Soul Calibur V’s Story Mode Is “A Fourth of its Planned Size”

According to a recent article by Train2Game, Soul Calibur V’s story mode is only a fraction of the size the developers originally wanted it to be. “Our first plan on the storyboard was that we had every characters story, and actually we do have it in the studio, but time-wise, man power-wise we weren’t able to do it and only one fourth of what we planned to do is in the game,” said Daishi Odashima, director for Soul Calibur V. This explains why we were never told why Viola and Z.W.E.I. are traveling with Seigfried or why Xiba’s only definable personality trait is that he likes food.

In fact, the development team actually has several voice-overs ready for the stories that were never created. Maybe one day they can be salvaged for DLC story additions.

Head over to Train2Game to read the full article.

Source: Train2Game

  • http://twitter.com/FirstEgo J.M.

    They got 1/4th of the sales because of this too…

    :’(

    • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

       They won’t, combos get trumped by actually THINKING in this game.  Too hard.

    • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

       They won’t, combos get trumped by actually THINKING in this game.  Too hard.

    • http://twitter.com/TheAgent_Smith Smith

      the more Namco stray away from SCll gameplay the less popular the Soul Calibur franchise will become
      they should have noticed that before but unfortunately Project Soul team is stubborn
      when Tekken fans complained about gamplay mechanics of Tekken 4 the Tekken team responded later with Tekken 5 and Tekken became popular as before
      they shouldnt have changed the gameplay of an already successful legendary game like SCll
      i boycot SCV and that is the first time i boycott a game made by Namco
      was intending to stop buying Tekken games too after my huge disappointment with Tekken 6′s online netcode
      but changed my mind, i’ll buy TTT2 for its offline content without having high expectations for online mode, that way i wont be disappointed with it

    • Curtis Davis

      SCV is just a mess. It’ll never capture the magic of SCII. I think even SCIII was better. SCIV wouldve been better without the “broken” Star Wars characters.

      • http://www.facebook.com/people/Jeff-Greco/100000972186809 Jeff Greco

        Are you trolling or what? SC3 is almost unanimously consideres the worst sc game. Further, the Star Wars characters were all trash, but then again you have broken in quotation marks like its maybe sarcastic… this post makes my head hurt

        • http://www.facebook.com/James.Undescribable.McGlothin Jayy Hussle

           Whats so trash about SC3?

          • http://www.facebook.com/people/Jovan-Amore/1436891774 Jovan Amore

            the only problem SC3 had was the grab cancel glitch other than that it was good.. people think SC2 was the best but they’re wrong SC4 is better than 2 and 3 although 3 had the best modes it didn’t go online. but overall SCV is good to me

    • Curtis Davis

      SCV is just a mess. It’ll never capture the magic of SCII. I think even SCIII was better. SCIV wouldve been better without the “broken” Star Wars characters.

  • http://twitter.com/FirstEgo J.M.

    They got 1/4th of the sales because of this too…

    :’(

  • http://twitter.com/FirstEgo J.M.

    They got 1/4th of the sales because of this too…

    :’(

  • http://twitter.com/FirstEgo J.M.

    They got 1/4th of the sales because of this too…

    :’(

  • http://twitter.com/FirstEgo J.M.

    They got 1/4th of the sales because of this too…

    :’(

  • Anonymous

    This is why I hate release schedules and why I like Blizzards way to do things better.

    • Anonymous

       Blizzard only have 3 game series Diablo, Warcraft “but its dead cuz of WoW” and Starcraft, so they have a lot ot time to make only 1 game

      • http://www.facebook.com/TravisEpic Travis Lynn

        Blizzard made SNES games back in the day such as “The Death and Return of Superman”, “Blackthorne” and some racing games.

