Gregaman of Capcom-Unity recently posted a translation of the latest Street Fighter x Tekken developer blog, which is devoted almost entirely to the sound lag and network issues present in the current version of the game. Unfortunately, it seems this isn’t an easily fixed issue, as correcting the sound problems would result in the online gameplay losing some smoothness. The blog has been posted below in its entirety.
Hi everyone, this is Ayano.
With Street Fighter X Tekken going on sale today in Japan, I suspect a lot of you out there are busy training up your skills! However, we are aware of the sound issues that occur when playing matches online.
The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.
As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.
In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues.
We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding.
That’s it from me. Everyone please enjoy Street Fighter X Tekken.
See you all next blog!