Gamespot Thinks A New Standard Must Be Set To Fix The Fighting Game Genre

Gamespot’s Maxwell McGee posted an interesting article about fixing the fighting game genre. The article primarily focuses on the lack of gameplay modes beyond the basic modes we’ve seen over the past twenty years. Maxwell fears that the fighting game genre is reaching its limits with fans and sales of the most recent releases outside of Mortal Kombat are used to support his claim. According to Maxwell, fighting games need to evolve and developers should look at Starcraft II as an example of how to balance single player and multiplayer content.

Despite Street Fighter x Tekken being a much more accessible fighter, Maxwell argues that there’s no reason to play the game since there is no reward system. Instead of releasing gems, color packs, and quick combos as free DLC, he thinks that Capcom should have created an in-game economy system similar to MK9′s – a game that he considers the gold standard for modes in the genre.

You can read the entire editorial over at Gamespot. Here’s an excerpt:

So, what should the new standard be for fighting game modes? In a perfect world, the selection for all fighters would include the following at a minimum:

Arcade: default game mode that lets you fight your way through the roster to the end boss
Story: narrative-driven mode focusing on presentation and storytelling; main single-player offering
Mission: meaty helping of challenges that put a twist on the mechanics and offer significant rewards
Training: instructional suite for all skill levels; combo demonstrations with timing indicators required
Versus: offline competitive versus mode, including survival and tournament modes
Online: online versus mode with tournament support, spectating, and replay sharing

Again, this list represents the base level of game modes each fighting game should include. Extras, such as minigames, cosmetic items, and character customization, are also acceptable (and encouraged) but are not as essential as the staples listed above. Then there’s the issue of DLC. At best, it can extend the life of a fighter and instill extra value, a la Super Street Fighter IV: Arcade Edition. At worst, it locks out a significant portion of the game, thus hurting its value. The debate still rages over a unified theory of DLC, and in all likelihood there are plenty of knuckleheaded strategies to come.

Source: Gamespot

  • http://twitter.com/lovelessLP BBS|LP Loveless

    Who gives a fuck what Gamespot thinks? It’s a bunch of scrubs who don’t even play fighting games. The same people who said Mortal Kombat 9 was “Fighting Game of The Year” just because it has single player. It’s called, put some time into the lab and get some friends.

    • Kenny Sulaimon

      Why is it that whenever a new source tries to offer up their own opinion on the fighting game community, people are so quick to say “Who gives a fuck what they think?!”. Sometimes its good to have an opinion from someone who isn’t in the community.

      • Anonymous

        I hope you didn’t think that garbage rehashed sf4 and the worst boring lame kiddy game ever called mvc3 was/ is even relevant.

        • http://www.facebook.com/profile.php?id=773985511 Ricardo Medero

          mvc3 kiddy game lol its the game with more hype than any fighting game out there,more than that trash ass game called SC5 “mash till it works edition” or KOF13 even AE is more hype than KOF13 and SC5….you want a kiddy game go play Smash Bros

          • Anonymous

             And when I thought his comment was too stupid, you write this…

          • Anonymous

            This is why we can’t have nice things. Bitch are you retarded?

          • Anonymous

            This is why we can’t have nice things. Bitch are you retarded?

          • http://www.facebook.com/yamazaky Yamazaky Geese

            “AE is more Hype than KOF13″

            looolz

          • http://www.facebook.com/yamazaky Yamazaky Geese

            “AE is more Hype than KOF13″

            looolz

          • nic1357

             what is this i dont even

        • http://www.facebook.com/profile.php?id=773985511 Ricardo Medero

          mvc3 kiddy game lol its the game with more hype than any fighting game out there,more than that trash ass game called SC5 “mash till it works edition” or KOF13 even AE is more hype than KOF13 and SC5….you want a kiddy game go play Smash Bros

      • ex tract

         The majority of people in whatever community of games have the mentality of  “If its not an opinion that matches mine, fuck em’ ” sort of view. I like the way this opinion was given and though I disagree  with some of it, I agree with the fact that you can get more from a game with rewards given.  I enjoy the way you can obtain characters through completion of a story mode or completing a/every trial mode. The fact is, everyone has an opinion, some people are simply closed minded and look to downsize everyone…its the sad truth.

        • Anonymous

          Yeh I pretty much agree that FGs could still do a lot more. Ok SCIV wasnt perfect for competitive play but one thing that was awesome was the ability to unlock things. There was some kind of progression and reward in it when you did things like Tower of lost souls. SFxT really should have released with all colours available on disc so people could unlock them at least. I think people are a bit sick of playing racistly black Bison all the time and unlock colours instead of “free” dlc colours that we already had on disc would have been a nice little gimmick to keep people entertained while theyre grinding in the lab. SCVs had unlocks but they were a dull grind unlike SC4 with the in game credits.

          • http://www.facebook.com/people/Jeff-Greco/100000972186809 Jeff Greco

            wait, what is “racistly black bison”? Do you mean the sf4 costume with sunglasses or are you just saying his character is racist in general? Not trolling, I really don’t get what you meant

          • http://www.facebook.com/people/Nathanial-Basuk/542100432 Nathanial Basuk

             The custom colours upon purchase are: Player 1 colour, Player 2 colour, black, and white. Regardless of how many items a character has on them to change colours, there’s only so many combinations until everyone looks like Mr. Popo

          • http://www.facebook.com/people/Richard-Howell/512710696 Richard Howell

             @facebook-100000972186809:disqus he talking about SFxT

            @facebook-542100432:disqus  if that happen they might auto change everyone into a blue character instead of black

          • Donovan Harris

             One thing I liked about fighting games is that you didn’t have to mess around with characters you didn’t want to play as to use the character you want to play as. An example of this was SSBM, fun game, but unlocking all the stages and characters is time consuming and lame. At least to me. I don’t mind getting new weapons in a RPG or something like that, no, but I do mind having to wait to use a new playSTYLE. Unlocking colors is a great reward system. The more you play, the more SWAG your favorite character looks, and you can ignore the character you don’t like. I believe that getting better at the game itself is the best reward though. But before fighting games, the only games I really played were platformers (and a few RPG’s), so I’m guess I’m just not used to a complex “reward system.”

          • Anonymous

            This is a good point.  It was pretty aggravating to have to do this in vanilla SF4 as well.  But yeah additional colors/costumes etc. would be cool.  It would be also awesome if they found a way to integrate a point system that could be used towards DLC content.  Not “free money” but a discount or something for meeting certain challenges, this would probably raise their DLC sales as well.

          • Anonymous

            This is a good point.  It was pretty aggravating to have to do this in vanilla SF4 as well.  But yeah additional colors/costumes etc. would be cool.  It would be also awesome if they found a way to integrate a point system that could be used towards DLC content.  Not “free money” but a discount or something for meeting certain challenges, this would probably raise their DLC sales as well.

          • http://twitter.com/Inphinite K. Powell

            Hey now. If you want to see “racistly black”, give one of the female characters black skin and keep the lipstick colored. Instant black face.

          • http://twitter.com/Inphinite K. Powell

            Hey now. If you want to see “racistly black”, give one of the female characters black skin and keep the lipstick colored. Instant black face.

          • http://twitter.com/Inphinite K. Powell

            Hey now. If you want to see “racistly black”, give one of the female characters black skin and keep the lipstick colored. Instant black face.

      • ex tract

         The majority of people in whatever community of games have the mentality of  “If its not an opinion that matches mine, fuck em’ ” sort of view. I like the way this opinion was given and though I disagree  with some of it, I agree with the fact that you can get more from a game with rewards given.  I enjoy the way you can obtain characters through completion of a story mode or completing a/every trial mode. The fact is, everyone has an opinion, some people are simply closed minded and look to downsize everyone…its the sad truth.

      • Anonymous

         They did make MK9 FG of the year though, I mean, how disconnected can you get with your target audience ?

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

           especially considering it’s competition was WWE All-Stars, which isn’t even really a fighting game.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         not when their opinion is utterly retarded. Why do people keep using a RTS game as a measuring stick for the fighting game community anyway? It’s cool that it gets big coverage as far as streaming and tournaments go, but Starcraft has NOTHING to do with fighting games. That’s like saying hotdogs should be more like cheesecake. Also, I’m glad Mortal Kombat is getting all of this praise and all of these sales, but honestly, it’s not the second coming of Christ.

        Fighting games are competitive. You are supposed to dig in, get better at the game, understand the fundamentals, and challenge other players who are doing the same. anything outside of a local versus mode, good training mode and a great online experience is just icing on the cake of a fighting game with good mechanics and fun gameplay. The reward should come from facing challenges and overcoming them, not watching FMV videos or collecting Zenny.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         not when their opinion is utterly retarded. Why do people keep using a RTS game as a measuring stick for the fighting game community anyway? It’s cool that it gets big coverage as far as streaming and tournaments go, but Starcraft has NOTHING to do with fighting games. That’s like saying hotdogs should be more like cheesecake. Also, I’m glad Mortal Kombat is getting all of this praise and all of these sales, but honestly, it’s not the second coming of Christ.

        Fighting games are competitive. You are supposed to dig in, get better at the game, understand the fundamentals, and challenge other players who are doing the same. anything outside of a local versus mode, good training mode and a great online experience is just icing on the cake of a fighting game with good mechanics and fun gameplay. The reward should come from facing challenges and overcoming them, not watching FMV videos or collecting Zenny.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         not when their opinion is utterly retarded. Why do people keep using a RTS game as a measuring stick for the fighting game community anyway? It’s cool that it gets big coverage as far as streaming and tournaments go, but Starcraft has NOTHING to do with fighting games. That’s like saying hotdogs should be more like cheesecake. Also, I’m glad Mortal Kombat is getting all of this praise and all of these sales, but honestly, it’s not the second coming of Christ.

        Fighting games are competitive. You are supposed to dig in, get better at the game, understand the fundamentals, and challenge other players who are doing the same. anything outside of a local versus mode, good training mode and a great online experience is just icing on the cake of a fighting game with good mechanics and fun gameplay. The reward should come from facing challenges and overcoming them, not watching FMV videos or collecting Zenny.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         not when their opinion is utterly retarded. Why do people keep using a RTS game as a measuring stick for the fighting game community anyway? It’s cool that it gets big coverage as far as streaming and tournaments go, but Starcraft has NOTHING to do with fighting games. That’s like saying hotdogs should be more like cheesecake. Also, I’m glad Mortal Kombat is getting all of this praise and all of these sales, but honestly, it’s not the second coming of Christ.

        Fighting games are competitive. You are supposed to dig in, get better at the game, understand the fundamentals, and challenge other players who are doing the same. anything outside of a local versus mode, good training mode and a great online experience is just icing on the cake of a fighting game with good mechanics and fun gameplay. The reward should come from facing challenges and overcoming them, not watching FMV videos or collecting Zenny.

        • Anonymous

          You’re making the mistake of thinking that the only people who like to play fighting games are highly competitive people.  There is a casual market as well so a lot of that “icing on the cake” becomes important to a huge demographic of players.  

          Also comparing Starcraft as a competitive game and fighting games is perfectly reasonable.  Are you seriously implying that different sports (ala the NBA NFL etc.) don’t borrow marketing ideas, try to get the same sponsors etc. as one another just because they play different games.  Starcraft’s success actually has EVERYTHING to do with us as far as getting sponsorships and more coverage goes.  Fundamental differences =/= not being able to learn anything from one another.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

            different sports are still all sports games, though. baseball or football, they still accomplish the same thing, much like how tekken and KOF are both different, but still fighting games. Starcraft =/= street fighter.

          • http://profile.yahoo.com/AOKIDT2Q5LMCXNMKNSKJ2SNVJI emc

            sure baseball isn’t football but the way they are advertised and presented are definitely similar. You don’t think football/baseball took a few things from how they presented their game and learned from it? I definitely think fighting games could learn from SC2. For one REPLAYS. Where the F are replays in modern games? It should’ve been standard since Halo 3 and COD4. What about dedicated servers? Something SC2 has but fighting games needs. Button lag is a huge issue for me and for others as well.

            different games are different, but can’t they learn from each others their presentation?

            Also as a side note, as esport fans we should embrace any game that makes it big. If one game become mainstream then suddenly every game becomes legitimized as an esport in the public eye.

          • http://www.facebook.com/noud.dekroon Noud de Kroon

             Most important feature SC2 has that fighting games should copy is a good matchmaking system.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

            different sports are still all sports games, though. baseball or football, they still accomplish the same thing, much like how tekken and KOF are both different, but still fighting games. Starcraft =/= street fighter.

    • Anonymous

      Actually they gave KoF XIII FGOTY so maybe they’re not they dolts you immediately make them out to be! 

      • Marcelo Abans

        As they should have.

      • Marcelo Abans

        As they should have.

      • Anonymous

        They did it because they had a story mode (a really shitty story mode mind you) but a story mode!

      • Anonymous

        They did it because they had a story mode (a really shitty story mode mind you) but a story mode!

    • http://twitter.com/emezie Emezie Okorafor

      Lol, your response is a picture perfect example of “the problem”.

      Circle the wagons.

      Don’t let anyone in.

      Ignore the opinions of the “scrubs”.

      Don’t evolve the genre in any way, and continue targeting that almighty tournament audience…because, tourney players are all that matters.

      Or, so the tourney players think.

      • http://twitter.com/windsagio windsagio

        There’s serious money to be made selling to all… like 2000 serious tourney players!!!

      • Anonymous

        Except we dont care. If they make more money, great, but it isnt off doing things that matter to us. I mean, come on, “Maxwell argues that there’s no reason to play the game since there is no reward system.”

        Also, game review sites are almost universally shit, so linking them is pretty bad to do on principle.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

           Let’s not forget that this is the same website that gave Resident Evil: Operation Raccoon City a 4/10, while giving Duke Nukem Forever a 5.5/10…

          Clearly they should be listened to. -_-

          • http://www.facebook.com/people/Sean-Foreman/100000476695712 Sean Foreman

            I don’t understand your argument.  Different reviewers, even if from the same publication, will have different opinions and ways to form their opinion into numeric scores.  I don’t think most reviewers go through the trouble of using other reviews as measuring sticks for how they should give an arbitrary, numeric score.  

            To use reviews properly, you need to pay attention to the actual review, not the scores, especially since they can sometimes be bought.  Then, come to your own conclusions about why reviewers score the way they do.

          • http://www.facebook.com/people/Sean-Foreman/100000476695712 Sean Foreman

            I don’t understand your argument.  Different reviewers, even if from the same publication, will have different opinions and ways to form their opinion into numeric scores.  I don’t think most reviewers go through the trouble of using other reviews as measuring sticks for how they should give an arbitrary, numeric score.  

            To use reviews properly, you need to pay attention to the actual review, not the scores, especially since they can sometimes be bought.  Then, come to your own conclusions about why reviewers score the way they do.

          • http://www.facebook.com/people/Sean-Foreman/100000476695712 Sean Foreman

            I don’t understand your argument.  Different reviewers, even if from the same publication, will have different opinions and ways to form their opinion into numeric scores.  I don’t think most reviewers go through the trouble of using other reviews as measuring sticks for how they should give an arbitrary, numeric score.  

            To use reviews properly, you need to pay attention to the actual review, not the scores, especially since they can sometimes be bought.  Then, come to your own conclusions about why reviewers score the way they do.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

            that reviewer still represents the publication. It’s not as if there are multiple reviews from that site, all focused on the same game. If this publication is willing to hire somebody and publish their opinion, that affects their credibility as a whole.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

            that reviewer still represents the publication. It’s not as if there are multiple reviews from that site, all focused on the same game. If this publication is willing to hire somebody and publish their opinion, that affects their credibility as a whole.

          • http://twitter.com/DanCiTi Dan Citriniti

            Yeah, 5.5/10 is way too high DNF.

          • http://twitter.com/DanCiTi Dan Citriniti

            Yeah, 5.5/10 is way too high DNF.

          • http://twitter.com/DanCiTi Dan Citriniti

            Yeah, 5.5/10 is way too high DNF.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

           Let’s not forget that this is the same website that gave Resident Evil: Operation Raccoon City a 4/10, while giving Duke Nukem Forever a 5.5/10…

          Clearly they should be listened to. -_-

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

           Let’s not forget that this is the same website that gave Resident Evil: Operation Raccoon City a 4/10, while giving Duke Nukem Forever a 5.5/10…

          Clearly they should be listened to. -_-

        • http://profiles.google.com/addermoray Adder M

          If they don’t make money, they don’t make fighting games. Or did you forget that whole little period where Capcom wasn’t putting any new fighters out?

          • Anonymous

            They need to slow down and make things at a slower pace anyway. Also, i was trying to emphasize that these features ultimately dont matter to us on a feature level, not on a money level. However they end up making money off appealing to the masses could be done in several ways and isnt really a discussion to be had by us, because it is mostly irrelevant to our play of the games. People who know what they want from fighters besides..uh..fighting, should be discussing it.

          • Anonymous

            They need to slow down and make things at a slower pace anyway. Also, i was trying to emphasize that these features ultimately dont matter to us on a feature level, not on a money level. However they end up making money off appealing to the masses could be done in several ways and isnt really a discussion to be had by us, because it is mostly irrelevant to our play of the games. People who know what they want from fighters besides..uh..fighting, should be discussing it.

    • Anonymous

      Good job making yourself come off as a fucking idiot. The points aren’t bad. The reward system for single player is actually a really good idea. Would make challenges and trials way more interesting to do. Toss in a trophy system like melee had with coins you win in arcade mode and you got yourself a pretty decent single player mode for those who don’t have a scene around and don’t feel like hopping online that day, but still wanna play the game.

      Love how this is also the irst comment. Everyone is going to see this one first and realize how much of a dipshit you are :)

    • Anonymous

      Good job making yourself come off as a fucking idiot. The points aren’t bad. The reward system for single player is actually a really good idea. Would make challenges and trials way more interesting to do. Toss in a trophy system like melee had with coins you win in arcade mode and you got yourself a pretty decent single player mode for those who don’t have a scene around and don’t feel like hopping online that day, but still wanna play the game.

      Love how this is also the irst comment. Everyone is going to see this one first and realize how much of a dipshit you are :)

      • Anonymous

        My thoughts exactly.

    • Anonymous

      Good job making yourself come off as a fucking idiot. The points aren’t bad. The reward system for single player is actually a really good idea. Would make challenges and trials way more interesting to do. Toss in a trophy system like melee had with coins you win in arcade mode and you got yourself a pretty decent single player mode for those who don’t have a scene around and don’t feel like hopping online that day, but still wanna play the game.

      Love how this is also the irst comment. Everyone is going to see this one first and realize how much of a dipshit you are :)

    • Anonymous

      We need casuals to buy FGs because otherwise they don’t sell enough for companies to want to keep making them.

    • Anonymous

      We need casuals to buy FGs because otherwise they don’t sell enough for companies to want to keep making them.

    • http://handsomefatman.com/ Carlos Alexandre

      The reason why this is stupid is because, well, everything.

      • Anonymous

        “Maxwell argues that there’s no reason to play the game since there is no reward system.”

        • http://handsomefatman.com/ Carlos Alexandre

          Unfortunately a common sentiment in today’s gamers. As though a well made game wasn’t reward enough.

        • http://handsomefatman.com/ Carlos Alexandre

          Unfortunately a common sentiment in today’s gamers. As though a well made game wasn’t reward enough.

    • http://profile.yahoo.com/CIBKL4MC2RB4OYRXASDD6XJKIQ Ryan

      Let the scrubs have their inane timewasters. As long as they aren’t offering up ways to change the gameplay, then their opinions won’t ruin the gameplay, and if a few more ways to fight computer controlled A.I. is what it takes to get their money, then so be it.

    • http://profile.yahoo.com/CIBKL4MC2RB4OYRXASDD6XJKIQ Ryan

      Let the scrubs have their inane timewasters. As long as they aren’t offering up ways to change the gameplay, then their opinions won’t ruin the gameplay, and if a few more ways to fight computer controlled A.I. is what it takes to get their money, then so be it.

    • http://profile.yahoo.com/CIBKL4MC2RB4OYRXASDD6XJKIQ Ryan

      Let the scrubs have their inane timewasters. As long as they aren’t offering up ways to change the gameplay, then their opinions won’t ruin the gameplay, and if a few more ways to fight computer controlled A.I. is what it takes to get their money, then so be it.

    • Louis Lam

      Unfortunately over 90% of the market is also made up of “a bunch of scrubs who don’t even play fighting games”

      • Anonymous

        Sturgeon’s Law in practice.

    • Anonymous

       and who are you to say whats right.Imo i think what this guy says is correct and i agree with him.

    • Anonymous

       and who are you to say whats right.Imo i think what this guy says is correct and i agree with him.

    • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

       We should give a fuck because we need casuals and scrubs to keep buying these games, or else we won’t have games left to play.   Not to mention, a lot of great points were made, ESPECIALLY in how poor a job most of these games do of teaching players the needed skills to compete.

      Talk all you want about how you had to learn it the hard way back in your dusty old arcade, but the times have changed.  There’s no excuse NOT to have proper tutorials now, ala VF4.

      • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

        preach it brother!!

    • http://www.facebook.com/people/Johnny-Demonio-Conyo/100000537882079 Johnny Demonio Conyo

       Gamespot has a point.   I would like an RPG element in a story mode portion of Street Fighter x Tekken.  Imagine you play as Kazua, and you have to battle Jin or Heihachi, or Bison in a RPG style format.   They you have your standard modes.  They are on to something.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         we could build towers out of bricks  and race go-karts while throwing turtle shells at other players also. I like your style. While we’re at it, let’s go the Mortal Kombat:Deception route and add a half-assed chess game.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         we could build towers out of bricks  and race go-karts while throwing turtle shells at other players also. I like your style. While we’re at it, let’s go the Mortal Kombat:Deception route and add a half-assed chess game.

        • Anonymous

           Because anything different is automatically bad! Just like how everyone hated World Tour mode in alpha3 and everyone despises the first 2 sc games for their single player offerings.

          Oh wait.

        • Anonymous

           Because anything different is automatically bad! Just like how everyone hated World Tour mode in alpha3 and everyone despises the first 2 sc games for their single player offerings.

          Oh wait.

          • http://twitter.com/DanCiTi Dan Citriniti

            SC1′s singleplayer mode was brilliant, and the game itself was really good. Then on the heels of that success and everything, they decided they needed gimmicky guest characters for their sequel? I mean SC2 is fun, but such a troubled series.

          • http://twitter.com/DanCiTi Dan Citriniti

            SC1′s singleplayer mode was brilliant, and the game itself was really good. Then on the heels of that success and everything, they decided they needed gimmicky guest characters for their sequel? I mean SC2 is fun, but such a troubled series.

        • Anonymous

           Why should it matter if they take the time to throw in 5 stupid modes that sell the game if the “hardcore” elements are solid.  If they have a good product for the competitive scene, why should we get upset that they throw in random ass casual stuff as well?  What does it hurt?

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

             this is assuming the “hardcore” elements are indeed solid. Mortal Kombat spent more time with gimmicks than they did with making an actual, playable game.

            World Tour mode and Tales of Souls were both focused one the “hardcore” elements. you were still playing actual fights, except there were modifiers and win conditions in place to test your skill as a player. Little different than tetris and mario kart.

        • Anonymous

           Why should it matter if they take the time to throw in 5 stupid modes that sell the game if the “hardcore” elements are solid.  If they have a good product for the competitive scene, why should we get upset that they throw in random ass casual stuff as well?  What does it hurt?

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         we could build towers out of bricks  and race go-karts while throwing turtle shells at other players also. I like your style. While we’re at it, let’s go the Mortal Kombat:Deception route and add a half-assed chess game.

    • Raizo Ichimonji

       I don’t get why SRK is the only fighting site that gives frauds any attention. Never thought I’d say that I prefer IPW and Eventhubs over SRK, but for the last 2 years, I have.

    • Raizo Ichimonji

       I don’t get why SRK is the only fighting site that gives frauds any attention. Never thought I’d say that I prefer IPW and Eventhubs over SRK, but for the last 2 years, I have.

    • http://twitter.com/Zenmetsu89 Saba

      “It’s a bunch of scrubs who don’t even play fighting games.”

      You mean like 90% of the people who buy fighting games?

    • Anonymous

      That’s the dumbest thing I’ve ever heard.  This article is about what companies can do to keep fighting games alive beyond the hardcore constituency that plays to compete.  More sales=a healthier longstanding community.  Who knows it might also lead to people following fighting games as a spectator sport more!  Also as a competitor are you really saying you wouldn’t mind having a story mode in all of your games?  I don’t play MK9 competitively and probably never will, but I definitely enjoyed the additional story arc and would love to see that in a Street Fighter series.

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

       Shut the fuck up while grownups talk!

    • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

       Shut the fuck up while grownups talk!

    • Anonymous

      And it’s people like you why we can’t have nice things? Grow up.

    • Anonymous

      And it’s people like you why we can’t have nice things? Grow up.

    • Anonymous

      And it’s people like you why we can’t have nice things? Grow up.

  • http://twitter.com/dancingphlower Du-Victor Pham

    Mortal Kombat’s Krypt really didn’t provide anything substantial, though.

    • http://www.facebook.com/profile.php?id=100000848425227 Luis ‘Rab’ Yanez

      … it was the only method to get alt outfits, soundtracks, and 2nd fatalities.

      • http://www.facebook.com/people/Chris-Sullivan/100000125792404 Chris Sullivan

        But…you know most ppl just looked up the 2nd fatality online and got it that way….

      • http://www.facebook.com/people/Chris-Sullivan/100000125792404 Chris Sullivan

        But…you know most ppl just looked up the 2nd fatality online and got it that way….

        • http://www.facebook.com/people/Richard-Howell/512710696 Richard Howell

           i did :)

    • http://www.facebook.com/profile.php?id=100000848425227 Luis ‘Rab’ Yanez

      … it was the only method to get alt outfits, soundtracks, and 2nd fatalities.

  • http://twitter.com/LordKurow Kurow Akutenshi

    Too bad MK9 is still worse than SFXT, not that the latter is THAT good.

    • Anonymous

       I’d rather play MK9 which is a solid game, unlike SFxT which is SF4 Mugen Edition.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Mortal Kombat has NEVER been a solid game. It can pretend all it likes, but at the end of the day it still plays like shit.

        I especially liked their method of selling a strategy guide for MK9, and then patching the game so much that the guide became obsolete, while still offering the outdated guide in stores. It’s cool though, because you can rip people in half and earn tokens to unlock concept art.

        • http://www.facebook.com/people/Matthew-Mendez/656338755 Matthew Mendez

          lol yeah that strategy guide was a joke before all the patches, now its just a coloring book. but MK9 is far from a crap game. sure there are some glitches and the input bug sucks, but it added a lot of features MK couldnt get right before. the meter system is great, x rays are fools gold but cool, and the combo system is much improved. stop hating mortal kombat, it aint gonna go awayor just simply get over yourself. just because you dont like it doesnt mean its crap. being myopic is crap

        • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

           Fuck you MK is awesome

        • http://www.facebook.com/profile.php?id=1623210331 Joseph E King

           Fuck you MK is awesome

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

             Mortal Kombat is barely a  working game, let alone an awesome one. In fact, the series has been flawed since it’s inception back in the nineties. Sure, the current one added a lot of cool little do-dads or whatever you want to say, but at the end of the game, it’s still a trashy game.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

             Mortal Kombat is barely a  working game, let alone an awesome one. In fact, the series has been flawed since it’s inception back in the nineties. Sure, the current one added a lot of cool little do-dads or whatever you want to say, but at the end of the game, it’s still a trashy game.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Mortal Kombat has NEVER been a solid game. It can pretend all it likes, but at the end of the day it still plays like shit.

        I especially liked their method of selling a strategy guide for MK9, and then patching the game so much that the guide became obsolete, while still offering the outdated guide in stores. It’s cool though, because you can rip people in half and earn tokens to unlock concept art.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Mortal Kombat has NEVER been a solid game. It can pretend all it likes, but at the end of the day it still plays like shit.

        I especially liked their method of selling a strategy guide for MK9, and then patching the game so much that the guide became obsolete, while still offering the outdated guide in stores. It’s cool though, because you can rip people in half and earn tokens to unlock concept art.

      • Anonymous

        And a game that actually has a great reward system. He’s just a Capcom fanboy and nothing else.

      • Anonymous

        And a game that actually has a great reward system. He’s just a Capcom fanboy and nothing else.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

          Yes, because I prefer games that let me pause the game and fix my buttons without backing out to the main menu, games that allow me to record actions for the training dummy, properly display my inputs, let me connect to the internet without having to download compatibility packs every time I pop the disc in the tray, and games that don’t charge my friends ten bucks to play online because I let them borrow my copy. I MUST be a Capcom fanboy.

