Street Fighter x Tekken Developer Blog: Regarding the Online Sound and Network Issues

Gregaman of Capcom-Unity recently posted a translation of the latest Street Fighter x Tekken developer blog, which is devoted almost entirely to the sound lag and network issues present in the current version of the game. Unfortunately, it seems this isn’t an easily fixed issue, as correcting the sound problems would result in the online gameplay losing some smoothness. The blog has been posted below in its entirety.

Hi everyone, this is Ayano.

With Street Fighter X Tekken going on sale today in Japan, I suspect a lot of you out there are busy training up your skills! However, we are aware of the sound issues that occur when playing matches online.

The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.

As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.

In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues.

We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding.

That’s it from me. Everyone please enjoy Street Fighter X Tekken.

See you all next blog!

Source: Capcom-Unity

  • Anonymous

    its so distracting to play with he sound like this…

    • Anonymous

      Wasn’t sure if it was just the crappy game or crappy music.

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         More like the crappy developers, amirite?

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         More like the crappy developers, amirite?

        • Yuko Asho

           http://www.instantrimshot.com

          • http://www.facebook.com/profile.php?id=1265175684 Anonymous

            Congratulations Crapcom … TEKKEN x STREET FIGHTER will be so much better than this crap

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         More like the crappy developers, amirite?

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         More like the crappy developers, amirite?

      • http://www.facebook.com/people/Gethoff-Mahfacebuk/558552166 Gethoff Mahfacebuk

         More like the crappy developers, amirite?

      • http://www.facebook.com/people/Scott-Joseph-Fehir/510492883 Scott Joseph Fehir

        I had assumed it was that stupid mechanic in the options for letting you know when your health was getting low.  But then I disabled it, and it still kept happening.

    • http://www.facebook.com/JosiahPerez Josiah Perez

      Don’t believe this garbage. Namco showed us what a fighter can really be like online with SCV , and that’s a 3D fighter. Remember their excuse for MVC3 lack of spectator mode and ppl were like “Yea there are 6 characters on screen they can’t!”

      And then ultimate comes out a few months later and all of the sudden “WE HAVE THE TECHNOLOGY!”. This happened because of a rushed game and nothing more. 

      • http://www.facebook.com/people/Brian-Billingsley/100001286064946 Brian Billingsley

        Shut…..UP!!!!

        • http://www.facebook.com/people/Ken-Houston/1410355537 Ken Houston

          why are you telling him to shut up?  Because he has a valid point?  As much as I respect them for attempting to fix problems, i’d rather have the problems fixed in a finished version.  It’s getting tiring at this point.

          • Gary Gipson

            I doubt that a fighter being 3D has a lot to do with the netcode efficiency. 

            “We have the technology” for marvel is a bad point because the online play in that game is garbage still. 

            4 players at once is a lot more work than 2 (even if its a 3D fighter).

            They have deadlines.  They miss things (although I have no clue how they could have missed this).  Are you seriously saying you’d rather wait a couple more months for this to be fixed and not play it at all?  I don’t know if I agree with that :)   To each their own, though.

          • http://www.facebook.com/profile.php?id=646353079 Paul Hindt

             MMOs have dozens of players on screen at the same time. Starcraft has at least a hundred entities on screen with their positions being updated in real time. Other companies have figured out how to program decent netcode. QuakeWorld had a stellar client side prediction in its netcode that has been expanded on my nearly every FPS since, and that was released in 1996.

            Yes I understand fighting games require a different type of netcode but even the GGPO PC client solved the issues of not having the sound cut out during rollbacks. Its 2012, Capcom should be able to throw their millions of dollars behind this and come up with a decent netcode library to port to all of their fighting games.

          • http://www.facebook.com/profile.php?id=646353079 Paul Hindt

             MMOs have dozens of players on screen at the same time. Starcraft has at least a hundred entities on screen with their positions being updated in real time. Other companies have figured out how to program decent netcode. QuakeWorld had a stellar client side prediction in its netcode that has been expanded on my nearly every FPS since, and that was released in 1996.

            Yes I understand fighting games require a different type of netcode but even the GGPO PC client solved the issues of not having the sound cut out during rollbacks. Its 2012, Capcom should be able to throw their millions of dollars behind this and come up with a decent netcode library to port to all of their fighting games.

          • Anonymous

            This is what impatience gets you.

          • Anonymous

            This is what impatience gets you.

          • http://www.facebook.com/paul.trively Paul Trively

            They could’ve, I dunno, *not* built 12 additional characters we can’t use for 6 months, and perhaps worked on the net code a little more?  Just sayin’

          • http://twitter.com/ShaynTodd Shayn Todd

            or got rid of all the color modification that doesnt effect gameplay at all. SMH. seems like they know exactly how to make money at capcom. in a couple months there gonna come out with a new Mega edition or something where all these problems will be “fixed” but the game will be terribly unbalanced and unplayable. i can just turn the sound off on my game. hope they dont go that route again.

          • http://twitter.com/ShaynTodd Shayn Todd

            or got rid of all the color modification that doesnt effect gameplay at all. SMH. seems like they know exactly how to make money at capcom. in a couple months there gonna come out with a new Mega edition or something where all these problems will be “fixed” but the game will be terribly unbalanced and unplayable. i can just turn the sound off on my game. hope they dont go that route again.

        • http://www.facebook.com/people/Ken-Houston/1410355537 Ken Houston

          why are you telling him to shut up?  Because he has a valid point?  As much as I respect them for attempting to fix problems, i’d rather have the problems fixed in a finished version.  It’s getting tiring at this point.

        • http://www.facebook.com/people/Ken-Houston/1410355537 Ken Houston

          why are you telling him to shut up?  Because he has a valid point?  As much as I respect them for attempting to fix problems, i’d rather have the problems fixed in a finished version.  It’s getting tiring at this point.

        • Anonymous

          That was a nice and constructive point you made.

        • Anonymous

          That was a nice and constructive point you made.

      • Anonymous

        Namco uses variable input lag and 20 frame input buffer windows in SCV. SCVs netcode isn’t actually better, they just removed almost all of the timing requirements from the game.

        • http://twitter.com/Darkforge Bevan Djernaes

          I had a feeling this might be the case =/

        • http://twitter.com/Darkforge Bevan Djernaes

          I had a feeling this might be the case =/

      • Anonymous

        Namco uses variable input lag and 20 frame input buffer windows in SCV. SCVs netcode isn’t actually better, they just removed almost all of the timing requirements from the game.

      • Anonymous

        Namco uses variable input lag and 20 frame input buffer windows in SCV. SCVs netcode isn’t actually better, they just removed almost all of the timing requirements from the game.

      • http://twitter.com/JayVoDaKing JayVoDaKing

        All in all , Capcom’s  developers said they are not coming out with a “Ultimate” “Super” and shit like that.. Cause….they know people are piss’d at buying “NEW” product that was not old in the first place…Long story short ,they will worl on the issues that come up and deal with them …Support Your Cause.

      • http://twitter.com/pobega Michael Pobega

        “and that’s a 3D fighter”

        That extra dimension doesn’t use extra bandwidth, you know.

  • Anonymous

    its so distracting to play with he sound like this…

  • raitouniverse

    So… suffer sound issues and experience a moderate to average online speed or fix the sound issues and suffer a laggy hell. Et tu Capcom?

  • raitouniverse

    So… suffer sound issues and experience a moderate to average online speed or fix the sound issues and suffer a laggy hell. Et tu Capcom?

    • http://www.facebook.com/people/Danny-Craig/717415091 Danny Craig

      Not entirely Capcom’s fault they have to work around ancient limited spec hardware like Xbox360 and PS3.  
      As Ponder has stated, rollback netcode is too system resource heavy and thus sacrifices, in this case audio had to be made.  Especially for a 2v2 game.

      Its a good sign Capcom is finally realizing and using the proper netcode for FGs.
      There are good things to hope in the next gen consoles.

      • http://twitter.com/Pond3r Tony Cannon

        I don’t believe I ever said “too resource intensive”.  I also disagree that sacrifices need to be made.  There are games out there which use technology similar to GGPO that do not have these issues.

      • http://twitter.com/Pond3r Tony Cannon

        I don’t believe I ever said “too resource intensive”.  I also disagree that sacrifices need to be made.  There are games out there which use technology similar to GGPO that do not have these issues.

        • Anonymous

          Could you please explain why 3rd strike online uses GGPO and plays like ass? Thank you. 

          • Anonymous

             because he didn’t build the match up gui which shows incorrect ping and the majority of shitty lag comes from you playing someone who’s very far from you.

          • http://twitter.com/Tooitchy Darren Kehrli

             That’s funny cause 3SO doesn’t play like ass at all.

          • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

             you and I must be playing two different games then.

          • Anonymous

            You probably play in two different countries.

          • Anonymous

            You probably play in two different countries.

          • Anonymous

            You probably play in two different countries.

      • http://twitter.com/Pond3r Tony Cannon

        I don’t believe I ever said “too resource intensive”.  I also disagree that sacrifices need to be made.  There are games out there which use technology similar to GGPO that do not have these issues.

      • http://pulse.yahoo.com/_KNE2ENW4IHV62JBTZVDK6MBIOQ Daniel

        Wish they did this with MVC3

    • Anonymous

      you could actually look at this sound issue as a good thing.

      if you learn to play and get your combos down without audio cues, you’ll be much better prepared to play in an offline tourney where you can barely hear the game audio at all.

      it’s a blessing in disguise. 

      • http://twitter.com/#!/Thandrophir Thand

        The problem is that less than 1% of the people that buy this game will ever go to a tourney for it. So for most people, it’s just a burden.

      • http://www.facebook.com/JosiahPerez Josiah Perez

        You should be hired instantly to do PR for Capcom based just off this post.

      • http://www.facebook.com/JosiahPerez Josiah Perez

        You should be hired instantly to do PR for Capcom based just off this post.

      • http://www.facebook.com/JosiahPerez Josiah Perez

        You should be hired instantly to do PR for Capcom based just off this post.

      • https://twitter.com/BassMonkeye BassMonkey

         Audio cues? pffffffft

      • https://twitter.com/BassMonkeye BassMonkey

         Audio cues? pffffffft

      • https://twitter.com/BassMonkeye BassMonkey

         Audio cues? pffffffft

      • https://twitter.com/BassMonkeye BassMonkey

         Audio cues? pffffffft

  • http://www.facebook.com/profile.php?id=8230518 Mark Wins

    Honestly… fuck the sound. I liked the smoother play. And it’s funny because I thought dropping some of the sound was intentional.

    Investments…

    • Anonymous

      It’s kind of awkward though, since the sound files are on your local console. All the server has to do is tell you what sound to play. IE, “play JURI_0034″, as part of an existing line of code. How much bandwidth does this take up?? I think it has more to do with the fact that the sound play commands are tied to packets that are getting dropped, and the programmers don’t know how to test that the command was received when they roll back the game. IE, programming skill, not online performance.

    • Anonymous

      It’s kind of awkward though, since the sound files are on your local console. All the server has to do is tell you what sound to play. IE, “play JURI_0034″, as part of an existing line of code. How much bandwidth does this take up?? I think it has more to do with the fact that the sound play commands are tied to packets that are getting dropped, and the programmers don’t know how to test that the command was received when they roll back the game. IE, programming skill, not online performance.

  • http://www.facebook.com/profile.php?id=8230518 Mark Wins

    Honestly… fuck the sound. I liked the smoother play. And it’s funny because I thought dropping some of the sound was intentional.

    Investments…

  • Anonymous

    I thought the sound cut was intentional, it was just something they cut when it got laggy so you didn’t have to register that much more data. I thought it was a good idea. I hope it doesn’t make it more laggy when they fix it.

  • Anonymous

    I thought the sound cut was intentional, it was just something they cut when it got laggy so you didn’t have to register that much more data. I thought it was a good idea. I hope it doesn’t make it more laggy when they fix it.

  • Anonymous

    I thought the sound cut was intentional, it was just something they cut when it got laggy so you didn’t have to register that much more data. I thought it was a good idea. I hope it doesn’t make it more laggy when they fix it.

  • Anonymous

    I thought the sound cut was intentional, it was just something they cut when it got laggy so you didn’t have to register that much more data. I thought it was a good idea. I hope it doesn’t make it more laggy when they fix it.

    • Anonymous

      register data? all of the sound is stored locally, if it’s registering a hit there should be no problem playing that associated sound from the local console.

      • Anonymous

        I’m not gonna pretend have a good grasp on how these things work. I would figure that the game would have to get a signal from the internet that an opponent used a move that made this sound, and when it became laggy it would just stop sending those triggers. But you’re probably right, it would make more sense to do it locally.