        • Anonymous

          I think because of you the Whole World know that Blizzard have other games to, you need to send that info to IGN or Gamespot…

      • Anonymous

         It’s so sad about Warcraft but true.  I’d love to see a Warcraft 4 but idk if it’s ever going to happen.  However this is what I love/respect about Blizzard the most, is that they only do have 3 franchise and not many games as a whole.  Prior to WoW becoming a money printing machine they didn’t have many games to sustain them financially, but they were still a decent sized player in the gaming world.  But purely on the fact that they made quality games, you would think that a company with as few releases as them would  need more to keep afloat but they didn’t cause tons of ppl bought the ones they made cause they were just good games and they were maintained/updated later.

      • Anonymous

         It’s so sad about Warcraft but true.  I’d love to see a Warcraft 4 but idk if it’s ever going to happen.  However this is what I love/respect about Blizzard the most, is that they only do have 3 franchise and not many games as a whole.  Prior to WoW becoming a money printing machine they didn’t have many games to sustain them financially, but they were still a decent sized player in the gaming world.  But purely on the fact that they made quality games, you would think that a company with as few releases as them would  need more to keep afloat but they didn’t cause tons of ppl bought the ones they made cause they were just good games and they were maintained/updated later.

    • Anonymous

       Yeah, because now blizzard releases games with all the features and doesn’t add them in later or sell you the rest of the story through multiple expansion sets *cough*diablo3starcraft2*cough*

      • http://twitter.com/dasmg Das Emgee

         yeah except blizzard does it fit more robust content in, whereas most companies just run out of time and give you an unfinished game.

      • http://twitter.com/dasmg Das Emgee

         yeah except blizzard does it fit more robust content in, whereas most companies just run out of time and give you an unfinished game.

      • Anonymous

         …Ya know I fucking HATE that arguement.  Seriously all Blizzard did was let you know in advance there were going to be expansions.  And if you played any of Blizzard’s games after Diablo you KNOW there’s going to be expansions they’re just being up front about it.  AND it’s not like Starcraft 2′s campaign was short or lacking.  You had about as many missions as either Starcraft 1 or Brood War, only difference is that you only get to play as the Terran.  So what?! I like that better because it lets them develop the characteristics of that race more than 1/3 1/3 1/3 for each.

        End of Day Blizzard gives a shit about their games and won’t release them until they’re happy with it.  And they try (and imo mostly succeed) in only putting out quality content, if they feel a feature is underwhelming they either cut it or go back to the drawing board.

        • http://twitter.com/Darkforge Bevan Djernaes

          In the end, Blizzard are grossly over resourced compared to other development studio’s due to them being more of less self sufficient, Too bad they are also grossly overrated, a shell of what they used to be and riding of the coat-tails of their past IP successors.

          I haven’t enjoyed a Blizzard game since D2. D3 beta is also a joke…

          • Yuko Asho

             I’m not a big Diablo-style game fan, so MY last enjoyable Blizzard game was Blackthorne.  *Laughs*

            You’re right, however, Blizzard is the most overrated company in the PC gaming biz, with Valve close behind.  Hell, if you blow it up to consoles as well, only Nintendo is as overrated.

            And the resource argument is spot-fucking-on.  Not every company has a bottomless pool of cash from a highly successful MMO to work with.

          • Yuko Asho

             I’m not a big Diablo-style game fan, so MY last enjoyable Blizzard game was Blackthorne.  *Laughs*

            You’re right, however, Blizzard is the most overrated company in the PC gaming biz, with Valve close behind.  Hell, if you blow it up to consoles as well, only Nintendo is as overrated.

            And the resource argument is spot-fucking-on.  Not every company has a bottomless pool of cash from a highly successful MMO to work with.

    • Anonymous

       Yeah, because now blizzard releases games with all the features and doesn’t add them in later or sell you the rest of the story through multiple expansion sets *cough*diablo3starcraft2*cough*

    • Anonymous

       Yeah, because now blizzard releases games with all the features and doesn’t add them in later or sell you the rest of the story through multiple expansion sets *cough*diablo3starcraft2*cough*

  • http://twitter.com/just6822 just6822

    They used their manpower where it counted.