          • http://www.facebook.com/people/Chris-Sullivan/100000125792404 Chris Sullivan

            …..Compatibility packs were because they didn’t have ON DISC DLC…and your friend wants to borrow your copy? Have them play offline…there is plenty of stuff for them to do there..next thing you know you’re gonna be bitching about Not being able to let your friends borrow your pc games…i’m sorry netherrealm studios wants to earn a buck off of Pre owned games

          • Anonymous

            “…Compatibility packs were because they didn’t have ON DISC DLC…and your friend wants to borrow your copy? Have them play offline…there is plenty of stuff for them to do there..next thing you know you’re gonna be bitching about Not being able to let your friends borrow your pc games…i’m sorry netherrealm studios wants to earn a buck off of Pre owned games.”
            ^
            This. Even Capcom games have their own functionality problems, so Mortal Kombat isn’t any different, plus, this topic of discussion is mostly towards offline features, and I don’t know any Capcom fighting game that can compete with the amount of offline features that Mortal Kombat offers to it’s players.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

          Yes, because I prefer games that let me pause the game and fix my buttons without backing out to the main menu, games that allow me to record actions for the training dummy, properly display my inputs, let me connect to the internet without having to download compatibility packs every time I pop the disc in the tray, and games that don’t charge my friends ten bucks to play online because I let them borrow my copy. I MUST be a Capcom fanboy.

    • Anonymous

       I’d rather play MK9 which is a solid game, unlike SFxT which is SF4 Mugen Edition.

    • http://twitter.com/_Esca__ Zenosis

      you’re not serious…

    • http://twitter.com/_Esca__ Zenosis

      you’re not serious…

    • http://www.facebook.com/people/Jacob-Diaz/100000301014975 Jacob Diaz

      Except that’s not the point they’re making here. The point is that fighting games really need to do what Super Smash Bros. has done for years: unlockables and various modes. MK9, even though I personally don’t care for it, caught on to this appeal that SSB has.

      Yeah, yeah, bringing up Smash around here, and considering it a fighter is suicide in these parts, but it still holds true.

    • http://www.facebook.com/people/Jacob-Diaz/100000301014975 Jacob Diaz

      Except that’s not the point they’re making here. The point is that fighting games really need to do what Super Smash Bros. has done for years: unlockables and various modes. MK9, even though I personally don’t care for it, caught on to this appeal that SSB has.

      Yeah, yeah, bringing up Smash around here, and considering it a fighter is suicide in these parts, but it still holds true.

      • http://twitter.com/EagleSeeker CarlsD

         MK9 didn’t have a computer versus mode either, and i haven’t played it since.

        • ddddddddd ddddddddd

           If you mean arcade mode, yes it did.  But good try.

          • http://twitter.com/EagleSeeker CarlsD

             NO, it didn’t. You can’t pick who you want to fight against lol.
            Good try though. That’s the only mode that matter to me, and what MK9 lacked.

          • Anonymous

             Full retard

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

            well, MK9 couldn’t even get training mode or button configuration right, so it’s to be expected.

            game of the year, guys.

        • ddddddddd ddddddddd

           If you mean arcade mode, yes it did.  But good try.

    • http://www.facebook.com/people/Jacob-Diaz/100000301014975 Jacob Diaz

      Except that’s not the point they’re making here. The point is that fighting games really need to do what Super Smash Bros. has done for years: unlockables and various modes. MK9, even though I personally don’t care for it, caught on to this appeal that SSB has.

      Yeah, yeah, bringing up Smash around here, and considering it a fighter is suicide in these parts, but it still holds true.

    • Anonymous

      You are smoking some serious shit…

    • Anonymous

      You are smoking some serious shit…

    • Anonymous

      I owned MK9 for 1 month total, I don’t hate it but I didn’t enjoy playing it, I still don’t enjoy playing it or even watching it really but even I know that MK9 is a better game than SFxT, don’t fool yourself.

  • http://twitter.com/Johner_X William Moreta Jr

    How does StarCraft always come up in these conversations…

    • Anonymous

      Because Starcraft has a massive audience that manages to balance both casual and hardcore tournament play. It’s a good example but I don’t know if it’s always applicable to these types of debates.

    • Anonymous

      Because Starcraft has a massive audience that manages to balance both casual and hardcore tournament play. It’s a good example but I don’t know if it’s always applicable to these types of debates.

    • Anonymous

       Because in this case it’s a great example of a game that offers a compelling offline experience (single player), casual online experience (ffa, ums, etc…), and hardcore competitive experience (1v1 laddering, tournaments, etc…) in one package.  I can buy SC2, never play a 1v1 ladder match, and still get an insane amount of value from the game.

      With SF4/SFxT/MvC3/KOF/etc if I’m not training for straight up 1v1 “play to win” then I’m pretty much not going to get anything out of the game unless I’m content to play vs AI all day.  At which point one might think “Hey, I can beat the AI on hard maybe I should play onl—OHGODWHATJUSTHAPPENED?”

    • http://www.facebook.com/people/Omega-X-Ninethousand/509743485 Omega X Ninethousand

      bc starcraft is manly

    • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

      because starcraft has everything a fighter should strived to have.

      *balanced class choices(no counter-picking)
      *tons of options in each class for your own playstyle(variety)
      *awesome netplay
      single-player modes that TEACH a complete novice how to play CORRECTLY as well entertain them for more than a half hour.

      right now fighters are lacking tutorials that help the complete newbie out. blazblue’s is good, but it’s still designed with the idea that the gamer has SOME type of fighting game knowledge. everyone needs to start making tuts that start from the eggshell and go up(allowing you to skip sections if you want to).

      they need progressive tutorials that teach, scold and reward you while you play(in every mode).

      giving your characters more personality will also help(kof and BB story modes), but they need to be deeper and work better with the gameplay.

      more moves for each characters is needed as well(guile still has two freakn’ moves)

      wouldn’t you want MORE people playing and MORE coverage on these games?

      the potential is definitely there. people just need to stop being lazy, otherwise the genre will start eating itself and no more pot of gold options.

    • Anonymous

       Because it’s a popular competitive game? It doesn’t seem like that much of a stretch to compare a video game to another video game. Hell, people compare movies to other movies don’t they? Just because Die Hard and The Godfather are in different genres doesn’t mean we can’t look at both and compare and contrast.

    • Anonymous

       Because it’s a popular competitive game? It doesn’t seem like that much of a stretch to compare a video game to another video game. Hell, people compare movies to other movies don’t they? Just because Die Hard and The Godfather are in different genres doesn’t mean we can’t look at both and compare and contrast.

  • http://twitter.com/TheBasedEngel The Based Engel

    also if you’re going to have a 2v2 mode or something make sure it works on more than one console imo.

  • http://twitter.com/GrSchu Greg S

    If you like fighting games, you like to whoop the asses of others. Most of us don’t care about single player content.

  • http://twitter.com/GrSchu Greg S

    If you like fighting games, you like to whoop the asses of others. Most of us don’t care about single player content.

  • http://twitter.com/GrSchu Greg S

    If you like fighting games, you like to whoop the asses of others. Most of us don’t care about single player content.

    • Christopher Gott

       This. Nothing else matters anywhere near as much as versus.

      • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

        That kind of thinking is why fighting games regressed for so long. Whether you care about it or not, like it or not, the single-player content still matters. Is versus the most important aspect of a fight game? Of course, but should the single player side be ignored? Hell no. 

        You can look at all of the upset fans of SC4 for proof that single player matters. It didn’t help it that as a tourney game it was pretty bad in terms of balancing and pacing.

        • Christopher Gott

          It’s not possible to be certain about such things, but I think you’ve got that backwards man. Poor balance killed off SC4, not the lack of unlockable trinkets.

          The single player content doesn’t matter to me at all. I haven’t completed the single player even once in any of the fighting games I’ve bought in recent memory, unless it was necessary to unlock characters of course. Each to their own I guess.

          • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

            I don’t mean unlockable trinkets, SC4 had plenty of that, but the lack of a story mode hurt it a lot, because any SC fan will tell you that one thing they do enjoy about the game is the atmosphere and the world of it. SC4 probably would have been a bit more enjoyable if they had something like Weapon Master mode from SC2 which I know plenty of people sunk a lot of time into.

            But you are not the majority. Honestly, if they threw in all those other modes into a fighting game would it bother you? Probably not, you’d probably ignore them and play the modes you want, and maybe if you got bored or didn’t want to play online you might check them out.Almost most fighting games recently don’t have unlock characters anymore, something I partially agree with, so of course completing the single player isn’t as important as it once was.But seriously my only question is, if they had those extra modes would you honestly mind it?

          • Christopher Gott

            If their addition didn’t detract from the multiplayer experience then I would be fine with it, but any money spent on ‘weapon master mode’ or whatever is money not spent on additional characters or playtesting and balancing what I consider the core experience. It’s just not worth spending that money on things that if I were bored I ‘might check them out’. Well I can’t justify it anyhow.

            Story mode can stay for the sake of game cohesion, other modes run the risk of being failed experiments shoehorned in for the sake of a bullet point on the back of the box.

          • Christopher Gott

            If their addition didn’t detract from the multiplayer experience then I would be fine with it, but any money spent on ‘weapon master mode’ or whatever is money not spent on additional characters or playtesting and balancing what I consider the core experience. It’s just not worth spending that money on things that if I were bored I ‘might check them out’. Well I can’t justify it anyhow.

            Story mode can stay for the sake of game cohesion, other modes run the risk of being failed experiments shoehorned in for the sake of a bullet point on the back of the box.

          • Christopher Gott

            If their addition didn’t detract from the multiplayer experience then I would be fine with it, but any money spent on ‘weapon master mode’ or whatever is money not spent on additional characters or playtesting and balancing what I consider the core experience. It’s just not worth spending that money on things that if I were bored I ‘might check them out’. Well I can’t justify it anyhow.

            Story mode can stay for the sake of game cohesion, other modes run the risk of being failed experiments shoehorned in for the sake of a bullet point on the back of the box.

          • Christopher Gott

            If their addition didn’t detract from the multiplayer experience then I would be fine with it, but any money spent on ‘weapon master mode’ or whatever is money not spent on additional characters or playtesting and balancing what I consider the core experience. It’s just not worth spending that money on things that if I were bored I ‘might check them out’. Well I can’t justify it anyhow.

            Story mode can stay for the sake of game cohesion, other modes run the risk of being failed experiments shoehorned in for the sake of a bullet point on the back of the box.

          • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

            Thing is though, those extra modes hardly ever take away from the multiplayer, SC5 has a full story mode and the online for it is probably 5 times better than SF4, Marvel, and SFxT. BB also comes with a wide variety of modes and it also have some of the best netcode to play on.

            KoF and SF4 don’t really have a story mode, and their connection is pretty bad. So those extra modes aren’t really going to take anything away from the multiplayer, or anything else, at all. Also, you couldn’t even be sure if those extra modes DID effect the gameplay, that would just be assuming. Just because YOU wouldn’t check it out doesn’t other won’t, I can also guarantee that the majority of FG buyers would probably want that in there, why? Because the majority aren’t tournament players.

          • Christopher Gott

            If the extra modes are there then that’s part of the budget not spent on characters and balancing, I’m not assuming anything. I’m not a tournament player and I don’t care about extra modes. If anything, you’re the one doing the assuming here if you’re offering guarantees. I don’t care what other people want in this regard and although I’d like good fighting games to sell well I don’t think there are any statistics proving that single player content holds any sway. Even if it did, it doesn’t change the fact that I personally think extra modes are superflous to the experience. KOF totally has a story mode man.

        • Christopher Gott

          It’s not possible to be certain about such things, but I think you’ve got that backwards man. Poor balance killed off SC4, not the lack of unlockable trinkets.

          The single player content doesn’t matter to me at all. I haven’t completed the single player even once in any of the fighting games I’ve bought in recent memory, unless it was necessary to unlock characters of course. Each to their own I guess.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

           actually, I’m pretty sure the decline of western arcades and the oversaturation of awful, half baked attempts to cash in on SFII’s success are what caused the regression.

      • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

        That kind of thinking is why fighting games regressed for so long. Whether you care about it or not, like it or not, the single-player content still matters. Is versus the most important aspect of a fight game? Of course, but should the single player side be ignored? Hell no. 

        You can look at all of the upset fans of SC4 for proof that single player matters. It didn’t help it that as a tourney game it was pretty bad in terms of balancing and pacing.

      • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

        That kind of thinking is why fighting games regressed for so long. Whether you care about it or not, like it or not, the single-player content still matters. Is versus the most important aspect of a fight game? Of course, but should the single player side be ignored? Hell no. 

        You can look at all of the upset fans of SC4 for proof that single player matters. It didn’t help it that as a tourney game it was pretty bad in terms of balancing and pacing.

      • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

        That kind of thinking is why fighting games regressed for so long. Whether you care about it or not, like it or not, the single-player content still matters. Is versus the most important aspect of a fight game? Of course, but should the single player side be ignored? Hell no. 

        You can look at all of the upset fans of SC4 for proof that single player matters. It didn’t help it that as a tourney game it was pretty bad in terms of balancing and pacing.

  • http://www.facebook.com/loqito Christian Vasquez

    Are really necessary the pictures of that shitty movie?

    • Thomaz Barros

      absolutely necessary

    • Thomaz Barros

      absolutely necessary

    • Anonymous

      Hey, I love that movie!

  • http://www.facebook.com/loqito Christian Vasquez

    Are really necessary the pictures of that shitty movie?

  • http://www.facebook.com/loqito Christian Vasquez

    Are really necessary the pictures of that shitty movie?

  • http://twitter.com/dreamlitcomics Ali Van

    mk isn’t a gold standard for shit.. let alone fighting games..wtf who cares what this bitch says

    • Anonymous

      ….It’s the gold standard for single player content and the bells & whistles for a fighting game.

      • Anonymous

        nope. The Tekken 6 story mode puts MK to shame.

        • Anonymous

          erm… Well. I dunno man. Big Tekken fan myself, and I went through scenario Campaign (Tekken 6′s Story Mode).

          In terms of story, I guess it was “so-so”. The Gameplay was rather strange and awkward – the whole “tekken force” style of gameplay might have been better off played on a 2D plane – similar to the way Guilty Gear did theirs. 

          A beat-em-up style Tekken sidescroller would better take use of Tekken’s existing control scheme.

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            I loved Tekken’s story mode because of insight on the story and the different locals. A good way to rack up coin and unlock pieces to customize your character. I would like to see Namco do something like NRS did, but running around beating up guys, picking up gattling guns and opening chest was fun too.

        • Anonymous

          Single player content =/= Good story mode alone. Where Tekken killed MK is in the customization of characters and the depth it showed in it. MK made it a priority to give the casuals plenty of modes to stay engaged. Me personally I only play MK now if I go to a friend’s house. Lol I played this game during the PSN blackout period, so I had all the time in the world to explore all the single player content, in which I was pleasantly surprised it offered all this.

        • http://twitter.com/samael789 samael789

          What are you talking about? Scenario Campaign was nigh unplayable. One of the worst beat-’em-up engines of the generation.

        • Anonymous

          The problem with Tekken 6′s story mode was that it did a terrible job blending 3D combat with free running beat em up. It was difficult to go from running around into normal tekken combat. I think Tekken 3 did a much better job due to limiting the arena to just a side scroller beat em up. I could control my character better there.
          MK had a much better story that was easier to follow and combat was seemless with the story, loading the game while the story played. Loading time was never obvious and was quite rare. It’s a shame it did’nt get as much attention as it should, it should be the staple of what a fighter should be in todays market.

        • Anonymous

          The problem with Tekken 6′s story mode was that it did a terrible job blending 3D combat with free running beat em up. It was difficult to go from running around into normal tekken combat. I think Tekken 3 did a much better job due to limiting the arena to just a side scroller beat em up. I could control my character better there.
          MK had a much better story that was easier to follow and combat was seemless with the story, loading the game while the story played. Loading time was never obvious and was quite rare. It’s a shame it did’nt get as much attention as it should, it should be the staple of what a fighter should be in todays market.

      • Anonymous

        nope. The Tekken 6 story mode puts MK to shame.

      • Anonymous

        nope. The Tekken 6 story mode puts MK to shame.

      • Anonymous

        nope. The Tekken 6 story mode puts MK to shame.

    • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

      People who arent sucking capcom’s dick who enjoys having bareboned fighting game with no replay value outside of local VS or netplay cares.

    • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

      People who arent sucking capcom’s dick who enjoys having bareboned fighting game with no replay value outside of local VS or netplay cares.

    • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

      People who arent sucking capcom’s dick who enjoys having bareboned fighting game with no replay value outside of local VS or netplay cares.

    • Anonymous

       I’m guessing about 3 million plus that bought MK9 last I checked. Probably more at this point.

      So how’s SFxT doing sales-wise? I mean, it must be rocking the charts because it has all this leet pro fighting gamer support!

      • Anonymous

        XTekken is a casual game in a similar vein to MK9. It has dozens of disposable modes and stupid collectables.

  • http://twitter.com/dreamlitcomics Ali Van

    mk isn’t a gold standard for shit.. let alone fighting games..wtf who cares what this bitch says

  • Anonymous

    Alpha 3 on console was the shit far as single player shit went, World Tour mode was the best, leveling up your ISM’s and unlocking new ISM abilities. Awww yeah.

    • Anonymous

      I might have to play that again (dat Karin).  I’d rather have world tour mode instead of gems any day!

    • Anonymous

      I might have to play that again (dat Karin).  I’d rather have world tour mode instead of gems any day!

    • Anonymous

       alpha3 was amazing and the same for cvs2 they both had it all.

    • http://twitter.com/samael789 samael789

      I *loved* World Tour mode. Thanks for the awesome memories :)

  • Anonymous

    Alpha 3 on console was the shit far as single player shit went, World Tour mode was the best, leveling up your ISM’s and unlocking new ISM abilities. Awww yeah.

  • http://www.facebook.com/YungKratos Cameron Chattic

    I love fighters because I’m a fanboy like that if i wasnt then I wouldnt buy them they are only rewarding to me because of the scene the games themselves are probably not woth the 60$ IMO at least in Capcom games case

  • http://twitter.com/itskori Kori F

    reward system: you get better at the game

  • http://twitter.com/itskori Kori F

    reward system: you get better at the game

    • Christopher Gott

       Also this.

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      That can take years, considering this thing called “life” happens to raise its head now and again, that can be a discouraging endeavor.

      And yes there are plenty examples of top players playing for years before actually becoming known.

      • Anonymous

        reward system: doing better against other players and having fun in matches like any other interesting competitive game

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          You didn’t answer or counter any of the points I brought up. Also people may not have a good internet around them, an arcade in their area, there are plenty of other factors going AGAINST that reward system, and is quite honestly stupid in my opinion.

          • Anonymous

            If you think the “reward” of getting better in a fighting game is stupid, then you’re on the wrong site, and probably playing the wrong genre of games.  You need to step back and re-evaluate your usage of resources (time and money).  

            You can get significantly better purely on your own if you know how.  The problem is that people don’t know how, more effort should be put into significantly better training modes/tutorial modes.  The rest of that crap doesn’t add anything to the fighting game genre, it tries to turn it into something else.

          • Anonymous

            I didn’t say that people should never have reasons to play a game besides multiplayer, but how they are made to enjoy fighters in that regard is sort of beyond this site and needs to be discussed by those people.

            Playing a game for the enjoyment of the game itself and enjoyment of improving your strategies is honestly stupid? Have you ever played chess? Any sport? Have you ever felt good for doing better at essays in a class than before? You are calling ENJOYING A GAME and ENJOYING GETTING BETTER a stupid reward system? Damn son, you are nuts.

          • Anonymous

            I didn’t say that people should never have reasons to play a game besides multiplayer, but how they are made to enjoy fighters in that regard is sort of beyond this site and needs to be discussed by those people.

            Playing a game for the enjoyment of the game itself and enjoyment of improving your strategies is honestly stupid? Have you ever played chess? Any sport? Have you ever felt good for doing better at essays in a class than before? You are calling ENJOYING A GAME and ENJOYING GETTING BETTER a stupid reward system? Damn son, you are nuts.

      • Anonymous

        This is a stupid rebuttal.  It can take years to get good at anything, should this mean you should avoid getting good at anything?

        You’re missing the subtle point that Kori is trying to get across:  gamers today are fucking spoiled and want their instant gratification without any work or effort put in on their end to achieve it.  The reward is there, actually becoming proficient at something in your life, and is far more meaningful than something superficial like unlockables or trophies and shit.

        What fighting games need is better training modes, I would rather have all development costs put towards better training modes than worthless garbage like that.  

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      That can take years, considering this thing called “life” happens to raise its head now and again, that can be a discouraging endeavor.

      And yes there are plenty examples of top players playing for years before actually becoming known.

    • http://www.squidoo.com/fightinggamesonline fighting games online

      That has been the issue with fighting games since forever it takes years compared to weeks or even months to master a fighting game. I know once you reach a certain level of execution it can carry itself over to many other games but this is definitely the biggest problem that fighting games deal with.

      It is definitely a reward system I look at any hi-level match old or new and I realize one thing — I want to attain that level of execution its the ONLY reason that I’ve continued to play fighting games I honestly don’t think it would work any other way.

      • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

        Problem is the majority of people aren’t like you. They will play for a few months, and buy the next thing. If only people like you bought fighting games I can basically bet that FGs would sell under the 200,000 mark consistently, and only sell maybe 500-600k units worldwide.

        • http://www.facebook.com/profile.php?id=100000474843504 Lauri Halvari

           that really doesn’t explain the reason why fighting games are unpopular, i mean counter strike, starcraft and lol/dota/hon are games that are hard to get into. still people play em like no tomorrow. might be cuz of EEESPOORTZ!

          • http://www.remylexington.blogspot.com Remy Lexington

            I think part of their unpopularity is because you have to have an actual skill in executing and timing the moves in the game. If you can not do that you are already missing out on alot of what makes the game cool and fun to play couple that with the 1v1 aspect and its just you losing. CS I can point and shoot all the cool guns and run around all the levels and even if I suck I still have a team that can carry me and perhaps win a few. Same goes with Starcraft. You have access to all what makes the game cool right away all you have to do is click and get good. You might also want to take into consideration that while the other games are team based with rooms on average of 24 people. Fighting games the rooms are usually much smaller with at the most 8 people. 6 of which are not even playing.

    • Anonymous

      LMAO

    • http://www.facebook.com/people/Omega-X-Ninethousand/509743485 Omega X Ninethousand

      ^ this Applause…..

    • Anonymous

      And what happens when you get “good?” You go to locals, EVO? Japan? Dude, some people are not that involved in fighting games. They simply like the ability to mash buttons and beat up their friends. Regardless of how you hold fighters in high regaurd, it’s still a game and not everyone takes it that seriously like you and I.

      When games like SFxT comes with the bare minimum it hurts the life of the game. Capcom thinks creating systems like quick combos and assist gems is the answer to casual fans but it’s really content that brings them in. No matter how hardcore the game is, if it’s not making enough money due to lack of content, it’s not gonna last long. This is bad for both casual and hardcore fans.

    • Anonymous

      And what happens when you get “good?” You go to locals, EVO? Japan? Dude, some people are not that involved in fighting games. They simply like the ability to mash buttons and beat up their friends. Regardless of how you hold fighters in high regaurd, it’s still a game and not everyone takes it that seriously like you and I.

      When games like SFxT comes with the bare minimum it hurts the life of the game. Capcom thinks creating systems like quick combos and assist gems is the answer to casual fans but it’s really content that brings them in. No matter how hardcore the game is, if it’s not making enough money due to lack of content, it’s not gonna last long. This is bad for both casual and hardcore fans.

  • dean elmansy

    Who the fuck is Maxwell Mcgee? also fuck Gamespot.

  • dean elmansy

    Who the fuck is Maxwell Mcgee? also fuck Gamespot.

  • Anonymous

    Its hard to satisfy people who will never touch the single player of a fighter and people who want lots of single player features.
     

  • http://profile.yahoo.com/WZRLIV6GIJZQB2J6AYCYBH3EVQ Nugga

    i read it todays on gamespot,, it all is things that Should be expected in this day and age of gaming…….except for the easymode controls

  • http://twitter.com/itskori Kori F

    its like if we loved cars and someone who didnt know what a car was told us that cars are shit and how to make cars not-shit so that they will like cars.

    • http://www.facebook.com/JoseArgao Jose Emmanuel Argao

      No. It’s like if you loved racing cars and someone pointed out that the vast majority of car buyers are not racers, so companies should put time, money and effort into developing car features that regular folk want and need. That way, they’ll buy more cars and car companies will have an incentive to design more.

      • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

        Hate to break it to you, but car companies do cater more to the casual car buyer over the NASCAR driver when it comes to standard cars. I don’t think this is the analogy you want to use here. I’d go with it would be like if you were an NFL player, and they wanted to change the way you play the game of football so more people would be willing to go out and play themselves.

        • Anonymous

          um that is what he said.  But your analogy is way better imo!

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         then eventually the car companies see that they make most of their money on casual car buyers and decide to stop making race cars so they can concentrate on gettin dat casual money, leaving the people who truly love racing cars to go fuck themselves.

        • Anonymous

          Or mod it themselves to have their own racer!

  • http://twitter.com/itskori Kori F

    its like if we loved cars and someone who didnt know what a car was told us that cars are shit and how to make cars not-shit so that they will like cars.

  • http://twitter.com/itskori Kori F

    its like if we loved cars and someone who didnt know what a car was told us that cars are shit and how to make cars not-shit so that they will like cars.

  • http://twitter.com/itskori Kori F

    its like if we loved cars and someone who didnt know what a car was told us that cars are shit and how to make cars not-shit so that they will like cars.

  • http://www.facebook.com/profile.php?id=501909299 Chaan Niccaples Thomas

    Gamespot thinks:

    … nope.

  • Quintus Havis

    I don’t mean to be an ass, but how the fuck is SFxT designed to be the most complex fighter to date? Seriously; I don’t mean to down the game, but it doesn’t look like anything complex or shocking or deep. Seems to me that Marvel 3 is deeper. Does he mean the gems? Because I don’t see how adding conditional stat boosts is deep.

    I also wonder why there’s an expectation that training modes (or tutorial modes or whatever) should prepare someone for higher level competition? The game isn’t able to just see what your skill level is and what links you can pull off and how good your execution is and massage you into Yipes or something. The best any tutorial can really do is give you a good starting point. I feel like fighting games require the practical experience of playing matches to become better, not just a computerized educator, although that is more help than none.

    I’m not saying more modes wouldn’t be fine, or deeper single player experiences, or whatever, but would anyone really say that Call of Duty’s single player is that deep? I wonder why it is that so many folks seem to feel that fighting games are the only genre that can’t thrive on it’s multiplayer? If anything, I’d like to see more games that have systems that are able to create a more robust multiplayer experience. I Think SFxT is a start with it’s 2v2 mode, and I want more stuff like that.

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      I’d say BlazBlue’s tutorial is probably the model most other fighters should go off of since it gives you basic pokes, attack chains, blockstrings, and strategies for every character pretty concisely. 

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      I’d say BlazBlue’s tutorial is probably the model most other fighters should go off of since it gives you basic pokes, attack chains, blockstrings, and strategies for every character pretty concisely. 

      • http://www.facebook.com/people/YoungMoon-Jung/1132671366 YoungMoon Jung

        I think you missed out on VF4 Evolution tutorials… It babysits you through everything that you need to know about the fighting system and it even analyzes what you do during the match and gives you advise. BB tutorial is pretty thorough but pretty basic compare to VF4 Evo

      • http://www.facebook.com/people/YoungMoon-Jung/1132671366 YoungMoon Jung

        I think you missed out on VF4 Evolution tutorials… It babysits you through everything that you need to know about the fighting system and it even analyzes what you do during the match and gives you advise. BB tutorial is pretty thorough but pretty basic compare to VF4 Evo

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          I rarely play 3d fighters (looking forward to the new VF though) so actually, yes I did miss out on it haha. Good to know though thank you for the info.

      • http://www.facebook.com/people/YoungMoon-Jung/1132671366 YoungMoon Jung

        I think you missed out on VF4 Evolution tutorials… It babysits you through everything that you need to know about the fighting system and it even analyzes what you do during the match and gives you advise. BB tutorial is pretty thorough but pretty basic compare to VF4 Evo

      • Anonymous

        I got Continuum Shift for the game, and honestly – I found it very difficult to get into. The tutorials didn’t really prepare me much for anything – they only provided long combos that, in essence, required knowing the specific timing and execution buffering for (all of which not readily provided – I had to figure it out by trial and error). This would largely be the reason why the game gathers dust on my shelf.

        Don’t get me wrong, I respect the game – I know there’s a strong fanbase for it because it has very good gameplay mechanics and all. But the tutorial definitely didn’t help in getting me into it to begin with.

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          Get BBCS Extend, that’s the tutorial mode I am talking about, they really really improved it a lot.

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          Get BBCS Extend, that’s the tutorial mode I am talking about, they really really improved it a lot.

          • http://www.facebook.com/people/Joseph-Token-Andrade/100003154512204 Joseph Token Andrade

             Its the same from BBCS.

      • Anonymous

        I got Continuum Shift for the game, and honestly – I found it very difficult to get into. The tutorials didn’t really prepare me much for anything – they only provided long combos that, in essence, required knowing the specific timing and execution buffering for (all of which not readily provided – I had to figure it out by trial and error). This would largely be the reason why the game gathers dust on my shelf.

        Don’t get me wrong, I respect the game – I know there’s a strong fanbase for it because it has very good gameplay mechanics and all. But the tutorial definitely didn’t help in getting me into it to begin with.

    • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

      I agree with your comments about the tutorial mode to a certain degree.They could do a better job of explaining different elements. I picked up UMvC3 without ever having played MvC3. Had no clue about OTGs and how TACs could be used in different ways or about wave dashing… I shouldn’t feel like I am studying for a college course when I want to pick up a new fighter.

    • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

      I agree with your comments about the tutorial mode to a certain degree.They could do a better job of explaining different elements. I picked up UMvC3 without ever having played MvC3. Had no clue about OTGs and how TACs could be used in different ways or about wave dashing… I shouldn’t feel like I am studying for a college course when I want to pick up a new fighter.

  • http://www.facebook.com/people/Benji-Cruella-Cleverley/100003116784260 Benji Cruella Cleverley

    how is MK a gold standard, its the same shit different disc/cartridge…they even left the button delay in it for god sake. SF games have depth to the game play and really doesnt need an ingame economy

  • http://www.facebook.com/people/Benji-Cruella-Cleverley/100003116784260 Benji Cruella Cleverley

    how is MK a gold standard, its the same shit different disc/cartridge…they even left the button delay in it for god sake. SF games have depth to the game play and really doesnt need an ingame economy

    • Anonymous

      Gold standard for single player “casual” content.

  • http://www.facebook.com/people/Randy-Wachenfeld/100000850742513 Randy Wachenfeld

    This “list” already has basically the bare minimum that is on most fighting games with the exception of Story Mode.  Don’t get me wrong, I thought MK9′s story mode was fantastic and a great addition to the game, especially for casual players, but I think as consumers we should be asking for more from companies when it comes to fighting games.  I’d go so far as to say a Spectator Mode and downloadable replays and a training mode with viewable frame data and hitstun/guardstun data should be standard now.  Skullgirls is making that data viewable out of the box, not as some (laugh) version exclusive addition, and that information really helps players learn about the game and become better players as a whole, far more than teaching players how to do Training/Mission mode combos.

    • Quintus Havis

      Yeah, this is good stuff. I also like the mode in 3SOE where you can watch a replay with friends. Stuff like this is good. Gimmicky minigames are just silly.

      • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

        That would be pretty cool. Saving replays of fights. I’d love it. 

    • Anonymous

      Trial previews should get added too just like KOF XIII

  • http://twitter.com/DJLJC Larry Covington

    Look man! This is all the fucking game genres have to do in terms of a standard!!!!
    GO
    BACK
    TO
    THE
    FUCKING
    BASICS!!!!!!!!!! PERIOD!!!!!!!!
    3D is fine but not in terms of side scroll fight!!!!!
    just have more high res graphics and better shading and dont add unnecessary lines to give the impression like the fighters have been cutting themselves before a fight ever happened!!!!!!!
    I would pay great amount of dollars if capcom revised the engine used for rival schools and project justice, and give it some elements of MvsC1 and WHAMMO!!! Capcom would be back on top!!! faster than a kardashian on an athelete!!!

    • http://twitter.com/windsagio windsagio

      !!!!
      !!!!!!!
      !!!!
      !!
      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

      • Moribund Cadaver

        !!!!!!!!!!

        :O!!

        O______O;

        !

      • Anonymous

        nominated for article

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Google translate failed….

  • http://twitter.com/DJLJC Larry Covington

    Look man! This is all the fucking game genres have to do in terms of a standard!!!!
    GO
    BACK
    TO
    THE
    FUCKING
    BASICS!!!!!!!!!! PERIOD!!!!!!!!
    3D is fine but not in terms of side scroll fight!!!!!
    just have more high res graphics and better shading and dont add unnecessary lines to give the impression like the fighters have been cutting themselves before a fight ever happened!!!!!!!
    I would pay great amount of dollars if capcom revised the engine used for rival schools and project justice, and give it some elements of MvsC1 and WHAMMO!!! Capcom would be back on top!!! faster than a kardashian on an athelete!!!

  • http://twitter.com/hentailogic hentailogic

    MK9 had a good single player/story mode cuz they had a wealth of interesting lore to draw from, like the mortal kombat movies made in the 90s that were popular and made millions

    there is nothing good about the street fighter movies. u really want single player experience based on legend of chun li???

    the only good thing about street fighter movies was the chun li shower scene in the cartoon

    • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

       I hope you aren’t talking about the animated movie, because that was fantastic. How you could think Mortal Kombat Annihilation  was a good film is beyond me.

  • http://twitter.com/hentailogic hentailogic

    MK9 had a good single player/story mode cuz they had a wealth of interesting lore to draw from, like the mortal kombat movies made in the 90s that were popular and made millions

    there is nothing good about the street fighter movies. u really want single player experience based on legend of chun li???

    the only good thing about street fighter movies was the chun li shower scene in the cartoon

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    Please MvC2 on XBLA had no unlockables and sold like crazy. Sure some fans prefer unlockables but I really don’t think it’s necessarily primarily a casual fan only thing nor do I believe that a huge portion of them would require it to be interested.

    • http://twitter.com/Iceymitsu Donald McCoy

       Are you too ignorant to MvC2 that you don’t know the game had unblockables, or are you saying the XBLA version patched them out?

      • http://www.facebook.com/antonio.brunson Antonio Brunson

        He said unlockables. Like characters, colors, etc.

        • http://twitter.com/Iceymitsu Donald McCoy

           haha.  derp :p

        • http://twitter.com/Iceymitsu Donald McCoy

           haha.  derp :p

        • http://twitter.com/Iceymitsu Donald McCoy

           haha.  derp :p

      • Anonymous

        I made the exact same mistake reading it for the first time. I think the word “Crazy” at the end of the sentence kinda throws you off.

      • Anonymous

        I made the exact same mistake reading it for the first time. I think the word “Crazy” at the end of the sentence kinda throws you off.

      • Anonymous

        no b

    • http://twitter.com/Iceymitsu Donald McCoy

       Are you too ignorant to MvC2 that you don’t know the game had unblockables, or are you saying the XBLA version patched them out?

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      But MvC2 had a huge fan base that had been wanting the game remade in HD for the longest time, and it had Score Attack and Time Attack if I am not mistaken to distract you for a bit. Kind of unfair to compare something like MvC2 to newer FGs with no real install base, or a fan base that might be on the fringes imo.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         well, MVC2 has been played for over ten years. there must have been a reason. It doesn’t take people ten years to unlock extra colors and characters.

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          No one ever said the primary reason why people would play a fighting game is because of the unlockables, however, having that reward system in place would help to keep other players interested.

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      But MvC2 had a huge fan base that had been wanting the game remade in HD for the longest time, and it had Score Attack and Time Attack if I am not mistaken to distract you for a bit. Kind of unfair to compare something like MvC2 to newer FGs with no real install base, or a fan base that might be on the fringes imo.

    • Anonymous

      the nostalgia factor play a major role in how well it sold.  If Capcom put out any old game it would do well.  Try putting out a brand new game with the bare minimum , you would have KOF 12!

    • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

      for a fighting game thats only 15 bucks. why not pick it up. most people stopped playing that after the first month. 

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      You gain progress through online rankings. Those have been very popular. UMvC3 has H&H to also “unlock” stuff. There’s tons of titles and avatars as well. You don’t have to have unlockables. Were you really upset that you didn’t have to unlock 4 characters like MvC3? I’m not saying I didn’t enjoy the MK unlock system but not having it isn’t going to hurt sales. If someone plays your game for a month or 10 years it’s a sale. But like someone else said, it doesn’t take 10 years to unlock everything. In the end it’s going to always come down to the core engine.

      The author of the article thinks FGs need more garnish. He doesn’t give any real credit to the meat.

  • Christopher Gott

     Please SNK, don’t take any damn notice.

  • Christopher Gott

     Please SNK, don’t take any damn notice.

  • Christopher Gott

     Please SNK, don’t take any damn notice.

  • Anonymous

    LOL every comment is showing noone read it. The artcile is about making the games interesting for those that arent tourny goers. It talks about making a very robust single player mode.

    Stay free all of you.

    fucking hilarious

    • Anonymous

       I’m not a tourney player and I disagree.

    • Anonymous

       I’m not a tourney player and I disagree.

    • Quintus Havis

      “As previously discussed in Failures in Training, these modes are ill-equipped to prepare newcomers for competitive play–let alone casual online fun.”

      So why’d he bring that up? Isn’t playing online in ranked or otherwise just online casual fun? And most people are saying that the interest that the FGC has in FGs is playing against live opponents, not doing a minigame to see whether Ryu can break a bunch of stones.

    • Quintus Havis

      “As previously discussed in Failures in Training, these modes are ill-equipped to prepare newcomers for competitive play–let alone casual online fun.”

      So why’d he bring that up? Isn’t playing online in ranked or otherwise just online casual fun? And most people are saying that the interest that the FGC has in FGs is playing against live opponents, not doing a minigame to see whether Ryu can break a bunch of stones.

    • Anonymous

      “Maxwell argues that there’s no reason to play the game since there is no reward system.”
      who wouldnt fucking laugh after reading stuff like that

    • http://handsomefatman.com/ Carlos Alexandre

      Irony: you’re guilty of the very thing you’re wrongfully accusing others of being guilty of.

    • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

       the point some of us are trying to make, actually, is that those people are clearly not understanding the appeal of fighting games, and if companies begin pandering to the casual folks who buy a game, play it for a month, and then trade it into gamestop, who cannot appreciate the intricacies of a game’s mechanics, the games themselves will begin to dip in quality, because why bother making a serious game when more money can be earned for less effort? that leaves the serious players out in the rain.

  • Anonymous

    LOL every comment is showing noone read it. The artcile is about making the games interesting for those that arent tourny goers. It talks about making a very robust single player mode.

    Stay free all of you.

    fucking hilarious

  • Anonymous

    LOL every comment is showing noone read it. The artcile is about making the games interesting for those that arent tourny goers. It talks about making a very robust single player mode.

    Stay free all of you.

    fucking hilarious

  • Anonymous

     I kinda agree to a point. O__o I actually enjoyed unlocking every new character in Marvel 2 back on the Dreamcast.

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      All I did was leaving it in training mode overnight. It was a tedious experience.

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      All I did was leaving it in training mode overnight. It was a tedious experience.

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      All I did was leaving it in training mode overnight. It was a tedious experience.

  • Anonymous

     I kinda agree to a point. O__o I actually enjoyed unlocking every new character in Marvel 2 back on the Dreamcast.

  • http://www.facebook.com/people/Kevin-Taylor/100001170772290 Kevin Taylor

    I think people should be talking more about what MK9 got right as a whole and what Capcom can do to improve their titles. Because let’s be real here. MK9 sold a shit ton. Can’t really say the same for MVC3, UMVC3,(Not sure how SFxT has done so far.) Sales are important. That’s a pretty dumb thing to say, but if a game doesn’t sell, well we might not be getting these franchises or other installments in the future. 

    The casual gamers make up the majority of people who buy fighting games and these developers need to start putting out a more COMPLETE product to consumers. I own UMVC3, MVC3, SF4, SSF4, AE, MK9, KOF, etc You’d basically be a fan boy to not give NRS some credit for the having the best overall package in a fighting game this generation. Everyone has arguments as to whether or not fighting games need story and all of that, but it gives the gamer extra incentive to play the game besides online all the time, especially when games like MVC3 have terrible netcode. MK9 had ass netcode also, but it had other things(Story, Challenge Tower, Krypt) to keep you busy if online wasn’t, and most likely not good to you. 

     People nitpicking by saying oh go to offline gatherings and all of that is unnecessary. Us as consumers, a specific community, and gamers should want the best from these companies and not the bare minimum, which is basically what Capcom has given us. I’m pretty sure if SFxT had some kind of story mode and items unlocked IN GAME, it’d be better received post release given all of it’s issues so far. Same thing would go for MVC3.

    • Anonymous

      SFxT had a standard generic story mode, and the only unlockables are the name titles, THAT’S IT!  They don’t even have a gallery in the game.

      • http://www.facebook.com/people/Kevin-Taylor/100001170772290 Kevin Taylor

        Yeah man. Pretty bad. I just wish people would stop with the whole “Well, I don’t need this all I need is training, vs, etc” Stuff like that is killing what we could and should get from these devs. Just imagine if they brought all of us into the HQ and asked all of us what we want from the game. Half of us would say we want training, vs, and online. And that’s what we’ve been getting. I can speak from a casual gamer and a competitive gamer. Why not have MORE? Why are we asking for less? Just imagine if shooters nowadays had just online and survival/horde? I feel like that’s the equivalent of what we’re getting with these Capcom fighters. Whether or not we’d actually play the single player content is one thing. It’s the option that matters to the overall replayability. Myself just like a bunch of other people have put a crap ton of hours in training and online. But it would be nice to have something more. 

        • Anonymous

          I agree with you, but would just like to put out there why people would argue back why they would want “less” features.

          The idea being is that resources are a limited product – and you can only spend so much of it developing certain features of a game. These people who would argue for less (not saying it is right or wrong, I’m just providing context), because they don’t feel particularly confident that Capcom (or any other beloved fighting game developer) would be able to keep up the same quality of CORE COMPETITIVE gameplay if they “wasted” their time developing all sorts of other content.

          • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

            I don’t buy into that limited resource stuff, because of the way the industry is changing. And to further my point if this is the case then the community going nah do less we are good with this kinda says to the people making decisions they really don’t care we can keep giving em less and have more resources go to the new fad in gaming we are jumping in on. Its kinda like a damned if you do damned if you don’t, but I’d rather be pushing for more content and more resources being allocated to fighting games then less content and easier to make fighting games where companies see it as dying off

      • http://www.facebook.com/people/Kevin-Taylor/100001170772290 Kevin Taylor

        Yeah man. Pretty bad. I just wish people would stop with the whole “Well, I don’t need this all I need is training, vs, etc” Stuff like that is killing what we could and should get from these devs. Just imagine if they brought all of us into the HQ and asked all of us what we want from the game. Half of us would say we want training, vs, and online. And that’s what we’ve been getting. I can speak from a casual gamer and a competitive gamer. Why not have MORE? Why are we asking for less? Just imagine if shooters nowadays had just online and survival/horde? I feel like that’s the equivalent of what we’re getting with these Capcom fighters. Whether or not we’d actually play the single player content is one thing. It’s the option that matters to the overall replayability. Myself just like a bunch of other people have put a crap ton of hours in training and online. But it would be nice to have something more. 

      • http://www.facebook.com/people/Kevin-Taylor/100001170772290 Kevin Taylor

        Yeah man. Pretty bad. I just wish people would stop with the whole “Well, I don’t need this all I need is training, vs, etc” Stuff like that is killing what we could and should get from these devs. Just imagine if they brought all of us into the HQ and asked all of us what we want from the game. Half of us would say we want training, vs, and online. And that’s what we’ve been getting. I can speak from a casual gamer and a competitive gamer. Why not have MORE? Why are we asking for less? Just imagine if shooters nowadays had just online and survival/horde? I feel like that’s the equivalent of what we’re getting with these Capcom fighters. Whether or not we’d actually play the single player content is one thing. It’s the option that matters to the overall replayability. Myself just like a bunch of other people have put a crap ton of hours in training and online. But it would be nice to have something more. 

      • http://www.facebook.com/people/Kevin-Taylor/100001170772290 Kevin Taylor

        Yeah man. Pretty bad. I just wish people would stop with the whole “Well, I don’t need this all I need is training, vs, etc” Stuff like that is killing what we could and should get from these devs. Just imagine if they brought all of us into the HQ and asked all of us what we want from the game. Half of us would say we want training, vs, and online. And that’s what we’ve been getting. I can speak from a casual gamer and a competitive gamer. Why not have MORE? Why are we asking for less? Just imagine if shooters nowadays had just online and survival/horde? I feel like that’s the equivalent of what we’re getting with these Capcom fighters. Whether or not we’d actually play the single player content is one thing. It’s the option that matters to the overall replayability. Myself just like a bunch of other people have put a crap ton of hours in training and online. But it would be nice to have something more. 

      • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

        damn….i didn’t even realize there wasn’t some sort of concept art gallery in this game until you brought it up….now I’m mad all over again.

        • Anonymous

          Sorry!

    • http://twitter.com/g13flat9th Mr. anon

      mk9 sold a ton because they rehashed the original story that everyone likes.  when they ventured past mk4 in the early 2000′s they weren’t selling a shit ton. also, they sold a shit ton because they went back to 2d plane, which everyone wanted.  mk’s story is total garbage beyond mk3, so i’m interested how they fix this problem.  they can’t keep rebooting the original trilogy every 6 years.  

      • http://twitter.com/windsagio windsagio

        MKs actually always sold super super well, they just didn’t have a scene to speak of for any game after UMK3

        • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

          Exactly. Midway/NRS has been producing great quality Mortal Kombat games since Deadly Alliance with probably more if not the equal amount of content found in MK9. I know because i bought them all. The only thing that was missing was a solid fighting engine that could generate a scene… after starting from scratch and hiring couple of guys that actually new what frame data was, magic was made at Netherrealm.

          • http://www.facebook.com/people/Joseph-Token-Andrade/100003154512204 Joseph Token Andrade

             *knew

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            thank you token

          • http://www.facebook.com/people/Joseph-Token-Andrade/100003154512204 Joseph Token Andrade

             *knew

          • http://www.facebook.com/people/Joseph-Token-Andrade/100003154512204 Joseph Token Andrade

             *knew

      • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

        I am hoping they go with a full series reboot. Ed Boon seemed to want MK: Armageddon to be the end of that MK era. The MK vs DC didnt seem to take off much so I think that the rehashing and going back to what worked then and building on how it could be improved now will do wonders for the franchise. 

        One other thing, the story after UMK3 isnt garbage…. but you can tell that, that is where the high point was and it fell off afterwards.  

    • Anonymous

       yah i agree with you on that topic too. And i am an advent Kof 13 player but still respect and love the great job that NRS did for MK9 and imo alot of these other companys should suck down some of there pride or whatever they  are stuck on that keeps them from giving us a more complete game. i personally will not buy any future capcom fighting for that sole reason alone.

    • Anonymous

       yah i agree with you on that topic too. And i am an advent Kof 13 player but still respect and love the great job that NRS did for MK9 and imo alot of these other companys should suck down some of there pride or whatever they  are stuck on that keeps them from giving us a more complete game. i personally will not buy any future capcom fighting for that sole reason alone.

  • http://www.facebook.com/people/Kevi-Johnson-el/100001847029873 Kevi Johnson-el

    well adding abunch of random modes is good for casuals I guess but for me only thing I need is training,arcade,vs,online

  • http://www.facebook.com/people/Kevi-Johnson-el/100001847029873 Kevi Johnson-el

    well adding abunch of random modes is good for casuals I guess but for me only thing I need is training,arcade,vs,online

  • Anonymous

    BlazBlue has a lot of content. It doesn’t sell as well because a majority of Americans don’t like anime.  MK has violence and SF has nostalgia, so they sell more.

    Yeah, fighting games can have more mode to cater to the casual audience, but sometimes, its the gamers that have to change and have an open mind about games.  Who care’s if there’s no blood or if there’s a lot of blood.  Who cares if it’s anime or not.

    So, sure add more modes for the casuals.  It could help, but I don’t think that will increase sales much.  I don’t want SNK or Arksys changing their style just to sell more games and I rather have these developers using their time to develop a solid game with it’s own style instead of using up time to add a whole lot of modes to try to attempt to sell more copies and end up possibly failing.

    I do support the reward system like using points as in game currency instead of actually paying. Capcom used to do that for CvS and MvC2…then they became greedy.

    • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

      BB also had a lot of releases back to back and it also has little to no advertising on any major gaming site. In fact I don’t even think a gaming site has reviewed BB Extend, that I know of at least.

      • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

        the game itself is pretty rare. i think it had a limited release

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          Amazon is a godsend, Gamestop didn’t carry it at all, nor Best Buy.

        • http://www.facebook.com/people/Justin-Schneider/584412916 Justin Schneider

          Amazon is a godsend, Gamestop didn’t carry it at all, nor Best Buy.

      • http://www.facebook.com/people/Joseph-Token-Andrade/100003154512204 Joseph Token Andrade

         No, BBCS came out in 2009 with I think three balance updates that were free then BBCS Extend came out in 2012 console wise.

    • Anonymous

      um…..im sorry to burst your bubble guy but bb is just as greedy and that is why i wont play it anymore.

    • Anonymous

      My thoughts exactly. There is nothing wrong with adding more/making it appeal to casuals, but not at the expense of core gameplay. Not to mention, games like SSF4 and BB have gone out of their way to be casual friendly and still kept the gameplay very solid. As someone who enjoys taking the time to learn, watching companies cater to casuals and still have them complain is frustrating. They’re already killing something I enjoy and are still not satisfied. On top of that, they ignore the amount of contents that are in other fighting games not called SFxT or MvC3. I’ve gone through BB’s entire tutorial mode and it even explained some useful option selects. Sure I felt it insulted my intelligence, but that only proves my point. Again, nothing wrong with asking for more content but don’t ignore all they have done for casuals.

    • Anonymous

      But anime fighters like Samurai Spirits, Rage of the Dragons and Last Blade had so much success in the past. While Last Blade had the more realistic and better design, Samurai Spirits was as close to anime as BB is currently. SS was not an easy fighter either.
      Perhaps post-2000 anime does not appeal as much as anime of the 80s and 90s.

      Blazblue would fare better if it was based on the GG franchise, even though it did not fare that bad either

  • http://twitter.com/Little_GotenSRK Little_GotenSRK

    You can have single player modes without affecting the depth of the overall gameplay, you know . . .

  • http://twitter.com/Little_GotenSRK Little_GotenSRK

    You can have single player modes without affecting the depth of the overall gameplay, you know . . .

  • http://www.facebook.com/phobercrar Jaime Morin

    My original gut reaction to even just the title of this story was to be like “…fuckin scrub doesn’t know what he’s talking about”, but the more I thought about the article the more I agree with most of it.

    I’ve played fighting games competitively for roughly 8 years before stopping in 2010.  The only reason I play fighting games now is it’s sorta in my blood.  I think it’s the same with all my friends who’ve traveled across the country to various tournies with me.  The reason we pick up a new fighting game is to check it out, see what the buzz it about.  If I never played fighting games competitively to begin with, I don’t think I would pick up UMVC3, SFXT etc etc, because I agree with the premise of his article:  that is outside of the competitive play, there is no reason to.  It’s not fun playing the CPU over and over again…not to mention counter productive to getting good at the game.  I agree fighting games should expand outside of what they are now to improve mass appeal.

    However, I do find it ironic that EVO and fighting games in general are more
    popular than they’ve ever been.  Compare EVO2k3 with last years EVO and
    it’s a different league now, so to imply there is something wrong with
    the fighting game genre is absurd imo.  Also I do find it ironic that
    all of my friends who play fighting games, DON’T play MK9…yet this guy
    is saying it’s the gold standard of fighting games.

    Nice read.

  • http://www.facebook.com/profile.php?id=100000906309246 Estevan Lopez

    call me crazy but I’m pretty sure most to all current fighters have these modes.

  • http://www.facebook.com/profile.php?id=100000906309246 Estevan Lopez

    call me crazy but I’m pretty sure most to all current fighters have these modes.

  • http://twitter.com/Yeyo06 Diego Gutierrez

    Even though I wouldn’t mind having a better storyline and single player mode just to fool around, these opinions many people are having are a little off.
    They need to make a profile of the consumer that’s going to be playing these games for months to come i.e FGC. In my opinion, when I buy a Fighting game, the first thing I do is going to trials or practice mode. I won’t touch the other modes until a few days later, and I really don’t think that’s just me.

    I like FG’s, I like them a lot and is mostly the only games I play and buy. I also buy the DLC, maybe not all of it but some.
    I think the approach is wrong. Game developers should look for a way to bring back the spark that FG’s had before, instead of thinking of ways of just getting more money, because it’s leading the genre in the wrong way. Maybe if they brought back the glory this genre once had, they would get the sales they expect.

    Games are supposed to be fun, that’s a must. They must have a competitive aspect too, and I do not mean that the game should be overly complicated, just enough to motivate someone to be good at it. But most of all, the games must make you want to play it, and that’s probably something that’s missing here.

    I really do hope, the genre gets better over the years, get some new boold, new ideas I don’t know. Make someone else’s childhood as great as mine was with the FG’s from the past.

  • http://twitter.com/Yeyo06 Diego Gutierrez

    Even though I wouldn’t mind having a better storyline and single player mode just to fool around, these opinions many people are having are a little off.
    They need to make a profile of the consumer that’s going to be playing these games for months to come i.e FGC. In my opinion, when I buy a Fighting game, the first thing I do is going to trials or practice mode. I won’t touch the other modes until a few days later, and I really don’t think that’s just me.

    I like FG’s, I like them a lot and is mostly the only games I play and buy. I also buy the DLC, maybe not all of it but some.
    I think the approach is wrong. Game developers should look for a way to bring back the spark that FG’s had before, instead of thinking of ways of just getting more money, because it’s leading the genre in the wrong way. Maybe if they brought back the glory this genre once had, they would get the sales they expect.

    Games are supposed to be fun, that’s a must. They must have a competitive aspect too, and I do not mean that the game should be overly complicated, just enough to motivate someone to be good at it. But most of all, the games must make you want to play it, and that’s probably something that’s missing here.

    I really do hope, the genre gets better over the years, get some new boold, new ideas I don’t know. Make someone else’s childhood as great as mine was with the FG’s from the past.

  • http://www.facebook.com/nordiquefb Chris Cunningham

    GAMES GERNALISM

    Destructoid might get some hate here because Johnathan Holmes wrote one really stupid article about tier lists (I still love you Holmes), but besides that, they are the only game “journalizmz” site I respect because they are the only ones who acknowledge how stupid the term is and how pretensions sites like Kotaku are.

    • Anonymous

      Destructoid has some really awful reviews so I dont respect them. They say obvious, completely wrong things about gameplay for games besides fighters. 

  • http://www.facebook.com/nordiquefb Chris Cunningham

    GAMES GERNALISM

    Destructoid might get some hate here because Johnathan Holmes wrote one really stupid article about tier lists (I still love you Holmes), but besides that, they are the only game “journalizmz” site I respect because they are the only ones who acknowledge how stupid the term is and how pretensions sites like Kotaku are.

  • http://www.facebook.com/nordiquefb Chris Cunningham

    GAMES GERNALISM

    Destructoid might get some hate here because Johnathan Holmes wrote one really stupid article about tier lists (I still love you Holmes), but besides that, they are the only game “journalizmz” site I respect because they are the only ones who acknowledge how stupid the term is and how pretensions sites like Kotaku are.

  • http://www.facebook.com/nordiquefb Chris Cunningham

    GAMES GERNALISM

    Destructoid might get some hate here because Johnathan Holmes wrote one really stupid article about tier lists (I still love you Holmes), but besides that, they are the only game “journalizmz” site I respect because they are the only ones who acknowledge how stupid the term is and how pretensions sites like Kotaku are.

  • http://www.facebook.com/thetrueog Oscar Gonzalez

    While I do agree that MK provided a lot of content for a fighting game, I don’t think the 8 hour story mode was the reason the game was so enjoyed by casuals.  The game is a scrubby game and was easy to get into.  It’s like MVC3, lots of casuals played it because they enjoyed MVC2 so much because if you play it with your scrub friends, you’ll have fun.  

    Rewards are nice and all, but it’s more about can you jump in and feel like you accomplished something for scrubs.  The less time they can do something cool without having to learn a complex system for it, the better.

  • http://www.facebook.com/thetrueog Oscar Gonzalez

    While I do agree that MK provided a lot of content for a fighting game, I don’t think the 8 hour story mode was the reason the game was so enjoyed by casuals.  The game is a scrubby game and was easy to get into.  It’s like MVC3, lots of casuals played it because they enjoyed MVC2 so much because if you play it with your scrub friends, you’ll have fun.  

    Rewards are nice and all, but it’s more about can you jump in and feel like you accomplished something for scrubs.  The less time they can do something cool without having to learn a complex system for it, the better.

  • http://www.facebook.com/thetrueog Oscar Gonzalez

    While I do agree that MK provided a lot of content for a fighting game, I don’t think the 8 hour story mode was the reason the game was so enjoyed by casuals.  The game is a scrubby game and was easy to get into.  It’s like MVC3, lots of casuals played it because they enjoyed MVC2 so much because if you play it with your scrub friends, you’ll have fun.  

    Rewards are nice and all, but it’s more about can you jump in and feel like you accomplished something for scrubs.  The less time they can do something cool without having to learn a complex system for it, the better.

  • martin rush

     ” in-game economy system similar to MK9″

    and tekken, kof, bb, yes everyone but capcom….well i guess we got unlock new colours and taunts in sf4 thats not bad.

    • Marcelo Abans

      Capcom did that looong before anyone else. the MvC2 credit system which was the offshoot of how it unlocked characters in Arcades.

  • http://www.facebook.com/people/Corey-Attard/577949084 Corey Attard

    I do wish SFxT did something similar to the tekken reward system, where you’d spend earned  points to buy items for your characters. (clothes, colours, complete alts, etc.) But whats done is done, im interested to see if TxSF has that feature. I want my steve fox with giant boxing gloves!