        • Anonymous

          Actually kn3ll, no, you’re right. That’s how it is working and the reason for the sound drops is pretty much what you’re suggesting.

        • Anonymous

          Actually kn3ll, no, you’re right. That’s how it is working and the reason for the sound drops is pretty much what you’re suggesting.

  • Anonymous

    One or the other eh?
    Well, looks like we will be getting choppier online from here on out. I was actually enjoying how online felt too : /

  • Anonymous

    One or the other eh?
    Well, looks like we will be getting choppier online from here on out. I was actually enjoying how online felt too : /

  • http://twitter.com/FurryWolfen Joseph Greene

    God dammit…

  • http://twitter.com/FurryWolfen Joseph Greene

    God dammit…

  • http://twitter.com/FurryWolfen Joseph Greene

    God dammit…

  • http://www.facebook.com/people/Rodney-Purple-Phoenix-McKnight/1026780148 Rodney Purple Phoenix McKnight

    Inb4 the online becomes ass because people want the sound to be perfect
    What good is perfect sound when you can’t play the match because of the insurmountable lag

    • http://pulse.yahoo.com/_3FMF3RLAQRJKURFNV7SHWYJNWY Venraneld

       What good is perfect online play when the choppy sound makes you want to pull your hair out.  You can’t keep your hands on the controller and pull your hair out at the same time.  It’s really hard.
      Honestly, I don’t think it’s all that smooth as it is now. Hopefully they look into this for a long time and keep working at it until the sound is fixed and the lag is better.  In this day and age we really shouldn’t have to choose one or the other.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         mute the TV and play music. It’s not like this weirdo chiptune nonsense enhances the battles any, and if you’re relying on the SFX for timing purposes, you’re doing it wrong.

        Worst case scenario, play on the couch with real friends.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

         mute the TV and play music. It’s not like this weirdo chiptune nonsense enhances the battles any, and if you’re relying on the SFX for timing purposes, you’re doing it wrong.

        Worst case scenario, play on the couch with real friends.

        • http://pulse.yahoo.com/_HBOO3RE2MQOTN7HWF233ZJT7SQ Nathan

          thank you…..

  • http://www.facebook.com/people/Rodney-Purple-Phoenix-McKnight/1026780148 Rodney Purple Phoenix McKnight

    Inb4 the online becomes ass because people want the sound to be perfect
    What good is perfect sound when you can’t play the match because of the insurmountable lag

  • http://www.facebook.com/people/Rodney-Purple-Phoenix-McKnight/1026780148 Rodney Purple Phoenix McKnight

    Inb4 the online becomes ass because people want the sound to be perfect
    What good is perfect sound when you can’t play the match because of the insurmountable lag

  • http://www.facebook.com/HawkEyeChris Chris Ware

    The sound issues don’t bother me at all. I hope the sound is optional

  • http://www.facebook.com/HawkEyeChris Chris Ware

    The sound issues don’t bother me at all. I hope the sound is optional

  • http://www.facebook.com/HawkEyeChris Chris Ware

    The sound issues don’t bother me at all. I hope the sound is optional

    • Louis Lam

      It is, it’s called the mute button.

      • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

         reading comprehension, genius

      • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

         reading comprehension, genius

        • Christopher Horns

          Take your own advice, genius
           

          • Anonymous

            Now that everyone’s brushing up on comprehension, how about we throw in some manners as well? 

          • Anonymous

            You’re funny with your standards for basic human to human interaction. It’s like you almost believe SRK is populated by rational human beings. How quaint.

  • http://twitter.com/MasterE1 Elloyd Bennett

    how can you stand the sound online? I didn’t realize how much i depended on the sound until i couldn’t tell easily if I hit someone or not. I would see they blocked by the time i already hi tthe second button of a combo. its kind of annoying i guess i will just have to focus on the visual cues more i guess.

    • http://twitter.com/BRad480 B Rad

      I agree. The sound drop is a lot more jarring than I thought it would be. I’m pretty reasonable when it comes to my expectations of a game. I don’t care about on disc DLC but I don’t understand how I can play a 12 person FPS with zero lag AND sound but have to sacrifice sound or smoothness in order to play, at max, a 4 player co-op fighter? I haven’t found a “smooth” game yet and if they don’t find a fix I fear this game is going to have a short life span.

    • http://twitter.com/BRad480 B Rad

      I agree. The sound drop is a lot more jarring than I thought it would be. I’m pretty reasonable when it comes to my expectations of a game. I don’t care about on disc DLC but I don’t understand how I can play a 12 person FPS with zero lag AND sound but have to sacrifice sound or smoothness in order to play, at max, a 4 player co-op fighter? I haven’t found a “smooth” game yet and if they don’t find a fix I fear this game is going to have a short life span.

      • Ryan Gordon

        What god given FPS are you playing that has no lag?

      • http://www.facebook.com/people/Dave-Naszradi/1064479583 Dave Naszradi

        short life span because online is bad? oh dear. you should just stop playing now…

      • http://www.facebook.com/profile.php?id=646353079 Paul Hindt

         Quake Live has support for 32 players and thats a free game build off of 1999 technology. Team Fortress 2 has support of up to 64 players and that game uses netcode that was based off of the same netcode John Carmack has used in every id Software title since QuakeWorld in 1996. QuakeWorld even supported up to 16 players and that was in 1996 on essentially Pentium 1 hardware. Smooth net code for games with more than a few entities on screen at once has been around for over a decade.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

          and if memory serves me, those sixty four players have a running animation, a jump animation, and a ducking animation. I think the average Fighting Game character is a little more complex.

          • Andrew Lim

             Quake servers need to co-ordinate on the fly 3 dimensional co-odinates of up to 32 players. The amount of data needed for a fighter pales in comparison. Capcom’s netcode IS terribly outdated, there optimisations to it are on par with Windows 95 being built on top of DOS.
             They need to sort it out or fall out of favour with beat-em up fans for good.

        • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

          and if memory serves me, those sixty four players have a running animation, a jump animation, and a ducking animation. I think the average Fighting Game character is a little more complex.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Odd. I’ve played FPS games online with teleporting nazis due to lag. It happens with any game. It’s just worse in fighting games because you rely more on timing than aim.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Odd. I’ve played FPS games online with teleporting nazis due to lag. It happens with any game. It’s just worse in fighting games because you rely more on timing than aim.

      • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

        Odd. I’ve played FPS games online with teleporting nazis due to lag. It happens with any game. It’s just worse in fighting games because you rely more on timing than aim.

    • http://twitter.com/Stream_Monster Stream Monster

       Online warriors going in. lol

  • http://twitter.com/MasterE1 Elloyd Bennett

    how can you stand the sound online? I didn’t realize how much i depended on the sound until i couldn’t tell easily if I hit someone or not. I would see they blocked by the time i already hi tthe second button of a combo. its kind of annoying i guess i will just have to focus on the visual cues more i guess.

  • http://twitter.com/MasterE1 Elloyd Bennett

    how can you stand the sound online? I didn’t realize how much i depended on the sound until i couldn’t tell easily if I hit someone or not. I would see they blocked by the time i already hi tthe second button of a combo. its kind of annoying i guess i will just have to focus on the visual cues more i guess.

  • http://twitter.com/CitizenCIA_SF Jeremy Sherman

    “Our netcode is great, have better internet. *Insert excuses* We’re working on a fix” – Capcom. 

    • Anonymous

      Actually, sound glitch aside, it is great since it’s rollback netcode.

      • http://twitter.com/Zenmetsu89 Saba

        Except for the part where it rolls back.

      • http://twitter.com/Zenmetsu89 Saba

        Except for the part where it rolls back.

        • Anonymous

          Which we’d rather have than waiting for the game as it slows down and adds extra input delay to compensate for the latency.

          • http://twitter.com/gogotwit Gojira Twit

            I’d rather have neither, thanks

          • Anonymous

            You better get yourself frozen Futurama style then because we don’t have the network infrastructure to pull that off.  Unless you live in Japan where you’re on a very small land mass.

          • Anonymous

            That sucks because that the only two options brah.

          • Anonymous

            That sucks because that the only two options brah.

          • Anonymous

            That sucks because that the only two options brah.

          • Anonymous

             Sounds like local play is right up your alley!

        • Anonymous

          Which we’d rather have than waiting for the game as it slows down and adds extra input delay to compensate for the latency.

    • Anonymous

      Actually, sound glitch aside, it is great since it’s rollback netcode.

    • http://twitter.com/Stream_Monster Stream Monster

       The netcode really is great. Sound issues are minute.

  • http://twitter.com/CitizenCIA_SF Jeremy Sherman

    “Our netcode is great, have better internet. *Insert excuses* We’re working on a fix” – Capcom. 

  • http://twitter.com/CitizenCIA_SF Jeremy Sherman

    “Our netcode is great, have better internet. *Insert excuses* We’re working on a fix” – Capcom. 

  • http://www.facebook.com/people/Jon-Slayton/563921933 Jon Slayton

    How is it acceptable to publish a game like this? Marvel has 3 characters and way more shit going on and it does crazy shit like ACTUALLY HAVE SOUND.

    Seriously, stop rushing games out the door. This is ridiculous.

  • http://www.facebook.com/people/Jon-Slayton/563921933 Jon Slayton

    How is it acceptable to publish a game like this? Marvel has 3 characters and way more shit going on and it does crazy shit like ACTUALLY HAVE SOUND.

    Seriously, stop rushing games out the door. This is ridiculous.

    • RenaTurnip

      You know I really didn’t consider this at all.

      Now I’m really confused.

    • RenaTurnip

      You know I really didn’t consider this at all.

      Now I’m really confused.

      • Anonymous

        Capcom are the same people that said the 360 can’t do 2 people playing from the same console at once when there are a ton of recent examples showing that it can do exactly that.  There is a big disconnect between their tech people and their company mouths…or their tech people are idiots or the mouths think the fans are idiots etc. etc.

    • http://www.facebook.com/antonio.brunson Antonio Brunson

      Might have something to do with the rollback functionality. I don’t think Marvel has that.

    • http://pulse.yahoo.com/_NENYSPUQQ6WX4NP3GNGPE3YB7Y gene p

      It didnt have 4 players at once playing in a match.

      • http://twitter.com/BRad480 B Rad

        I’ve never had a 4 player match, all have been 1v1 but they’ve all been this way. After all the worry about gems who would’ve thought this would be the serious problem with this game.

      • http://twitter.com/BRad480 B Rad

        I’ve never had a 4 player match, all have been 1v1 but they’ve all been this way. After all the worry about gems who would’ve thought this would be the serious problem with this game.

        • http://pulse.yahoo.com/_NENYSPUQQ6WX4NP3GNGPE3YB7Y gene p

          Regardless his comparison was stupid because its not the same game.  Now heres my issue CAPCOM is putting this stance that the sound problem would compromise the online play but its obvious the netcode isnt up to par so why not just change it.  Its not like CAPCOM doesnt have the money or SF X TEKKEN is going to sell poorly.

          • http://twitter.com/Stream_Monster Stream Monster

             It’s a stupid argument because the whole reason there is sound issues is because the game is using a rollback netcode, something MARVEL doesn’t. Which is why MARVEL, already being an ass game, has ass netcode.

          • Anonymous

            SF4 doesn’t use rollbacks, and has a better netcode than sfxt, 3so, or marvel. 

            Rollbacks don’t work in games based off hit confirms, figure it out guys. 

          • Anonymous

            SF4 doesn’t use rollbacks, and has a better netcode than sfxt, 3so, or marvel. 

            Rollbacks don’t work in games based off hit confirms, figure it out guys. 

        • Anonymous

          the thing is the sound cuts out in 1 v 1 matches, scramble mode isn’t even playable at the moment

          • http://www.facebook.com/thisisnotras Rasean Frazier

             The netcode works the same way regardless of the amount of players. The whole point is that its optimized 24/7 in advance of those scenarios. Truth be told, I don’t see how the sound issue can be fixed… so…

            Forget it. Leave the sound as is. I can usually hear what my character does anyway; the rest of the time I’m just watching the other guy.

          • http://www.facebook.com/thisisnotras Rasean Frazier

             The netcode works the same way regardless of the amount of players. The whole point is that its optimized 24/7 in advance of those scenarios. Truth be told, I don’t see how the sound issue can be fixed… so…

            Forget it. Leave the sound as is. I can usually hear what my character does anyway; the rest of the time I’m just watching the other guy.

