjoy (even though they will never be good at it), is what is driving investment in fighters.

  • http://www.facebook.com/rtrinder Richard Trinder

    not sure people have actaully played the changes. Net code is still fucking good. better than AE MVC and KOF. Its not as good as it was, but its more than good still, people are acting like capcom turned it in to a lag fest.

    PROTIP, if it wasnt for the commerical sucess of SF iV the fighting genre would dissapear under a rock again, just like it did in the early 2ks. Making games that casuals can enjoy (even though they will never be good at it), is what is driving investment in fighters.

  • Anonymous

    Sound for online matches??? You mean I don’t have to shout “hadouken” evertime I press, D,DF, F + punch or yell “psycho crusher” whenever I charge back and press F+punch???  Pfft… time to trade this in for some Skylanders…

    • http://twitter.com/BRad480 B Rad

      I feel better knowing I wasn’t the only one doing this.

      • Anonymous

        I was actually joking but, hey, whatever works for you…

      • Anonymous

        I was actually joking but, hey, whatever works for you…

    • http://twitter.com/BRad480 B Rad

      I feel better knowing I wasn’t the only one doing this.

    • http://twitter.com/BRad480 B Rad

      I feel better knowing I wasn’t the only one doing this.

  • Anonymous

    I’m reading the comments and it looks like only one or two people on this pages played the game after the patch. All these comments because of one line ” While it could just be my opponents, it felt like there was slightly more input delay in a few of my matches after the patch. ” It could have been his opponent, you know. I won’t be playing this for a couple of days (finals) but I wish somebody could test it out for us, and give his impressions.

  • http://www.facebook.com/profile.php?id=1087689103 Renaldo Flowers

    srk comments are full of fucking idiots

  • Anonymous

    I can’t believe there are as many comments are there are right now screaming about input delay as if it’s a fact.  The random story submission from the guy writing the article thought there may or may not be delay based on his matchups.  He couldn’t quite tell.  Maximillian just posted a Youtube video that said he noticed no difference at all.

    Yet everyone is going nuts as if the netcode just went back to Vanilla SF4 style input when in fact NOTHING CHANGED.

    I don’t think anybody on this page has actually played the game since the patch came out.

  • Anonymous

    I can’t believe there are as many comments are there are right now screaming about input delay as if it’s a fact.  The random story submission from the guy writing the article thought there may or may not be delay based on his matchups.  He couldn’t quite tell.  Maximillian just posted a Youtube video that said he noticed no difference at all.

    Yet everyone is going nuts as if the netcode just went back to Vanilla SF4 style input when in fact NOTHING CHANGED.

    I don’t think anybody on this page has actually played the game since the patch came out.

  • Anonymous

    Does this patch fix the issue with having 2 human opponents over Live??  Whenever there are 2 human players on the opposite side in a ranked match the severe lag makes the matches unplayable for me. Anyone else have this issue?

  • Anonymous

    Does this patch fix the issue with having 2 human opponents over Live??  Whenever there are 2 human players on the opposite side in a ranked match the severe lag makes the matches unplayable for me. Anyone else have this issue?

  • http://www.facebook.com/people/David-Wilson/534492200 David Wilson

    i dont see why you should have to choose one or the other (sound/smooth matches)  why are people even trying to defend this shit?

  • http://www.facebook.com/people/Jason-Greeson/100000071645358 Jason Greeson

    There doesn’t seem to be ANY difference after the patch, and it’s still better than AE online.

  • http://www.facebook.com/people/Jason-Greeson/100000071645358 Jason Greeson

    There doesn’t seem to be ANY difference after the patch, and it’s still better than AE online.

  • http://www.facebook.com/people/Jason-Greeson/100000071645358 Jason Greeson

    There doesn’t seem to be ANY difference after the patch, and it’s still better than AE online.

  • Anonymous

    Full disclosure:

    I am a programmer. I don’t program fighting games but I love them, follow them, study them, play them  and will perhaps program one later on when it makes financial sense to do so.

    I do however program games and one of them was a rhythm-based shooter that required millisecond frame-timing.

    Here’s a little breakdown on fighting game netcode methods for those that are getting confused:

    The problem: Two people are playing but they have a fifth of a second communication delay between them due to the internet (200ms ping). This means that if player 1 blocks, and a tenth of a second later, player 2 does a sweep, on player 1′s game he will block the sweep while on player 2′s game he will connect the sweep, and both games will go wildly out of sync.

    Solution one (common solution): Input lag

    Instead of allowing player 1′s inputs to take place instantly, we register the input but do nothing for a fixed period of time. To compensate for the lag, we decide to wait for a fifth of a second. We know he has pressed block, but we leave his character wide open and wait for 200 milliseconds. On player 2′s side, we do the same thing. 200 milliseconds later, we activate the block and 100 milliseconds after this(remember, player 2 was a tenth of a second late) we activate the sweep. We can do this because we waited long enough for both consoles to be sure they had recieved the inputs. Player 1 blocks the sweep, as was intended, the games remain in sync, and all is right with the world.