    On the fucking GAMEPLAY!~

    And we have a bunch of preschoolers angry about their backstory. Really?

    • Anonymous

      Inorite

      • Anonymous

        I know! Being able to make great game-play AND have an awesome and all encompassing story mode/single player mode?! Homey, walking AND chewing gum is hard enough, I am glad guys like you are SO vocal about the impossibility to do two things at once!

        • Anonymous

           Umm…okay?

        • http://twitter.com/just6822 just6822

          They have a budget.

          They have a time frame.

          They have a certain amount of members on their team.

          If you want them to split it 50/50, you’ll get sub-par gameplay and sub-par story. In other words, you’ll get Soul Calibur 4.

          I like a company that puts their priority in creating a game with longevity and in being fun to play for massive periods of time. You want something engaging and with a good story and no replay value? Go watch a movie.

          Make your own game if you think you can just plaster shit together and call it “done”.

          • Anonymous

            Too bad there are actually games that are able to accomplish both. They might need to go back to the drawing board.

          • http://profile.yahoo.com/3OKQ24TO5JYLRIEZIZKPH2OYEA Hikaratu

            The only way this is a reasonable assertion is if the games that accomplish both are by the same company. Different developers will have different time and resource allotments for the production of their game.

          • Anonymous

            This is true but they can only expect a consumer to go where they can get the most for their dollar.

          • Anonymous

            This is true but they can only expect a consumer to go where they can get the most for their dollar.

          • Anonymous

            This is true but they can only expect a consumer to go where they can get the most for their dollar.

          • Anonymous

            This is true but they can only expect a consumer to go where they can get the most for their dollar.

          • http://profile.yahoo.com/3OKQ24TO5JYLRIEZIZKPH2OYEA Hikaratu

            The only way this is a reasonable assertion is if the games that accomplish both are by the same company. Different developers will have different time and resource allotments for the production of their game.

          • Anonymous

            Except development teams are not split like that.  The people who are working on the gameplay/mechanics are not the same people working on the story mode.  There would be a creative director for each along with programmers for them as well among others.  Unless they are a tiny indie studio, which they aren’t, things aren’t just split up between the people there typically.

            This is a time frame issue.  They wanted the game out of the gate and thought they could make more money and spend less dollars by axing the larger story portion of a genre where most people don’t even appreciate the story.  It may have been a good call since the story that was included was fairly awful.

          • Anonymous

            Don’t forget, a different developer (CyberConnect2) worked on the storymode not Namco (Project Soul). So that “no manpower” argument is not really valid.  Namco rushing the release date is what it all boils down to…

          • Anonymous

            1) This game was rushed and moved up in release date

            2) If you really want to compare this to SCIV, then most of that came from trying to recreate the “magic” that was SCII

            3) So, instead of coming back with an honest and intelligent argument, you tell me to “make my own game” and “go read watch a movie”. F*ck that, try again

            4) Seriously, this is walking and chewing gum. If that was the case, GoW would have played like a**, but guess what? It didn’t

          • http://twitter.com/TheAgent_Smith Smith

            ( most of that came from trying to recreate the “magic” that was SCII )
            the way u say it seems like making SCll so good was just luck
            i always thought the best startegy game ever made was Star Craft by Blizzard, the bestfighting game evr made was SCll by Namco
            but looks like Blizzard made such a great game like StarCraft coz they r realy good and adept and smart and proffessional, while Namco made SCll so good wasnt due to good planning or good thingking, was just lucky

        • http://twitter.com/just6822 just6822

          They have a budget.

          They have a time frame.

          They have a certain amount of members on their team.

          If you want them to split it 50/50, you’ll get sub-par gameplay and sub-par story. In other words, you’ll get Soul Calibur 4.

          I like a company that puts their priority in creating a game with longevity and in being fun to play for massive periods of time. You want something engaging and with a good story and no replay value? Go watch a movie.