      • http://twitter.com/BRad480 B Rad

        I’ve never had a 4 player match, all have been 1v1 but they’ve all been this way. After all the worry about gems who would’ve thought this would be the serious problem with this game.

      • http://www.facebook.com/marioquirozm Mario Quiroz

         yeah but xbox players can’t use that feauture, so why they keep having the same sound glitch as those who can?. I say capcom is full of bs

      • http://www.facebook.com/marioquirozm Mario Quiroz

         yeah but xbox players can’t use that feauture, so why they keep having the same sound glitch as those who can?. I say capcom is full of bs

      • http://www.facebook.com/marioquirozm Mario Quiroz

         yeah but xbox players can’t use that feauture, so why they keep having the same sound glitch as those who can?. I say capcom is full of bs

    • http://pulse.yahoo.com/_NENYSPUQQ6WX4NP3GNGPE3YB7Y gene p

      It didnt have 4 players at once playing in a match.

    • http://twitter.com/Stream_Monster Stream Monster

       This is the dumbest shit ever. Marvel is using a shitty netcode; this game is using rollback, which is why there is glitches. Also, this game has the capability of four players playing it simultaneously.

      • Anonymous

        Do you read the comments you answer to?

        • http://twitter.com/Stream_Monster Stream Monster

          Yes, that’s how I deduced that the comment was dumb shit.

          • http://www.facebook.com/people/Jon-Slayton/563921933 Jon Slayton

             So then you find it acceptable the game was released like this?

            It doesn’t matter WHAT the reason is or WHAT the article said. The point is that this is retarded in this day and age. It’s lazy and a rush job. There is no arguing that.

      • http://twitter.com/Zenmetsu89 Saba

        Dude, I agree with your comment, but the way you talk to people makes it sound like you have some kind of superiority complex. Do you treat people like that in real life?

        • http://profile.yahoo.com/BLL3XMY6DVGS5DO7W45HR5AFQA red

           why do you care

          • http://twitter.com/Zenmetsu89 Saba

             Why do you care that I care?

          • http://twitter.com/Zenmetsu89 Saba

             Why do you care that I care?

          • http://twitter.com/Zenmetsu89 Saba

             Why do you care that I care?

      • Anonymous

        GGPO is rollback and is not riddled with garbage sound problems. The shit is indefensible and Capcom is banking on people having little knowledge about rollback in general by using this as an excuse.

        It’s laziness and it’s greediness and those are the only factors.

        • Yuko Asho

           Watch how Tekken Tag 2 and TxSF come out and have NONE of these issues.  I can’t wait to hear the fanboys’ excuses then.

          • http://twitter.com/Darkforge Bevan Djernaes

            SCV doesn’t actually have good netcode really the game was built around a 20 frame window to compensate, Tekken tag 2 is an arcade game so expect bad netcode again from namco because they cant change the system.

          • http://twitter.com/Darkforge Bevan Djernaes

            SCV doesn’t actually have good netcode really the game was built around a 20 frame window to compensate, Tekken tag 2 is an arcade game so expect bad netcode again from namco because they cant change the system.

    • http://www.facebook.com/profile.php?id=639420590 Peter Kowalzky

       yeah, but marvel also lags like a motherfucker, randomly decides that nobody on earth is playing ranked while searching, freezes, randomly disconnects, and a host of other great things.

  • http://www.facebook.com/people/Jon-Slayton/563921933 Jon Slayton

    How is it acceptable to publish a game like this? Marvel has 3 characters and way more shit going on and it does crazy shit like ACTUALLY HAVE SOUND.

    Seriously, stop rushing games out the door. This is ridiculous.

  • http://twitter.com/just6822 just6822

    I’m kinda surprised at how SRK comments are happy with the sound cuts in order to have smooth online.

    This is the first time I have ever been satisfied buying a Capcom game.

    Please do not fuck this up.

    If you’re going to fix the sound and the online becomes garbage, PLEASE allow a toggling option. Call it “drop everything and keep it smooth”, I do not care. Just please don’t ruin it.

    • http://www.facebook.com/people/Andy-He/122614169 Andy He

      this is true. i wouldn’t give a damn if background music was removed, voice chat was removed, and background effects were removed. all i need is smooth net play, correct sprites and (possibly) sound effects.

      this is the first time i’ve been satisfied with the online play. i don’t want to see this seamless play be fucked over just for sound.

      • http://www.facebook.com/Schweed Chris McQuillan

        I agree with both of you guys, hell i mute the sound and have my own music playing 90% of the time anyway. 

        Only time i don’t is when i have voice chat on… and then i turn the audio down anyway so i can hear over the headset. 

        So I really hope they just ignore the sound issue. It is jarring for some, and i can feel their pain… but as stated in a comment above, learning combos without sound is a good thing, since you wont be able to hear shit at most majors. at least none that I’ve been to.

        • http://twitter.com/j8slim Jerrod Branson

           The sound issue is minute, compared to lag, but it’s still an issue regardless.  And as far as tournaments and all, learning combos without sound is pointless for the 90% or so of the players who don’t go to tournaments, and is a moot point for the major players that don’t play ‘seriously’ online anyways.  The sound bugs the hell out of me, to be honest, but when it’s consistently on, or off, it’s manageable.  Especially when I’m blocking attacks, which is way worse than no sound during combos.

        • http://twitter.com/j8slim Jerrod Branson

           The sound issue is minute, compared to lag, but it’s still an issue regardless.  And as far as tournaments and all, learning combos without sound is pointless for the 90% or so of the players who don’t go to tournaments, and is a moot point for the major players that don’t play ‘seriously’ online anyways.  The sound bugs the hell out of me, to be honest, but when it’s consistently on, or off, it’s manageable.  Especially when I’m blocking attacks, which is way worse than no sound during combos.

        • http://twitter.com/j8slim Jerrod Branson

           The sound issue is minute, compared to lag, but it’s still an issue regardless.  And as far as tournaments and all, learning combos without sound is pointless for the 90% or so of the players who don’t go to tournaments, and is a moot point for the major players that don’t play ‘seriously’ online anyways.  The sound bugs the hell out of me, to be honest, but when it’s consistently on, or off, it’s manageable.  Especially when I’m blocking attacks, which is way worse than no sound during combos.

  • Geraldo Cruz

    Honestly the online is utter crap, I have yet to enjoy a lag-free match even with a good connection and a ‘moderate’ opponent’s connection. Even if the sound wasn’t an issue I think they still have to address that aspect. Tekken 6′s netcode was pretty darn good at times and I know it’s an apples to oranges comparison but if only 2 clients are connected it shouldn’t matter since there’s only 2 fighters onscreen being controlled at most times.

    • http://twitter.com/just6822 just6822

      WOW~

      If you’re gonna insult this games netcode, that’s fine.

      If you’re gonna compare it to Tekken’s netcode, you’re fucking nuts.

    • http://twitter.com/Stream_Monster Stream Monster

       LOL this post.

    • http://twitter.com/Stream_Monster Stream Monster

       LOL this post.

    • Anonymous

       No online is better than T6′s online.

    • Anonymous

       No online is better than T6′s online.

    • http://www.facebook.com/rokninja Jelani Akin Parham

       Having played Tekken 6 online recently with a local friend, I couldn’t disagree more with this if I tried.  It’s manageable, but it’s still complete ass, with what feels like nearly a full second input delay.

  • LunarEdge

    Pop on that custom soundtrack, sound problems are no more

  • http://twitter.com/just6822 just6822

    It has sound. It also has lag spikes every 3 seconds and half a second of input delay.

    I think you’re missing the issue.

  • http://profile.yahoo.com/BJ4IKYPJWLHLSX4VVUPFK6B5P4 Saif

    wish they would make a preference meter. that trades lag with sound. matchmakes accordingly. but things are never that simple with capcom

    • http://www.facebook.com/thisisnotras Rasean Frazier

       Things are never that simple period. If they did that,  you would only be able to find people who had the same netcode settings as you. Like in 3S, where you could play without rollback against people… Or with rollback against others.

      • Anonymous

        Changing your input delay in 3So doesn’t exclude you from any matches. That setting is a client side option that alows you to determine how you wish to communicate with the host.
        Someone with zero frames of input delay can still play with someone at six frames of delay.
        It’s just a preference. Some people would rather have visual smoothness over responsivness, and that’s up to them under GGPO.

      • Anonymous

        Changing your input delay in 3So doesn’t exclude you from any matches. That setting is a client side option that alows you to determine how you wish to communicate with the host.
        Someone with zero frames of input delay can still play with someone at six frames of delay.
        It’s just a preference. Some people would rather have visual smoothness over responsivness, and that’s up to them under GGPO.

      • Jozef Kulik

        Incorrect, it would try and find closest match and then meet a compromise. 

        One guy wants max sound / visual accuracy so he picks +5 on the scale, other guy wants max technical accuracy (inputs) so he picks -5, the game can match these two players up on 0 on the scale. 

        This way you get a preference towards what netcode settings you want to play on, obviously you can’t have them enforced every time, online. 

      • Jozef Kulik

        Incorrect, it would try and find closest match and then meet a compromise. 

        One guy wants max sound / visual accuracy so he picks +5 on the scale, other guy wants max technical accuracy (inputs) so he picks -5, the game can match these two players up on 0 on the scale. 

        This way you get a preference towards what netcode settings you want to play on, obviously you can’t have them enforced every time, online. 

  • http://profile.yahoo.com/BJ4IKYPJWLHLSX4VVUPFK6B5P4 Saif

    wish they would make a preference meter. that trades lag with sound. matchmakes accordingly. but things are never that simple with capcom

  • http://twitter.com/BRad480 B Rad

    Vanilla MvC3 had better online than this game and that’s not a good thing. Since online is the meat of this game it either needs to be fixed or this game will have a very short life span which makes me sad because it has a lot of potential.

    • Anonymous

      I don’t know what game you were playing, but it sure as hell wasn’t Vanilla Marvel. That game had Tatsunoko levels of bad to it.

      • http://pulse.yahoo.com/_M2PL4DTARS4HS4ZQJKFPB6CMRY Daren

        If you had an ethernet adapter for Wii, Tatsunoko wasnt bad at all

    • http://www.facebook.com/SRKJD J.D Gonzalez

       you’re fucking retarded

    • http://www.facebook.com/SRKJD J.D Gonzalez

       you’re fucking retarded

    • http://twitter.com/Darkforge Bevan Djernaes

      ive been playing the last few days and I’m not even sure we are playing the same game, apart from the sound issues every match I have played has been what it seems to be completely input delay free.

    • http://twitter.com/Darkforge Bevan Djernaes

      ive been playing the last few days and I’m not even sure we are playing the same game, apart from the sound issues every match I have played has been what it seems to be completely input delay free.

  • http://twitter.com/BRad480 B Rad

    Vanilla MvC3 had better online than this game and that’s not a good thing. Since online is the meat of this game it either needs to be fixed or this game will have a very short life span which makes me sad because it has a lot of potential.

  • http://twitter.com/BRad480 B Rad

    Vanilla MvC3 had better online than this game and that’s not a good thing. Since online is the meat of this game it either needs to be fixed or this game will have a very short life span which makes me sad because it has a lot of potential.

  • THEQUEENOFLOVEHD

    lol @ people actually making excuses for Capcom and defending this shit. you’d think a simple 2D fighting game in 2012 could at least get sound right

  • THEQUEENOFLOVEHD

    lol @ people actually making excuses for Capcom and defending this shit. you’d think a simple 2D fighting game in 2012 could at least get sound right

    • Moribund Cadaver

      Nobody is making excuses. A few people just understand what the fuck is actually going on. Most gamers seem to know absolutely nothing, except how to bitch on the internet every time they’re displeased with something.

      • http://twitter.com/Stream_Monster Stream Monster

         Just laugh at them. They’re kids whose first reaction is to lash out.

      • Anonymous

        Can’t we expect to get a product working correctly out of the box anymore? I guess not.

        • http://www.facebook.com/people/Walter-Thomas/100000923690574 Walter Thomas

          Not buying this or supporting any other Capcom title this year until they fix the 2v2 online co op for 360. That shit is unacceptable.

          Just bought MK9, you know that game from last year that can do online 2v2. Capcom needs to get their act together and start providing what they promised.

          • Anonymous

            >.> I thought you guys weren’t going to buy the game just because it became Super Gem Fighter…/manual should have placed a “NOT” in one area

          • Christopher Horns

            MK9 cannot do 1v1 properly online

      • Anonymous

        If you paid 60 dollars for a fighting game that used 80% coding and sprites from other games and the sound doesnt work I think you have a right to bitch but hey thats me. 