  • http://www.facebook.com/people/Corey-Attard/577949084 Corey Attard

     points could be earned through online play with rewards for reversals, tag combos, combo length, finishing with supers or cross arts. Rewarding players for getting better at the game, would make a lot more people try harder and feel accomplished once they do it..

  • http://www.facebook.com/people/Corey-Attard/577949084 Corey Attard

     points could be earned through online play with rewards for reversals, tag combos, combo length, finishing with supers or cross arts. Rewarding players for getting better at the game, would make a lot more people try harder and feel accomplished once they do it..

  • http://twitter.com/novriltataki Fighting Game News

    The genre doesn’t need fixing. This community needs fixing. People should be playing the BEST games, not the prettiest/shallowest/most familiar brands.

  • Alex Nikodin

    The hate for MK9 is strong. You’re all missing the point. Instead of basing your opinion on the fact that you don’t like the fighting engine, look at what it got right. As a complete videogame,one that I wouldn’t mind spending $60 dollars on, MK9 beats every recent Capcom fighting game easily. They did everything Capcom says they can’t with each release. The point of having all these modes and features is the drive to come back to the game. It also allows players to get competitive and get better without realizing it and growing the scene. 

    I always thought a brand new NRS x Capcom fighting game would be incredible. Let Capcom handle the fighting Engine and create the characters styles and moves. Let NRS create all the modes. They should work on the character concepts and art together. I don’t see how this game could possibly be bad. They would both excel where the other fails. If they partnered with Namco for a Tekken crossover which I never saw coming, I don’t see why they couldn’t do it here.

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay


      It also allows players to get competitive and get better without realizing it”

      Challenge Tower….by the time you got to #300 in the tower, you were solid with every character in the game.  I never pulled off tiger-knee fireballs with Liu Kang so easy in my life.

    • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

      Ed Boon has said publicly before he would love an opportunity to do a crossover game with Capcom and have a chance to work with them. I think it could benefit both sides.

  • Alex Nikodin

    The hate for MK9 is strong. You’re all missing the point. Instead of basing your opinion on the fact that you don’t like the fighting engine, look at what it got right. As a complete videogame,one that I wouldn’t mind spending $60 dollars on, MK9 beats every recent Capcom fighting game easily. They did everything Capcom says they can’t with each release. The point of having all these modes and features is the drive to come back to the game. It also allows players to get competitive and get better without realizing it and growing the scene. 

    I always thought a brand new NRS x Capcom fighting game would be incredible. Let Capcom handle the fighting Engine and create the characters styles and moves. Let NRS create all the modes. They should work on the character concepts and art together. I don’t see how this game could possibly be bad. They would both excel where the other fails. If they partnered with Namco for a Tekken crossover which I never saw coming, I don’t see why they couldn’t do it here.

  • Anonymous

    IMO Soul Calibur was right up there with MK9 with the CaC and single player strategy modes they built around the basic gameplay.  For me it’s kind of a shame this isn’t acknowledged much.

    And sorry fighting game tourney players, but there’s a whole other world of people who play fighting games and will never go to tournaments who have the same if not greater impact on sales and future releases as you do.  Ryu’s low forward having more reach just isn’t the selling point you think it is.

  • http://www.facebook.com/people/Randy-Wachenfeld/100000850742513 Randy Wachenfeld

    SFxT already has what would be considered rewards from the Krypt, but it’s all DLC. :D

    • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

      seems like the fgc like paying for nice things separate rather than unlocking it within the game..profound sadness :(

    • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

      seems like the fgc like paying for nice things separate rather than unlocking it within the game..profound sadness :(

    • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

      seems like the fgc like paying for nice things separate rather than unlocking it within the game..profound sadness :(

  • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

    Gamespot…Gamespot…

    Oh right, that website that fired the editor for giving Kane and Lynch 2 a subpar score when advertisements for the game were plastered all over the site. Silly me, I had wiped them from my memory.

    • Trill BG

      Funny thing is that dude started his own company which Gamespot recently purchased lol

  • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

    Gamespot…Gamespot…

    Oh right, that website that fired the editor for giving Kane and Lynch 2 a subpar score when advertisements for the game were plastered all over the site. Silly me, I had wiped them from my memory.

  • John Vincent Noah Adame

    Mission: meaty helping of challenges that put a twist on the mechanics and offer significant rewards
    I wonder what those rewards would entail other than the obvious cosmetic or catharthic experience.

  • Marcelo Abans

    I’ve never expected a story in my fighting game. I really don’t get 

  • David Kuhn

    Once again, the comments of an SRK article are filled with nonsense and hate-mongering against  so-called outsiders.  Guess what, You need ‘outsiders’ to get your games made, and for them to stay popular.   Fighting games need to be more accessible to casual players, so that there is some reason for those people to get the game. 

     The article is good, and brings up a lot of great points, a lot of casual game players need some sort of rewards to entice them to continue to play. Maybe once they get the unlock for finishing all 20 Juri trials, they will like the character and understand the games mechanics enough to continue playing, and maybe even become interested enough to take it to the next level(take the game more seriously). Sheesh, you think people would be smart enough to understand that you need facilitate the growing of the community by making the doors easier for ‘casuals’ to open.  Even if its just watching streams, the community needs more people involved in as many ways as possible.

    • Alex Nikodin

      Exactly, hit the nail on the head. If a fighting game is deep you can’t possibly become good after a few tries. It takes many hours of playing. Instead of just getting your ass handed to you online, it’s nice to have other modes to hone your skills and story and lore to get you into the game.

      I think the reason why everyone always mentions Starcraft because it’s the pinnacle of how big a community for a single game can become. It reached extraordinary heights and is still raising the bar. Before it was a multiplayer hit, it was acclaimed for it’s rich single player and storyline. One of the best games of all time. It was just the complete package. 

      • Anonymous

        I dunno why people praise SC2′s single player so much. I think SC2′s popularity is largely because of nostalgia and being the only RTS people take really seriously. Great game, but I dont think it really does much to appeal more to casuals than fighters.

      • Anonymous

        I dunno why people praise SC2′s single player so much. I think SC2′s popularity is largely because of nostalgia and being the only RTS people take really seriously. Great game, but I dont think it really does much to appeal more to casuals than fighters.

      • Anonymous

        SC2 is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs.

        What a complete package that is. This is the equivalent of Super, Arcade Edition, … etc Capcom bullshit.

    • http://www.facebook.com/people/El-Hodges/100000235153663 El Hodges

       Agreed.

  • David Kuhn

    Once again, the comments of an SRK article are filled with nonsense and hate-mongering against  so-called outsiders.  Guess what, You need ‘outsiders’ to get your games made, and for them to stay popular.   Fighting games need to be more accessible to casual players, so that there is some reason for those people to get the game. 

     The article is good, and brings up a lot of great points, a lot of casual game players need some sort of rewards to entice them to continue to play. Maybe once they get the unlock for finishing all 20 Juri trials, they will like the character and understand the games mechanics enough to continue playing, and maybe even become interested enough to take it to the next level(take the game more seriously). Sheesh, you think people would be smart enough to understand that you need facilitate the growing of the community by making the doors easier for ‘casuals’ to open.  Even if its just watching streams, the community needs more people involved in as many ways as possible.

  • Anonymous

    It’s called DOA5.

  • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

    this guy makes quite a bit of sense. fighting games nowadays…..capcom fighting games in particular act like straight up arcade ports. in fact, their games do not offer anything that cant be done in the arcade. hell, the arcade probably does it better. games like kof, bb and tekken6 offer real reasons to play the games at home. big storylines, unlockables, unique game modes. those devs understand wat it means to provide casual replay value. Ono-sans games lack this.

    umvc3 has HvH and its and awesome unique game mode.

    i never played mk9 yet :/

    • Anonymous

       MK9 is a great game worth the buy you should rent it or just buy it and see for yourself.

      • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

        yea. ima get it. especially with the dlc packed disk

  • http://www.facebook.com/people/Jon-Slayton/563921933 Jon Slayton

    Motivation to play fighting games before was unlockables. Now unlockables are DLC.

    Stuff like Heroes and Heralds mode was really cool for me and actually got me wanting to play single player marvel. They just need to put effort into games and stop assuming it’s just for the competitive community.

  • http://handsomefatman.com/ Carlos Alexandre

    Methinks the real answer is to retool how fighting games are marketed and design them in ways that appeal to newbies without turning off the serious players. And help the newbies become serious players.

    • Anonymous

      This is why I’m excited for Skullgirls. If their tutorial system and AI are half as good as they say they will be, they’ll set the standard for a Casual and Tourney friendly game.

    • Anonymous

      This is why I’m excited for Skullgirls. If their tutorial system and AI are half as good as they say they will be, they’ll set the standard for a Casual and Tourney friendly game.

  • http://handsomefatman.com/ Carlos Alexandre

    Methinks the real answer is to retool how fighting games are marketed and design them in ways that appeal to newbies without turning off the serious players. And help the newbies become serious players.

  • http://handsomefatman.com/ Carlos Alexandre

    Methinks the real answer is to retool how fighting games are marketed and design them in ways that appeal to newbies without turning off the serious players. And help the newbies become serious players.

  • http://handsomefatman.com/ Carlos Alexandre

    Methinks the real answer is to retool how fighting games are marketed and design them in ways that appeal to newbies without turning off the serious players. And help the newbies become serious players.

  • Anonymous

    I don’t really understand why there needs to be a crap ton of modes for single player when fighting games in general are geared towards a multiplayer experience. If the gameplay is good and the characters are good, shouldn’t there be all that’s needed? Just Arcade, Vs. Training/Tutorial, Missions and Online with Spectator and Replay functions. Unless the gameplay and online playability are tolerable and functional, don’t blow all your time and money on modes that probably have nothing to do with Sure, Story Mode is nice n’ all, but with the exception of Blazblue and Guilty Gear, story modes in FGs are absolutely linear. Once you’re finished with it, you’re done. You’ve seen all there is to see and you’re pretty much better off watching a compilation on YouTube. Oh sure, you’ll probably unlock something after clearing it like…once, but what incentive do you have to replay it?

    Mortal Kombat’s story was okay (fan favorite deaths notwithstanding), but after that, I never went back. I got all I needed so…no need to stick around. It was nice of the Test Your minigames to come back but for some bewildering reason, they’re all only available for 1 Player configuration. Hell, they’re not even part of the arcade/versus match reel, so what’s the whole point? The only Single Player modes that have any semblance of replay value are Challenge Tower and Test Your Luck. As much as people like to sing praise about MK9′s single player content, most of it isn’t enough to play through multiple times.

    If you’re going to make a fighting game, focus your efforts on both single AND multiplayer and if you’re going to attempt a story mode, add some sense of choice.

    About this “incompleteness” people keep totin’ about, do you honestly need to by every single piece of DLC for any game that has it, whether or not it’s already on disc? Wouldn’t you rather simply purchase what you want and ignore what you don’t want? I’ve enjoyed Soulcalibur V and MK9 just fine without Dampierre and Freddy Krueger. Whether or not they were on-disc didn’t skewer my enjoyment of the games overall and I can’t understand why that’s such a primary factor for some people. And I know someone’s gonna respond by saying that you “need to buy all of the content to stay competitive”, but really, how much of us using that are actually contestants at a tournament? And there still exist tutorials/playthroughs of extra characters so you’ll be aware of the ins and outs of those characters, anyway.

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Well that’s the thing. NRS didn’t cater to just you, or any one individual for that matter. They had the bare minimum plus more. Midway has been releasing jam packed MK titles since Deadly Alliance (ahh, i miss Cooking With Scorpion), all they need was a solid fighting engine. They already had casual in there pocket, every Mortal Kombat since Deadly Alliance has sold well.

      You didn’t stick around simply because you didn’t want to….tell it to the guy that did and won $12,000 this weekend.

      • Anonymous

        I know they’re not caterin’ just to me or just to anyone else specifically for that matter.  Yeah, MK games since DA have been packed with a lot of content but again, it’s not particularly good content. DA’s only distracting content was Konquest which is literally the game’s tutorial mode and the majority of the kontent you’re referring to is the Krypt, I assume and most of the content from there is just concept sketches with a few vids here and there and the MK1 comic. Sure, there are alternate costumes, but..eh.

        I won’t argue against Deception since its additional modes actually had replay value (especially Chess Kombat). Armageddon…yeah it had a character creation mode…but not a lot of people actually liked that game despite what was crammed into there.

        My point is; no harm in putting a whole lot of content in your fighting game. Just make sure it’s actually fun playing through instead of acting as a chore to unlock stuff.

      • Anonymous

        I know they’re not caterin’ just to me or just to anyone else specifically for that matter.  Yeah, MK games since DA have been packed with a lot of content but again, it’s not particularly good content. DA’s only distracting content was Konquest which is literally the game’s tutorial mode and the majority of the kontent you’re referring to is the Krypt, I assume and most of the content from there is just concept sketches with a few vids here and there and the MK1 comic. Sure, there are alternate costumes, but..eh.

        I won’t argue against Deception since its additional modes actually had replay value (especially Chess Kombat). Armageddon…yeah it had a character creation mode…but not a lot of people actually liked that game despite what was crammed into there.

        My point is; no harm in putting a whole lot of content in your fighting game. Just make sure it’s actually fun playing through instead of acting as a chore to unlock stuff.

  • http://www.facebook.com/aaronrickle Aaron Rickle

    Arcade, Story, Mission, Training, Versus, Online.

    Every damn fighting game has those modes, but some lack Story mode. I don’t understand this article.

  • http://www.facebook.com/people/Michael-Sanford/100001607301720 Michael Sanford

    I dont understand why mk9 should be the standard of single player content. It had a story mode which i played through once and never will go back to. It had that challenge tower which was a bunch of annoying minigames that angered me more than anything. And Its crypt. It lasted me two days and i never went back.

    Blazblue on the other hand has a deeper story mode. Score attack for those looking for a challenge. Unlimited mars for those looking for an even harder challenge. A deep tutorial for new players that give strategies for every character. Trail mode with mostly useful combos to learn. A survival mode where you change the stats of your characters with game breaking abilities for casual fun. A gallery with much more content than the crypt. Unlimited characters for the casuals to screw around with. And all of this stuff isnt just a one time run like mk9s story or minigame mode. They are a bunch of modes that offer fun single player content for the casuals. They also make you a better player by increasing your execution while playing….except when using the unlimited characters of course. Mk9 isnt the standard for single player content in a fighting game, its blazblue that should get the recognition. 

    • http://twitter.com/FirstEgo J.M.

      I’m a huge fan of BlazBlue, but I think MK should get tons of credit. The part that depresses me is how rarely BlazBlue gets mentioned when they had the best online options and some of the most jam packed single player content in fighting games for years.

  • http://twitter.com/Iceymitsu Donald McCoy

    Now that I’m not mistaking “unlockables” for “unblockables”…

    This guy has good points, but makes three major mistakes.  First, what this guy is asking for is already in today’s fighting games.  He just doesn’t realize it.  Second, he points out problems, but does not offer much in the way of solutions.  Only examples of things he enjoyed from past games, meaning these things already exist in fighting games.

    Finally, he’s talking about making a game cater to the casual player.  The casual player, will play a game for a month, tops, no matter how good or bad it is.  After their month, they will trade it back in for gamestop credit and buy the next game that the media is hyping as must have.  All fighting game companies need to do is afford players enough single player content for them to enjoy the game for two weeks.  That is enough time for them to tell their buddies how awesome it is, then they will trade it in for $20 off the next shooter or shooter dressed up as an RPG.

    My suggestion for this is having unlockable custumization items and unlockable overpowered boss-type characters.  This is kind of like unlocking better weapons in a shooter.  Intentionally break the shit out of these characters.  Make them unplayable in ranked online matches.  Then let you play through the last few chapters of story or whatever with these guys.  The tournament community will ban them anyway.  Have all the “tournament legal/balanced” characters be playable from the start and there you go.  Both groups are happy.

  • http://www.facebook.com/people/Luis-Kråke/624931856 Luis Kråke

    If you like the game, and you think is fun, then there’s no problem

    • Anonymous

      But gamers need a “reward system”! How dare you hate mindlessly!

  • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

    I actually just read the article and it’s piss poor for two reasons:

    Reason #1: Remember the unlockables in Marvel 2 (Dreamcast/Arcade version) and Capcom vs SNK 1? Does anyone really, truthfully and honestly want to go back to this crap? Apparently the person who wrote the article does. I’m one of those morons that actually manually unlocked Nakaruru and I hated the game long before I was done. Oh, and I had the JAPANESE MvC 2…’Nuff said.

    Reason #2: Does not mention organization of the fighting game community and streams to let casual onlookers observe high-level play for themselves. These did not exist in the “fighting game implosion” of the mid 90′s, you had to be there or know where to go. If someone is considering the game, they should be watching streams and deciding on who to play or who to root for, not watching youtube videos of any story modes.

    Reason #3: (yes, the article is that bad…I thought of a 3rd reason while I was typing the other two): They give sequels as examples of the supposed decline…Sequels which are merely tune-ups of the original game. No, they’re not going to sell as much as their original games. Most casual fans who bought Marvel 3 are not going to buy Ultimate if they don’t play the game that often, no one can blame them. BlazBlue, Street Fighter 4…upgrades. Even KOF doesn’t seem that much different to your average scrub. MK9, at the very least, was one game released and one release only and that was after a long time, where everyone figured the franchise was pretty much dead. I don’t think MK9: Extra Blood and Guts Version will sell so hot either.

    Reason #4: It’s Gamespot. I’m shocked this place is still on the internet.

    • John Davidson III

      “Most casual fans who bought Star Craft are not going to buy Brood War if
      they don’t play the game that often, no one can blame them. Call of Duty Black Ops, Madden 2012…upgrades.”

      • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

         Right, but I don’t see much concern on the author’s part about, say, a decline of Football games, FPS or RTS games. I don’t play any of those games, but I know for Madden, it is like they add some new trick or gimmick every year and I just shake my head and say “so THAT’s what they came up with this year”.

        Ultimate Marvel could have the greatest, most epic story mode ever. It could have create-a-character. It could have *insert feature here* Guess what? It’s still not going to make a difference in sales compared to Vanilla. That is normal, not the end of the genre.

        • John Davidson III

           yeah thats because Football games, FPS and RTS games are not potentially facing a decline, nor have they traditionally been a shakey genre in general.

          They are more approachable, have less of a barrier to entry and provide better experiences (read: fuller experiences) than fighting games as a simple matter of fact. They have created a HUGE amount of good faith that leads people to buy them time and time again…the point is that fighting games do not have that good will to abuse. They NEED to make sure they are a complete package time and time again. COD4 did not blow up just by releasing a bare bones game…the single player of that game was a HUGE part of its success even though its a multiplayer-centric game.

          Fighting games simultaneously don’t have the community to wager everything on the multiplayer experienec because A) they seem incapable of making it seemless and B) the community is not guaranteed to be larger enough because not enough people buy the game because of  everything I mentioned in the previous paragraph…and that brings us right back around to the topic at hand. Until fighting games can guarantee sales by giving lone-players a reason to play and enjoy there will not be a good multiplayer experience due in part in a large way because not enough people are buying the game. Do you see the vicious cycle that creates?

          If Star Craft had a garbage single player a lot of people would never have bothered to get into it and the community would have just been the hard-core multiplayer players that didn’t care about the single player anyway, but that is necessarily reducing your player base (and your purchases). A single-player can never transition into a multi-player if they do not exist in the first place while a multi-player will be a multi-player regardless…he just might be playing alone because of the small community.

  • Anonymous

    God fuck, all of you act like it would be SO HORRIBLE if they added more single-player content. Having some extra modes doesn’t make versus worse! You can ignore those extra modes and train to get better! You guys don’t realize that if they don’t start to appeal to more people, the less sales they make (duh.) If you guys are so opposed to some extra shit, then this community is going to die.

    • Anonymous

       Those tournament / hardcore players will drive themselves into the ground anyway with their bullsh*t mentality. They think they know everything & can do anything.
      I don’t give a f*ck about these tournament faggots though , I just care about the best of the best fighting games.

    • Anonymous

       Those tournament / hardcore players will drive themselves into the ground anyway with their bullsh*t mentality. They think they know everything & can do anything.
      I don’t give a f*ck about these tournament faggots though , I just care about the best of the best fighting games.

    • http://twitter.com/DevilJin01 Devil Jin

      It’s not that the community will die…it’s just we’ll go back to the days where the community just plays the same game for 5 to 8 years straight until companies figure out something.  The only thing that really ever changes is whether or not Joe Shmoe is putting a shit ton of money in companies pockets.  

      That’s really all this is about.  Finding more ways to get Joe Shmoe to buy up the games because that’s what funds the money to give the community more of what they want.

  • http://www.facebook.com/people/Danny-Craig/717415091 Danny Craig

    Not a single mention about how terrible online play is for FGs, huh.
    Everything online related from godawful menu UIs to input lag galore gameplay making them essentially unplayable.  IMO this is the biggest issue modern FGs suffer compared to other multiplayer driven genres/titles.

    I agree MK9 deserves the gold-standard for a well packaged FG from a single-players perspective.  But that game’s netcode was pure ass, completely unplayable due to massive input lag.  They really just slapped online the last priority or something.

    Aren’t FGs about playing against other human opponents?  If online doesn’t allow me to do that in an ideal way, then thats 1 less sale from me.

    • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

      Ugh, this one was TOO obvious, so why didn’t I think of it. Obviously if the online is unplayable, it hurts both scrubs and tournament players alike.

  • http://profile.yahoo.com/HI3PQ3FCHHHDAAYMAD5ZDE5YUQ Fogan

    Skullgirls.  From what it looks like with their tutorial mode, if you don’t understand the fundamentals of fighting games after you go through that you’re hopeless anyway.

    • Anonymous

      from what I’ve read they also said they’d have AI that attempts to teach the player various skills (outside of tutorial), rather than trying to make an AI that mimics humans. For example, the computer might always try throwing after a certain set-up, which should help people become more prepared to throw tech after resets. Who knows if that actually made it into the game though.

    • Anonymous

      from what I’ve read they also said they’d have AI that attempts to teach the player various skills (outside of tutorial), rather than trying to make an AI that mimics humans. For example, the computer might always try throwing after a certain set-up, which should help people become more prepared to throw tech after resets. Who knows if that actually made it into the game though.

  • Anonymous

     I hope you didn’t think that garbage rehashed sf4 and the worst boring lame kiddy game ever called mvc3 was/ is even relevant.

  • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

    I’ve been saying this for quite sometime now. Any gamer that plays video games outside of the fighting game genre knows that his argument is more than true. Capcom’s recent entries aren’t as “meaty” as fighters recently released from other developers. NRS had a lot to work with when it came to marketing because there was so much content to push after the core game was completed. Mortal Kombat ended up not only being one of the best selling fighters last year, but also one of the best selling games and winner of several awards. Fighting games are my favorite genre and with the technology and disc capacity of this current generation of consoles, there isn’t any excuse why fighting games should be the genre with the least amount of content.

    Besides playing SFxT, MK and UMvC on the regular, i also play a lot of fighters on the go. Currently i’m playing Slap Happy Rhythm Busters, a cel-shaded fighter with rhythm game elements released for the PS1, Bushido Blade 2 and Rival Schools. If you are on this site and you are unfamiliar with Bushido Blade or Rival Schools, please do not bother responding to my post. 

    Rival Schools was released as a double disc for the PS1 in 1998. The Arcade disc was a port of the arcade game, while the Evolution Disc included: your typical Arcade Mode with a good and bad ending (depending on how you played the game), 4 Sport minigames, a sim-date quest mode which allowed you to create a character (this was dropped for the US release in favor of several pre-made created characters that were unlocked by playing arcade.), a gallery to view endings and art, team battle, vs, and tournament mode….the only thing missing here is online play which wasn’t included for obvious reasons.

    ^^THIS was the last Capcom fighting game i purchased and didn’t trade-in or sell somewhere down the line. I’m not sure who was running things during the development of RS and Project Justice, but they had right idea. The FGC makes up a small percentage of games sales, fighters have enjoyed a great resurgence but compared to other genres it’s nothing more than a trend. If Capcom wants to stay in the race, it’s best they follow Namco’s and NRS’s path and start giving something more substantial that’s worth the $60 price tag. If not, they should opt for a XBL/PSN release instead. When the GENERAL consumer picks up a fighting game, they want to have fun and they want more than a 30yr old Arcade Ladder. It’s getting harder and harder to get someone to pay $60 bucks for a fighting game that’s not Naruto, Mortal Kombat or Tekken 6. Ask a Gamestop employee

    • Anonymous

      All good to know but again…what people seem to keep forgetting is that fighting games are geared towards multiplayer, not single player. Even if you add a whole lotta modes…how often would you play them, especially if they have nothing to do with fighting at all. Wouldn’t you just be better off playing something that isn’t a fighting game?

      • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

        Well that’s where innovation and creativity should take over. You make think we seen all there is to see in a fighter, but there isn’t. Story Mode in Tekken 6 allowed players to play a beat-em up style game utilizing all of the characters moves, most importantly, a friend could join in online. Mortal Kombat’s Test Your Luck was a nice multiplayer game as well that allowed players to fight under random circumstances. Fighters are like shooters to me, even though the bulk of the game lies in multiplayer, it still shouldn’t be dry. Loading up a FPS that lacks weapon/gear/match customization, mode variety, story and some sort of reward system wouldn’t stand a chance against today’s standard. Fighters are no different.

        I love them to death, even today I’m searching for the most obscure and underrated titles (Martial Masters and Slap Happy Rhythm Busters my favs right now), but i want to see the genre grow. I want new releases to start in the Arcade while console release are treated with care. I just want to buy a Capcom fighter that makes me feel the say way Mortal Kombat and Tekken 6 did.

        • Anonymous

           ”Story Mode in Tekken 6 allowed players to play a beat-em up style game utilizing all of the characters moves” So did Tekken 4 and 5 with Tekken Force and Devil Within, respectively, neither were that good. They might as well have been their own game…like Soulcalibur Legends and Death by Degrees. Seein’ a bit of a trend here? Soulcalibur and Tekken beat ‘em ups don’t work that well.

          HOLD IT!

          Before I made my standalone post on this, I went to go to check and confirm… Test Your Luck is SINGLEPLAYER. There is no 2P configuration for it. I’ve got two controllers. No second player to join in. It’s purely 1P content.

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            Unless, you’re playing some pirated version from a Ugandan website, Test your luck is 2 players pal… 

            Navigate over to “2 Players”, you’ll see 1v1, 2v2, and Test Your Luck. “You’re doing it wrong”

            And my point wasn’t how good extra modes were. That is a matter of opinion, based solely on the player. I often exclude Devil Within because it used simplified controls akin to God Of War or DMC and restricted you to one character , thus not giving the player a chance to fight as he would in other modes….
            MY POINT (plain and simple): The fighting genre, more specifically, Capcom is the only developer that has regressed and continues to regress in terms of general design.

            You will never see a Gran Turismo, Call Of Duty or NBA2k that has less cars, guns, or player options respectively than the previous iteration had. 

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            Unless, you’re playing some pirated version from a Ugandan website, Test your luck is 2 players pal… 

            Navigate over to “2 Players”, you’ll see 1v1, 2v2, and Test Your Luck. “You’re doing it wrong”

            And my point wasn’t how good extra modes were. That is a matter of opinion, based solely on the player. I often exclude Devil Within because it used simplified controls akin to God Of War or DMC and restricted you to one character , thus not giving the player a chance to fight as he would in other modes….
            MY POINT (plain and simple): The fighting genre, more specifically, Capcom is the only developer that has regressed and continues to regress in terms of general design.

            You will never see a Gran Turismo, Call Of Duty or NBA2k that has less cars, guns, or player options respectively than the previous iteration had. 

          • Anonymous

            Guess what though: not only did I scroll over to the 2-Player configuration, I even had have a second controller to join in. It’s not there. At all. I bought the game when it was brand new and it’s updated to the most recent version.

          • Anonymous

            Guess what though: not only did I scroll over to the 2-Player configuration, I even had have a second controller to join in. It’s not there. At all. I bought the game when it was brand new and it’s updated to the most recent version.

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            TEST YOUR LUCK IS 2-PLAYERS!!! I bought this on launch for 360, been playing Test Your Luck with my friends and fam every since. What do you think you’re trying to pull? 

            http://www.youtube.com/watch?v=hW8qcUhFgog 

          • Anonymous

            yeah man, Test Your Luck is definitely two player. I’ve played it a few times with my brother.

          • Anonymous

            yeah man, Test Your Luck is definitely two player. I’ve played it a few times with my brother.

      • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

        I normally disagree with what you have to say(Lol), but this beyond true.

      • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

        I normally disagree with what you have to say(Lol), but this beyond true.

      • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

        I normally disagree with what you have to say(Lol), but this beyond true.

    • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

      The extra modes you speak of serve only as embellishments for the main game, that’s all; they surround the game, they don’t make up the game. Fighters are similar to chess in the sense that is about you, and your opponent trying to out wit each other. You don’t need add cards or balls to help bring in the audience who might prefer poker or Baseball? If those people want that, those games exist for them to play, and they should go do that, otherwise learn to play and accept Chess for what it is.