          Make your own game if you think you can just plaster shit together and call it “done”.

        • Yuko Asho

           Dude, what the fuck are you talking about?  99% of fighting games have shit for story.  Honestly, until MK9 came out, I was convinced that there was no hope for story in the genre.

          Considering they basically had to start over from the clusterfuck that was SCIV and Namco higher-ups didn’t even wanna do another SC game, I’d say they did a good job.

          Now if SCVI comes out and we’re having this same discussion, THEN it’s a problem.

      • Anonymous

        I know! Being able to make great game-play AND have an awesome and all encompassing story mode/single player mode?! Homey, walking AND chewing gum is hard enough, I am glad guys like you are SO vocal about the impossibility to do two things at once!

      • Anonymous

        I know! Being able to make great game-play AND have an awesome and all encompassing story mode/single player mode?! Homey, walking AND chewing gum is hard enough, I am glad guys like you are SO vocal about the impossibility to do two things at once!

  • http://pulse.yahoo.com/_3FXA4KALC22R6V2GDTDCGGUAVY Boogaa Booggaa

    I hate the excuse “not enough time.” What ever happen to taking pride in a game, and finishing it how you want?

    We never get complete, or great games anymore. sigh.

    (not bashing SCV, just the excuse they just used.)

    • Moribund Cadaver

      Blame the publisher, not the dev team. This is one of the most crucial mistakes gamers make.

      Namco didn’t even WANT to make SCV. They considered the brand dead and not worth their time. The director of the game had to fight to be allowed to make one more game, and they didn’t give him the time he needed.

      So he did what he could, and focused on gameplay and content that people would still be playing for years, like insuring their was a boatload of actual stages.

      This disappointed many who played SoulCalibur primarily for the single player content like various quest modes, as SoulCalibur was one of the few fighting games to actually have such.

    • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

      See, that’s the problem.  They wanted to finish it in the way they wanted, but the deadline got in the way of that.  It’s a common problem in software development.

  • http://pulse.yahoo.com/_3FXA4KALC22R6V2GDTDCGGUAVY Boogaa Booggaa

    I hate the excuse “not enough time.” What ever happen to taking pride in a game, and finishing it how you want?

    We never get complete, or great games anymore. sigh.

    (not bashing SCV, just the excuse they just used.)

  • http://twitter.com/KerryOak GI | BBS Figs

    Patch killed it for me. Shame because it has potential to be something bigger than most FGs. But for a person who uses Raphael and you nerf backdashing, not really worth playing to be honest. 

    • http://profile.yahoo.com/3OKQ24TO5JYLRIEZIZKPH2OYEA Hikaratu

      Yea I haven’t played since the patch so I’m not really sure how bad it is for us raph players but just reading about the combined backdash nerf and some nerfs to some of raphs options(like really, nerf raph? K.) With only mediocre buffs to compensate makes me groan. If I pick up playing again I’ll probably go to Pat or something.

    • http://profile.yahoo.com/3OKQ24TO5JYLRIEZIZKPH2OYEA Hikaratu

      Yea I haven’t played since the patch so I’m not really sure how bad it is for us raph players but just reading about the combined backdash nerf and some nerfs to some of raphs options(like really, nerf raph? K.) With only mediocre buffs to compensate makes me groan. If I pick up playing again I’ll probably go to Pat or something.

    • darius adams

      Your exaggerating Figs. I play Raphael, and the patch didn’t do any harm to him. As for the backdash. Thats like saying you would drop SSF4 completely if they took out the invincible frames in backdashes.
      In competitive gaming, you work around small things like that

      • http://twitter.com/gogotwit Gojira Twit

        Oh the patch harmed him all right.  Not getting any damage off 22B anymore hurts him very badly.

    • http://www.facebook.com/matthias.e.smith Matthias Evan Smith

      The movement in SCV is amazing regardless of the nerfed backdash. After playing T6 for so long and learning how to backdash cancel effectively, I can appreciate how easy and rewarding it is to move in this game. 