      • Anonymous

        If you paid 60 dollars for a fighting game that used 80% coding and sprites from other games and the sound doesnt work I think you have a right to bitch but hey thats me. 

      • Anonymous

        If you paid 60 dollars for a fighting game that used 80% coding and sprites from other games and the sound doesnt work I think you have a right to bitch but hey thats me. 

      • Anonymous

        This guy likes Capcom ramming his dick up his ass and so do 10 other people. If I was Capcom I’d release Darkstalkers 3 and the box would be empty. The manual would say “Super Darkstalkers 3 coming this summer, maybe with a disc this time!” When you people bend over Capcom’s gonna put it in there so stop being a pussy.

      • Anonymous

        Unless you’re in the Capcom offices, you haven’t a clue of what’s going on. You’re a speculator like everyone else.

      • Anonymous

        Unless you’re in the Capcom offices, you haven’t a clue of what’s going on. You’re a speculator like everyone else.

    • http://pulse.yahoo.com/_NENYSPUQQ6WX4NP3GNGPE3YB7Y gene p

      Simple huh do you make 2D fighting games and what games do you consider difficult/complicated?  Im sure CAPCOM knows they better improve the games netcode or there going to lose a lot of potential sales.  Games only been out a few days and if word of mouth keeps spreading about this games netcode then lots of potential buyers are going to skip out on this one.

      Not only that but im sure some people are going to just straight up sell this game if the problem isnt fixed soon which means more money loss at the expense of DLC sales. 

    • http://pulse.yahoo.com/_NENYSPUQQ6WX4NP3GNGPE3YB7Y gene p

      Simple huh do you make 2D fighting games and what games do you consider difficult/complicated?  Im sure CAPCOM knows they better improve the games netcode or there going to lose a lot of potential sales.  Games only been out a few days and if word of mouth keeps spreading about this games netcode then lots of potential buyers are going to skip out on this one.

      Not only that but im sure some people are going to just straight up sell this game if the problem isnt fixed soon which means more money loss at the expense of DLC sales. 

    • Andrew Lim

      Whats not to understand? We paid 40 quid for a game that doesnt work. Complaining about this makes us kids? Get real

    • Andrew Lim

      Whats not to understand? We paid 40 quid for a game that doesnt work. Complaining about this makes us kids? Get real

  • THEQUEENOFLOVEHD

    lol @ people actually making excuses for Capcom and defending this shit. you’d think a simple 2D fighting game in 2012 could at least get sound right

  • THEQUEENOFLOVEHD

    lol @ people actually making excuses for Capcom and defending this shit. you’d think a simple 2D fighting game in 2012 could at least get sound right

  • http://www.facebook.com/people/Johnny-Demonio-Conyo/100000537882079 Johnny Demonio Conyo

    So basically, we pay capcom to playtest the online experience?   What the fuck, Sony’s game show “The Tester” is cranking out winners fast.

  • http://www.facebook.com/people/Johnny-Demonio-Conyo/100000537882079 Johnny Demonio Conyo

    So basically, we pay capcom to playtest the online experience?   What the fuck, Sony’s game show “The Tester” is cranking out winners fast.

  • http://www.facebook.com/people/Johnny-Demonio-Conyo/100000537882079 Johnny Demonio Conyo

    So basically, we pay capcom to playtest the online experience?   What the fuck, Sony’s game show “The Tester” is cranking out winners fast.

  • http://www.facebook.com/profile.php?id=565176676 Nugent Dart

    total bullshit.  sounds like they’re not going to fix it.  till super sfxt anyways.

    • Moribund Cadaver

      No, this is the reality of the situation. And the game is going to get patched. The sound doesn’t work for chrissake. Despite what trolls on this site like to post, Capcom does actually patch games and does fix a lot of problems.

      • http://www.facebook.com/profile.php?id=565176676 Nugent Dart

         lmao at you idiots believing capcom’s lies.

      • http://www.facebook.com/profile.php?id=565176676 Nugent Dart

         lmao at you idiots believing capcom’s lies.

      • http://www.facebook.com/profile.php?id=565176676 Nugent Dart

         lmao at you idiots believing capcom’s lies.

        • http://twitter.com/Stream_Monster Stream Monster

           CAPCOM LIES. CONSPIRACY THEORIES. Grow up.

          • Anonymous

            Yea ok DBZ avatar. We’ll all get on your level. 

          • http://www.facebook.com/thisisnotras Rasean Frazier

            ^ This post.

          • Anonymous

            I use to believe that big corporations that wanted nothing but my money were always telling me the truth as well.

          • Anonymous

            I use to believe that big corporations that wanted nothing but my money were always telling me the truth as well.

          • http://profile.yahoo.com/OJ7ZYHSWQXOKSTAI3FTGJMHMMA Harson

            “If I’m analyzing capitalism and I point out that General Motors tries to
            maximize profit, that’s not a ‘conspiracy theory.’ That’s
            analysis.” Noam Chomsky

          • http://profile.yahoo.com/OJ7ZYHSWQXOKSTAI3FTGJMHMMA Harson

            “If I’m analyzing capitalism and I point out that General Motors tries to
            maximize profit, that’s not a ‘conspiracy theory.’ That’s
            analysis.” Noam Chomsky

          • http://profile.yahoo.com/OJ7ZYHSWQXOKSTAI3FTGJMHMMA Harson

            “If I’m analyzing capitalism and I point out that General Motors tries to
            maximize profit, that’s not a ‘conspiracy theory.’ That’s
            analysis.” Noam Chomsky

  • Moribund Cadaver

    Here is where we run into “gamers versus technology” round 830.

    The explanations do make sense and nobody is lying here. This is what people were asking for: GGPO-like or rollback net code ala BlazBlue. But it was always stated that on the CURRENT hardware, PS360, that was a tall order for 3D fighting games. They have way more processing overhead compared to games with 2D characters.

    This game is probably the proof in the pudding. It’s not that it can’t be tweaked further and adjusted; there will be updates. But we’re seeing just how underpowered the current consoles are for handling the kind of net code people demand, in a fully 3D game that runs at 60fps.

    The good news is that Capcom is now using rollback for 3D engine games. So next gen, Street Fighter V or whatever, will seriously benefit. The massive increase in processing power, and system ram, will make rollback systems more friendly to games with 3D visuals.

    • Anonymous

      Last I checked, BlazBlue did not have rollback netcode.

      • http://www.facebook.com/thisisnotras Rasean Frazier

         Blazblue does have very good netcode, but it can’t touch GGPO-stylle because of the way rollback works. It’s close to without lag for most anyone who plays on GGPO against people at least somewhere relatively close with solid connections. The rollback usually can’t be noticed. I haven’t had a serious rollback in this game a single time, but I can get out one frame links consistently.

  • http://twitter.com/MiGaOh Michael G. O’Hair

    I get the network issues being present at launch (you come to expect them, really), but the sound issues confuse me. Are the packets not being read by the console correctly between players causing the wrong effect ID to trigger or what? Action happens -> sound or voice effect is played. In the old days (with PC games), sound issues resulted from multiple effects attempting to come out of the same channel or conflicting memory resource addresses. I wouldn’t be talking completely out of my ass if I knew the size of the packets being sent during online play. But yeah, I talking completely out of my ass.

  • http://twitter.com/xSagez Johnny Sayegh

    http://www.gamespot.com/news/dark-souls-sequel-in-question-6349575

    2 different Japanese developers, but one is a lying piece of shit who only cares for robbing the community with bullshit DLC and horribly obvious bugs. Then there’s From Software who actually apologized for the very few bugs that their amazing RPG Dark Souls had, and if you played Dark Souls, you know how amazing and polished it is.

    • http://www.facebook.com/people/Braddly-Grahl/1145714020 Braddly Grahl

       lol yeah right. i think just about every gravelord covenant player would have a few choice words for you. That game’s covenant system in general is garbage and ill-conceived to begin with.

    • http://www.facebook.com/people/Braddly-Grahl/1145714020 Braddly Grahl

       lol yeah right. i think just about every gravelord covenant player would have a few choice words for you. That game’s covenant system in general is garbage and ill-conceived to begin with.

  • josh shepherd

    Im really trying to figure out why they are saying that they cant have both smooth gameplay and the proper sound? SMOOTH GAMEPLAY!?!?!? are you kidding me. Its beyond terrible online! SF4 isnt perfect online but atleast its playable most of the time. Why not stick with what works. Im really disappointed with Capcom at the moment. At this rate they are going to kill the FGC just like they did 10 years ago…Sad.

    • http://www.facebook.com/thisisnotras Rasean Frazier

       Read the article. It’s explained even in the summary.

    • http://www.facebook.com/thisisnotras Rasean Frazier

       Read the article. It’s explained even in the summary.

  • Anonymous

    Just like replays not working eh?

  • Anonymous

    Just like replays not working eh?

  • http://www.facebook.com/Jamescarr9 James Carr

    Sorry but “online smoothness” did I read that correctly cuz it’s lag as hell. Even when both parties has full bars net connection. I honestly prefer the SFIV online netcode, it was smooth, speedy and it has sound effects.

    • Anonymous

      It also had variable input lag instead of having fixed input lag and simply rolling back to where both game states were synced.

    • http://twitter.com/Stream_Monster Stream Monster

       If you have lag playing this game, it’s on your end. The game is very smooth online.

      • Anonymous

        He isn’t the only one. I play SCV too, with the same people, two totally different experiences. 

      • Anonymous

        He isn’t the only one. I play SCV too, with the same people, two totally different experiences. 

      • http://www.facebook.com/Jamescarr9 James Carr

         Are you one of the Capcops? Cuz seem like a lot of people experience lagging too. :( It’s not just me

  • http://twitter.com/topdawg122 Luis Rosales

    Does MK9 have these sound issues and how smooth is it compared to this game? (Serious Question)

    • Christopher Horns

      No, MK9 doesn’t have the sound issues, but it’s lag as hell, and input delay up the ass.

  • http://twitter.com/topdawg122 Luis Rosales

    Does MK9 have these sound issues and how smooth is it compared to this game? (Serious Question)

  • http://twitter.com/topdawg122 Luis Rosales

    Does MK9 have these sound issues and how smooth is it compared to this game? (Serious Question)

  • http://twitter.com/topdawg122 Luis Rosales

    Does MK9 have these sound issues and how smooth is it compared to this game? (Serious Question)

  • Anonymous

    When I play games I usually have the sound down and put on some music and listen to that. I played this game the other day online and had the sound up on the game. That shit is distracting as hell. The match wasn’t laggy which was good, but the sounds or lack there of throwing me off. So I jumped off line threw on some hip hop went back and did my thing. It was all good after that lol….

  • http://www.facebook.com/david.fallows David Fallows

    Same here, I play in Asia and even playing locally with 4-bars I get horrible lag and ‘prediction’ defects… I sweep and it connects, opponent goes into sweeped animation, then after 5 frames he’s back on his feet and EXing me. I don’t mind if sound is sacrificed to make it play like SF4 does online, but if sound is being sacrificed AND the lag is horrendous then something needs addressing.

    Luckily we have a great local community for vs mode (Singapore).

    • http://twitter.com/Stream_Monster Stream Monster

       Congratulations. You’re finally playing a Street Fighter game the way it’s supposed to be played. You’re just used to the lag of SSF4.

      • Anonymous

        lol damn dude every post that says something negative about the game you swoop in to tell the person its there fault.

      • Anonymous

        lol damn dude every post that says something negative about the game you swoop in to tell the person its there fault.

  • http://twitter.com/sinix777 Sinix Design

    This is the exact same bullshit they fed us with MvC3.  Guess we’ll have to wait for Ultimate SFxT to get sound working.  It literally makes no programming sense… the move data is obviously being sent to your xbox, playing a corresponding sound effect on the client side should theoretically have no bearing on this shit whatsoever.  The problem is actually obvious and easy to fix.

    It would seem right now that doing a move only flags the sound effect on the first frame.  This netcode often drops a frame or two on a moves startup (which is even visible), which is causing the sound effects to simply not play at all since the first frames are not being shown on your client side game engine.

    If they simply switch the sound effect flagging so that it triggers on the first available instance through the entire frame animation of a move, that would solve this.

    These constant lies they feed us are getting ridiculous.

    • http://twitter.com/Stream_Monster Stream Monster

      The fact that you lack any understand of the meaning of rollback netcode makes your post look really ignorant, tbh. The only lies being fed here are the ones you’re feeding yourselves. Whatever.

      Stay free boys and sleep well.