      It’s rather ridiculous, because in actuality other genres in video games do not offer much innovation. How much have do FPS games really offer? Your shooting shit up all the same no matter what doohickey they put in to make it seem different, do those games need to have a Tetris like mini game to keep it fresh? Do Rpg’s need to have an SF like versus mode? No,  FPS games do many of the same things since Goldeneye on N64, and many RPGs fail to surpass games as old Chrono Trigger in originality, so why are fighters in such need of fresh life?

      The reason why people even say shit like this about fighting games is simply, because they don’t understand or can’t get to what makes them worthwhile, and need something else to keep them interested. Am I saying that fighters should stay exactly the same, and never seek to do anything new? No, I don’t mind innovation, but if what your suggesting is that SF, Tekken, or any other fighter become more like Naruto Ultimate Ninja Storm then I have disagree, because those games have about as much depth as a puddle on 98 degree day July.

      • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

        You don’t have to tell me that. You don’t have to tell anyone on SRK the amount of depth Naruto Ultimate Ninja Storm has compared to SF, Tekken an others.

        The basis of the argument: Tell that to someone who isn’t on SRK, who doesn’t know anything about start up frames, wake-ups or anything a person that plays fighting games competitively would know. Tell that to the casual gamer.

        Let me ask you, if you were working at a major retailer, how would you convince someone who doesn’t play fighting games competitively to purchase SFxT over Mortal Kombat??? What would you tell them? “Well this game is newer, than that one”

        And secondly, the points you made are invalid. Every genre has progressed in some way or another. The most successful genres are the ones that progressed tremendously over the past 2 decades.

        You said Goldeneye….look a Goldeneye, N64 right….and look at Call of Duty: Black Ops. Look how far shooters have come since 1995. There are player loadouts, players are no longer confined to weapon presets for each stage. A ranking systems which rewards players with incentive to increase their loadout. There is multiplayer split into sub-modes and mission. There is a zombie hoarde mode. A top down Smash TV style shooter hidden in the game as well….shall i continue? Because i can keep making you look bad. Want me to move on to RPGs? sure why not.

        Lets take Chrono Trigger, one of my favorite RPG’s personality. Lets put this game side by side with Final Fantasy XII-2….a lot has changed, but not much. Ok lets but Chrono Trigger beside another favorite RPG of mine, Elder Scrolls V, also known as SKYRIM.

        In this scenario Final Fantasy XIII-2 is SFxT and Skyrim is Mortal Kombat. Again, tell me, if you were working at a major retailer, how would you convince someone to purchase Final Fantasy XIII-2 over Skyrim…. “Well, FFXIII-2 is newer”?

        yeah i thought so. Everything, movies to cars to phones has and will continue to advance….and not one person with common sense will ever complain. 

        I expect you to own a 1997 Nokia 6110…after all, you don’t need an iPhone or any phone that does anything other than make phone calls, right? You’re a purest. And a stubborn one.

        • Anonymous

          Just look at this community

          http://ko-gathering.com/forum/

          Based on the game Kick Off, a popular soccer game of the late 80s, early 90s. Yet that game is played still today.
          you’d think that with the advent of all those detailed sports simulators with tons of options, such oldies would have no reason to exist. Yet they seem to thrive and anyone can join.and even play online matches.

          Even if games are dead and not supported by the companies, fans still find a way to keep them alive and   “kicking”.

          Same goes for fighters. Question is, do we all need these extras if the main reason we play is to enjoy the game?

          Also I wonder if it is fans that ask for all these features or if it is marketing strategies and tricks, disguised as fans demands. Most of it at least.

          also since you talk about phones, at least in the  older phones you could see the name of the provider. Now if you are close to the border the provider changes without even noticing and you are charged as if you were abroad.

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            We’re not talking cult classics and how to make fighting games culturally significant. A good game is a good game, Let’s making fighting games financially successful so we can continue to get new fighting games made. If Capcom, shut down there fighting game department because of low sales and all i was stuck with was 3rd Strike, Marvel and SFIV. I would be pissed and so would you. I would come to SRK and see nothing but fanboys whine another 10 years for MvC4 and Street Fighter 5, the same they did when Capcom gave up on fighters in the early 2000s.

            You won’t see another Kick Off anytime soon. Wanna know why? The last Kick-Off, released in 2002 only sold 5000 copies….developer of Kick-Off, Anco closed in 2003. DEVELOPING AND PRODUCING VIDEO GAMES TAKES TIME & MONEY!!!!! This is common sense.

            If a fighting game has everything you need to become the best pro player in the world; Arcade, VS, online, training, tutorial…why is it a crime to add more?These are fighting games, it’s not like Capcom is building a vast open enviroments like Skyrim with lush forests, high altitude landscapes not to mention interior architechture of buildings and dungeons, character and item customization with extreme depth. These are games shipped with 30-45 characters, the last offering SFxT gave us 9 poorly rendered stages and a couple of FMV endings. A BLU-RAY DISC CAN HOLD A LOT MORE, you should know that, Capcom knows that, thats why there is a so much extra shit locked on the disc.

            It’s like saying….

            Bob: Are you sure you wanna ship this game? We have a shit ton of space left, we could add at least another 50 characters if we wanted to. Why not make it a dream match game like KOF98 or KOF2002. 9 stages are cool, but Mortal Kombat has 30, we have enough space to add 40 plus more. Even after that we still have some space left, lets add a cinematic RPG/Fighting campaign and make Street Fighter the “Halo: Reach of Fighters”. That should give us enough sales to increase payroll and expand the development team to make bigger projects.

            Capcom: …Nah, we’re good…the FGC, don’t know anything about disc capacity, it’s not like they play other games outside of Capcom, or the fighting genre for that matter. They will play it for 15 years as long as Ryu is in it…as a matter of fact, lets remove 12 of those characters and make them DLC. We can still move a couple of units.

            No one is asking for a ton of mini-games or some elaborate story mode, all we are asking for is MORE everything, MORE anything.

            …the number #1 selling soccer franchise is FIFA and has been for a while, why? Because it was more than PES and every other soccer game in history….are you living under a fucking rock?

          • Anonymous

             since you mention FIFA, that game had yearly iterations with real name players since 1996. I remember I played that game and was impressed. Same with NBA 95 which was much better than the console version. add also the NFL and NHL franchise

            Yet FIFA  is #1 in sales despite the fact that nothing changed between versions except the player databases. Major changes occured every 5 years. Now you can update them easily online but previously you had to buy a full game every year if you wanted to keep up with the new players. You were not even entitled to a reduced price. talking about a rip off.  what Capcom did is nothing compared to what EA did with FIFA and other franchises.

            this is why I stopped caring for sports titles.

            At least EA got some competition in the NBA franchise and it had to improve.

            Capcom, just like EA, is too big of a company to care for the fans. Also what matters is competition. EA games became better due to that. Capcom in the 2D fighters department does not have that much competition, since SNK now are a shadow of their former selves. they can do whatever they want.

          • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

            Capcom = EA. I can’t agree with you more. I believe i said the same thing in a separate thread. Competition is a great thing. I hope we see more fighters that really raise the bar like we saw last year and that Capcom takes notice before they end up in a similar situation to EA Sports..

            Not sure if you know this or not, but NBA Live sales had taken a plunge since 2006 due to the success of NBA2k. This caused EA to cancel there 2010 release, NBA Elite and the development of EA basketball games went on hiatus from 2009 to 2012. They ended up moving the development team to Canada and starting over, their next release is NBA Live 2012. Sales have declined in Madden as well, but consumers have no other choice to buy Madden as the NFL license is still exclusive to EA.

            If 2k Games were allowed to do with the NFL franchise what they have done with the NBA franchise the past 5 years, there wouldn’t be a need to purchase another Madden. Simple shit such as releasing a Cel-Shaded street ball mode in NBA2k12 shows that innovation lies everywhere. Developers just have to be less stubborn, abandon old business models and accept change.

      • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

        You don’t have to tell me that. You don’t have to tell anyone on SRK the amount of depth Naruto Ultimate Ninja Storm has compared to SF, Tekken an others.

        The basis of the argument: Tell that to someone who isn’t on SRK, who doesn’t know anything about start up frames, wake-ups or anything a person that plays fighting games competitively would know. Tell that to the casual gamer.

        Let me ask you, if you were working at a major retailer, how would you convince someone who doesn’t play fighting games competitively to purchase SFxT over Mortal Kombat??? What would you tell them? “Well this game is newer, than that one”

        And secondly, the points you made are invalid. Every genre has progressed in some way or another. The most successful genres are the ones that progressed tremendously over the past 2 decades.

        You said Goldeneye….look a Goldeneye, N64 right….and look at Call of Duty: Black Ops. Look how far shooters have come since 1995. There are player loadouts, players are no longer confined to weapon presets for each stage. A ranking systems which rewards players with incentive to increase their loadout. There is multiplayer split into sub-modes and mission. There is a zombie hoarde mode. A top down Smash TV style shooter hidden in the game as well….shall i continue? Because i can keep making you look bad. Want me to move on to RPGs? sure why not.

        Lets take Chrono Trigger, one of my favorite RPG’s personality. Lets put this game side by side with Final Fantasy XII-2….a lot has changed, but not much. Ok lets but Chrono Trigger beside another favorite RPG of mine, Elder Scrolls V, also known as SKYRIM.

        In this scenario Final Fantasy XIII-2 is SFxT and Skyrim is Mortal Kombat. Again, tell me, if you were working at a major retailer, how would you convince someone to purchase Final Fantasy XIII-2 over Skyrim…. “Well, FFXIII-2 is newer”?

        yeah i thought so. Everything, movies to cars to phones has and will continue to advance….and not one person with common sense will ever complain. 

        I expect you to own a 1997 Nokia 6110…after all, you don’t need an iPhone or any phone that does anything other than make phone calls, right? You’re a purest. And a stubborn one.

  • http://www.facebook.com/people/Bob-Hopkins/582088020 Bob Hopkins

    So… Skullgirls.

    Oh and the guy is right, your views of the game aside MK is the gold standard for single player content in a fighting game.

  • http://www.facebook.com/people/Bob-Hopkins/582088020 Bob Hopkins

    So… Skullgirls.

    Oh and the guy is right, your views of the game aside MK is the gold standard for single player content in a fighting game.

  • http://www.facebook.com/people/Idle-Hands/818048479 Idle Hands

    lol @ at all you social scrubs getting bent because someone not in your
    precious “community” (btw, a community helps and supports others as
    well as encourages others to be a part of it, they don’t trash each
    other at every opportunity) thinks that fighting games could use more
    content. What’s really funny is that most of you bitch and moan when a
    new fighting game comes out and it has less content than you think it
    should.

    • Anonymous

      Maxwell argues that there’s no reason to play the game since there is no reward system.

  • http://www.facebook.com/people/Idle-Hands/818048479 Idle Hands

    lol @ at all you social scrubs getting bent because someone not in your
    precious “community” (btw, a community helps and supports others as
    well as encourages others to be a part of it, they don’t trash each
    other at every opportunity) thinks that fighting games could use more
    content. What’s really funny is that most of you bitch and moan when a
    new fighting game comes out and it has less content than you think it
    should.

  • http://twitter.com/Darkforge Bevan Djernaes

    Gamespot. People still take this joke of a website seriously? What really needs to happen in the fighting genre is a standardization of modes and features with emphasis on making the engine and online as robust as possible and easy to find games.

    Also it will always be a niche market, its the nature of the genre these games take too much skill to be rewarding for the average gamer. Simple as that. We need fewer more robust releases to stop the implosion they talk about.

    Funny though. I simply thought we had no fighting games this gen early on because developers just didn’t make any, not that they didn’t sell….

    Namco still get it as there games have a lot of unlocks and reputability single player. NRS also get it. Capcom are the culprits here there single player content and unlocks is essentially DLC you have to pay for which should be part of the standard game especially since it’s most of the time already on the fucking disk.

  • http://twitter.com/Darkforge Bevan Djernaes

    Gamespot. People still take this joke of a website seriously? What really needs to happen in the fighting genre is a standardization of modes and features with emphasis on making the engine and online as robust as possible and easy to find games.

    Also it will always be a niche market, its the nature of the genre these games take too much skill to be rewarding for the average gamer. Simple as that. We need fewer more robust releases to stop the implosion they talk about.

    Funny though. I simply thought we had no fighting games this gen early on because developers just didn’t make any, not that they didn’t sell….

    Namco still get it as there games have a lot of unlocks and reputability single player. NRS also get it. Capcom are the culprits here there single player content and unlocks is essentially DLC you have to pay for which should be part of the standard game especially since it’s most of the time already on the fucking disk.

  • http://twitter.com/windsagio windsagio

    People need to get out of the bubble more.

    There’s really no way any game will succeed (in the literal business make more games sense) if they try to cater to the ‘hardcore’.

    My handy forum app says SRK has 63,926 members, and (as of now) 781 people online including ~260 non members.

    An AAA title like SF4 has to sell probably 30 or 40 TIMES that many copies to make money.

    Now of course, not every ‘hardcore’ player is on SRK, but in the same way not every person on here is going to buy every game anyways.  

    ~~~

    And it’s not even just money, you need a fair number of people playing at anytime or the online lobbies and even locals fall apart.  It can’t be stressed enough how important ‘casual’ content is to the ongoing health of the community.

  • Moribund Cadaver

    Between the ten metric tons of trolling of SFxT, here’s a little detail that almost everyone (even reviewers?!) seemed to entirely overlook about the game:

    The moment you press “start” for the first time, the game actually asks if you want to begin a true tutorial on how to play the game. And guess what? SFxT’s tutorial introduction is actually pretty damn good. It’s missing a couple of things, but it does walk the player through lots of basic concepts and makes them understand what the game’s various systems do, and what they’re for.

    This is the first and foremost thing fighting games actually do need to progress. They need better in-game instruction to turn those “scrubs” into players who understand there are things they need to know in order to get better and even have more fun with the game.

    This article, by itself, is really not bad at all. Here’s the thing. It’s not impossible at all to make a fighting game that deeply serves people who want to play versus and those who want single player fun. What it takes to do this is the magic ingredient that most fighting games are still missing:

    Money.

    Want to know why MK9 had so much “kontent”, and such a long involved story mode, with so many expertly animated in-game cut scenes, so much voice acting, etc?

    Because Warner Bros. wanted the game to be a huge hit with everyone and they authorized Netherrealm to spend a crapton of money on development. AAA game budget, the kind you’d usually see for something like a “Gears of War”.

    That’s why the game had so many characters for a fresh reboot, so many super detailed stages, so many bonus modes, so much story, everything. The money and time required to do it right was invested.

    The problem with fighting game is that they hover in an uncomfortable fringe between niche and mainstream. Nobody big, including Capcom, is wiling to commit that much development resources to a fighting game. Most games end up gimped in one way or another with visible signs of the point where the money ran out and the dev cycle was cut short.

    About the only lower budget game series with tons of Kontent is BlazBlue and that’s because careful shortcuts are used to construct most of the content, like its cheap to produce visual novel-style story scenes.

    So fighting games are in a bind. If Capcom invested tons of money and made a game the next MK9, it might sell five+ million copies and be a game changer. Or it might flop as FG sales are not a safe bet.

    If I were to throw a wild random guess out, I would peg the next Darkstalkers game as a candidate for Capcom, say, to make a big push to capture the MK9-style audience. The series has lore, it has unusual and unique characters, and a story mode could be constructed around its gothic monsters and vampires, something with a LOT more mainstream appeal than a story about a fighting tournament.

    • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

       I think Darkstalkers is too much of an underground hit to be anything big budget. I’d rather they concentrate on the game engine for that one, since the CPS games were so damn quirky (in a good/fun way).

      • http://twitter.com/windsagio windsagio

        A darkstalkers game makes me kind of nervous, I don’t see how a new title will be anything but a disaster for capcom and the series.

        Like Sen bad

    • http://www.facebook.com/people/Andy-Byus/836338761 Andy Byus

       I think Darkstalkers is too much of an underground hit to be anything big budget. I’d rather they concentrate on the game engine for that one, since the CPS games were so damn quirky (in a good/fun way).

    • Anonymous

      Thanks for making a good post that raises an interesting and possibly accurate point, instead of just complaining at others for being bothered by asinine comments like “Maxwell argues that there’s no reason to play the game since there is no reward system.”.

  • http://www.facebook.com/people/Ali-Buksha/1097791119 Ali Buksha

    Typical SRK posters. You guys arent the majority of people who play fighting games. There needs to be more single player modes for the casuals. If more casuals buy the game, then there are more people to potentially get better at the game. This means a bigger community. But of course the FGC has to be all underground and crap. Its sad becasue the FGC is like the forgotten step child in all the video game communities. You act like a story mode makes the ranked online mode worse. It doesn’t. It grabs more people to the game. If everyone has that mentality then the FGC isnt gonna grow

  • Anonymous

    SkullGirls is gonna revolutionize baby! Can’t wait to buy & play it in April. Thank god for Alex Ahad & Mike Z.

    Fuck Capcom.
    They no longer lead this genre.
    Enough of them.

    • http://twitter.com/windsagio windsagio

      your nick is feeling SOOOOOOOOOO ironic right now

      • Anonymous

        troll signs

        • http://twitter.com/windsagio windsagio

          heh sorry, sometimes you just can’t resist a good diss ><

        • http://twitter.com/windsagio windsagio

          heh sorry, sometimes you just can’t resist a good diss ><

        • http://twitter.com/windsagio windsagio

          heh sorry, sometimes you just can’t resist a good diss ><

        • Anonymous

          You are correct sir.
          Gotta troll for the good people who are against you faggot Capcom fanboys.
          Ya’ll been troll’n for YEARS son.
          Time too return the favor.

          • http://twitter.com/windsagio windsagio

            so the response to fanboys is… being a fanboy?

            I grant there’s a certain internal consistency to be had there.

          • Anonymous

             Lol.

          • http://twitter.com/windsagio windsagio

            excepting sales and ongoing community, I’ll gladly grant you everything else :p

            Edit: Actually this deserves a bit more.

            IMO they’ve designed/marketed way too much to the self-described hardcore (and to whatever niche the visuals hit).

            SkG will be honestly a perfect test run of how far people committed to the game can carry a title.

          • http://twitter.com/windsagio windsagio

            excepting sales and ongoing community, I’ll gladly grant you everything else :p

            Edit: Actually this deserves a bit more.

            IMO they’ve designed/marketed way too much to the self-described hardcore (and to whatever niche the visuals hit).

            SkG will be honestly a perfect test run of how far people committed to the game can carry a title.

          • http://twitter.com/windsagio windsagio

            excepting sales and ongoing community, I’ll gladly grant you everything else :p

            Edit: Actually this deserves a bit more.

            IMO they’ve designed/marketed way too much to the self-described hardcore (and to whatever niche the visuals hit).

            SkG will be honestly a perfect test run of how far people committed to the game can carry a title.

        • Anonymous

          You are correct sir.
          Gotta troll for the good people who are against you faggot Capcom fanboys.
          Ya’ll been troll’n for YEARS son.
          Time too return the favor.

        • Anonymous

          You are correct sir.
          Gotta troll for the good people who are against you faggot Capcom fanboys.
          Ya’ll been troll’n for YEARS son.
          Time too return the favor.

    • http://twitter.com/windsagio windsagio

      your nick is feeling SOOOOOOOOOO ironic right now

  • http://www.facebook.com/people/Brian-McAlister/100001501270453 Brian McAlister

    Ok I will have to agree that Mr McGee does not appear to be very knowledgeable when it comes to fighting games.  He does make some good points, but I think they may be some what misguided.  Evolving and adding more modes in fighting games is definitely a good thing and something that needs to be done, but in the aspect that matters: multiplayer.  Fighting games are a lot like most FPS games in the fact that they are only really fun when you are playing with other people.  What companies should be doing is trying to add new multiplayer modes instead of single player only components (or better yet make ones that work both in single & multiplayer modes).  Some games have been delving into this lately (SFxT, SC5, UMvC3, etc) with some success.  Heroes & Heralds is a great example.  The idea itself is fresh, but doesn’t deviate away from the formula that people enjoy about the game.  Better yet you can play offline by yourself, earn cards, which you then can bring online and vice versa.  Also why did it take so long to get a fighting game that has an online training mode?  One of the funnest aspects of fighting games is figuring out combos & strats to use and discussing & practicing this with others only makes this better.

    Fighting games don’t need more unlockables (annoying), story modes (boring), or minigames (Nintendo Wii?).  If anything they need to stop wasting as much time on these modes/features and put that focus towards the things actual fans want in their fighting games: more characters, better online, more multiplayer modes, and new innovative fighting systems.

  • http://www.facebook.com/people/Brian-McAlister/100001501270453 Brian McAlister

    Ok I will have to agree that Mr McGee does not appear to be very knowledgeable when it comes to fighting games.  He does make some good points, but I think they may be some what misguided.  Evolving and adding more modes in fighting games is definitely a good thing and something that needs to be done, but in the aspect that matters: multiplayer.  Fighting games are a lot like most FPS games in the fact that they are only really fun when you are playing with other people.  What companies should be doing is trying to add new multiplayer modes instead of single player only components (or better yet make ones that work both in single & multiplayer modes).  Some games have been delving into this lately (SFxT, SC5, UMvC3, etc) with some success.  Heroes & Heralds is a great example.  The idea itself is fresh, but doesn’t deviate away from the formula that people enjoy about the game.  Better yet you can play offline by yourself, earn cards, which you then can bring online and vice versa.  Also why did it take so long to get a fighting game that has an online training mode?  One of the funnest aspects of fighting games is figuring out combos & strats to use and discussing & practicing this with others only makes this better.

    Fighting games don’t need more unlockables (annoying), story modes (boring), or minigames (Nintendo Wii?).  If anything they need to stop wasting as much time on these modes/features and put that focus towards the things actual fans want in their fighting games: more characters, better online, more multiplayer modes, and new innovative fighting systems.

  • John Davidson III

    Holy god, a bunch of people posting just need to stop trying to assemble letters into words. Seriously, you are THAT bad at forming coherent, useful thoughts.

    Gaming is supposed to be an EXPERIENCE that people pay for. This article is pointing out that the experience that comes with the $60 game you just bought kinda-sorta sucks because it is really half-assed a lot of times. Surprise! It’s true.

    Many of you are arguing that if you went to a movie and a guy walked on the screen, announced his name, said he had to make a sandwich, then proceeded to make one, but couldn’t find his peanut butter for a few seconds…but then he found it and was able to make the sandwich and the movie ended, that you’d be happy with paying $11 for it.

    “God I can’t believe scrubs are whining about the lack of single viewer content in that movie! So what if it was only 3 minutes long..my buddy and I were able to discuss the finer points of the lighting used in it for over two weeks! Well…we would have been able to discuss it, but we got our heads kicked in for being pretentious douches after trying to explain this to the, for some reason, disgruntled movie-goers seated around us”

    Here’s a simple lesson in business, free of charge…if casuals think the product sucks, casuals will not buy the product. If casuals do not buy the product, the product will not be worth producing in the future as casuals make up ninety-goddamn-nine percent of the market. If the product is not worth producing, it will not be produced. If the product is not produced it does not exist. Wake up call incoming: The product = the entire genre of game we’re discussing on this website.

    Almost a decade and a half ago Capcom released Street Fighter Alpha 3 on home consoles and it absolutely dwarfs SF4, MVC3, and SFxT in content. Furthermore, Capcom didn’t even want to make more fighting games because they didn’t see them as profitable…yet, the first thing they’ve started trying to do is milk the genre for every nickle and dime possible, exhausting every OUNCE of good-will and faith that might have existed before. Think about that…Capcom didn’t think fighters could be profitable and now they are trying to turn a larger profit out of them than any other game genre they produce. Do you see the inherent ridiculousness of that? They are going to burn through the community, salt the earth and then bulldoze it and cover it in asphalt at this rate…it is not sustainable and their half-assed attempts at game content is a picture-perfect example of the exploitative disingenuous effort they’re putting forth.

    Mortal Kombat is being used as an example because MK didn’t have any gas left in the tank…it had used up all its good-faith with its fans when it churned out crappy game after crappy game…so what did they do? They listened to long-time fans and put in a genuine effort by busting their asses and squeezing as much content as they reasonably could into a game that they also worked hard to make competitive. They TRIED HARD to make the game a full experience while ALSO trying to make it a solid, deep, and rewarding fighting game. Even if we are to believe that companies like Capcom (because SNK is guilty of the same thing with KOF12…though they operate on a shoe-string budget compared to Capcom…) are trying their absolute diamond-hardest to make the game a solid, deep and rewarding fighting game you would have to be absolutely delusional to say they are doing the same for the game experience. They just aren’t and its painfully obvious. SFxT doesn’t have a single unlockable other than name plates…not even (as someone earlier pointed out) a friggin’ gallery. So why should they be held to a lower standard than NRS? Or anyone else for that matter?

    Fighting games as a genre do not have much stock with gamers…and churning out half-baked, lazy entries is a perfect way to obliterate what remains of that stock and put us right back into a fighting game dark age.

  • John Davidson III

    Holy god, a bunch of people posting just need to stop trying to assemble letters into words. Seriously, you are THAT bad at forming coherent, useful thoughts.

    Gaming is supposed to be an EXPERIENCE that people pay for. This article is pointing out that the experience that comes with the $60 game you just bought kinda-sorta sucks because it is really half-assed a lot of times. Surprise! It’s true.

    Many of you are arguing that if you went to a movie and a guy walked on the screen, announced his name, said he had to make a sandwich, then proceeded to make one, but couldn’t find his peanut butter for a few seconds…but then he found it and was able to make the sandwich and the movie ended, that you’d be happy with paying $11 for it.

    “God I can’t believe scrubs are whining about the lack of single viewer content in that movie! So what if it was only 3 minutes long..my buddy and I were able to discuss the finer points of the lighting used in it for over two weeks! Well…we would have been able to discuss it, but we got our heads kicked in for being pretentious douches after trying to explain this to the, for some reason, disgruntled movie-goers seated around us”

    Here’s a simple lesson in business, free of charge…if casuals think the product sucks, casuals will not buy the product. If casuals do not buy the product, the product will not be worth producing in the future as casuals make up ninety-goddamn-nine percent of the market. If the product is not worth producing, it will not be produced. If the product is not produced it does not exist. Wake up call incoming: The product = the entire genre of game we’re discussing on this website.

    Almost a decade and a half ago Capcom released Street Fighter Alpha 3 on home consoles and it absolutely dwarfs SF4, MVC3, and SFxT in content. Furthermore, Capcom didn’t even want to make more fighting games because they didn’t see them as profitable…yet, the first thing they’ve started trying to do is milk the genre for every nickle and dime possible, exhausting every OUNCE of good-will and faith that might have existed before. Think about that…Capcom didn’t think fighters could be profitable and now they are trying to turn a larger profit out of them than any other game genre they produce. Do you see the inherent ridiculousness of that? They are going to burn through the community, salt the earth and then bulldoze it and cover it in asphalt at this rate…it is not sustainable and their half-assed attempts at game content is a picture-perfect example of the exploitative disingenuous effort they’re putting forth.

    Mortal Kombat is being used as an example because MK didn’t have any gas left in the tank…it had used up all its good-faith with its fans when it churned out crappy game after crappy game…so what did they do? They listened to long-time fans and put in a genuine effort by busting their asses and squeezing as much content as they reasonably could into a game that they also worked hard to make competitive. They TRIED HARD to make the game a full experience while ALSO trying to make it a solid, deep, and rewarding fighting game. Even if we are to believe that companies like Capcom (because SNK is guilty of the same thing with KOF12…though they operate on a shoe-string budget compared to Capcom…) are trying their absolute diamond-hardest to make the game a solid, deep and rewarding fighting game you would have to be absolutely delusional to say they are doing the same for the game experience. They just aren’t and its painfully obvious. SFxT doesn’t have a single unlockable other than name plates…not even (as someone earlier pointed out) a friggin’ gallery. So why should they be held to a lower standard than NRS? Or anyone else for that matter?

    Fighting games as a genre do not have much stock with gamers…and churning out half-baked, lazy entries is a perfect way to obliterate what remains of that stock and put us right back into a fighting game dark age.

  • http://twitter.com/samael789 samael789

    I don’t know if I completely agree with them, but the genre DOES need to evolve dramatically. So many in the community, however, resist any amount of change whatsoever. If we just keep seeing the same damn thing year in, year out, we’ll see the genre die again.

    And, y’know, who says both sides can’t be pleased. There ARE people that like the single player, and no, not just friendless losers. Make both single player AND multiplayer exemplary – it’ll take work, but it’s not impossible.

  • Anonymous

    “Maxwell argues that there’s no reason to play the game since there is no reward system.”
    I’ll be honest: i absolutely cant read any more after seeing that. Since when do games have to give you achievements and shit to “reward” you? I play any video game for fun of some matter, whether rtses, fighters, rpgs, various platformers, whatever. Reward systems of unlockables can be nice, but the game is 95% of the enjoyment.

  • Anonymous

    “Maxwell argues that there’s no reason to play the game since there is no reward system.”
    I’ll be honest: i absolutely cant read any more after seeing that. Since when do games have to give you achievements and shit to “reward” you? I play any video game for fun of some matter, whether rtses, fighters, rpgs, various platformers, whatever. Reward systems of unlockables can be nice, but the game is 95% of the enjoyment.