    • http://www.facebook.com/matthias.e.smith Matthias Evan Smith

      The movement in SCV is amazing regardless of the nerfed backdash. After playing T6 for so long and learning how to backdash cancel effectively, I can appreciate how easy and rewarding it is to move in this game. 

  • http://twitter.com/KerryOak GI | BBS Figs

    Patch killed it for me. Shame because it has potential to be something bigger than most FGs. But for a person who uses Raphael and you nerf backdashing, not really worth playing to be honest. 

  • http://twitter.com/Adnan199X Adnan

    Makes sense, considering the release date was brought forward from mid-2012 to early 2012 all of a sudden.

    • Anonymous

      Proves my post that…

      …Namco rushed SCV to beat SFxT to market.  Same thing happened
      last year when Capcom rushed MvC3 to beat MK9′s release. 

      Although the FGC may argue that the fans of these games do not
      overlap, the truth is game companies know that most casual FG fans only
      support one major FG at a time…

       

    • Anonymous

      Proves my post that…

      …Namco rushed SCV to beat SFxT to market.  Same thing happened
      last year when Capcom rushed MvC3 to beat MK9′s release. 

      Although the FGC may argue that the fans of these games do not
      overlap, the truth is game companies know that most casual FG fans only
      support one major FG at a time…

       

  • http://twitter.com/Adnan199X Adnan

    Makes sense, considering the release date was brought forward from mid-2012 to early 2012 all of a sudden.

  • http://www.facebook.com/people/Stephen-Myrick/510901693 Stephen Myrick

    I read somewhere SFXT arcade mode is only 1/76th of its intended design, true story I swear.

    • Rob Weston

      -__- 

      Silly jokes aside, who -didn’t- know that SC5 was incomplete…? 

      • Moribund Cadaver

        Evidently 99% of the public judging by how much griping there’s been. To be fair, mainstream fans of SoulCalibur couldn’t be expected to follow the details of game development. Most people are unaware of anything until they see a game on the shelve.

        A surprising number of people who should have known better also lashed out though. One can’t help but suspect it was merely exaggerated histrionic displays though… seems common among hardcore gamers…

    • Rob Weston

      -__- 

      Silly jokes aside, who -didn’t- know that SC5 was incomplete…? 

    • http://www.facebook.com/people/Stephen-Myrick/510901693 Stephen Myrick

      And bioware had intentions to make a good story

    • http://www.facebook.com/people/Stephen-Myrick/510901693 Stephen Myrick

      And bioware had intentions to make a good story

  • http://www.facebook.com/JosiahPerez Josiah Perez

    I’d love to one day meet one of these people that play fighting games for the story mode. I wish SCV story mode was even shorter. Either that or not require you to play through it to unlock characters, then I could care less how long it is since I would never play it.

    • Moribund Cadaver

      I’d like to introduce you to most of the game playing public. Most people, including many of those who make fighting games profitable to put real budgets into, aren’t hardcore versus mode gearheads. The arrogance of such hardcore FG fans frames mainstream players as idiots or fools, but that is not the case. The mechanics of fighting games are fun. Why shouldn’t someone be allowed to enjoy those in a context other than beating up on another human player to prove who has the bigger dick?

      In point of fact this is a reason why, when the fighting game genre fell out of the mainstream, it’s popularity was replaced by the 3rd person adventure-fighting game: Devil May Cry, Ninja Gaiden, etc. And later, for the true masses, games like God of War. Beatin’ up peoples is fun. Those games merely built a full single player experience around a fighting game-like player character.

      Fighting game players can have their stripped down versus mode clients if they like, but they’d best be prepared to play nothing but niche, low budget games in that case.

      • http://www.facebook.com/JosiahPerez Josiah Perez

        It’s not about being hardcore, it’s about story mode in fighting games being TERRIBLE. If what you enjoy is a good single player experience, then fighting games are not for you. 