    • http://twitter.com/Stream_Monster Stream Monster

      The fact that you lack any understand of the meaning of rollback netcode makes your post look really ignorant, tbh. The only lies being fed here are the ones you’re feeding yourselves. Whatever.

      Stay free boys and sleep well.

      • http://twitter.com/sinix777 Sinix Design

        I don’t know why you’re talking about that.  I have nothing against the rollback style netcode.  I’m saying that the way they flag sound effects in the game engine is what they should be changing.

      • http://twitter.com/sinix777 Sinix Design

        I don’t know why you’re talking about that.  I have nothing against the rollback style netcode.  I’m saying that the way they flag sound effects in the game engine is what they should be changing.

    • http://twitter.com/Stream_Monster Stream Monster

      The fact that you lack any understand of the meaning of rollback netcode makes your post look really ignorant, tbh. The only lies being fed here are the ones you’re feeding yourselves. Whatever.

      Stay free boys and sleep well.

  • http://www.facebook.com/profile.php?id=100000905297645 Kristian Mentor

    Gotta wait till fall so you can get the rest of a good online experience.

    • http://twitter.com/Stream_Monster Stream Monster

      If you say so.

  • Anonymous

    Sinix is right, it’s not very hard to fix at all.

    ps. your name is Stream Monster…that says it all.

    • http://twitter.com/Stream_Monster Stream Monster

      That I have a ironic sense of humor that you’re not quite bright enough to get right away? He’s not right, read the article I suggested man and I promise you’ll understand why you’re completely wrong about this netcode being bad.

      • http://pulse.yahoo.com/_DR3VQ6OP2FON53AUMQIBUKRB3Q Anonymous

        Don’t waste your time world surronding by people who bitch about everything. Not saying they dont got ligetimate issues, but from i saw where sound stuff happening i new automatically it was lag saving measure. People need get there head out sand what causing most online gamming problems is not consoles it is the online infatructure and distances.

        That said real question i have is why soul calibur 5 netcode is so good despite the infatustrue internet wise for most countries including the usa?

      • http://pulse.yahoo.com/_DR3VQ6OP2FON53AUMQIBUKRB3Q Anonymous

        Don’t waste your time world surronding by people who bitch about everything. Not saying they dont got ligetimate issues, but from i saw where sound stuff happening i new automatically it was lag saving measure. People need get there head out sand what causing most online gamming problems is not consoles it is the online infatructure and distances.

        That said real question i have is why soul calibur 5 netcode is so good despite the infatustrue internet wise for most countries including the usa?

      • Anonymous

        CAPCOP :)

      • Anonymous

        CAPCOP :)

  • Anonymous

    Sinix is right, it’s not very hard to fix at all.

    ps. your name is Stream Monster…that says it all.

  • Anonymous

    Sinix is right, it’s not very hard to fix at all.

    ps. your name is Stream Monster…that says it all.

  • Anonymous

    They should just cut out the horrible OST (save for a few) this game has so we can have smooth play and still be able to hear when we make contact.

  • AugustAPC

    - Xbox 360 version of SF x T lacks mixable connections.
    - Sound doesn’t fucking work.
    - Charging extra for content already finished during development of the game.
    - Withholding insignificant content and offering it as free dlc to mask their thievery (colors).
    - Stupid amount of exclusive characters.

    I swear, I love Capcom’s games, but they’re making it extremely difficult to keep supporting them.

    • http://www.facebook.com/people/Walter-Thomas/100000923690574 Walter Thomas

      I am not buying this or any other Capcom game until they fix this, this shit has to stop somewhere.

    • http://www.facebook.com/people/Walter-Thomas/100000923690574 Walter Thomas

      I am not buying this or any other Capcom game until they fix this, this shit has to stop somewhere.

      • Anonymous

        Then it stops when the whole universe does. Seriously, one game won’t destroy the world forever…

    • Anonymous

       This times a million.

      I really like Capcom and their work.  I really, really do.  But SFxT is just looking more and more unacceptable by the second.

      • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

        this why you guys should be playing BLAZBLUE!! online is tight; the fighting engine is the most balanced, rewarding and one of the most technical. why would you guys spends money on something inferior? the customer is always the most important. stop following the past of a dead company. capcom’s glory days are over.

  • jolthead99

    This is complete bullshit. The sound files aren’t getting sent through the network. They are on the disc. This animation move gets called>play sound file. How hard is that? If I knew about this issue before I bought the game I wouldn’t have bothered buying it. I’m much happier with the SF4 game style anyway.

    • http://twitter.com/Stream_Monster Stream Monster

      So you can’t play fighting games without input delay?

      • Anonymous

        What is this your 20th post on this topic? Get a life wastrel. I feel sorry for you. 

      • Anonymous

        What is this your 20th post on this topic? Get a life wastrel. I feel sorry for you. 

        • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

           i feel sorry for you stalking this guy just to whine about his posts

          • http://pulse.yahoo.com/_UKWYYZOBDSNP7E4M5HFP4JVMPM Chris

            u r gay

        • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

           i feel sorry for you stalking this guy just to whine about his posts

      • Anonymous

        What is this your 20th post on this topic? Get a life wastrel. I feel sorry for you. 

      • http://twitter.com/poke133 Drago Umeharevich

        he is right though.. the sound issues don’t exist even on GGPO with an emulation layer on top of the netcode

        you’d expect Capcom to figure this shit out, having the game source and shit

        i guess we’ll have to wait for PS3 emulators to have proper sound with hacked in GGPO support, LOL

  • http://twitter.com/MadoTheFist Donavaugn

    i generally dont post on front page post but this is one i could not avoid. i find it so funny how everyone cried for GGPO net code for fighting games but obviously dont know shit about it, if you played on GGPO with the input lag settings set to 0 u would notice the SAME thing with the sound happening occasionally. and this is with super turbo. now take a game with SFxT graphics and apply similar technology. honestly this games netcode is great. capcom isnt lying or making excuses. maybe their problem is sometimes they are too truthful and people who don’t understand a thing and see what they want to see.. i guess its true that ignorance is bliss, and it certainly comes by the truck load in this site.

  • http://twitter.com/MadoTheFist Donavaugn

    i generally dont post on front page post but this is one i could not avoid. i find it so funny how everyone cried for GGPO net code for fighting games but obviously dont know shit about it, if you played on GGPO with the input lag settings set to 0 u would notice the SAME thing with the sound happening occasionally. and this is with super turbo. now take a game with SFxT graphics and apply similar technology. honestly this games netcode is great. capcom isnt lying or making excuses. maybe their problem is sometimes they are too truthful and people who don’t understand a thing and see what they want to see.. i guess its true that ignorance is bliss, and it certainly comes by the truck load in this site.

    • http://pulse.yahoo.com/_UKWYYZOBDSNP7E4M5HFP4JVMPM Chris

      I see why with your terrible grammar.

    • http://pulse.yahoo.com/_UKWYYZOBDSNP7E4M5HFP4JVMPM Chris

      I see why with your terrible grammar.

    • http://pulse.yahoo.com/_UKWYYZOBDSNP7E4M5HFP4JVMPM Chris

      I see why with your terrible grammar.

    • http://www.facebook.com/KayBro Korey Michael Brown

      I agree…sad part about it is that all these people probably complained about something else with regards to the game and still bought it anyway. But even the older games with GGPO have this problem.

  • http://twitter.com/CozzyHendrixX Earl Flinn

    Solution:
    1. Put SF4 netcode back
    2. Only allow 1v1

    • Anonymous

      Number 1, that won’t work unless they know how to implement SFxT physics to work with it.
      Number 2, why? You’re just making this into an SFIV with Tekken in that way. That is not what we came here to see.

  • jx31

    This netcode is by FAR the best I dealt with on a console.  The fact that people would trade it just to have sound boggles my mind.  Just practice with music from a mp3 player or something so you don’t have to rely on sound cues.

    • Anonymous

      You don’t play Soul Calibur V or any recent Arc System Works games. 

      • jx31

        You’re right about not playing Soul Calibur V but I do play Blazblue Extend.  If I can find someone with five bars in Blazblue the game runs pretty damn smooth, IF I can find someone with five bars.  I pretty much don’t have to worry about that with this game.  I’ve only had one match that had any sort of noticable lag and it was a 2v1.

        I’m actually curious why it isn’t that great for you since it sounds like you have a pretty beefy connection.  Mine’s actually pretty meh.

        • Anonymous

          I don’t see a lot of fellow people with three bars, I see most having 2 to 1, and the ones where I do get a decent run have weird moments like Akuma’s Raging Demon being literally instant, mid-swap skips, or my opponent doing absolutely nothing until they’re mid-animation of their anti-air out of nowhere.
          I’d say the absolutely lagless matches have been 1 out of 5 three bars.
          There’s no input delay, but just makes it more awkward when I’m a returnee to Street Fighter and 2.5D games. 

          I’ve played a few dozen matches at several times (5AM, 10AM, 4PM, 8PM, and 1AM) so I think I’ve gotten enough experience.

          Personally rollback as a whole is overrated. Capcom themselves said it was bad for 3D games and that’s imo because the smoother animation makes hitconfirms and consistent animation difficult. Add the sound problems, and I gotta sight everything in a 2.5D game? Skip that.

    • Anonymous

      You don’t play Soul Calibur V or any recent Arc System Works games. 

  • http://pulse.yahoo.com/_DR3VQ6OP2FON53AUMQIBUKRB3Q Anonymous

    you think this is bad you see event hubs section. People need to get real and realize that problem is the internet infastructure and distances.
    Now i wish know what magic soul calibur 5 worked to get most people liking there net code

    • Anonymous

      Yeah I was just over there reading that section. People was heated beyond belief. Shit was funny though……

    • http://twitter.com/Darkforge Bevan Djernaes

      SCV netcode is really fucking good. namco obviously have their top boffin’s on it after the abhorrent shit that was t6 online… jesus these develop teams need to do focus groups or something

    • http://twitter.com/Darkforge Bevan Djernaes

      SCV netcode is really fucking good. namco obviously have their top boffin’s on it after the abhorrent shit that was t6 online… jesus these develop teams need to do focus groups or something

    • Anonymous

      Yep SC5 is amazing. I can play people over the other side of Europe from the UK on at least 4 bars and it runs so smoothly. I hope TTT2 has a similar code.

      Its a shame this blog didnt cover the 2 players 1 console issue on 360 after they just decided to BS about it.

  • Anonymous

    Anyone else notice that when the voices are set to english that the characters talk way too much? Abel seems to say the same thing every time he gets hit and vega has like a 3 second voice clip i can’t understand because it plays every 2 seconds.

  • http://pulse.yahoo.com/_VRXYA3SXU66RJVGALH7YXJ74D4 Hammer

    It’s not like the graphics are good or anything, seriously, wtf. 

  • Pingback: How I didn’t clip the sound effects. | Mauve's ramblings

  • Anonymous

    can’t believe capcom anymore. don’t know if it’s a legit excuse or complete bullshit.

  • Anonymous

    can’t believe capcom anymore. don’t know if it’s a legit excuse or complete bullshit.

  • http://twitter.com/B1jyu Stano Jaeger

    You know. I played tonight for quite a bit online with a friend (6pm-9:30) doing both online training mode and ranked games. And I never noticed the sound dropping. We had one dropped game (which was most likely a plug pull after a near perfect). Maybe because I was listening more to my team mate than the game but I really didn’t have an issue, and I LOVE the fact people don’t have to create “online combos”. I ran into quite a few people who were hitting those 1-2 frame links during a match.

    I hope they keep the balance in favor of the gameplay and not the sound. If it really bugs people they should listen to some music while they play. I know I have a hard time raging when im listening to my jet set radio playlist.

  • http://twitter.com/Darkforge Bevan Djernaes

    At least they finally realize the way to go in net-code, unless everyone bitches hard about this and it goes back to crap input delay

  • LunarEdge

    Just played online not too long ago with a few friends. Besides the sound issue (which isn’t as bad as people are putting it IMO) the gameplay was relatively smooth with hiccups here and there. Nothing too bad. I’m liking it so far.

  • LunarEdge

    Just played online not too long ago with a few friends. Besides the sound issue (which isn’t as bad as people are putting it IMO) the gameplay was relatively smooth with hiccups here and there. Nothing too bad. I’m liking it so far.

    • Mash Harder

      My experience is similar. Very good online, but the lack of sound is distracting. 
      I don’t know why sound has to be so tied into the netcode. Shouldn’t it be fine until a rollback? on rollback couldn’t they just not play sound for a few seconds?