    Problems: We gamers hate input delay when it gets too bad. On a poor connection, this input delay can completely mess with the game, since you can’t block or respond to onscreen events on reaction. Players who spend a long time learning to compensate for lag will mess up their offline skills. Certain types of mixup become almost impossible to block since by the time you see the visuals of an incoming attack, it is already too late to respond to it on reaction due to the input delay.

    Advantages: the game deceptively looks as if it is playing smoothly- only the person playing knows what is happening.

    Creative ways people have sidestepped the problems:

    * DOA4 would vary the speed of the game when it detected laggy connections, in an effort to allow players more time to respond, and to mask the input delay since it would appear as if the entire game is running slow. Not sure if this was a good approach.

    * SF4 and AE seem (I dont know this for sure) to use a combination of a less aggressive version of DOA4′s method combined with a design that is more amicable to buffered inputs than many traditional 2d games. You still notice the input lag when hit confirming and so forth, but since many moves have these huge buffer windows, people become accustomed to executing moves ahead of time.

    * Soulcalibur 5: Seems to have pulled off the ultimate scam and fooled thousands of gamers into applauding their “godly netcode” by simply redesigning the game to make a large buffer window the norm. So most players never see any input lag because players are making their inputs ahead of time anyway, and nothing happens that makes the reaction window apparent. This is based on hearsay though- I am yet to experience SC5′s netcode in sufficently poor conditions.

    Solution two (less common, holy grail of fighting games): Rollback

    Here, we decide we don’t want to interfere with the normal flow of the game. So what we do, is we allow each player’s console to proceed as it sees fit to do with the players’ inputs.

    So player 1 blocks, and sees nothing happen on his screen 100 milliseconds later, even though player 2 already did a sweep by that time. Player 2 on the other hand does a sweep on player 1 who appears to be standing there wide open, and sees it connect with satisfaction.

    At this point, the consoles notify each other that they have gone out of sync. Player 1 sees his character standing there looking just fine while player 2 has connected a sweep. Instead of crashing out with an error, what we now do is perform a “rollback”.

    Essentially both consoles will (invisibly) return the game to the last known point where the games were perfectly in sync. They will then, now using the complete input data from both players, replay the game in their memory but executing each player’s inputs on the exact millisecond the player inputted them. They wont show the players this, but will record the state of the game invisibly. As soon as they get to the point where the game *should* be at this point, they will suddenly restore the game to its current status on both player’s screens simultaneously.

    This is the magic once exemplified by GGPO, in its most basic form (in reality there are a number of optimizations but this is the basic idea). Player 1 will see player 2 suddenly jerk from a standing position to having just connected a blocked sweep, and player 2 will see his sweep which appeared to have connected, suddenly appear to have been blocked. Player 2 may feel this is unfair, but the truth is player1 was indeed blocking when he attempted the sweep.

    So, we have a game where all timing is exact and perfect, and if you see someone coming with some crazy mixup you can react on time…. as long as it wasn’t invisible before the rollback and you suddenly saw him “blink” into place infront of your face at the last moment. Since many fighting  games rely on reads and timing, many gamers prefer this as implemented in GGPO and have hailed it as the best approach.

    Problems:
    As mentioned above, visual glitches. The more the rollbacks, the more skippy and glitchy the game appears to be.

    Anger from players that dont understand the system, as they see their victories morph into defeats before their very eyes.

    visual glitches are more apparent and more jarring in games that have smoother animation, for example 3d games like SFxTekken vs 2d games like Alpha 2.

    audio glitches- in the case of SF3 third strike, sound effects initiated before rollback are allowed to play to completion, so sometimes you see someone block while a hit sound is played. in games like sf x tekken, audio for cancelled animations seems to be cut short, so you hear a nasty clipped sound, and audio triggered by moves that started during the invisible “fastforward” after the rollback are not taken into account, so they are executed silently. This means the more the rollbacks, the less the audio.

    Creative solutions:

    At the moment it’s hard for me to guess at these, but with third strike I noticed an input lag setting. This means that GGPO itself has the option of introducing a tiny bit of input lag to reduce the number of times a rollback occurs. This lag is hopefully not enough to throw most players off (human beings have a very slow reaction time- godlike reflexes of FG players is due to memorised timing) but not long enough to completely compensate for the bad ping- rollback does the rest but since the differences are not so huge, the glitches happen less often.

    One theoretical solution would be to play “buffered” sound effects…so if something happens while rolling forward after a rollback, you play the sound at the end anyway. It will be a few milliseconds late, but it won’t “cut out”, and hopefully will not anger gamers. I hope capcom tries something like this.

    Sadly, from the article it seems capcom may have just decided that rollback isn’t worth implementing and returned to a “safe” input lag strategy. I sincerely hope this isn’t the case. I hope they delay the sound effects to pacify angry gamers… but either way it may just be moot at this point.