        The most popular and most important mode to casual fighting game fans is the online versus. 

        • Anonymous

          Most anime fans eat these kind of awful story’s up.

          • http://twitter.com/EDarkness British ED

             Dat brother sister story.

        • http://www.facebook.com/keishenra Kyle D. Johnson

          Why do you keep proving his point?

        • http://www.facebook.com/keishenra Kyle D. Johnson

          Why do you keep proving his point?

        • http://www.facebook.com/keishenra Kyle D. Johnson

          Why do you keep proving his point?

      • http://www.facebook.com/JosiahPerez Josiah Perez

        It’s not about being hardcore, it’s about story mode in fighting games being TERRIBLE. If what you enjoy is a good single player experience, then fighting games are not for you. 

        The most popular and most important mode to casual fighting game fans is the online versus. 

    • http://www.facebook.com/UNdesTROY Troy Dalton

       You can unlock every character through quick battle, I’m pretty sure.

    • http://www.facebook.com/UNdesTROY Troy Dalton

       You can unlock every character through quick battle, I’m pretty sure.

  • Anonymous

    It would have been to have each character have it’s own ending.  This time around, the campaign was just too drawn out for a couple of characters.  I ended up just speeding through it, didn’t read the story, just to get all my unlocks and never went back to play it.  

    On an aside, I would have liked for them to bring back SCIII’s tactics mini game.  That was a lot better than the campaign in SCV.  

  • bendican

    Yet another example of game companies releasing a game before it is actually complete. Do they not realize we would be happy waiting for an actually finished product rather than rushing out a half assed game? Im looking at you Bioware.

    • Anonymous

      Oh, they realize it. If they didn’t they would have made SCV years ago. Do people not understand that if a game’s development is cut short it’s because either there’s no money left or (in the case of SCV) the Publisher has little or no faith in the product and aren’t willing to invest any more money into it? Gamers are like little kids who think their parents can just go to the magic money box they call the “ATM” whenever they want them to buy them a toy or something. 

    • Anonymous

      Oh, they realize it. If they didn’t they would have made SCV years ago. Do people not understand that if a game’s development is cut short it’s because either there’s no money left or (in the case of SCV) the Publisher has little or no faith in the product and aren’t willing to invest any more money into it? Gamers are like little kids who think their parents can just go to the magic money box they call the “ATM” whenever they want them to buy them a toy or something. 

  • http://twitter.com/Ruffaelle_ Ruffaelle ↓ ↘ →

    Here’s what I think:

    I think we’re very lucky to have the 1.02 patch absolutely free, seeing as how Capcom made an “Ultimate” version of one of their fighting games, about the same amount of changes and even made a whole new game out of that, i was beginning to think that SCV would follow the same route. 

    Instead, we get an official statement that Namco’s story mode is “a fourth of it’s planned size,” i think this could mean that they could be working on a fix for that. Everyone wanted each individual’s character story/cutscene after arcade mode or their mention on story mode. This could possibly mean that we could get it FREE again.

    On top of that, are the inevitable DLC characters, maybe Namco learned from Capcom in terms of pricing?

    Thats just my opinion, who knows, maybe Namco will show Capcom how DLC is done.

    • Anonymous

      What about AE 2012?

      • http://www.facebook.com/timhuynhx Tim Huynh

        AE 2012 was the apology edition that fixed that patch that made the game way less balanced that Super.

        AE 2012 was Capcom’s way of saying, “sorry we messed up the game.”

        • Anonymous

           ^ This +1.

    • Anonymous

      Why are you comparin’ a free patch that only buffs/nerfs to a complete update that adds new characters and modes? Why in the world does anyone think this qualifies as a good comparison against anything?

      If you’re going to bring up those new customization parts found at the Cephus Store, you have to actually pay for those

    • Anonymous

      Why are you comparin’ a free patch that only buffs/nerfs to a complete update that adds new characters and modes? Why in the world does anyone think this qualifies as a good comparison against anything?