  • http://twitter.com/poke133 Drago Umeharevich

    i don’t care about sound, but they could at least figure something out about it for the people that do

    it’s not like they magically hacked in the netcode in their own fucking game. they should have some competent programmers look at it and figure it out

  • Anonymous

    This sound issue is annoying as hell, makes it harder for me to confirm whether shit is being hit or blocked.

  • Anonymous

    This sound issue is annoying as hell, makes it harder for me to confirm whether shit is being hit or blocked.

  • http://www.facebook.com/thisisnotras Rasean Frazier

    I’m gonna summarize the article..

    “Everyone wanted GGPO-style gameplay (rollback system). We gave it to them, especially since the plan involved 3-and-4 player simultaneous play. There are drawbacks (sound issues) that come with that. We will try and balance it out, but in doing so the smoothness (read: input delay) will take a hit because of it.”

    • Anonymous

       using GGPO-like netcode system isn’t using GGPO, which I’m sure would’ve had less issues than their attempt at a rollback system, which is “meh” at best atm.

    • Anonymous

       using GGPO-like netcode system isn’t using GGPO, which I’m sure would’ve had less issues than their attempt at a rollback system, which is “meh” at best atm.

  • http://www.facebook.com/people/Richard-Zhao/1394070245 Richard Zhao

    I really don’t care much about the sound issues. I tend to spend a lot of the time in the lab with the sound muted while listening to other stuff so lack of sound really isn’t much of an issue. I’d much rather have less input lag.

  • http://www.facebook.com/people/Mikhail-Aristotle-Snake-Fridman/194307390 Mikhail Aristotle-Snake Fridma

    Translation: “Our netcode is shit cos programming a good one requires skill and effort, of which our team has none.”

    • http://www.facebook.com/people/Joel-Anderson/100000149761999 Joel Anderson

       word. Idiots shoulda just used mvc3 netcode. Never had a problem with that. More reliable than SSf4′s. In this crap, I can’t even get past a still-shot of the character’s in-match intros in scramble mode, and every regular mode match is laggy.

  • http://www.facebook.com/mtarantella Michael Tarantella

    So to fix the sound issues they’d make the online less smooth? Well that’s a tough trade, since the online isn’t REMOTELY SMOOTH AT ALL RIGHT NOW.

  • Alex Nikodin

    So let me get this straight. It’s 2011 and Capcom(which used to be one of gamings ELITE) STILL has a hard time making a fighting game run smoothly online. With the 12 extra characters completed already on disc, the locked colors, and unplayable online, Capcom is going to kill the Fighting Game scene just like the revived it with SF4. Their greed is going to end them.  I’ve never seen so many people comment on threads and most of them were negative. 

    • Anonymous

      “Capcom is going to kill the Fighting Game scene just like the[y] revived it
      with SF4.”

      ^This.

  • Alex Nikodin

    So let me get this straight. It’s 2011 and Capcom(which used to be one of gamings ELITE) STILL has a hard time making a fighting game run smoothly online. With the 12 extra characters completed already on disc, the locked colors, and unplayable online, Capcom is going to kill the Fighting Game scene just like the revived it with SF4. Their greed is going to end them.  I’ve never seen so many people comment on threads and most of them were negative. 

  • bladestreetboy19

    WOooooooow 80% of the people in this comment section are retarded…….. You guys needa understand the difference and the advantages of having rollback over input delay.
    This Netcode I LOVE IT. I swear if this would have been the sf4 netcode I’d be missing all my Jin juggle due to the large input delay. Sht is just soo smooth with sfxt. But Niggaz wanna cry cuz of sound and a few frame skips, Bitch please yall were prolly the same niggaz asking for ggpo and yall prolly didn’t even know what that meant.

    • http://twitter.com/TBM24x Chris B

      That’s fine, those same people can leave fighting games for the people who care about it. 

    • Anonymous

       It’s not just the niggaz, white boyz are also complaining about the missing sound.

      • Orlando Freytes

        comedy

  • http://profile.yahoo.com/PDCWMS7QL5TSWWTBFFV7ZDLY6A RugalAKSU

    GUYS! GUYS! We all know the better netcode with the sound working will be DLC sometime down the line. Don’t worry! =D

    • Orlando Freytes

      lmao so true

  • http://twitter.com/OneMonth2live best bipson

    I don’t care about the sound issue at all. I’d rather have low input lag and no sound, than have sound and input lag.  Fuck input delay.

  • Kevin Wark

    The problem likely has less to do with the netcode than it does with how the sounds are cued, and the netcode just exposes the flaw.
    If the gamestate updates after a character makes a sound, you won’t hear it because your game is skipping to a point after the sound would have been triggered.  You miss the sound cue because the audio is only programmed to trigger a sound at a specific point during a move, instead of making sure the sound is triggered while that move is active.

    Relying on the netcode to supply proper audio cues is completely ass backwards.

  • http://www.facebook.com/people/Jomar-Pereyra/100000878978160 Jomar Pereyra

    Its a bit f***ing annoying that the sound isn’t all there. I see the trade off had to be done but im sure Capcom just got lazy and rushed the game.

  • Anonymous

    who at Capcom thought it was acceptable to release a game in this state? even in 1 v 1 matches the sound drops like crazy, this is a broken game and i don’t buy broken games, i pirate them then hack the ON DISC dlc, release a finished product next time around and you might earn my money along with countless others…thank you.

  • Eduardo Griever

    you are all missing the point here.
    Capcom releases a game with 4v4 online battles, it’s their OBLIGATION to make it to run perfect in every aspect, it’s their incapacity to make that.
    they already sold a 60$ game with only 60% of the content unlocked, the 40% you have to pay AGAIN to have.
    but what can we do, while we have people buying this crap they’ll always do this

  • http://twitter.com/Ett_ Ett

    Look everyone should be REALLY upset with capcom over this matter. This isn’t the first time capcom makes a 2d fighter with a online mode. We can all agree that fighter are because we can now play online against players. 
    We forgave sf4 netcode because it was the return
    We forgave ssf4 because its build on the sf4 netcode.
    Then mvc3 its a very hectic game so okay capcom we understand.
    Umvc3 they didn’t have time okay capcom but is a but better then mvc3 so we forgave Capcom.
    Now SFxT Capcom tires again…. and its a mess .  two options  same area or all. I live in a small country when i pick same it take around more then 5 minutes too get a match not many people play here . So okay I put it on everywhere i cant match up with someone otherside of the planet.
    GIVE ME A FILTER I CAN ADJUST!! so I can set it too search  within Europe.

    GIVE ME REMATCH its hard too find a good player too player around the same level .
    Balance it will BP is a shitty way. AS capcom could’ve learned for SF4.
    Capcom have take out the chance for a runback. And even in SF4 it wasn’t do the right but atleast it was same thing.  SFxT should’ve gotten a rematch options.

    Capcom should have made the online experience more robust and better  instead they Copy-paste SF4 and made it evermore barren and less user friendly

    And most of this would be a problem if SFxT had the best netcode in fighting game genre.
    What you would expect  from the Flagship franchise as Street fighter. But no they shipped a where they pull mode out of the game without telling anyone a netcode with problems that should not have been a problem if they spend more time on the game or maybe hire a 3rd party too handle the netcode. INSTEAD THEY RUSH IT AND SPEND THE TIME TO PUT DLC ON THE DISK.  I hope Microsoft and Sony bleeds capcom dry for every patch then need too fix this.
    And hope they learn they is would have been cheaper too just patch the dlc content in  with 1 patch in the fall.

  • http://www.facebook.com/joshmutiny Josh Hollis

    I could care less about the sound issue, really. I mean, yeah, it sucks, but if its for smoother gameplay, then so be it.

    I would rather them incorporate couch co-op on 360. Their excuse for THAT is dumb. Basically “it’s not possible on 360.” Now THAT is bullshit.

  • http://www.facebook.com/joshmutiny Josh Hollis

    I could care less about the sound issue, really. I mean, yeah, it sucks, but if its for smoother gameplay, then so be it.

    I would rather them incorporate couch co-op on 360. Their excuse for THAT is dumb. Basically “it’s not possible on 360.” Now THAT is bullshit.

  • http://www.facebook.com/joshmutiny Josh Hollis

    I could care less about the sound issue, really. I mean, yeah, it sucks, but if its for smoother gameplay, then so be it.

    I would rather them incorporate couch co-op on 360. Their excuse for THAT is dumb. Basically “it’s not possible on 360.” Now THAT is bullshit.

  • http://www.facebook.com/joshmutiny Josh Hollis

    I could care less about the sound issue, really. I mean, yeah, it sucks, but if its for smoother gameplay, then so be it.

    I would rather them incorporate couch co-op on 360. Their excuse for THAT is dumb. Basically “it’s not possible on 360.” Now THAT is bullshit.

  • http://www.facebook.com/joshmutiny Josh Hollis

    I could care less about the sound issue, really. I mean, yeah, it sucks, but if its for smoother gameplay, then so be it.

    I would rather them incorporate couch co-op on 360. Their excuse for THAT is dumb. Basically “it’s not possible on 360.” Now THAT is bullshit.

  • http://www.facebook.com/people/Charles-Anthony-Maietta/611522356 Charles Anthony Maietta

    so in english you mean, no patch

  • http://www.facebook.com/people/Charles-Anthony-Maietta/611522356 Charles Anthony Maietta

    so in english you mean, no patch

  • Anonymous

    I love Capcom but what the fuck is going on here. First you release MVC3 then 2 weeks later you basically admit that was a beta test everyone dropped $60 for and now you release a game other companies would be embarrassed to have in alpha. I have found so many bugs and I am not a tester I am just playing the fucking game good god and then you want people to actually spend more money on this shit? You’re gonna make me go play third strike. Just kidding that game’s terrible. Everybody needs to get fucking pissed off or Capcom’s just gonna keep puttin it in your ass. Maybe I’ll be a SNK guy.

  • Anonymous

    I love Capcom but what the fuck is going on here. First you release MVC3 then 2 weeks later you basically admit that was a beta test everyone dropped $60 for and now you release a game other companies would be embarrassed to have in alpha. I have found so many bugs and I am not a tester I am just playing the fucking game good god and then you want people to actually spend more money on this shit? You’re gonna make me go play third strike. Just kidding that game’s terrible. Everybody needs to get fucking pissed off or Capcom’s just gonna keep puttin it in your ass. Maybe I’ll be a SNK guy.

  • Anonymous

    PC version will not have those issues!

  • Anonymous

    PC version will not have those issues!

  • http://twitter.com/Gurrry gary

    The ones defending the online play are nothing but Capcom fanboys.

    Seriously, if MK9 or any other fighter was like this on release day, you stupid SF4 and MVC fans would be bashing the absolute shit out of it to no end.

    Take a hard look in the mirror.  Most of you guys in the FGC are pathetic.  You act like Capcom can do no wrong.  Look at this entire fucking game and how fucked up it is:

    1) DLC characters fully on the disc
    2)Costumes all on the disc
    3)COLORS! COLORS FOR CHRISTS SAKE!  Are going to be DLC..  and its already on the disc
    4) No online co-op play despite being advertised
    5)Sound issues, lag issues, all online

    You Capcom fanboys are like the stupid girlfriend who keeps going back to the boyfriend that beats her every night and then you somehow justify it to sound like its ok.

    • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

      thanks for writing all that but you missed the point. and no i dont feel like explaining to you.

    • http://www.facebook.com/people/Nicholas-Rowe/675477093 Nicholas Rowe

      thanks for writing all that but you missed the point. and no i dont feel like explaining to you.

  • http://www.facebook.com/profile.php?id=1638601541 Rafizzle OfBrizzle

     u asshats better learn to play with no sound. Its often way too loud in tourneys to be able to hear any of the game sounds anyway, so L2P w/out it. And capcom better not fix sound and cause the game to lag more online because a bunch of babies were crying.

    • Anonymous

      You’re so cool eh? insulting everyone like that. If your ok with a game having buggy sound effects, then thats ok brotha. But don’t come here and dis people because they have legitimate concerns.

    • Anonymous

      You’re so cool eh? insulting everyone like that. If your ok with a game having buggy sound effects, then thats ok brotha. But don’t come here and dis people because they have legitimate concerns.

    • Anonymous

      You’re so cool eh? insulting everyone like that. If your ok with a game having buggy sound effects, then thats ok brotha. But don’t come here and dis people because they have legitimate concerns.

    • http://twitter.com/MiGaOh Michael G. O’Hair

      What a novel idea. No fighting game has ever has an option to replace the sound effects with tournament ambiance including people shouting inane buzzwords and slang. But the probable reason for that is most developers can’t get loud tournament aficionados into a sound booth to shout their nonsense without spontaneously-combusting or exploding into meaty chunks.