  • Anonymous

    “Maxwell argues that there’s no reason to play the game since there is no reward system.”
    I’ll be honest: i absolutely cant read any more after seeing that. Since when do games have to give you achievements and shit to “reward” you? I play any video game for fun of some matter, whether rtses, fighters, rpgs, various platformers, whatever. Reward systems of unlockables can be nice, but the game is 95% of the enjoyment.

    • John Davidson III

       …that’s the entire point.

      A fighting game without modes is essentially relying on you having someone else to help you create actual content for it for you to enjoy it. Unless SF5 comes packaged with a free “Friend of approximately equal skill-level available to play this game with you whenever you want” as some sort of bundle package, it will need actual content to be worth the price tag attached to it…especially to get casuals (where the majority of the money to support development of these games comes from!) to toss down the cash.

      Here’s a quick thought: How much actual content is there in a game that requires another entire human being as a peripheral to derive enjoyment out of it?

      SF5 – “It’s like Pong! Without a single player mode! Buy it now! $60! Differently colored paddles coming soon as DLC for just $1.99 each! You buy it!”

  • Anonymous

    “Gamespot thinks”. Wrong, try again please.

  • Anonymous

    it’s Gamespot, ppl.

  • Anonymous

    it’s Gamespot, ppl.

  • Anonymous

    it’s Gamespot, ppl.

  • http://www.facebook.com/people/Mike-Murray/611100197 Mike Murray

    The cross-platform play is a good idea, though not really feasible.

  • Anonymous

    For fighting games to have more single player content, they need bigger budgets to work with. Generally, these types of games don’t get those super huge pools of money to work with because unfortunately, they are still considered niche.

     MK9 has alot going for it, but has terrible netcode, and while it’s still somewhat playable, it gets tiring fast. Thats bad, because still many people are simply not into fighters, so they NEED to have a properly functioning online experience. My guess is, fighters will only truly start making strides when the higher ups in these companies decide they want to start shelling out more money for the producers of fighters to work with.

  • Anonymous

    I expect the next Call of Duty to have a 1 on 1 vs fighting mode

    I expect the next Final Fantasy to have a 1st person shooter mode

    I expect the next Gran Turismo to have a rpg story mode

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Look at Goldeneye for the N64….now look at MW3

      Take a good look at Final Fantasy 8….now go load up Final Fantasy XIII-2

      Let’s see the amount of cars and tracks in GT4 (722 cars, 51 tracks)…compared to the amount in GT5 (1,049 cars, 51 tracks + track editor)

      See a trend here? Yeah, it’s called progression.

      • Anonymous

        Look at SF 3rd strike…now look at sfxtekken

        where are the limit breaks in FF13-2? where the hell are they?

        • Anonymous

          every monster has one.

      • Anonymous

        Look at SF 3rd strike…now look at sfxtekken

        where are the limit breaks in FF13-2? where the hell are they?

      • Anonymous

        Look at SF 3rd strike…now look at sfxtekken

        where are the limit breaks in FF13-2? where the hell are they?

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Look at Goldeneye for the N64….now look at MW3

      Take a good look at Final Fantasy 8….now go load up Final Fantasy XIII-2

      Let’s see the amount of cars and tracks in GT4 (722 cars, 51 tracks)…compared to the amount in GT5 (1,049 cars, 51 tracks + track editor)

      See a trend here? Yeah, it’s called progression.

  • Anonymous

    Gamespot knows as much about videogames as they do about journalism… which is to say NOTHING

  • http://twitter.com/EagleSeeker CarlsD

     I agree with the topic. It’s one of the reasons why Marvel vs Capcom 3 didn’t sell as it should have. Lots of people thought it was going to have a “robust story” but discovered it didn’t have a story mode, so they didn’t buy the game. Also there is “NO REAL COMPUTER Versus” there’s the practice is kind of like versus, but missing the actual flavor.

    I agree that “topic” should be the standard for all fighting games, and then it should offer some original content. This topic was also on IGN. com also.

  • http://twitter.com/EagleSeeker CarlsD

    Dead or Alive 5 is not going to fail in the basic mode department that’s for sure..

  • http://twitter.com/EagleSeeker CarlsD

    Dead or Alive 5 is not going to fail in the basic mode department that’s for sure..

  • http://www.facebook.com/people/Will-Cao/100000321011650 Will Cao

    This article has good intentions but the author seems to have missed the point a little bit.

    First, the bottom line is whether or not adding this content increases sales enough to warrant the increased development costs.
    And honestly, this is a hard thing to estimate. I’m not sure adding new modes will net enough “new” customers that it would be worth it for a dev studio. And “new” is the important word here. Because it doesn’t benefit them at all really if someone who was already going to buy the game is just a little happier now due to an extra mode or mini game.
    The reason DLC is a safer bet for studios is because there is a fixed cost and sale price associated with it. And thus they can better estimate how much they might make or lose in deciding to invest in it.
    This by itself is often a selling point when pitching any work to your publisher / producer or whoever makes your financial decisions.

    Second, his examples of sales to support his argument is a little flawed. You simply cannot compare the sales numbers of titles such as BlazBlue or even MvC3 to something like SF4. The reason for this is that they simply are not worth the same as an IP in the fighting game genre. What I mean is,  the revival of the Street Fighter franchise in it’s most natural form SF4 (natural because it is the most similar to SF2) with the characters and nostalgia that so many people remember from their child hood was just a genius idea for a fighting game period. This title was bound to sell well as long as they made it somewhat similar to the game that everyone loves and remembers. Most other fighting games just do not have the market value or exposure that Street Fighter 2 did. (Mortal Kombat 9 happens to be another rehash of an old game we all loved as kids, and guess what?  It sold extremely well) Comparing any newer fighting game to a classic IP that has always had more market share will almost always net you declining sales as a result.

    Which brings us to using StarCraft 2 as an example of a multi player game that sold really well. My question is, how much did having a massive single player mode help the sales? I know I like the single player, but it was probably pretty expensive to produce. Blizzard obviously has the funds to develop this content but can fighting game developers who have much less financial backing support this? How many of you would have bought StarCraft 2 anyway even if it didn’t have single player? I would have. Was the inclusion of single player a net financial gain or loss for them? I’m not sure.

    The bottom line is I have no idea whether adding this content would be cost efficient in the long run. But I know for a fact that developers spending more time on things that are obviously important (better net code and online experience, better game balance, maybe more costumes / characters out of the gate) would definitely entice me personally more than another useless single player mode. I do however agree with the suggestion for a more feature rich training mode. Mike Z, Skull Girls I’m looking at you :)

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Most companies who makes fighting games could easily do as fine of a job as they did with what MK9 had to offer. Thing is they wont cause they know it will still sell, which is a shame because its partially true.

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Most companies who makes fighting games could easily do as fine of a job as they did with what MK9 had to offer. Thing is they wont cause they know it will still sell, which is a shame because its partially true.

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Most companies who makes fighting games could easily do as fine of a job as they did with what MK9 had to offer. Thing is they wont cause they know it will still sell, which is a shame because its partially true.

  • http://www.facebook.com/people/Yan-Zhao/10516382 Yan Zhao

    Most companies who makes fighting games could easily do as fine of a job as they did with what MK9 had to offer. Thing is they wont cause they know it will still sell, which is a shame because its partially true.

  • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

    I don’t mind publications like Gamespot having an opinion on fighters, but the reason why those opinion aren’t usually received to well is, because they tend to not acknowledge the things that matter most in this genre.

    Fighters are about you, and your opponent, bottom line, so making them about single player is redundant. This is why so many people in the community do not take these kinds of articles seriously, they tend to want fighters to be something they were never intended to be, and most importantly don’t need to be. Fighters cannot supersede their head to head nature, because that by definition wouldn’t be a fighter, it’s that simple. Just as FPS games shouldn’t be about puzzles, fighters shouldn’t be about mini games, and bullshit game modes.

    Fighting games need tutorial mode innovation so that people who fail to understand what makes these games so dope, finally can why there are websites like SRK dedicated to them. Or, maybe they never will feel they we all do about fighters; if you don’t enjoy them, like anything there is very little that can be done to change that whatever the subject matter is.

  • http://www.facebook.com/people/Yahkim-Siffel/100001370016186 Yahkim Siffel

    I don’t mind publications like Gamespot having an opinion on fighters, but the reason why those opinion aren’t usually received to well is, because they tend to not acknowledge the things that matter most in this genre.

    Fighters are about you, and your opponent, bottom line, so making them about single player is redundant. This is why so many people in the community do not take these kinds of articles seriously, they tend to want fighters to be something they were never intended to be, and most importantly don’t need to be. Fighters cannot supersede their head to head nature, because that by definition wouldn’t be a fighter, it’s that simple. Just as FPS games shouldn’t be about puzzles, fighters shouldn’t be about mini games, and bullshit game modes.

    Fighting games need tutorial mode innovation so that people who fail to understand what makes these games so dope, finally can why there are websites like SRK dedicated to them. Or, maybe they never will feel they we all do about fighters; if you don’t enjoy them, like anything there is very little that can be done to change that whatever the subject matter is.

  • Anonymous

    Surely the “reward” is as simple as getting better at the game

  • Anonymous

    I don’t see Gamespot complaining about Call of Duty’s lack of single-player content. Hell, look at the Call of Duty reviews they have! They barely even utter the words “single player!” Just because they don’t understand fighting games or can’t compete online doesn’t mean that the industry needs to cater to them. I see no need to waste development time on something other than core mechanics. Dumb unlockables and modes didn’t make MK9 sell better, gore and nostalgia did. BlazBlue has a shit ton of modes, story, and unlocks, and I don’t see it selling to casuals in the slightest. Why can’t we be seen in the same light as CoD?

  • Anonymous

    I don’t see Gamespot complaining about Call of Duty’s lack of single-player content. Hell, look at the Call of Duty reviews they have! They barely even utter the words “single player!” Just because they don’t understand fighting games or can’t compete online doesn’t mean that the industry needs to cater to them. I see no need to waste development time on something other than core mechanics. Dumb unlockables and modes didn’t make MK9 sell better, gore and nostalgia did. BlazBlue has a shit ton of modes, story, and unlocks, and I don’t see it selling to casuals in the slightest. Why can’t we be seen in the same light as CoD?

    • Anonymous

       Because CoD’s newest game was the highest selling game ever. They obviously aren’t struggling for new players.

  • Anonymous

    All I see from this article is that fighting games should cater more to casuals.  I disagree as the thing that makes fighters worth playing is the fact that it’s hard to be good at them…. which also makes them inherently unappealing to casuals.  It doesn’t matter how you add to or change the game modes, things like CoD and WoW will always attract a vast majority of the casual audience over FGs.  It’s like trying to alter Twilight so it will sell well to 80 year old hispanic males.  It’s just not going to happen.

  • Anonymous

    All I see from this article is that fighting games should cater more to casuals.  I disagree as the thing that makes fighters worth playing is the fact that it’s hard to be good at them…. which also makes them inherently unappealing to casuals.  It doesn’t matter how you add to or change the game modes, things like CoD and WoW will always attract a vast majority of the casual audience over FGs.  It’s like trying to alter Twilight so it will sell well to 80 year old hispanic males.  It’s just not going to happen.

  • Anonymous

    All I see from this article is that fighting games should cater more to casuals.  I disagree as the thing that makes fighters worth playing is the fact that it’s hard to be good at them…. which also makes them inherently unappealing to casuals.  It doesn’t matter how you add to or change the game modes, things like CoD and WoW will always attract a vast majority of the casual audience over FGs.  It’s like trying to alter Twilight so it will sell well to 80 year old hispanic males.  It’s just not going to happen.

  • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

    Fighting game fans, please do a favor to the community and (this sounds so stupid), but stop fighting about everything. Everything doesn’t need to turn into a giant fan boy fap fest. My favorite fighting game is *blank* and it is different from *blonk* so fuck *blonk* your a scrub if you play it and you are wasting your time because *blank* is so much more blah blah blah. Do we really need to be like the FPS guys who wanna waste time arguing over which game that bearly changed since its last version is better than the other?

    Would adding more single player content effect multiplayer? I don’t see how or why you could think it would. If there were 20 different modes in SFxT and all you wanted to play was training and 1v1 ranked then what changed for you?

    .I like story driven fighting games, its why I enjoy MK9 so much, and not just 9 but the entire series. It is what I grew up playing. The multiplayer could use some improvement but it is better than it was in MK vs DC and it had more single player content. So is it a bad thing? I saw someone bring up SC4, which I loved the hell out of the singleplayer for it. Why? because it had so much to do and was challenging. I may be a  ”casuals scrub” and don’t go to tournaments but it doesn’t make my opinion on single player any less valuable. Thats the great thing about single player, you don’t need 100 tourney wins to have fun playing it or have an opinion on it. 

  • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

    Fighting game fans, please do a favor to the community and (this sounds so stupid), but stop fighting about everything. Everything doesn’t need to turn into a giant fan boy fap fest. My favorite fighting game is *blank* and it is different from *blonk* so fuck *blonk* your a scrub if you play it and you are wasting your time because *blank* is so much more blah blah blah. Do we really need to be like the FPS guys who wanna waste time arguing over which game that bearly changed since its last version is better than the other?

    Would adding more single player content effect multiplayer? I don’t see how or why you could think it would. If there were 20 different modes in SFxT and all you wanted to play was training and 1v1 ranked then what changed for you?

    .I like story driven fighting games, its why I enjoy MK9 so much, and not just 9 but the entire series. It is what I grew up playing. The multiplayer could use some improvement but it is better than it was in MK vs DC and it had more single player content. So is it a bad thing? I saw someone bring up SC4, which I loved the hell out of the singleplayer for it. Why? because it had so much to do and was challenging. I may be a  ”casuals scrub” and don’t go to tournaments but it doesn’t make my opinion on single player any less valuable. Thats the great thing about single player, you don’t need 100 tourney wins to have fun playing it or have an opinion on it. 

  • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

    Fighting game fans, please do a favor to the community and (this sounds so stupid), but stop fighting about everything. Everything doesn’t need to turn into a giant fan boy fap fest. My favorite fighting game is *blank* and it is different from *blonk* so fuck *blonk* your a scrub if you play it and you are wasting your time because *blank* is so much more blah blah blah. Do we really need to be like the FPS guys who wanna waste time arguing over which game that bearly changed since its last version is better than the other?

    Would adding more single player content effect multiplayer? I don’t see how or why you could think it would. If there were 20 different modes in SFxT and all you wanted to play was training and 1v1 ranked then what changed for you?

    .I like story driven fighting games, its why I enjoy MK9 so much, and not just 9 but the entire series. It is what I grew up playing. The multiplayer could use some improvement but it is better than it was in MK vs DC and it had more single player content. So is it a bad thing? I saw someone bring up SC4, which I loved the hell out of the singleplayer for it. Why? because it had so much to do and was challenging. I may be a  ”casuals scrub” and don’t go to tournaments but it doesn’t make my opinion on single player any less valuable. Thats the great thing about single player, you don’t need 100 tourney wins to have fun playing it or have an opinion on it. 

  • http://twitter.com/MiGaOh Michael G. O’Hair

    I disagree with almost all of the points made in the article, including that extra modes should be added to increase the value of a game. Scenario Campaign, in my opinion, added little to the Tekken 6 experience. I, and some others I’ve heard, didn’t enjoy it. In fact, I couldn’t stand playing more than two levels at a time before returning to practice or arcade mode.

    Referring to Mortal Kombat 9 as the “gold standard” is a bit warped. “Gold standards” should represent games that have set the tempo that the other wannabes dance to. I don’t think the number of developers racing to emulate Mortal Kombat 9′s success is too large. Maybe two or three. Most likely one.

    The article also states that “heavy post-release downloadable content strategies are a short-term boon for individual developers” referring to the recent release of Street Fighter X Tekken. A boon? I don’t need to go into at-length how that’s completely full of shit, suffice it to say that if done wrong it tends to be a force-multiplier for all of the other negative press a game generates.

    The first paragraphs of the article go into the sales generated by the most recent titles (NPD Group numbers, they keep track of sales). I think the analysis is a bit fractured. There are more variables at play than “Game X2, an update version of Game X1, generated fewer sales than the original Game X1, and therefore Game X2 is a worse game than Game X1″. Considering the time between the release of the original MVC3 and Ultimate MVC3, the issue may be that many customers didn’t want to shell out $40 more for a game they bought less than a year ago. In the case of KOF13, they may already have found two or more games to learn and adding one more seemed daunting, or they play KOF98 on an emulator and that’s fine for them.

    First of all, there are more titles to choose from and spend our entertainment dollars on; not counting new releases, but counting all fighting games released since the resurgence of fighting games three years ago and previous games released during the heyday of fighting games, or remakes or portable re-releases. And more are coming. Add to that the fragmentation of fighting game fans in camps devoted to individual games.

    Second, the article supports the idea that fighting games should be more than competitive modes to attract a larger audience. If I want to play a puzzle game, I’ll play a puzzle game like Tetris. If I want to play a brawler, I’ll play a brawler like Final Fight. I don’t think we need a brawler or puzzle game or bowling mini-games inserted in fighting games to add value to them. It’s nice to have them (even only as a joke), but that’s not the meat of the package and won’t bring in significant numbers of new players to fighting games to justify time and money to develop them.

    —-

    Personally, I don’t think sales numbers should be an indicator of a bad game to anyone except the publishers and developers. What counts is how long a significant number of players play a game after its release, even if that significant number is in the low 1000s. Marvel vs. Capcom 2 was a successful game considering how long people had been playing it since it was first introduced. The biggest indicator of a poor game is how soon players stop playing it (example: getting Tatsunoko vs. Capcom, but only playing it a total of 15 times for a period of 30 minutes each time before giving it away to a relative). That would require an audit of how many players are playing the game either online or offline and how often, and that would require communicating with the publishers and developers and measuring the difference between unit sales and the number of people actually using the product.

    People have been playing chess for generations. Arguably, there aren’t that many chess players in the world. Does chess need extra characters and mini-games and unlockable bonuses to add value?

    • http://www.facebook.com/people/Franklin-Sunderman/100001331492702 Franklin Sunderman

      What I think you are not realizing is that no one is saying the extras should be the meat and potatoes of the games, but they damn sure should be the seasonings that make you say after your finished, “Man that was great I can’t wait to have some more of that again”

    • http://www.facebook.com/AL.x.and.her Alexander ‘Al King’ Clay

      Culturally successful and financially successful to drastically different things. A cult classic will always remain a cult classic, unfortunately Capcom is a business not a charity. It takes more than a handful players and a “great job, Capcom!” to keep a major development/production company running especially when the competition isn’t slowing down.

      Capcom needs money just like any other developer, that’s why you’re paying an arm & leg for DLC. A change of product design would only be for the better.

      When has someone ever said, “Fuck….this game is great and it more than $60 worth of content compared to other games, I’m returning this shit to Gamestop tomorrow”

  • http://twitter.com/MiGaOh Michael G. O’Hair

    I disagree with almost all of the points made in the article, including that extra modes should be added to increase the value of a game. Scenario Campaign, in my opinion, added little to the Tekken 6 experience. I, and some others I’ve heard, didn’t enjoy it. In fact, I couldn’t stand playing more than two levels at a time before returning to practice or arcade mode.

    Referring to Mortal Kombat 9 as the “gold standard” is a bit warped. “Gold standards” should represent games that have set the tempo that the other wannabes dance to. I don’t think the number of developers racing to emulate Mortal Kombat 9′s success is too large. Maybe two or three. Most likely one.

    The article also states that “heavy post-release downloadable content strategies are a short-term boon for individual developers” referring to the recent release of Street Fighter X Tekken. A boon? I don’t need to go into at-length how that’s completely full of shit, suffice it to say that if done wrong it tends to be a force-multiplier for all of the other negative press a game generates.

    The first paragraphs of the article go into the sales generated by the most recent titles (NPD Group numbers, they keep track of sales). I think the analysis is a bit fractured. There are more variables at play than “Game X2, an update version of Game X1, generated fewer sales than the original Game X1, and therefore Game X2 is a worse game than Game X1″. Considering the time between the release of the original MVC3 and Ultimate MVC3, the issue may be that many customers didn’t want to shell out $40 more for a game they bought less than a year ago. In the case of KOF13, they may already have found two or more games to learn and adding one more seemed daunting, or they play KOF98 on an emulator and that’s fine for them.

    First of all, there are more titles to choose from and spend our entertainment dollars on; not counting new releases, but counting all fighting games released since the resurgence of fighting games three years ago and previous games released during the heyday of fighting games, or remakes or portable re-releases. And more are coming. Add to that the fragmentation of fighting game fans in camps devoted to individual games.

    Second, the article supports the idea that fighting games should be more than competitive modes to attract a larger audience. If I want to play a puzzle game, I’ll play a puzzle game like Tetris. If I want to play a brawler, I’ll play a brawler like Final Fight. I don’t think we need a brawler or puzzle game or bowling mini-games inserted in fighting games to add value to them. It’s nice to have them (even only as a joke), but that’s not the meat of the package and won’t bring in significant numbers of new players to fighting games to justify time and money to develop them.

    —-

    Personally, I don’t think sales numbers should be an indicator of a bad game to anyone except the publishers and developers. What counts is how long a significant number of players play a game after its release, even if that significant number is in the low 1000s. Marvel vs. Capcom 2 was a successful game considering how long people had been playing it since it was first introduced. The biggest indicator of a poor game is how soon players stop playing it (example: getting Tatsunoko vs. Capcom, but only playing it a total of 15 times for a period of 30 minutes each time before giving it away to a relative). That would require an audit of how many players are playing the game either online or offline and how often, and that would require communicating with the publishers and developers and measuring the difference between unit sales and the number of people actually using the product.

    People have been playing chess for generations. Arguably, there aren’t that many chess players in the world. Does chess need extra characters and mini-games and unlockable bonuses to add value?

  • http://twitter.com/aaronlolol Aaron Koslik

    I guess I need to get rid of KOF13 and UMvC3 now. This dude said they aren’t adequate D:
    This dude has a decent point but one that isn’t thought out at all. Yes, more cool stuff would be nice but these games take work; period. One would imagine that if the devs had everything they wanted that they would produce games that have tons of stuff in them and sell tons of copies of it. On that note though if they put a ton more money into a game and then it barely sells better than how it did before then that’s not worth their time or money. Can’t blame a company for not wanting to lose money and doing what they know works.

  • http://twitter.com/aaronlolol Aaron Koslik

    I guess I need to get rid of KOF13 and UMvC3 now. This dude said they aren’t adequate D:
    This dude has a decent point but one that isn’t thought out at all. Yes, more cool stuff would be nice but these games take work; period. One would imagine that if the devs had everything they wanted that they would produce games that have tons of stuff in them and sell tons of copies of it. On that note though if they put a ton more money into a game and then it barely sells better than how it did before then that’s not worth their time or money. Can’t blame a company for not wanting to lose money and doing what they know works.

  • http://twitter.com/aaronlolol Aaron Koslik

    I guess I need to get rid of KOF13 and UMvC3 now. This dude said they aren’t adequate D:
    This dude has a decent point but one that isn’t thought out at all. Yes, more cool stuff would be nice but these games take work; period. One would imagine that if the devs had everything they wanted that they would produce games that have tons of stuff in them and sell tons of copies of it. On that note though if they put a ton more money into a game and then it barely sells better than how it did before then that’s not worth their time or money. Can’t blame a company for not wanting to lose money and doing what they know works.

  • http://www.facebook.com/frankjjordan Frank Jordan

    I think an improved training mode that helps with links and such would be a fantastic addition to all fighting games (especially the Capcom ones). Some links are so immensely unintuitive I couldn’t find them if I tried. Some audiovisual feedback for links and a function that shows you what combos are possible and how you perform them would be fantastic.

    But a reward system? Whatever happened to playing a game because it’s fun? You know… the reason why everyone should be playing a game.

  • http://www.facebook.com/frankjjordan Frank Jordan

    I think an improved training mode that helps with links and such would be a fantastic addition to all fighting games (especially the Capcom ones). Some links are so immensely unintuitive I couldn’t find them if I tried. Some audiovisual feedback for links and a function that shows you what combos are possible and how you perform them would be fantastic.

    But a reward system? Whatever happened to playing a game because it’s fun? You know… the reason why everyone should be playing a game.

  • http://www.facebook.com/frankjjordan Frank Jordan

    I think an improved training mode that helps with links and such would be a fantastic addition to all fighting games (especially the Capcom ones). Some links are so immensely unintuitive I couldn’t find them if I tried. Some audiovisual feedback for links and a function that shows you what combos are possible and how you perform them would be fantastic.

    But a reward system? Whatever happened to playing a game because it’s fun? You know… the reason why everyone should be playing a game.

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  • http://www.tyler2k.com/ tyler2k

    “Replayability” on a single-player level doesn’t make a great fighter.  It might keep the casuals interested longer, but that isn’t to say they’ll stick around after everything is unlocked and all achievements/trophies have been claimed.

  • Anonymous

    If adding a few gimmicky bonuses that’ll appease the common crowd is effecient to raising the sales without hindering the real point of what makes a Fighting Game Great alas, the gameplay, technicality, strategical side, then I don’t have a problem with it.

    Because if all that is needed is a few more options in single mode to individual players from the common group, then I say go for it.  I would only have beef if it was a direct statement towards gameplay change, because when you talk about that without having a solidified background of knowledge then I would definitely raise an eyebrow.

    However again, just wanted to add, that having all of the newer options still won’t appease most people because why?  Most people will look at nearly all fighting games and think they are all the same. 

    People will complain about their being multiple versions of SF:IV, although their is some significant changes to many characters in every version, plus the multiple bonuses already thrown in.  Yet these same people are the same ones who will buy the same Guitar Hero, new NBA2K or Madden game each year at full price.  Hypocritcal much?  Absolutely.

    Again, I don’t mind some of the options that he wants if that’s all that is needed to get more casuals to buy this game, however I don’t entirely believe this writers statements because fighting games in general when compared to almost all other gaming genres are more heavily high execution base which that alone makes it less accessible to the general public already.

    This isn’t like a FPS to where the simple basics to kill a CPU is aim, and shoot.  Where as in SF if your playing Ryu, knowing how to Hadouken, Shoryuken, and Hurricane kick against a cpu is actually a needed tool, which most casuals can’t achieve to do successfully without some level of effort and time.

    The fact that fighting games such as this you simply can’t have some sort of instant success makes it already less appealing to most casuals in itself.  So fighting games to me will never see the Golden Age of itself again like it did back in the early-mid 90′s.

    Anyways, if adding a few more options in single player mode, trophies, or customizations or whatever the nonsense which does not affect the direct gameplay itself will boaster sales, then fine, that’s okay.   

  • Anonymous

    If adding a few gimmicky bonuses that’ll appease the common crowd is effecient to raising the sales without hindering the real point of what makes a Fighting Game Great alas, the gameplay, technicality, strategical side, then I don’t have a problem with it.

    Because if all that is needed is a few more options in single mode to individual players from the common group, then I say go for it.  I would only have beef if it was a direct statement towards gameplay change, because when you talk about that without having a solidified background of knowledge then I would definitely raise an eyebrow.

    However again, just wanted to add, that having all of the newer options still won’t appease most people because why?  Most people will look at nearly all fighting games and think they are all the same. 

    People will complain about their being multiple versions of SF:IV, although their is some significant changes to many characters in every version, plus the multiple bonuses already thrown in.  Yet these same people are the same ones who will buy the same Guitar Hero, new NBA2K or Madden game each year at full price.  Hypocritcal much?  Absolutely.

    Again, I don’t mind some of the options that he wants if that’s all that is needed to get more casuals to buy this game, however I don’t entirely believe this writers statements because fighting games in general when compared to almost all other gaming genres are more heavily high execution base which that alone makes it less accessible to the general public already.

    This isn’t like a FPS to where the simple basics to kill a CPU is aim, and shoot.  Where as in SF if your playing Ryu, knowing how to Hadouken, Shoryuken, and Hurricane kick against a cpu is actually a needed tool, which most casuals can’t achieve to do successfully without some level of effort and time.

    The fact that fighting games such as this you simply can’t have some sort of instant success makes it already less appealing to most casuals in itself.  So fighting games to me will never see the Golden Age of itself again like it did back in the early-mid 90′s.

    Anyways, if adding a few more options in single player mode, trophies, or customizations or whatever the nonsense which does not affect the direct gameplay itself will boaster sales, then fine, that’s okay.   

  • Anonymous

    If adding a few gimmicky bonuses that’ll appease the common crowd is effecient to raising the sales without hindering the real point of what makes a Fighting Game Great alas, the gameplay, technicality, strategical side, then I don’t have a problem with it.

    Because if all that is needed is a few more options in single mode to individual players from the common group, then I say go for it.  I would only have beef if it was a direct statement towards gameplay change, because when you talk about that without having a solidified background of knowledge then I would definitely raise an eyebrow.

    However again, just wanted to add, that having all of the newer options still won’t appease most people because why?  Most people will look at nearly all fighting games and think they are all the same. 

    People will complain about their being multiple versions of SF:IV, although their is some significant changes to many characters in every version, plus the multiple bonuses already thrown in.  Yet these same people are the same ones who will buy the same Guitar Hero, new NBA2K or Madden game each year at full price.  Hypocritcal much?  Absolutely.