      If you’re going to bring up those new customization parts found at the Cephus Store, you have to actually pay for those

  • Jay Friedman

    Are fighters different than they used to be? Yes

    Will people still play them competitively? Yes.

    The gaming world itself is goign through a metamorphosis. It’s an interesting time with a lot of ups and downs. Personally, I miss the mode from SC2 where you would go through the dungeons and unlock the weapons that way. It was simple but fun and after each battle I just wanted to clear one more room, then another, and another. SFIV is one of the most harcore fighters and it’s the main event at Evo for that reason. But SCV is still fun. My only beef is that there’s more than one “Edgemaster” char. I guess I just don’t see the point in that.

    • Anonymous

      For the Edgemaster characters they said the same thing.  Ran out of time to flesh them out completely.  I know some people who almost cried(angry not sad) because Kilik wasn’t Kilik anymore.  They actually apologized for that too.

  • Anonymous

    You know what? I wish it had been shorter. I didn’t like it, playing with a character I don’t care bout is never a fun experience for me. I skipped everything and rushed through it just to unlock characters.

  • Anonymous

    No thank you, I redbox that thing one day and that was all I needed, what a content disappointed game.

  • Anonymous

    No thank you, I redbox that thing one day and that was all I needed, what a content disappointed game.

  • Anonymous

    Still, it is an awesome game, its just sad that some people ignore it for “lack of single player” even though its the best SC since 2…
    Best thing would have been to make some cheap ass arcade mode told with unanimated pictures like SFxT had so people would at least learn a bit about about their characters story while playing arcade mode.
    Imho huge animated story modes are a waste of time and resources anyway, I would have prefered to have a few more returning characters and less Edgemasters over that any day.

  • Anonymous

    Still, it is an awesome game, its just sad that some people ignore it for “lack of single player” even though its the best SC since 2…
    Best thing would have been to make some cheap ass arcade mode told with unanimated pictures like SFxT had so people would at least learn a bit about about their characters story while playing arcade mode.
    Imho huge animated story modes are a waste of time and resources anyway, I would have prefered to have a few more returning characters and less Edgemasters over that any day.

  • http://twitter.com/Valkerion Brion Valkerion

    Yeah anyone playing the game for 5 mins figured out it was not finished. Japanese devs will continue to be 2nd best (more like 5th at this point) mostly because they stick to release dates not matter how unfinished a game is. They really need to stop and accept when a game needs 6 more months or a year to finish and fucking suck it up instead of complaining “westerners dont like or get our games!” no you need to fucking finish them then we will buy them enough to support a sequel. 

    • Yuko Asho

       ”… they stick to release dates not matter how unfinished a game is.”  Funny, not a lot of Japanese games are released as buggy messes, outside of SFxT of course.

  • http://profile.yahoo.com/3N32FMQ6Q6WCJO7DME4XI742FI TheKidOfZero

    The jig was up when srk posted “SCV only 4 percent done.” then like 6 months later the game came out. i still might pick this one up but i don’t like rushed games

    • Anonymous

      Yep, I remember Namco devs saying game was about 16% complete at E3 2011 and then *BAM* released in early Feb.   I guess they only got another 9% of the story done before releasing it…

  • http://profile.yahoo.com/3N32FMQ6Q6WCJO7DME4XI742FI TheKidOfZero

    The better finish up & add that in there for free. if they where gonna do such a poor job for the campaign they shouldn’t of had one to begin with.

  • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

    It should’ve been apparent to everyone that this game was compromised in more than one way when they added three mimic characters to the fray. Quite honestly it’s unfair, because I am sure if they were given the time, and money they probably would’ve eliminated many of the complaints people have/had about the game.