    • http://twitter.com/MiGaOh Michael G. O’Hair

      What a novel idea. No fighting game has ever has an option to replace the sound effects with tournament ambiance including people shouting inane buzzwords and slang. But the probable reason for that is most developers can’t get loud tournament aficionados into a sound booth to shout their nonsense without spontaneously-combusting or exploding into meaty chunks.

    • http://twitter.com/MiGaOh Michael G. O’Hair

      What a novel idea. No fighting game has ever has an option to replace the sound effects with tournament ambiance including people shouting inane buzzwords and slang. But the probable reason for that is most developers can’t get loud tournament aficionados into a sound booth to shout their nonsense without spontaneously-combusting or exploding into meaty chunks.

  • http://twitter.com/DarkKirbyx DarkKirby

    Project Soul has unfair deadline. Cuts story, spends time making net code good and improving online features with things fighters never had before.

    Capcom gives developers deadline. Developers spend time thinking of how they can sell as much DLC as possible people will have no choice to buy if they want to win. Things like messed up net code deemed as acceptable because all their games have crappy net codes and sell anyway. Assumes people have been trained to accept fighters will always be laggy online.

    • Moribund Cadaver

      SCV is not using the same kind of netcode as SFxT. It’s using the typical strategy seen in almost every game using polygon characters – based around input delay. While the net code is polished, yes, that’s the point: it’s just a more polished version of what Namco has already been using.

      If SFxT merely used the netcode from SF4, do you think there would have been a problem? No. It would have performed about as well as SF4 out of the gate.

      Instead, the team gave in to the sheer demands of the western audience and tried starting from scratching, and building networking based around rollback. Result: sound glitch aside, when it works it’s really impressive, but it needs to be tweaked a lot further.

      Most people here are just babbling “LOL CAPCOM SAME AS ALWAYS” like idiots. They won’t stop for five seconds to even attempt and understand what’s happening here. Surprise kids: Capcom DID WHAT YOU DEMANDED. You got your magic BLABLU NET NET that makes everything perfect… right?

      Except it’s not that simple, but most don’t care. Due to the complexities of the technology, something else broke in turn, and people are just going to throw the same old tantrums about Capcom.

      Should the game have shipped in this state? No. Go send a strongly worded email to the people who are actually in charge of Capcom’s publication strategies. It’s bloody obvious the game required a lot more testing in the west (and in Japan – the sound glitch happens in the happy island of fiber optic bliss, just more rarely.)

      But there are specific things going on here that don’t boil down to “Capcom is STOOPUD other fighting game team XX is SEW SMART.”

      The hilarious part is that when the game is updated, sound glitch fixed, and if the netcode can be tweaked to smooth the experience for more people, everyone is going to figure out what the hell is happening… then going to start crying for everyone else to use netcode like this as well.

      Nevermind the fact that half the troubles people have in the US with regards to fighting games is because 1: US internet infrastructure is shit, and 2: half or more of the people with game consoles are clueless and don’t know how to set up routers or insure they’ve got clean NAT. Fighting games are hurt the most. You’ll find plenty of fanboys crying that their Favorite First Person Shooter is Awesome online, but they’re just conditioned to not see the various signs of serious errors and glitches – teleporting characters, replays revealing who really shot first, and hiccups and stutters in the game. All they know is that it plays well enough for fraggin’ to be awesome, so why can’t all games be like that?

      • http://www.twitter.com/KreativeMente Kreative Mente

         Well said sir. minor spelling errors aside

    • Moribund Cadaver

      SCV is not using the same kind of netcode as SFxT. It’s using the typical strategy seen in almost every game using polygon characters – based around input delay. While the net code is polished, yes, that’s the point: it’s just a more polished version of what Namco has already been using.

      If SFxT merely used the netcode from SF4, do you think there would have been a problem? No. It would have performed about as well as SF4 out of the gate.

      Instead, the team gave in to the sheer demands of the western audience and tried starting from scratching, and building networking based around rollback. Result: sound glitch aside, when it works it’s really impressive, but it needs to be tweaked a lot further.

      Most people here are just babbling “LOL CAPCOM SAME AS ALWAYS” like idiots. They won’t stop for five seconds to even attempt and understand what’s happening here. Surprise kids: Capcom DID WHAT YOU DEMANDED. You got your magic BLABLU NET NET that makes everything perfect… right?

      Except it’s not that simple, but most don’t care. Due to the complexities of the technology, something else broke in turn, and people are just going to throw the same old tantrums about Capcom.

      Should the game have shipped in this state? No. Go send a strongly worded email to the people who are actually in charge of Capcom’s publication strategies. It’s bloody obvious the game required a lot more testing in the west (and in Japan – the sound glitch happens in the happy island of fiber optic bliss, just more rarely.)

      But there are specific things going on here that don’t boil down to “Capcom is STOOPUD other fighting game team XX is SEW SMART.”

      The hilarious part is that when the game is updated, sound glitch fixed, and if the netcode can be tweaked to smooth the experience for more people, everyone is going to figure out what the hell is happening… then going to start crying for everyone else to use netcode like this as well.

      Nevermind the fact that half the troubles people have in the US with regards to fighting games is because 1: US internet infrastructure is shit, and 2: half or more of the people with game consoles are clueless and don’t know how to set up routers or insure they’ve got clean NAT. Fighting games are hurt the most. You’ll find plenty of fanboys crying that their Favorite First Person Shooter is Awesome online, but they’re just conditioned to not see the various signs of serious errors and glitches – teleporting characters, replays revealing who really shot first, and hiccups and stutters in the game. All they know is that it plays well enough for fraggin’ to be awesome, so why can’t all games be like that?

  • http://twitter.com/DarkKirbyx DarkKirby

    Project Soul has unfair deadline. Cuts story, spends time making net code good and improving online features with things fighters never had before.

    Capcom gives developers deadline. Developers spend time thinking of how they can sell as much DLC as possible people will have no choice to buy if they want to win. Things like messed up net code deemed as acceptable because all their games have crappy net codes and sell anyway. Assumes people have been trained to accept fighters will always be laggy online.

  • http://twitter.com/DarkKirbyx DarkKirby

    Project Soul has unfair deadline. Cuts story, spends time making net code good and improving online features with things fighters never had before.

    Capcom gives developers deadline. Developers spend time thinking of how they can sell as much DLC as possible people will have no choice to buy if they want to win. Things like messed up net code deemed as acceptable because all their games have crappy net codes and sell anyway. Assumes people have been trained to accept fighters will always be laggy online.

  • http://www.facebook.com/people/Braddly-Grahl/1145714020 Braddly Grahl

     Lol yeah right. I think just about every gravelord covenant player
    would have a few choice words for you. That game’s covenant system in
    general is garbage and ill-conceived to begin with.

  • http://www.facebook.com/people/Braddly-Grahl/1145714020 Braddly Grahl

     Lol yeah right. I think just about every gravelord covenant player
    would have a few choice words for you. That game’s covenant system in
    general is garbage and ill-conceived to begin with.

  • http://www.facebook.com/profile.php?id=844405474 Shiki Orochinagi

    In less words: We didnt test the game with different connections even knowing this game really needed a brand new netcode because is running in 60 fps and demand better connections between players.

  • http://www.facebook.com/profile.php?id=844405474 Shiki Orochinagi

    In less words: We didnt test the game with different connections even knowing this game really needed a brand new netcode because is running in 60 fps and demand better connections between players.

  • http://www.facebook.com/profile.php?id=844405474 Shiki Orochinagi

    In less words: We didnt test the game with different connections even knowing this game really needed a brand new netcode because is running in 60 fps and demand better connections between players.

  • Anonymous

    Don’t give me this crap.

    The online so far has been horrible for me. And the sound issues is just bloody annoying as hell. 

    No my connection doesn’t suck because I can play fine against anyone in BB but when it comes to fighting someone in the UK with 3 bars connection in SFxT, its till laggy. 

    I might be just getting angry as hell over this, the online is playable but the sound issue is just a huge issue for me. Without the impact sounds I find it myself not doing combos from solid hit confirms just coz I think the attack didn’t hit. 

    Anywho Capcom if this issue isn’t fix’ed by atleast a month I will assume than an update version is on its way which will have the issue magical “fix’d” with those 12 “DLC” characters “on the disk”. 

    As for anyone who thinks I’m overreacting, ask yourself’s this “What did Capcom do with MvC3 and its lack of Spec mode?”

    Did they add the spectator mode via free DLC/patch after the game was launched = No

    Instead we got Ultimate. 

    I know its in the past and that they said that SFxT will only have one disk version but they also said that the DLC characters weren’t done and couldn’t be added in time. 

    Do you expect me to believe ?

    • Moribund Cadaver

      Actually, believe in financial statements. Ultimate MVC3 was a disaster for company image, though in that case, everything conspired against Capcom – including an earthquake and the Japanese economy.

      But people got their wish overall – UMVC3 was a “failure” by the standards Capcom hoped. People keep saying “vote with your wallets”, well, people did. The release has had mediocre sales.

      Therefore, one would assume they do realize they have to be careful with SFxT.

      As for this issue, this is not quite the same thing as rebuilding the game to add a major function (like spectator mode) that the game wasn’t built for. This is dealing with errors in the existing netcode and a major audio glitch.

      Folks have a right to be cynical about the game industry in general on this subject – witness the PS3 Skyrim debacle that dragged on for months. But, there’s little reason to assume the game is going to be dropped without a single update to deal with the problem. It’s simple: sound is broken, doesn’t work online. That’s kind of a major thing. Even by current industry standards, issues that major are generally resolved.

      • Anonymous

        Well I hope the issue is resolved. I actually never looked up the sales figures for UMvC3 so its good to know that Capcom have learned from their lesson with mediocre sales figures. 

        Well I’ll stay out of the online till the sound is fixed anyway. Thought without the online I don’t see myself playing this game much other than local tournaments but I’m glad I atleast have BBEX and SCV. 

    • Moribund Cadaver

      Actually, believe in financial statements. Ultimate MVC3 was a disaster for company image, though in that case, everything conspired against Capcom – including an earthquake and the Japanese economy.

      But people got their wish overall – UMVC3 was a “failure” by the standards Capcom hoped. People keep saying “vote with your wallets”, well, people did. The release has had mediocre sales.

      Therefore, one would assume they do realize they have to be careful with SFxT.

      As for this issue, this is not quite the same thing as rebuilding the game to add a major function (like spectator mode) that the game wasn’t built for. This is dealing with errors in the existing netcode and a major audio glitch.

      Folks have a right to be cynical about the game industry in general on this subject – witness the PS3 Skyrim debacle that dragged on for months. But, there’s little reason to assume the game is going to be dropped without a single update to deal with the problem. It’s simple: sound is broken, doesn’t work online. That’s kind of a major thing. Even by current industry standards, issues that major are generally resolved.

  • Anonymous

    Don’t give me this crap.

    The online so far has been horrible for me. And the sound issues is just bloody annoying as hell. 

    No my connection doesn’t suck because I can play fine against anyone in BB but when it comes to fighting someone in the UK with 3 bars connection in SFxT, its till laggy. 

    I might be just getting angry as hell over this, the online is playable but the sound issue is just a huge issue for me. Without the impact sounds I find it myself not doing combos from solid hit confirms just coz I think the attack didn’t hit. 

    Anywho Capcom if this issue isn’t fix’ed by atleast a month I will assume than an update version is on its way which will have the issue magical “fix’d” with those 12 “DLC” characters “on the disk”. 

    As for anyone who thinks I’m overreacting, ask yourself’s this “What did Capcom do with MvC3 and its lack of Spec mode?”

    Did they add the spectator mode via free DLC/patch after the game was launched = No

    Instead we got Ultimate. 

    I know its in the past and that they said that SFxT will only have one disk version but they also said that the DLC characters weren’t done and couldn’t be added in time. 

    Do you expect me to believe ?

  • Anonymous

    Don’t give me this crap.

    The online so far has been horrible for me. And the sound issues is just bloody annoying as hell. 

    No my connection doesn’t suck because I can play fine against anyone in BB but when it comes to fighting someone in the UK with 3 bars connection in SFxT, its till laggy. 

    I might be just getting angry as hell over this, the online is playable but the sound issue is just a huge issue for me. Without the impact sounds I find it myself not doing combos from solid hit confirms just coz I think the attack didn’t hit. 

    Anywho Capcom if this issue isn’t fix’ed by atleast a month I will assume than an update version is on its way which will have the issue magical “fix’d” with those 12 “DLC” characters “on the disk”. 