    Again, I don’t mind some of the options that he wants if that’s all that is needed to get more casuals to buy this game, however I don’t entirely believe this writers statements because fighting games in general when compared to almost all other gaming genres are more heavily high execution base which that alone makes it less accessible to the general public already.

    This isn’t like a FPS to where the simple basics to kill a CPU is aim, and shoot.  Where as in SF if your playing Ryu, knowing how to Hadouken, Shoryuken, and Hurricane kick against a cpu is actually a needed tool, which most casuals can’t achieve to do successfully without some level of effort and time.

    The fact that fighting games such as this you simply can’t have some sort of instant success makes it already less appealing to most casuals in itself.  So fighting games to me will never see the Golden Age of itself again like it did back in the early-mid 90′s.

    Anyways, if adding a few more options in single player mode, trophies, or customizations or whatever the nonsense which does not affect the direct gameplay itself will boaster sales, then fine, that’s okay.   

  • SNAKE STICK

    new games being shiitty/scrub friendly is the new standard. what else they could possibly want??

  • http://twitter.com/srslygtfo Mr. X

    VF4EVO did all that shit and more. It’s up on EU PSN if you want to check it out.

  • http://twitter.com/srslygtfo Mr. X

    VF4EVO did all that shit and more. It’s up on EU PSN if you want to check it out.

  • Anonymous

    “Maxwell argues that there’s no reason to play the game since there is no reward system”

    *faceinbothpalms*

  • Anonymous

    “Maxwell argues that there’s no reason to play the game since there is no reward system”

    *faceinbothpalms*

  • Anonymous

    1 thing i can comment on, fighters are not worth more than 30 to 40 bucks considering the amount of content you get and what it costs to produce these games. 

  • Anonymous

    1 thing i can comment on, fighters are not worth more than 30 to 40 bucks considering the amount of content you get and what it costs to produce these games. 

  • http://twitter.com/Nefarity Nefarity

    Hey gamespot, FGC disagrees. Take your casual opinions to another genre. Retards.

    • Anonymous

      Ignorance is bliss.

    • Anonymous

      Ignorance is bliss.

  • Matt Baxter

    Personally I would like to see a balance, a single player experience based on unlockable/game economy or if you flip a switch in the game options a standard everything is opened fighter. That way casual players have the single player experience they want and those of us who don’t care about that and just want to learn the games mechanics and play on-line can do that too.

    I am no programmer but I couldn’t even see that being hard to do, it would only be like a built in cheat code from back in the day, sure it would probably also block some achievements but achievements are stupid anyway.

  • http://www.facebook.com/profile.php?id=100001303688078 Alexis Monsivaiz

    This is the least I want to see from future titles:

    A comprehensive instructional tutor experience would be a welcome
    change, but that would do little to those who already grasp the
    fundamentals (will still be nice though). For those who lack execution
    or drop combos, that experience can provide combo demonstrations,
    descriptions of why the combo works and how to approach it, and provide
    onscreen effects (like the character blinks a color, and a spark
    animation appearing) that indicates the expiration of the time window –
    which if your character blinks a color, that’s correct window for the
    combo, and the spark will appear shortly after if you miss that window.

    But Training mode for me can be tedious as hell sometimes. Whenever I
    feel like I’ve discovered tech for my character, I have to go allll the
    way back to the character select screen, make the CPU my character, and
    record it doing the tech on me to see if it really works. Since I have
    to record the CPU doing the tech (obviously, I don’t access to people to
    train with), a character switch is needed for both me and the CPU
    (especially if the tech is character specific), and if it does or
    doesn’t work, I have to go all the way back and switch again. Instead,
    it would be nice if the you had the option to select 2, 3, even 5
    characters, both for yourself and the CPU. This way, you can switch
    characters through the pause menu. This also great if you want to train
    against a handful of characters within the hour effortlessly, instead of
    focusing on one character for a long while. The same can be said for
    the characters you select to play as, too.

    Sometimes things like practicing frame-traps and option selects can be
    weird when doing the CPU record method. Why is that? Because when you
    record, the other character is in a blockless state. We should get a few
    options of the state we can put our character when we’re recording as
    the CPU, because sometimes our tech requires blocking, and it’s weird
    when we are performing it on a target that’s getting hit instead of the
    expected block.

    Oh, and please, more games need saved states! If I’m practicing or
    experimenting with air juggles off a complicated combo (that requires
    strict spacing relative to the corner, and/or the combo is lengthy), it
    would be a whole lot better if I could save the state when the CPU is
    coming down in the air, or being hit with the attack that initiates the
    juggle state. A queue of saved states would be cool, too.

    Although I like the training stage, being in there for an extended
    period of time can really exhaust me. Following the same premise with
    the characters, it would be nice if we could select up to three stages
    from the selection screen. Training mode will start in the training
    room, which will most likely be a stripped down stage, like SF4 or MvC3.
    Then, as time progresses, it will transform into one of the selected
    stages. It will continue this as an endless cycle between your stages
    and the training stage. The training mode will have far less stagnation
    than it does when staying in one level.

    As for online, an online training mode will be greatly appreciated, even
    if it can get laggy at times. The possibilities it can present is
    valuable to us.

     I wish Endless would be a tad bit better. It boasts that classic arcade
    feel, where loser gives up his spot and waits in line. However, the
    lobby is only exciting when the other people have mics – and sometimes
    the people can be either down-right dumb, or just harsh for no reason
    (there’s a fine line with being funny, a funny asshole, and a asshole).
    What I would like to see is a list of comments to choose from, like
    “Wow!”, “Nice combo!”, or “Skip me”. The comment will be queued on the
    side of your screen, which will be initiated once you press a button
    (either onscreen or on the controller/stick). The comment will appear in
    a message bubble next to your name.

    Since there isn’t a lot of space on the Lobby screen, the lobby should
    be an environment instead. This will be a relatively compact space, but
    has enough room for people to be far away from each other even if the
    room is full (8 players most likely). Instead of a title plate that
    holds your name, you are an avatar free to roam in this lobby. The
    avatars could be either a set of characters or items identifiable to the
    game, or simply just generic markers (and gender is distinguished by
    color and face-profile shape).

    The lobby will have 9 entryways (I’m presuming the lobby will be in a
    circular shape). One entry way for the main match at hand, and above its
    entrance is a screen that displays the account names of who is playing,
    their characters, the life each have, the current round, who’s won so
    far, and time remaining. It would be nice to be able to watch the match
    itself from the lobby, but that would be too harsh on the netcode. So,
    instead, if you want to see the fight, you go into the main match
    entryway and you get to spectate it like you normally do by entering
    Spectator Mode There will be 8 other entryways which will be assigned to
    each player’s account (in order of who came earliest), which will be
    their training rooms. This is to be used as expected, a training area to
    brush up before your matches. But, you can also practice with other
    people. You can go up to another player in the lobby (or select there
    name if you’re spectating) and send them a Training Request. If
    accepted, your training room will open up access to the player who
    accepted (this is done so people can’t just keep coming in and out). If
    spectating, you’ll be transported to the training room, but if in the
    lobby, you have to walk to your training room once they have accepted
    because they will be attached to your side (telling the game that you
    gave him permission to enter). Each training room can be spectated as
    well.

    The order of players is determined on who enters the main lobby first,
    however you have the freedom to remove your place (exiting spectating
    and going to the main lobby/training room doesn’t remove your position).
    By removing, this allows other people to go ahead of you, and also it
    doesn’t give you the notification to get ready if you want to primarily
    focus on training longer. If you’re still in line, the notification will
    appear as soon as the current match has ended. You will be given 5
    seconds to to accept (which will take you to the fight room
    immediately), or pass your turn. Pressing start will bring up a screen
    that shows who is in what room, and the current order of positions in
    the fight room, just so you know  what is going on in the lobby at all
    times.

    In spectating mode, there a few things you can do than just watch. When
    the round is over, you can press a button repeatedly to display your
    feelings about the round, or the player. By pressing one button, it
    plays fanfaric sounds that means you liked the match or how the player
    who won played. You can also press a different button which will
    initiate booing sounds, to show distaste. The faster you tap, the louder
    and more elaborate your sounds are. If spectating, you get to hear your
    sounds and everyone else without the volume being lower. However, as to
    not break the concentration of the players too much, the players
    playing at the moment will hear the same thing, but just a little bit
    quieter. This can be used by them to gauge if the lobby is getting hype,
    or not impressed with his performance. This is done by how many people
    are praising over booing, and vice versa. The more people praising or
    booing, and how fast they are doing it, will begin to overshadow the
    other, so the consensus of the lobby can range from total hype, mixed,
    hate, and even total disinterest (no sounds).

    All of this is so that the lobby experience isn’t just people waiting in
    line, but a micro-arcade spot. You’re no longer obligated to sit in
    line and fight, going in only one direction. Going to the main lobby to
    chat is an option. Going to an online training mode (but that is not
    outside of that lobby) is an option. Everyone, even the host, can all go
    to the main lobby to talk if they do not want to spectate a match,
    giving it that feeling like you’re in a room full of experiences and
    freedom instead of a straight line.

    The comment database will be vast, but not too vast, which will be a
    collection common phrases to satisfy general questions or comments. This
    is better than screaming “Yo, you gotta mic!?” and then having to go all
    the way to your message client and sending the player a message by
    typing it in. You can select “No mic”, and then “Sorry”. Each category
    will serve a purpose, like general phrases, match related phrases, names (which
    will have the name of each character/item/feature of the game), and a
    category for most used sayings and recently used sayings. This is mainly
    to encourage discussion with those who do have mics with those who
    don’t, and to have social interaction when the lobby is full with no
    mics.

    I know this all sounds like I didn’t put much thought into it, but once
    the ball gets rolling, it could be come a more robust idea for an online
    experience I find lacking.

    Some of these details and ideas don’t have to be exactly as I present them (because games will differ and have different ideas how to make the perfect Endless experience), but it should at least try to get to something like this in the future for the STANDARD of online playing

    • http://www.facebook.com/profile.php?id=100001303688078 Alexis Monsivaiz

       tl;dr
      I need to find more productive ways to spend my time when college work needs to be done.

    • shadow111431

      For future reference, people tend to be turned off by neurotic walls of text.

  • Samuel Ryder

    The only sin this article commits is that it lacks the balls to actually say “Capcom fighting games” instead of just “fighting games”.  Every other developer out there is actively improving the content level of their games (although scv was a step backward), which is why capcom’s attitude is so increasingly sad.

  • Anonymous

    Yes, let’s go back to the days where you had to play and beat a game with all of the characters to unlock half the roster.  Because we all know that shit was so much fun the first time around.

    • John Davidson III

       Better yet! Lets go back to the days where no one made fighting games because no one bought them! That’d be awesome!

      If you seriously think the point of this article is simply about “unlockables” your reading comprehension needs work. It is not about unlocking half the roster…in fact, playing arcade mode 40 times to get every character is the exact OPPOSITE of what’s being said…this is entirely about the gaming experience as someone sitting down to play a game at home that they just spent $60 on.

      One more time: This is about the gaming EXPERIENCE value not about arbitrary unlockables achieved by playing a shitty, 25 year old arcade mode that stopped being fun when the boss was Sagat.

    • John Davidson III

       Better yet! Lets go back to the days where no one made fighting games because no one bought them! That’d be awesome!

      If you seriously think the point of this article is simply about “unlockables” your reading comprehension needs work. It is not about unlocking half the roster…in fact, playing arcade mode 40 times to get every character is the exact OPPOSITE of what’s being said…this is entirely about the gaming experience as someone sitting down to play a game at home that they just spent $60 on.

      One more time: This is about the gaming EXPERIENCE value not about arbitrary unlockables achieved by playing a shitty, 25 year old arcade mode that stopped being fun when the boss was Sagat.

      • Anonymous

        My comment wasn’t really meant to contribute; honestly I got here with 280 comments already in place so I just thought I’d throw down a customary troll and be on my way, but if you want to have a civilized discussion, sure.

        You’re absolutely right.  The end.

        • John Davidson III

           The worst part is, with the attitudes prevalent on SRK, I don’t even know if you are serious or not.

          However, I am right, so that much we definitely agree on.

        • John Davidson III

           The worst part is, with the attitudes prevalent on SRK, I don’t even know if you are serious or not.

          However, I am right, so that much we definitely agree on.

      • Anonymous

        My comment wasn’t really meant to contribute; honestly I got here with 280 comments already in place so I just thought I’d throw down a customary troll and be on my way, but if you want to have a civilized discussion, sure.

        You’re absolutely right.  The end.

  • Anonymous

    Yes, let’s go back to the days where you had to play and beat a game with all of the characters to unlock half the roster.  Because we all know that shit was so much fun the first time around.

  • Anonymous

    What makes them think the genre needs fixing anyway? Aren’t fighting games more popular than ever?

  • Anonymous

    What makes them think the genre needs fixing anyway? Aren’t fighting games more popular than ever?

    • John Davidson III

       Fighting game sales are already potentially in a decline judging by recent trends and it is probably (IE: almost certainly) because of shitty presentation/production values/effort on the part of some (IE: Capcom & others) big name producers.

      The genre needs fixing because the gaming package it is handing customers is 25 years old and in desperate need of sprucing up.

    • http://www.facebook.com/mtarantella Michael Tarantella

      They’re under FPSs and Tactical overhead strategy games, and that’s fucking unacceptable.

    • http://www.facebook.com/mtarantella Michael Tarantella

      They’re under FPSs and Tactical overhead strategy games, and that’s fucking unacceptable.

    • http://www.facebook.com/mtarantella Michael Tarantella

      They’re under FPSs and Tactical overhead strategy games, and that’s fucking unacceptable.

  • http://www.facebook.com/people/Orlando-Freytes/505168507 Orlando Freytes

    I must say if a fighting game had Street Fighter Alpha’s 3 World Tour mode and Blazblue CSX’s Abyss mode, that would be more than enough.

    I would only want a story mode if its done in the way of MK9.

    I’ll admit playing SFxT gets old after a while since I only play Arcade with Fight request on, which doesn’t allow me to get to know all of those characters.  Capcom’s arcade mode storylines have been terrible for as long as I can remember.

  • Anonymous

    Herein lies the fighting game developer’s dilemma: to create a game that’s “fun” and “beginner friendly” with all the bells and whistles (evolving story line, anime cut-scenes, gems, “silly hat” DLC) or make something that’s fast, lean, deep, and complex.  

    Say what you want about SFIV,  but it struck a balance between the former and the latter.  Easy and fun enough to play for most anyone, but enough depth to keep the hardcore happy.  Not a lot of customization, but between the multiple outfits and 12 colors, you could really make your character your own.

    SFxTK looks to be more Smash Bros. than KOF XIII right now, but it’s still too early to judge its potential.  It certainly would have satisfied Gamestop’s requirements for more character customization if they had included actual colors and–gasp!–thrown in an alt costume, for free!  Sorry, still no ability to put a sombrero on King.

    The paradigm doesn’t need to change, the developers just need to: 
    A) Concentrate on the core of the game, without crow-baring in superfluous mechanics (Pandora, gems). 
    B) Allow the games to “breathe” a little bit!  I mean, allow your products to be explored before you put out yet another iteration.  Dilution is a major problem for fighting games.
    C) Allow a little more character customization.  It sounds silly to a “hardcore,” but this one thing goes a long way for “casuals.”  My sister doesn’t even play the game portion of SC5, she just makes dudes with bunny ears and pink vests and sets her character type to Voldo.

    Do these things and you can continue to satisfy both groups, while making money, hand over fist.

  • Anonymous

    My issue with this article is that it only serves to prove that the dude who wrote this article is entirely ignorant to he culture of FG’s. Whether you like it or not,  there is a reward system in place. The better you get at the game, the more you beat your friends. This is the same principal as any other head to head game (chess, checkers, shoot outs, etc etc). I am not even talking about playing to compete at a high level. Even in a casual setting , there is a always a winner and  a loser. That is the objective of the game, to beat you opponent. There is nothing wrong with a game that focuses on its multiplayer aspect, and to be honest, I am sure that if companies took the time to develop meaningless aspects to single player modes; either the game play as a whole would suffer (ie underbalanced or overpowered characters) OR the game would cost that much more due to longer development times. The guy who wrote this article is one of those pansies who expect instant gratification from their games, or needs something like a trophy system to measure their progress with a game. He is one of those guys who will play a game until he receives all the achievements and lay it to rest forever; even if it has infinitely more replay value. Yes I do have a problem with someone like that trying to advise people on how to better their genre because his assessments are half baked at best. Right now fighting games are easier for casual gamers to get into than ever. Inputs have been simplified , are more lenient, and there are comeback mechanics that come out of every orifice of every title there is. IMO people dont like fighting games because they are either to superficial to take a loss and/or are too lazy to commit to learning the shit. Maybe they don’t have time (thats fine), but that to me is just an indication that fighting games might not be for you. I don’t have much time, but I still make it out to tourneys and I still play. I didn’t use to know or live by anyone who liked FG’s so I reached out and found some friends.

    • John Davidson III

       Your issue with this article only serves to prove that you are entirely ignorant of how this all works.

      Comback mechanics, lenient inputs and other absolute bullshit do virtually nothing to grow the community.

      You know the real problem? Fighting game fans LOVE to feel like they’re so much more committed and deep when it comes to their games. Saying fighting games aren’t for someone because they might not have the time is one of the most counterproductive things I’ve ever heard. Want to know what else takes alot of time, personal investment and cash to get good at? Magic the Gathering…and its appeal kicks fighting games right in their faces. Why? Because its accessible…because there’s stuff to do…there’s a sense of achievement.

      This is not about a “reward” system for playing…it is about CONTENT for playing. It is about the producers of these games bothering to give three-quarters of a damn when they are putting their games together instead of just going “Well, a bunch of the community for these games are insular dumbshits…fuck’em they won’t even complain if the game is 40% done…and if they do they’re stupid enough to buy the $40 follow-up that will be what the game should have been when it was first released”

      However, for every 100 ‘tards that not only support that mentality with their wallets but also vocally defend it (despite it being against their own best interests….idiots…) there’s maybe 1 new player that picks up the game, gives it a chance and finds the most bland, bare-bones experience they’ve ever seen for $60. So what do they do when they find out their only content option is to convince a friend to ALSO get the game and train or to endlessly play a shitty arcade mode? They trade it in immediately before it loses even more of its non-existent value. And that 1 guy? Yeah if the game was a helluva lot more robust that new kid might recruit 5 more kids to buy…and then that game might blow up. That 1 (ONE!) person is potentially far more important than the 100 guys picking up the game that are just going to play with one another and whose friends are sick & tired of them mindlessly singing the virtues of every fighting game that comes out.

      Wow while writing this I just realized…congrats SRK! You are now officially the 1% looking down on the 99%…maybe we should start an Occupy Shoryuken movement…

    • John Davidson III

       Your issue with this article only serves to prove that you are entirely ignorant of how this all works.

      Comback mechanics, lenient inputs and other absolute bullshit do virtually nothing to grow the community.

      You know the real problem? Fighting game fans LOVE to feel like they’re so much more committed and deep when it comes to their games. Saying fighting games aren’t for someone because they might not have the time is one of the most counterproductive things I’ve ever heard. Want to know what else takes alot of time, personal investment and cash to get good at? Magic the Gathering…and its appeal kicks fighting games right in their faces. Why? Because its accessible…because there’s stuff to do…there’s a sense of achievement.

      This is not about a “reward” system for playing…it is about CONTENT for playing. It is about the producers of these games bothering to give three-quarters of a damn when they are putting their games together instead of just going “Well, a bunch of the community for these games are insular dumbshits…fuck’em they won’t even complain if the game is 40% done…and if they do they’re stupid enough to buy the $40 follow-up that will be what the game should have been when it was first released”

      However, for every 100 ‘tards that not only support that mentality with their wallets but also vocally defend it (despite it being against their own best interests….idiots…) there’s maybe 1 new player that picks up the game, gives it a chance and finds the most bland, bare-bones experience they’ve ever seen for $60. So what do they do when they find out their only content option is to convince a friend to ALSO get the game and train or to endlessly play a shitty arcade mode? They trade it in immediately before it loses even more of its non-existent value. And that 1 guy? Yeah if the game was a helluva lot more robust that new kid might recruit 5 more kids to buy…and then that game might blow up. That 1 (ONE!) person is potentially far more important than the 100 guys picking up the game that are just going to play with one another and whose friends are sick & tired of them mindlessly singing the virtues of every fighting game that comes out.

      Wow while writing this I just realized…congrats SRK! You are now officially the 1% looking down on the 99%…maybe we should start an Occupy Shoryuken movement…

    • John Davidson III

       Your issue with this article only serves to prove that you are entirely ignorant of how this all works.

      Comback mechanics, lenient inputs and other absolute bullshit do virtually nothing to grow the community.

      You know the real problem? Fighting game fans LOVE to feel like they’re so much more committed and deep when it comes to their games. Saying fighting games aren’t for someone because they might not have the time is one of the most counterproductive things I’ve ever heard. Want to know what else takes alot of time, personal investment and cash to get good at? Magic the Gathering…and its appeal kicks fighting games right in their faces. Why? Because its accessible…because there’s stuff to do…there’s a sense of achievement.

      This is not about a “reward” system for playing…it is about CONTENT for playing. It is about the producers of these games bothering to give three-quarters of a damn when they are putting their games together instead of just going “Well, a bunch of the community for these games are insular dumbshits…fuck’em they won’t even complain if the game is 40% done…and if they do they’re stupid enough to buy the $40 follow-up that will be what the game should have been when it was first released”

      However, for every 100 ‘tards that not only support that mentality with their wallets but also vocally defend it (despite it being against their own best interests….idiots…) there’s maybe 1 new player that picks up the game, gives it a chance and finds the most bland, bare-bones experience they’ve ever seen for $60. So what do they do when they find out their only content option is to convince a friend to ALSO get the game and train or to endlessly play a shitty arcade mode? They trade it in immediately before it loses even more of its non-existent value. And that 1 guy? Yeah if the game was a helluva lot more robust that new kid might recruit 5 more kids to buy…and then that game might blow up. That 1 (ONE!) person is potentially far more important than the 100 guys picking up the game that are just going to play with one another and whose friends are sick & tired of them mindlessly singing the virtues of every fighting game that comes out.

      Wow while writing this I just realized…congrats SRK! You are now officially the 1% looking down on the 99%…maybe we should start an Occupy Shoryuken movement…

      • Anonymous

        His entire article spews nothing but nonsense about rewarding players for playing the game. Heres an excerpt:

        “Rewards are a good place to start. People enjoy being rewarded, and it
        encourages them to keep playing. In its recent DLC pricing announcement,
        Capcom listed a lot of neat extras that will be given away for free,
        including additional gems, color packs, and quick combos. What if,
        instead of trickling these items into our laps over a few months, there
        was an in-game economy, a la Mortal Kombat, that awarded you currency
        for playing the game that could then be redeemed for these items? That
        gives you a goal to achieve and a reason to keep playing.”

        I dont know how this is not about rewards and incentives when he clearly suggests that there is no reason to play without a reward system in place. That being said I never said I didn’t agree with the fact that FG’s do need more content, I said his ideas were half-baked. Yes we need more content, but not the kind that does not add anything to game play. His ideas are superficial and are not going to keep new players playing any more than a game without the stupid bells and whistles. I would rather them take the time to create a better multiplayer experience for those of us who care than some random who is just going to trade the game in regardless of how much incentive there is to play. Incentive, rewards, unlockable content; all that shit only goes so far, you know why? because eventually that well runs dry. Developers can only fucking string you along for as many ideas as they have for achievements with this strategy. What happens when you run out of rewards? Well trade it in, since obviously there isn’t a reason to play if there isn’t any more to get. That is pseudo content. Once you get it, there is no replay value.

        And how is it counter-productive to say that if you dont have the time or effort to learn to play a fighter than it isn’t for you? That is true. Fighters are hard and they take time to get good at. Its not as though it was a condescending statement by any means. It does not matter how much I want to be a pro-skater, president or whatever. If I don’t feel like I have enough time to invest to do these things than I can never do them. Things like that simply do not cater to us. There isn’t some FG god over at capcom that looks down on us and says, “alright son, I know you really wanna be daigo…. here you go.”

        I played MTG for many years btw, and your comparison is apples and oranges. The time it takes to “win” at MTG lowers significantly with more money that you put into it. Want to beat all your friends in a type II environment? Been playing for a month? Have a couple hundred dollars  to blow on a few boxes of the latest set? got interenet to look up the current top tier deck? Great, go nuts! Yeah, that really gives you a sense of achievement. The only gratifying thing about magic after years of playing is type II draft. That is it.

        • John Davidson III

           ”Rewards are a good place to start”

          “a good place to start”

          “to start”

          He’s right. Rewards ARE a good place to start, but that is not the end-all be-all of the article nor of the point. Players DO want to feel some sort of achievement as they play and there’s nothing wrong with that. Setting up incremental achievements/rewards/etc is a good place to start moving in the right direction. It is only the start to adding content to the game for players to get as they go. Again, this is why he references MK9 because of the breadth of content the game has. It does give you unlocks as you go, but they are secondary to enjoying the actual content of the game. However, conversely, you could also just do those things to unlock the various content (as I did) simply for the sake of having it…yet still enjoy it as you go because the game is providing a fun, varying experience. It isn’t simply “Bash your head into the controller after beating arcade mode 38 times”

          Onto your next point that’s fairly illogical…

          So fighters are hard…so if someone isn’t willing to invest a bunch of time to get better at it they should not bother to buy the game? The fuck? How about this? I enjoy the shit out of KOF…I have been playing it religious since ’97. I enjoy the cast of characters…the gameplay variety…and the playstyle. However, after nearly 15 years, I still am absolutely mediocre at the game. I have never been able to do high-level stuff in the games…but I still enjoy them because they’re fun for me. By your logic, since I am not investing the time (which for me would apparently be hours a day considering the lack of progress I’ve made this last decade and change…) to get better, I should not even bother buying the game. Do you think people buy Madden (a game I’ve never even played so probably suck at…) with the intent to be insanely good at it? Or maybe are they (holy shit incoming insanity) playing it because it has a bunch of stuff for them to do that they consider fun? Your point has no point to it. Are you somehow saying that people that don’t want to markedly improve at fighting games shouldn’t even bother buying them? Or what? Seriously what is even your point. Wanting to get GOOD at a game does not equal the ultimate goal of 99% of gamers when they buy a game. They want to be (oohhhhh damn more craziness on its way) entertained. Fighters are providing poor entertainment packages for people. That is the entire point of the article.

          I used this analogy before…how many people do you think would be happy to pay $11 for a perfectly acted, really well-written, artistically shot movie that’s three fucking minutes in length? that is the level of entertainment value people are being presented with in fighters (in their opinion). Yes, uber-pretentious douchie-movie snobs will say “But the lighting is so great! I’ve already watched it ninety times to enjoy every subtle nuance of those 3 minutes! What are you complaining about? It had a character, a plot and resolution in those 3 minutes…isn’t that enough?” See? In this analogy, a bunch of people on SRK who are too dumb to see how this sort of mind-set hurts the very genre they’re on here to support are the pretentious douchie snobs.

          And onto your last point…it seems more like you “lost” MTG for many  years btw rather than “played” it to have that attitude. The best players in the world at MTG are the best players in the world year after year regardless of whether or not Donald Trump or Bill Gates decided to play with decks they bought and crafted themselves. Give the most broken character in the world to a scrub and to a world-class player and the world-class player is going to win 10/10. Give the best deck in the current meta to a scrub and to a world class MTG player and the world-class player is going to win 10/10. Its apples & apples. You’re completely out of your mind if you think buying the current high-tier deck makes you auto-win. Against your scrubby friends (assuming your friends are scrubby)? Sure. But what’s the difference between that and just picking ‘Gief in SF4vanilla and LARIAT!-ing your scrubby friends to death? You won’t LARIAT! a serious player to death…nor would a scrub with a money-deck go to worlds and beat high-level players playing the same deck. History has born this out time and time again.

          • Anonymous

            I really don’t agree that unlockables are a good place to start. I think they are superficial at best, because they don’t add any depth the game play and because its just something else keeping developers from putting out quality content that actually affects game play. You call unlocking shit fun and varying and I call it grinding. If I wanted to grind for shit all day, than I would just play WOW.

            In case you didn’t read my first post carefully enough, let me go on to say that I prefaced my comment about fighting games not being for everyone by referencing “people who don’t like them.” ala people who

          • Anonymous

            I really don’t agree that unlockables are a good place to start. I think they are superficial at best, because they don’t add any depth the game play and because its just something else keeping developers from putting out quality content that actually affects game play. You call unlocking shit fun and varying and I call it grinding. If I wanted to grind for shit all day, than I would just play WOW.

            In case you didn’t read my first post carefully enough, let me go on to say that I prefaced my comment about fighting games not being for everyone by referencing “people who don’t like them.” ala people who

  • Anonymous

    I mean my question for the people bitching about all the points being made is:  How exactly does adding these additional features take away from the competitive elements of the games?  The article, to my knowledge, wasn’t suggest these in favor of having deeper gameplay/combos/characters/balance etc.  Its just an idea for additional content which I’m sure most people can agree is always a good thing.  