    PS disclaimer: i do not work for Capcom and this info is gotten mainly from personal experience and online sources- no insider sources or anything like that.

  • http://profile.yahoo.com/VN7AD355R5KRBM3NCCCTJ4P7UM ONEIL

    I had a feeling this wouldnt be a fix all but I tend not to be as picky as others when it comes to input delay.

  • http://profile.yahoo.com/VN7AD355R5KRBM3NCCCTJ4P7UM ONEIL

    I had a feeling this wouldnt be a fix all but I tend not to be as picky as others when it comes to input delay.

  • http://profile.yahoo.com/VN7AD355R5KRBM3NCCCTJ4P7UM ONEIL

    I had a feeling this wouldnt be a fix all but I tend not to be as picky as others when it comes to input delay.

  • Anonymous

    Oh crap a wall of text :-(

  • Anonymous

    Oh crap a wall of text :-(

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    TimMcMillan,
    You sound ridiculous with that “we brought it on ourselves” crap, so I guess wanting a game to work the way “it’s supposed to” is an unfair request?  So selling a game knowing there was a sound issue although they didn’t tell us about it is acceptable?  I hope you’re a troll because I cannot fathom any other reason you could make such a preposterous comment!

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    TimMcMillan,
    You sound ridiculous with that “we brought it on ourselves” crap, so I guess wanting a game to work the way “it’s supposed to” is an unfair request?  So selling a game knowing there was a sound issue although they didn’t tell us about it is acceptable?  I hope you’re a troll because I cannot fathom any other reason you could make such a preposterous comment!

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    LuciferD666,

    Because this game was rushed to the market that is the only reason, ppl keep saying 4 fighters on the screen and rah but there are usualy 2 players fighting 90% of the time and that was even sloppy.  In a game like MAG with 128 players at the same time I find it utterly ridiculous to not have 4 especially when MK does it so smoothly.  It’s a pile of rubbish!

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    LuciferD666,

    Because this game was rushed to the market that is the only reason, ppl keep saying 4 fighters on the screen and rah but there are usualy 2 players fighting 90% of the time and that was even sloppy.  In a game like MAG with 128 players at the same time I find it utterly ridiculous to not have 4 especially when MK does it so smoothly.  It’s a pile of rubbish!

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    LuciferD666,

    Because this game was rushed to the market that is the only reason, ppl keep saying 4 fighters on the screen and rah but there are usualy 2 players fighting 90% of the time and that was even sloppy.  In a game like MAG with 128 players at the same time I find it utterly ridiculous to not have 4 especially when MK does it so smoothly.  It’s a pile of rubbish!

  • http://profile.yahoo.com/JGEL7BRAVWLDPGJ55BYPUTXMCI HpR

    I’ve never really had much trouble lag-wise when it comes to Capcom. They might have some bad luck every once in a while but the online for me has always been fairly solid.

  • http://profile.yahoo.com/JGEL7BRAVWLDPGJ55BYPUTXMCI HpR

    I’ve never really had much trouble lag-wise when it comes to Capcom. They might have some bad luck every once in a while but the online for me has always been fairly solid.

  • THEQUEENOFLOVEHD

    The sound is still buggy at times. In some fights the sound basically repeats twice for everything. Makes it really annoying when block strings sound like dd-dd-dd-dd-dd-d-d

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    I really wanted to like this game but it looks like its going to GameStop even though I purchased the extra content.  Without proper sound its too difficult to play my bp is 120 lol but I am 10000+ in AE

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    I really wanted to like this game but it looks like its going to GameStop even though I purchased the extra content.  Without proper sound its too difficult to play my bp is 120 lol but I am 10000+ in AE

  • jolthead99

    Everyone should just go back to SF4 and forget SFXT, seriously. It’s better in all aspects.

  • http://www.facebook.com/profile.php?id=1314482048 Dennis S. Willis

    jolthead99,

    I know i have SF4 is amazing still, although I must say for the PS3 with the new patch the game is 90% better, still has infinites though but SF4 is a more serious fighter Tekken x is just for fun. 

  • http://www.facebook.com/people/David-Hanania/100001167660472 David Hanania

      i noticed after the patch my offline training attack data display added +20 heavy punches +7 to standing light punches . so i backed out and turned off  gems and sill extra damage.  when i  went online briefing room session with a friend they were normal. but Im wondering if any one else has this problem or if its happening on ps3 also

  • http://www.facebook.com/people/David-Hanania/100001167660472 David Hanania

      i noticed after the patch my offline training attack data display added +20 heavy punches +7 to standing light punches . so i backed out and turned off  gems and sill extra damage.  when i  went online briefing room session with a friend they were normal. but Im wondering if any one else has this problem or if its happening on ps3 also

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  • Harperlarp

    Let’s face it. Either Capcom don’t have a QA team or they need to be fired. You don’t release a broken/unfinished game for fuck’s sake, although I guess Black Ops set the precedent for it. This game is the biggest disappointment in games since FFXII, which was god awful in every respect.

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