    • http://www.facebook.com/people/Nan-Yang/100002566844758 Nan Yang

      Mimic characters are awesome. Picking Edge Master is more troll than Dan

  • Anonymous

    That makes sense why you had all these new characters in the game yet there was no explanation of who they where and what they where about. Just playing through it,it seemed like this was not a finished product.

  • http://www.soundcloud.com/ZeroLovesDnB 00000000

    Really not a good idea for them to reveal this info.  The community already feels like the game is rushed (I”m not completely knockin’ it though because I still play the game).  This just admits that.

  • Anonymous

    Soul Calibur wasn’t finished but I am finished with Soul Calibur.

  • Anonymous

    Truth be told, Namco rushed SCV to beat SFxT to market.  Same thing happened last year when Capcom rushed MvC3 to beat MK9′s release. 

    Although the FGC may argue that the fans of these games do not overlap, the truth is game companies know that most casual FG fans only support one major FG at a time…

  • Anonymous

    Truth be told, Namco rushed SCV to beat SFxT to market.  Same thing happened last year when Capcom rushed MvC3 to beat MK9′s release. 

    Although the FGC may argue that the fans of these games do not overlap, the truth is game companies know that most casual FG fans only support one major FG at a time…

  • Anonymous

    Truth be told, Namco rushed SCV to beat SFxT to market.  Same thing happened last year when Capcom rushed MvC3 to beat MK9′s release. 

    Although the FGC may argue that the fans of these games do not overlap, the truth is game companies know that most casual FG fans only support one major FG at a time…

  • Anonymous

    Thought the Story Mode was sloppily done. Namco should have just waited until the summer to release it so they could release without a lot of competition. The lack of content just killed that game for me

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  • http://twitter.com/Darkforge Bevan Djernaes

    Was also extremely glad when the story mode of SCV was over, I couldn’t not fathom sitting through another 8 hours or so of that shit seriously.

  • http://www.facebook.com/people/Joltz-Clayton/1220182288 Joltz Clayton

    I will have no problem paying for a SCV Ultimate edition with more story and character’s. Because if you didn’t know this is what that statement is leading up to.  

  • http://www.facebook.com/people/Joltz-Clayton/1220182288 Joltz Clayton

    I will have no problem paying for a SCV Ultimate edition with more story and character’s. Because if you didn’t know this is what that statement is leading up to.  

  • http://www.facebook.com/people/Joltz-Clayton/1220182288 Joltz Clayton

    I will have no problem paying for a SCV Ultimate edition with more story and character’s. Because if you didn’t know this is what that statement is leading up to.  

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Then how about finishing up the stories and release it as a FAIRLY priced DLC? It should be free but you know, we gota pay the Dev’s somehow since its past the deadlines if we want this to happen.

  • http://twitter.com/ptys ptys

    The story mode art style just didn’t work for me, the in-game stuff was way better. Should have gone along the MK9 lines of cutscenes made from the engine which bend into actual fights as its a stunning looking game!

  • http://www.facebook.com/people/James-Glass/1286749276 James Glass

    Makes sense, all those story board cutscenes made it obvious that they ran out of time and money. Despite that what they did to the combat is really impressive and was definitely worth the price. But, I would rather them not make that that story content DLC. I’d rather they make more characters.

  • Anonymous

    It seems like every game that comes out these days has the same problem of “not enough time” these days to complete the game as the developers would like. I think publishers need to take a hint and give development teams enough time to make the quality product their fans want and deserve.

  • Ganja Guy

    and so the scv team went ahead with a cringe-making story about inbreeding. *shudders*

    • Yuko Asho

       Inbreeding?

      • Anonymous

         Some people simply can’t tell the difference between sibling love and incest

  • Ganja Guy

    and so the scv team went ahead with a cringe-making story about inbreeding. *shudders*

  • http://twitter.com/o_oleu Miguel Sanchez

    well I thought I was the only one complaining about this….and its quite a shame Soul Edge & Soul Calibur series were one of the best game ever ): …I really think that the aproach of the story was really off…the game just didnt feel fresh. 

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