    The people bashing this are the same people who complain when Capcom releases an expansion with limited changes and charges money for it, so obviously they want something more out of their game.  More characters/more modes/more costumes/ more more more.  That seems to be the general jist of this piece IMO.  

  • Anonymous

    I mean my question for the people bitching about all the points being made is:  How exactly does adding these additional features take away from the competitive elements of the games?  The article, to my knowledge, wasn’t suggest these in favor of having deeper gameplay/combos/characters/balance etc.  Its just an idea for additional content which I’m sure most people can agree is always a good thing.  

    The people bashing this are the same people who complain when Capcom releases an expansion with limited changes and charges money for it, so obviously they want something more out of their game.  More characters/more modes/more costumes/ more more more.  That seems to be the general jist of this piece IMO.  

    • http://www.facebook.com/mtarantella Michael Tarantella

      it detracts potential newcomers with latent potential, and it’s just sloppy presentation for a game. Saying lacking those features doesn’t take away from the game’s competitive edge is like saying removing the radio and air conditioner from a car doesn’t take away from it’s ability to drive.

  • http://twitter.com/PANDEMlC Nayr

    Skull Girls, cheap and it’s going to have a deep tutorial in game to teach you. Sounds like what we need to get people interested into fighting games.

  • http://twitter.com/PANDEMlC Nayr

    Skull Girls, cheap and it’s going to have a deep tutorial in game to teach you. Sounds like what we need to get people interested into fighting games.

    • http://twitter.com/TwitHatman TwitHatman

      And yet the aesthetic will turn people off.

    • http://twitter.com/TwitHatman TwitHatman

      And yet the aesthetic will turn people off.

  • http://pulse.yahoo.com/_SLI5ACZNUKEERYEQZZMTBFBTCE RyanR

    I actually agree with Gamespot here.  While I love UMvC3, it is absolutely fucking stupid it lacks the modes SSF4 had.  How the hell do you DOWNGRADE online play from previous games?  Where the hell is the replay mode/channel?  Tournament mode?  Story mode I don’t care about, but I can see how others might.

  • http://pulse.yahoo.com/_SLI5ACZNUKEERYEQZZMTBFBTCE RyanR

    I actually agree with Gamespot here.  While I love UMvC3, it is absolutely fucking stupid it lacks the modes SSF4 had.  How the hell do you DOWNGRADE online play from previous games?  Where the hell is the replay mode/channel?  Tournament mode?  Story mode I don’t care about, but I can see how others might.

  • Anonymous

    I like how Maxwell complains about the lack of gameplay modes beyond the basic ones… and then going on to list nothing but the same basic modes we’re seeing in pretty much every fighting game in the past two years, as an ideal “gold standard”.

    It was seriously a very good read up until that point.

  • Giorgio Mariani

    Having an in-game economy is a good idea. Having the extra colours and costume packs as in-game unlockables as opposed to free DLC is also a great idea.

    These aren’t big ideas, folks. If it makes the game a little more palatable to the basic user, and thus makes capcom a little more money for not much effort, that’s a good thing. Fighting games are a threatened genre, financially speaking. If we keep being this insular and exclusionary, they might not be around forever.

    • John Davidson III

       Yes. This times 1000. Listen to this man.

  • Giorgio Mariani

    Having an in-game economy is a good idea. Having the extra colours and costume packs as in-game unlockables as opposed to free DLC is also a great idea.

    These aren’t big ideas, folks. If it makes the game a little more palatable to the basic user, and thus makes capcom a little more money for not much effort, that’s a good thing. Fighting games are a threatened genre, financially speaking. If we keep being this insular and exclusionary, they might not be around forever.

  • Giorgio Mariani

    Having an in-game economy is a good idea. Having the extra colours and costume packs as in-game unlockables as opposed to free DLC is also a great idea.

    These aren’t big ideas, folks. If it makes the game a little more palatable to the basic user, and thus makes capcom a little more money for not much effort, that’s a good thing. Fighting games are a threatened genre, financially speaking. If we keep being this insular and exclusionary, they might not be around forever.

  • Giorgio Mariani

    Having an in-game economy is a good idea. Having the extra colours and costume packs as in-game unlockables as opposed to free DLC is also a great idea.

    These aren’t big ideas, folks. If it makes the game a little more palatable to the basic user, and thus makes capcom a little more money for not much effort, that’s a good thing. Fighting games are a threatened genre, financially speaking. If we keep being this insular and exclusionary, they might not be around forever.

  • Anonymous

    My thoughts exactly

    ZachMasta

    Posted Mar 30, 2012 8:00 am GMT

    I disagree with this article. genres of videogames shouldn’t have
    to cater to any size or group of people in particular, that should be up
    to the individual games themselves. All genres also should not focus
    on being universally appealing to every type of gamer. That will lead
    to solidarity of video games, and as a medium of numerous artistic
    components, that would be detrimental to the medium. Sure, the fighting
    game companies could sell out and start making more universal fighting
    games with more modes, but that isn’t what a real fighting game player
    wants. They want a deep, competitive fighting system, and they don’t
    need extra fluff that could take away from that. In fact, I think
    everything this article proposes would simply spell the death of the
    fighting game as a competitive niche in the video game world. The
    question is do we keep the fighting game franchise as it is, where the
    fans LOVE these games, but the fanbase is small, or do we change the
    franchise to where everyone sort of likes it? My answer would be no, my
    support being the beat-em up genre.

    • John Davidson III

      And here is what you don’t understand: Video games are just becoming increasingly expensive to produce and as the economy worsens there will be less and less room for so-called “niche” games. The genre will simply disappear save for few sporadic releases. We’ve already seen the fighting game market crash once…and when/if it does again it will be even worse because as the video game industry becomes increasingly centralized and controlled there will be less place for outliers and less opportunity for risk-taking.

      Bottom line: Many fighting games give shit value for their dollar. Period. This is bad and should be fixed. In fact it probably HAS to be fixed or fighting games will start going bye-bye again.

  • Anonymous

    My thoughts exactly

    ZachMasta

    Posted Mar 30, 2012 8:00 am GMT

    I disagree with this article. genres of videogames shouldn’t have
    to cater to any size or group of people in particular, that should be up
    to the individual games themselves. All genres also should not focus
    on being universally appealing to every type of gamer. That will lead
    to solidarity of video games, and as a medium of numerous artistic
    components, that would be detrimental to the medium. Sure, the fighting
    game companies could sell out and start making more universal fighting
    games with more modes, but that isn’t what a real fighting game player
    wants. They want a deep, competitive fighting system, and they don’t
    need extra fluff that could take away from that. In fact, I think
    everything this article proposes would simply spell the death of the
    fighting game as a competitive niche in the video game world. The
    question is do we keep the fighting game franchise as it is, where the
    fans LOVE these games, but the fanbase is small, or do we change the
    franchise to where everyone sort of likes it? My answer would be no, my
    support being the beat-em up genre.

  • http://www.facebook.com/people/Matthew-Calvano/100000204302375 Matthew Calvano

    tl:dr scrubs getting mad cause characters dont have enough colors 

  • http://www.remylexington.blogspot.com Remy Lexington

    The problem is what is good for a casual game does not usually make for a good hardcore game. People are praising MK for having all of these cool features. A story arc, different modes, etc. but guess what MK sucks as a fighting game. I understand that companies want to make more money by selling more games, but you people stating that that will help the community are delusional. They are casual gamers, they play the game for a month or two and then move on. Its the Hardcore gamers that keep the community alive. To spend so much more time making little gimmicky things just so more flaky casual gamers will pick up the game is a waste. Companies should be thinking of ways of catering to the hardcore gamers and making more balanced fighting  games.

    I am all for adding little extra customization but DO NOT make me unlock characters. When I buy a fighting game I just wanna fight. I could give two sh!ts about a story beside the typical character background. Fighting games never had fantastic stories to begin with but thats why they are called fighting games not story games. You want a story go play an RPG. Next thing you are going to hear is how Tetris needs a story to attract casual gamers. Haven’t we dumbed down games enough?

    Also:  Gamespot article. LAWL. 

  • http://www.facebook.com/yamazaky Yamazaky Geese

    I dont play the story mode, Trials or Arcade mode 

    only versus and online but cant stop playing KOF XIII tho..!

  • http://www.facebook.com/yamazaky Yamazaky Geese

    I dont play the story mode, Trials or Arcade mode 

    only versus and online but cant stop playing KOF XIII tho..!

  • Anonymous

    Wow, was expecting some scrubby article moaning about gameplay itself with liberal splashs of the word cheap ect., but I actually agree with most of the stuff written there, more singleplayer content is welcome and butchering parts of the game as DLC (Disk Locked Content) is straight up bull****.

    He’s not exactly covering any new ground with this but it’s nice to see these problems highlighted again.

  • http://www.facebook.com/James.Undescribable.McGlothin Jayy Hussle

    I agree with this post. In my opinion fighting games should have atleast two different game modes that make it more interesting. MK Deception had Puzzle Kombat & Chess. MK Armageddon had Racing. Just playing the same modes repeatedly gets boring.

  • http://www.facebook.com/James.Undescribable.McGlothin Jayy Hussle

    I agree with this post. In my opinion fighting games should have atleast two different game modes that make it more interesting. MK Deception had Puzzle Kombat & Chess. MK Armageddon had Racing. Just playing the same modes repeatedly gets boring.

  • Rob Weston

    I’m sorry, but I don’t care about “Story” modes in fighting games if the story is going to just be a waste of time and effort. You know what fighting games need more of?

    More in-depth tools for teaching people how to play the game, when you teach someone how to learn and enjoy your game you don’t have to bribe them with stupid fluff and nonsense. if you foster a strong competitive online environment with a balanced roster and without exploitable gimmicks, you don’t need some half-baked story that no one even cares about.

    How about some AI that doesn’t just insta-respond to everything you like a psychic super saiyan? 

    Shitty single player modes won’t EVER do anything to help the fighting game genre in a real way. 

  • Anonymous

    Here’s 9 standards
    1. Test your game before you release it
    2. No seriously test your game before you release it
    3. This shouldn’t even be a new standard but it is, test your fucking game
    4. Don’t release the beta as a retail game then announce the *new and improved disc version* 2 weeks later
    5. Don’t say you learned your lesson from MVC3 then release the beta as a retail game with an announced *new and improved DLC with updates* 2 weeks later
    6. Test your fucking game again
    7. Don’t fuck over every other platform with local multiplayer because Sony paid you to do it
    8. Don’t fuck everybody over with DLC characters that are on the fucking disc because Sony paid you even more to do it
    9. Don’t turn the fighting game community’s main site into a corporate shill for Sony and MLG oh wait I guess it’s just 8 then

  • Anonymous

    Wow, Gamespot is actually right this time around. Sure the competitive side really only needs versus, but to have the fighting series sell to the public, it doesnt necessarily need “easy modes” or tons of DLC. Story mode helps people that don’t play competitively to actually have a reason to play.

    I, for one, would have been stoked if SFxT had a story mode AND if it had a versus mode where you’d have to KO both characters. When you have a lot of content aside from the core of the game, it makes it more worth replaying even without other players

  • http://www.facebook.com/people/Marc-Xiong/100000222942260 Marc Xiong

    This is what happens when you make too many fighting games all in one time… 4, super 4, AE, SFxTX, mvc3, u:mvc3…. When will Capcom ever learn…

  • http://www.facebook.com/people/Marc-Xiong/100000222942260 Marc Xiong

    This is what happens when you make too many fighting games all in one time… 4, super 4, AE, SFxTX, mvc3, u:mvc3…. When will Capcom ever learn…

    • Anonymous

       All of that was fan-requested though and most of them are crossovers, anyway

  • http://twitter.com/fracassio fracassio

    1) Single player experience is actually kinda poor in fighting games

    2) We must accept criticism form outside de fighting game community
    3) The guy loses any credibility when he uses a screenshot of a game not yet released as a generic comment
    4) MK is not terrible, but setting it as a standard is a joke.

    • http://twitter.com/TwitHatman TwitHatman

      In terms of features, 9 wasn’t that bad. Like, not talking about the actual game but Stuff To Do.

  • http://www.facebook.com/people/Isa-Rubio/100000551833377 Isa Rubio

    Do people even read the article?  If you did you would see this would be a good thing for those against the DLC content that we all hate capcom for.  What he is saying is, if we play the game longer, more characters or things should become avaialble or points should be made avialable to purchase other game modes in game.  The sad thing is, this is not even new.  It seems as if all the new kids on SRK would havbe quit MVC2 or Tekken 3, TTT or 4 early into their lives.  Both games you had to grind your way through single player to unlock other characters.

    Okay, all children under 13 may proceed with their arguments on fighting game A is better or more stupid than fighting game B or vice versa.

  • http://www.facebook.com/people/Isa-Rubio/100000551833377 Isa Rubio

    Do people even read the article?  If you did you would see this would be a good thing for those against the DLC content that we all hate capcom for.  What he is saying is, if we play the game longer, more characters or things should become avaialble or points should be made avialable to purchase other game modes in game.  The sad thing is, this is not even new.  It seems as if all the new kids on SRK would havbe quit MVC2 or Tekken 3, TTT or 4 early into their lives.  Both games you had to grind your way through single player to unlock other characters.

    Okay, all children under 13 may proceed with their arguments on fighting game A is better or more stupid than fighting game B or vice versa.

  • Anonymous

    Maybe focus on a better online system? People are generally right to say that people don’t rush out at midnight to buy CoD to see if Soap and Price kill the baddies. 
    I think fighting games suffer from a terribly lacking online system. Choosing between playing ranked and endless is stupid. I feel there should at least be a differentiation between the two at a 1 vs 1 level, the amount of times a 0bp/0pp schmuck has joined my endless lobby and i had absolutely no idea i was about to waste 10 minutes waiting for him to learn how to do inputs and block is countless, and it frustrates me. Lobby names are cute, but if i set one up requesting players between the 3000-4000pp mark or say 7000-10000bp or w/e, i’ve got no way of knowing the person that joins is actually adhering to my request. 

    Anyway, for a look at a really immensely intricate online system, that has full suppport and constant updates from the game studio that created it, check out some of the features for FIFA Soccer 12 (or just FIFA 12 if you’re from outside USA, haha). I feel if there was more “reward” for playing online other than wracking up points infinitely there might be more incentive for people to come back and play it more often.

  • http://profile.yahoo.com/LHAGK7U5L6CLSPTDO74A3IRG5A Tavious Jackson

    Can’t believe I agree with what the guy said from Gamespot that is the minimum required for a fighting game. SF4,MVC3,SC5and SFxT have lacked all the necessary minimum in fightting game that has been offered from past gens. This generation is lazy and the embrassement that is MVC3 and SC5 is bare bones and unpolished. Arcade,Vs,Training and Online is not worth a full retail price thats a Arcade game this is suppose to Console game.

  • http://www.facebook.com/HawkEyeChris Chris Ware

    The only thing I really understood from this is that people who aren’t really into the fighting game want something that makes single player modes more fun and entertaining. 

    As far as training modes go, I guess developers can work on a training mode that will teach newer players more advance strategies and mechanics of the game that they’re completely unaware of such as descriptions, examples of what pokes, zoning, karas, and etc are. Also have an option for voice over tutorials instead of text.Sadly, even with all of this, I don’t think newer players will have what it takes to stand up against people who’ve been playing these types of games for years. Fighting games are just like that. Anyone whose talented with the controller and the game have been playing people who’re far more dedicated in learning the game. The reality is that people won’t level up. No matter how vast training mode is. They’ll have to put in the effort, blood, and sweat. They’ll be better off though, that’s for sure. Sugar coating them won’t stop their jitters, button mashing, and etc.It’d be interesting on how capcom could tackle adding advance training modes.

  • Pikazuya

    The comments thus far are tl;dr

    BUT DAT GUILE POSE

  • http://www.facebook.com/profile.php?id=100002208986470 Juli Doll

    Oh hey Gamespot. There’s a game that already does those things you like. A really bad game that actually isn’t a fighter. It’s called Super Smash Brothers. Why don’t you “dig in” to that!?

  • http://www.facebook.com/profile.php?id=100002208986470 Juli Doll

    Oh hey Gamespot. There’s a game that already does those things you like. A really bad game that actually isn’t a fighter. It’s called Super Smash Brothers. Why don’t you “dig in” to that!?

  • http://www.facebook.com/profile.php?id=100002208986470 Juli Doll

    Oh hey Gamespot. There’s a game that already does those things you like. A really bad game that actually isn’t a fighter. It’s called Super Smash Brothers. Why don’t you “dig in” to that!?

    • http://twitter.com/Kenshiro28 Joe

      considering how much fun me and my friends still have with Smash Bros., that’s a legit response.

    • http://twitter.com/Kenshiro28 Joe

      considering how much fun me and my friends still have with Smash Bros., that’s a legit response.

    • Anonymous

      Oh, you mean the series of games that people go batshit for and sells millions of copies, with their newest being the most profitable ever (to the tune of almost 8 million last I checked, which was a couple years ago, probably more now)?

      But then again, it isn’t a ‘real’ fighter so all that money is worthless, right? Might as well burn it and get in on that real pro gamer money. Hell, I hear MVC3 has sold over 2 million units across 2 systems and 2 versions! God damn, that’s like a whole quarter of the sales! Nintendo must be so pissed that they aren’t real enough for badass elite fighting game players.

      • http://profile.yahoo.com/7OQO2XPD2635HHICDJH2SKZDJA Gguiderx Gguiderx

         Yeah Nintendo’s good at taking your money, that’s for sure..

  • http://www.facebook.com/people/Jake-Melvin/100001455796179 Jake Melvin

    Marvel vs Capcom 2 (PS3 & 360): 7.5
    Marvel vs Capcom 3 (PS3 & 360): 8.5

    LOL WUT? Seriously? The shitty third one gets an 8.5, but the best fighter ever gets a SEVEN POINT FUCKING FIVE? Seriously, Gamespot needs to just pull out of the Goddamn industry. They don’t know shit about fighting games. No fighting game has ever gotten higher than 8.5 on that website. Yeah sure, MK 9 had some great things, but it’s not the gold standard. In no way are they allowed to say how a fighting game should be made. These guys are worse than IGN.

    In fact, why don’t we make a fighting game like CoD. We’ll throw away good balanced gameplay, make new map packs that are useless as fuck, and not even care about our fanbase. We’ll include 200 characters, but they all do the same thing, appeal to uncool 9 year olds,and release a new one calling it as “a brand new title.” There, maybe then Gamespot won’t make bullshit articles like that.

  • http://profile.yahoo.com/JGEL7BRAVWLDPGJ55BYPUTXMCI HpR

    Picasso once said, “Bad artists copy; good artists steal.”

    Capcom needs to turn to Arc System Works and have an in depth tutorial mode, plus demonstrations of its challenges so players know what’s expected of them. Personally, I love the chat rooms of MK9. That eliminates boring 8 member lobbies, where you wait 20min for a go at the stick. (Or can we blame the players for that???)

  • http://www.soundcloud.com/ZeroLovesDnB 00000000

    Man, Street Fighter: The Movie was trash BUT that picture is great!

    • http://www.facebook.com/profile.php?id=11203818 Jared Bushido-Brown Payton

      I was thinking the same thing

    • http://www.facebook.com/profile.php?id=11203818 Jared Bushido-Brown Payton

      I was thinking the same thing

    • http://www.facebook.com/profile.php?id=11203818 Jared Bushido-Brown Payton

      I was thinking the same thing

    • http://www.facebook.com/profile.php?id=11203818 Jared Bushido-Brown Payton

      I was thinking the same thing

    • http://www.facebook.com/profile.php?id=11203818 Jared Bushido-Brown Payton

      I was thinking the same thing

  • Anonymous

    Lol if Nintendo actually kept wavedashing in Brawl and fixed Meta Knight then Brawl would be Evo or MLG.

  • http://twitter.com/qweed Martini Whoelse

    I’ve read the article and they are basically whining about the barrier of entry and lack of game modes.
    1. No competitive game has a low barrier of entry with few exceptions like
    Mario Kart and Smash Bros.
    2.Games which DO have a lot of modes like [Mario Party] get relatively low
    marks ON GAMESPOT in comparison to games with practically one game mode
    like [God of War 3].

    Scumbag Gamespot:
    - Puts Fighting games on blast for lack of game modes, and “high” barrier of entry
    - Give First Person Shooters, Madden etc games neverending praise.

    The only thing worse than bullshit is hypocritical bullshit.

    The core game modes that Gamespot said should be in every fighting game, are in every fighting game!

    While more modes are always welcome,
    I’m not buying MK to play “test your might” or basically any of the extra modes,
    I’m buying MK to play MK they do add to the experience but are irrelevant .

    I do however believe MK has the best story mode despite it’s plot that’s so shallow you’d think it’s from a porn film.
    I also think all fighting games should apply the Tutorial modes present in BB and Persona as they are very noob friendly.

  • Anonymous

    Funny, cause I stopped playing MK9 because they spent too much time on extras and not enough on the actual engine…

    I agree though, the amount of content in that game is pretty staggering.

  • Anonymous

    Funny, cause I stopped playing MK9 because they spent too much time on extras and not enough on the actual engine…

    I agree though, the amount of content in that game is pretty staggering.

  • http://pulse.yahoo.com/_ZYZN6EMS5HMRX24UEEFMHW2XZ4 Chibi-Chan

    There’s a lot of unlockable content in today’s fighting games. It rewards you by paying the company money so you can get that 1 color. Playing the game? Who needs that when you have money!…. Right? Dumb DLC…

    I Still Tekken 6 is the gold standard for this. Sure, it was a very weird and awkward single player mode but at least there was a LOT to unlock. Try getting all of the costumes for every character. There’s hundreds for each and it doesn’t cost a cent, what it costs is the player having to play the game, giving it a longer life.

    Then theres Smash, in which there’s also a billion things to unlock.
    I kn ow the Gundam combat games don’t reach US put it takes hundreds of hours to complete them, and it’s very rewarding.

    Dunno what they say about SCII- there’s nothing to unlock. Once you beat story its off to online! Where you’ll be flamed and stuff… But People watch it I guess. Well, there are those icons for the profile but its usually like “Win 1000 Ranked Matches”.

  • http://www.facebook.com/people/Nick-Crowley/570304508 Nick Crowley

    if they want to get more new players into Fg’s they need to fix online play, having 1500 points and selecting same skill shouldn’t set you up against someone who has 8000. this is an easy fix. do tiers
    Beginner:
    0-1000 points
    Intermediate
    1001-5000 points
    cannot play beginner level players
    Advanced:
    5000-10000
    cannot play beginner or intermediate players
    Expert:
    10001+
    Cannot play beginner, intermediate or advanced players

    I think newcomers get discouraged by getting owned by players who have more knowledge of FG, a better tier system would let new players play against new players and not have to worry about playing advance players if they suck.

    The developers need to take into account that every game might be someone’s “first game”

  • http://www.facebook.com/people/Nick-Crowley/570304508 Nick Crowley

    if they want to get more new players into Fg’s they need to fix online play, having 1500 points and selecting same skill shouldn’t set you up against someone who has 8000. this is an easy fix. do tiers
    Beginner:
    0-1000 points
    Intermediate
    1001-5000 points
    cannot play beginner level players
    Advanced:
    5000-10000
    cannot play beginner or intermediate players
    Expert:
    10001+
    Cannot play beginner, intermediate or advanced players

    I think newcomers get discouraged by getting owned by players who have more knowledge of FG, a better tier system would let new players play against new players and not have to worry about playing advance players if they suck.

    The developers need to take into account that every game might be someone’s “first game”

  • Anonymous

    I dunno I get what he is saying but I don’t think fighters need to expand that much more…they are meant to be played against other people and as long as that is solid the rest doesnt matter.

    • Anonymous

      The problem I have with FGs in general is since they are meant to be played against human players and the online portion is either too laggy or unworkable, you have to find local players. That’s extremely difficult in some areas. Arcades are almost non-existant in some parts of the US, and in my hometown there is a rather large arcade but they don’t have some of the newest games. They didn’t bother to get a SF4 cabinet for example. So without the arcades to build a local base you don’t have anyone to play against and without people to play against the arcade won’t invest in getting the new games. It’s a double edged sword in that regard.

      Now before you tell me I can play on my PS3 or 360 hold your horses. If there is no community locally, how is someone supposed to find anyone to play against and progress? Oh that’s right…play online. Wait…er…online is broken so we’re back to step one.

    • Anonymous

      The problem I have with FGs in general is since they are meant to be played against human players and the online portion is either too laggy or unworkable, you have to find local players. That’s extremely difficult in some areas. Arcades are almost non-existant in some parts of the US, and in my hometown there is a rather large arcade but they don’t have some of the newest games. They didn’t bother to get a SF4 cabinet for example. So without the arcades to build a local base you don’t have anyone to play against and without people to play against the arcade won’t invest in getting the new games. It’s a double edged sword in that regard.

      Now before you tell me I can play on my PS3 or 360 hold your horses. If there is no community locally, how is someone supposed to find anyone to play against and progress? Oh that’s right…play online. Wait…er…online is broken so we’re back to step one.

    • Anonymous

      The problem I have with FGs in general is since they are meant to be played against human players and the online portion is either too laggy or unworkable, you have to find local players. That’s extremely difficult in some areas. Arcades are almost non-existant in some parts of the US, and in my hometown there is a rather large arcade but they don’t have some of the newest games. They didn’t bother to get a SF4 cabinet for example. So without the arcades to build a local base you don’t have anyone to play against and without people to play against the arcade won’t invest in getting the new games. It’s a double edged sword in that regard.

      Now before you tell me I can play on my PS3 or 360 hold your horses. If there is no community locally, how is someone supposed to find anyone to play against and progress? Oh that’s right…play online. Wait…er…online is broken so we’re back to step one.

      • Anonymous

        Yeah man I get what your saying too.  I have zero community and zero arcades in my area…I struggle to get my friends that are serious gamers to commit to a fighting game even just to play casually.

        Trust me I would never say online is a replacement for real life lol.  I know all too well how bad it can be.

        • Anonymous

          I’d kill for about 4 gamers who would be willing to get together every other weekend or so and just play SSF4 or SxT, or anything like that. Heck I’d get into MK again or Skullgirls just to have the time with good ppl, a few games and maybe some pizza and gallons of Mt. Dew (I would say beer but I’ve found that gaming with alcohol is a fist fight waiting to happen lol).

          I still buy fighting games, but all of my time is taken up by sitting by myself at home playing arcade mode and checking the dumb story for all my favorite characters and playing in training mode. Occationally I’ll hop on the old classics and relive the old days in the arcade, sadly though without people it’s not the same. I cannot rely on online play, and I’m not good enough to bother traveling.

      • Anonymous

        Yeah man I get what your saying too.  I have zero community and zero arcades in my area…I struggle to get my friends that are serious gamers to commit to a fighting game even just to play casually.

        Trust me I would never say online is a replacement for real life lol.  I know all too well how bad it can be.

  • http://www.facebook.com/people/Kyrie-Hartmann/100001440493411 Kyrie Hartmann

    Since Tekken Ball and Kart Kombat the FG wasn’t as fun than before.

    *hits ball with sword, ball explodes, you lost.”

  • Anonymous

    While im not here to bash anyone…. I just wish people go back to the days when Fighting game were played to have fun and just enjoy it. Its seems like all everybody is worried mainly on this sight is Tournaments and who rank were. Whether your a online warrior or a top 8 player at the end of the day its all about having fun. Some people can’t put time into becoming God-like for the sake of Evo due to life restraints.. We can’t fault them for that but if they are spending cash to have fun im all for it. There is nothing wrong with the fighting games option-wise since this is what Gamespot is eluding too… The only thing that is wrong and it won’t be fix is balancing issues. Some character must be user-friend for newcomers. Thats how the money is made. Everybody wants to feel part of something.

  • Anonymous

    While im not here to bash anyone…. I just wish people go back to the days when Fighting game were played to have fun and just enjoy it. Its seems like all everybody is worried mainly on this sight is Tournaments and who rank were. Whether your a online warrior or a top 8 player at the end of the day its all about having fun. Some people can’t put time into becoming God-like for the sake of Evo due to life restraints.. We can’t fault them for that but if they are spending cash to have fun im all for it. There is nothing wrong with the fighting games option-wise since this is what Gamespot is eluding too… The only thing that is wrong and it won’t be fix is balancing issues. Some character must be user-friend for newcomers. Thats how the money is made. Everybody wants to feel part of something.

  • Anonymous

    While im not here to bash anyone…. I just wish people go back to the days when Fighting game were played to have fun and just enjoy it. Its seems like all everybody is worried mainly on this sight is Tournaments and who rank were. Whether your a online warrior or a top 8 player at the end of the day its all about having fun. Some people can’t put time into becoming God-like for the sake of Evo due to life restraints.. We can’t fault them for that but if they are spending cash to have fun im all for it. There is nothing wrong with the fighting games option-wise since this is what Gamespot is eluding too… The only thing that is wrong and it won’t be fix is balancing issues. Some character must be user-friend for newcomers. Thats how the money is made. Everybody wants to feel part of something.

  • Anonymous

    gdfg

  • Anonymous

    good

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