    As for anyone who thinks I’m overreacting, ask yourself’s this “What did Capcom do with MvC3 and its lack of Spec mode?”

    Did they add the spectator mode via free DLC/patch after the game was launched = No

    Instead we got Ultimate. 

    I know its in the past and that they said that SFxT will only have one disk version but they also said that the DLC characters weren’t done and couldn’t be added in time. 

    Do you expect me to believe ?

  • Anonymous

    Can’t they make the sound very basic and simple to give a better smoother online experience? I’d trade sound for smoothness, lag = weaksauce…

  • Anonymous

    Still baffled at how Dead or Alive had such good online capacity while having tags and multiple players watching, etc…i don’t get why it’s so damn hard for capcom to get it right after all these years.

  • Curtis Davis

    I cracked up at the part where they said, since its a 2v2 game and theyre on a different netcode, theyre having sound problems. If that’s the case, then UMvC3 shouldnt have any sound at all.

  • Anonymous

    Black ops and MW3 also has trouble doing 2player online multi-player. For some reason it gets laggy as hell sending two player inputs from one console.

  • Anonymous

    Black ops and MW3 also has trouble doing 2player online multi-player. For some reason it gets laggy as hell sending two player inputs from one console.

  • http://twitter.com/Cloak007 Cloaker

    I’d trade sound effects over laggy ass gameplay any day.

  • http://twitter.com/Cloak007 Cloaker

    I’d trade sound effects over laggy ass gameplay any day.

  • http://twitter.com/AC_Koop Koop

    **reads everyones comments**

    soooooooooo…. i guess we can expect either a patch or a new version of SFxT? Or will the changes be included in the “DLC” patch that will be done down the road?

  • http://twitter.com/chubbypillow Chubbypillow

    I hope this issue gets resolved in good light. Online with no sound is just terrible. I don’t see how sound can be an issue with lag play. If the netcode is bad, then the netcode is bad eh?

  • http://twitter.com/chubbypillow Chubbypillow

    I hope this issue gets resolved in good light. Online with no sound is just terrible. I don’t see how sound can be an issue with lag play. If the netcode is bad, then the netcode is bad eh?

  • http://www.facebook.com/dushinski Thad Dushinski

    I’m not sure if capcom poorly planned this release or it was poorly executed, but if they don’t fix it fast this game will have a short life.

    Which also means all their evil genius marketing schemes for gem and characters  will be a complete waste of time.

    They aren’t just pissing off the fans and gamers but also all the money grubbing people who planned on making lots of money off of DLC content.

    Oh wait, maybe that’s the plan all along.
    I can see the advertisement now
    Due to popular demand we reworked the netcode. Now we bring you. ( long pause )

    Lag-free Ranked Match Access DLC
    Now with AUDIO!

  • http://www.facebook.com/dushinski Thad Dushinski

    I’m not sure if capcom poorly planned this release or it was poorly executed, but if they don’t fix it fast this game will have a short life.

    Which also means all their evil genius marketing schemes for gem and characters  will be a complete waste of time.

    They aren’t just pissing off the fans and gamers but also all the money grubbing people who planned on making lots of money off of DLC content.

    Oh wait, maybe that’s the plan all along.
    I can see the advertisement now
    Due to popular demand we reworked the netcode. Now we bring you. ( long pause )

    Lag-free Ranked Match Access DLC
    Now with AUDIO!

  • http://twitter.com/fethebox mike freitas

    I would much rather have no input delay than 100% functioning sound

  • http://twitter.com/fethebox mike freitas

    I would much rather have no input delay than 100% functioning sound

  • http://profile.yahoo.com/VN7AD355R5KRBM3NCCCTJ4P7UM ONEIL

    The sad part is that Capcom did not did not publicly recognize this problem until the Japan release. Right screw the North American players…

  • Jarkko Oranen

    In GGPO you can sometimes hear sounds played twice or with some stutter due to rollbacks. I think that’s preferable to the game randomly dropping sounds altogether. I hope capcom figures out a good compromise for this.

  • AugustAPC

     Why can’t I have sound when I’m playing 1 v 1?

  • http://www.fightercon.com William Traylor

    So all i got from this was..

    Releasing sf xt in japan…

    We know about the sound and online issues.

    We made new code for game…

    Were trying to figure out what to do now cause we don;t know why this is happening.

    sigh…

    /light bitching switch on.

    Not to mention there will be no local online couch play because we don’t understand how MK and fps games can do it.

    and never mind about the DLC… i saw that shit coming a country mile away… it just better not be 5 bucks for one character what it better be is 15 for all 12. + costumes and everything else that’s already sitting in my tray.

    the real question you should be asking yourself is why there is no collaboration when it comes down to nailing down online conditions between marvel and street fighter? why is there a mixed bag of failsuck whenever it comes down to getting the experience down.. granted its not severe like vanilla mvc3 was. but really? rollback? sound pop out? and also by the way it still does that while its lagging out inputs.

    But no you guys deserve a extra 20 bucks of my money for “all that after development” work you did.

    yes im salty about it a little but its not unwarranted and most of all it wasn’t unexpected either.

    from this point on however, I won’t say another bad word about SF X T instead ill just laugh when something retarded happens on capcom’s end and then not buy it like we are suppose to do.

    /light bitching switch off. ( trust me this was light )

    HEAVY: YOU ARE CREDIT TO TEAM!!!

    Will : Wut. 

  • http://twitter.com/Darkforge Bevan Djernaes

    I am not sure i buy this. Isn’t the sound local side? I don’t see why the game has to send sound information. In the end it feel solid though and the actual matches don’t seem to have much of any input delay.

  • http://twitter.com/Darkforge Bevan Djernaes

    I am not sure i buy this. Isn’t the sound local side? I don’t see why the game has to send sound information. In the end it feel solid though and the actual matches don’t seem to have much of any input delay.

  • http://www.facebook.com/people/Matt-Frank/1156269119 Matt Frank

    You can’t hear shit at most tournaments anyways. Just play without sound; it’ll better prepare you for majors, where the only sound is that of TOs yelling and scrubs crying.

    The online play is superb thus far, outside of this one issue.

    • http://twitter.com/chubbypillow Chubbypillow

      This issue has nothing to do with tournament play. Its about enjoying the game at home. Some people do combos by audio cue. Even at a loud tournament setting, you can just barely make out the audio, but even the faint sound effects help.

      If you ordered a hamburger, and they gave you two rolls and a pixel beef patty, are you going to eat it satisfied?

  • http://www.facebook.com/profile.php?id=613090428 Gareth Barry

    I don’t care what anyone says. Shipping a game that has such a large flaw attached to it’s on-line component is disgraceful. Honestly, the things developers are getting away with these days. 

  • http://www.facebook.com/people/Scott-Joseph-Fehir/510492883 Scott Joseph Fehir

    The sound is DLC, it’s on the disc, we’ll just have to pay ¢ap¢om extra for it.

  • http://www.facebook.com/people/Scott-Joseph-Fehir/510492883 Scott Joseph Fehir

    The sound is DLC, it’s on the disc, we’ll just have to pay ¢ap¢om extra for it.

  • http://twitter.com/eliehang Elie Hang

    Yea its def not a easy task, as a developer, the limitations are what kills you most. Trying to find a shortcut to fix it is not a easy task.

  • lun_sei

    Surprised by how many comments here are about how the sound glitch is “a minor issue” and don’t care.
    Hey, you know what, when I buy a videogame, I LIKE FOR IT TO HAVE SOUND. I love videogame audios (a lot of the voiceacting in Marvel vs Capcom 3 was incredible; the soundtrack of Mortal Kombat was awesome), and I can’t enjoy a game that doesn’t have audio.
    Audio not working = incomplete game. I am NOT fine with that.

    • http://www.facebook.com/profile.php?id=613090428 Gareth Barry

      I completely agree. If Developers see customers that are ‘okay’ with bugged-out releases then they’ll continue to ship them as such. As paying customers we are entitled to a ‘working’ product that delivers a solid gameplay experience. Anyone who defends or dismisses the fact that the sound issue is detrimental to your enjoyment of the game is  ignorant to our rights.

      Fix it Capcom. Or see your game returned.

  • blaziner

    biting off more then they could chew? maybe don’t bite that much off.

    besides, if it’s 1 on 1 then why would it still lag like that? stupid dips shits. 

  • http://pulse.yahoo.com/_M2PL4DTARS4HS4ZQJKFPB6CMRY Daren

    Cant be done because there are so many characters…like in MvC3.

  • http://www.facebook.com/aa.kurtz Aaron Kurtz

    Oh look, more bullshit from Capcom.  

  • http://www.facebook.com/aa.kurtz Aaron Kurtz

    Oh look, more bullshit from Capcom.  

  • http://twitter.com/majin219b james mr igotit

    i fucking new it should have stuck with my gut t and got txst capcom is shit and has been shit since they stopped fkin making completed games 

  • http://twitter.com/majin219b james mr igotit

    i fucking new it should have stuck with my gut t and got txst capcom is shit and has been shit since they stopped fkin making completed games 

  • http://twitter.com/majin219b james mr igotit

    i fucking new it should have stuck with my gut t and got txst capcom is shit and has been shit since they stopped fkin making completed games 

  • Anonymous

    im in total shock at the lag. It is not acceptable. Im in the UK with a good broadband package.

    I know its not going to change, prolly wont keep this game. glad i kept my receipt

  • http://twitter.com/majin219b james mr igotit

    so edit my post? wtf

  • http://twitter.com/majin219b james mr igotit

    so edit my post? wtf

  • http://twitter.com/drewj5 drew j

    Online has been sorta a mixed bag for more,  More good than bad though.  When i get a solid match,  It’s pretty damn solid,  Barely any slowdowns or frameskips.  But on the bad matches i have had, it gets pretty nasty.  i’ve only had one disconnect so far.
     

  • http://twitter.com/drewj5 drew j

    Online has been sorta a mixed bag for more,  More good than bad though.  When i get a solid match,  It’s pretty damn solid,  Barely any slowdowns or frameskips.  But on the bad matches i have had, it gets pretty nasty.  i’ve only had one disconnect so far.
     

  • Anonymous

    Doesn’t bother me. I’m usually too busy playing the game.

  • Anonymous

    What will they use for an excuse for the PC version? PC doesn’t have the overhead that the consoles do.

  • Anonymous

    What will they use for an excuse for the PC version? PC doesn’t have the overhead that the consoles do.

  • Anonymous

    What will they use for an excuse for the PC version? PC doesn’t have the overhead that the consoles do.

  • http://twitter.com/limpyleg Limpyleg

    they rush out the game with flawed online play then they fuck the consumer up the ass with gem and character DLC

  • http://twitter.com/limpyleg Limpyleg

    they rush out the game with flawed online play then they fuck the consumer up the ass with gem and character DLC

  • http://twitter.com/limpyleg Limpyleg

    they rush out the game with flawed online play then they fuck the consumer up the ass with gem and character DLC

  • http://www.facebook.com/people/Juan-Perez/1618413043 Juan Perez

    BF3 12v12 No lag. SFxT 2v2 Unplayable

  • http://www.facebook.com/people/Juan-Perez/1618413043 Juan Perez

    BF3 12v12 No lag. SFxT 2v2 Unplayable

  • Anonymous

    I’d say this is probably a bug that they just couldn’t fix during development. This game was rushed but I can see why. New Capcom games sell like crazy! Plus you add all the promotion money and time from main heads Ono and Harada put in they had to finish fast. The DLC shows it too 12 characters! Yes this was done for Marvel but not for SF4. Really this problem is all client side bad connections not a big deal to me.   

  • http://www.facebook.com/people/Kimo-Carter/535815173 Kimo Carter

    Lol namco and online games…. Soul Calibur 4 had solid online, so what happened to Tekken 6 and its unplayable online…. Tekken 5 DR on the PS3 had decent online but not SF4 quality. And people think Tekken x Street Fighter is going to be great? I scoff at you gentlemen.

  • Jozef Kulik

    Lame. 

  • http://twitter.com/Tapion817 Tan Tan

     Their coders fail because if that’s the case, then the 360 version shouldn’t have that problem since you can’t play 4 players online to begin with.

  • http://twitter.com/Tapion817 Tan Tan

     Their coders fail because if that’s the case, then the 360 version shouldn’t have that problem since you can’t play 4 players online to begin with.

  • Stephen Weimer

    I would trade direct online play for ghost modes that are in VF4-5 and Tekken 5-6 anyways.  Just let me upload people’s styles to play in a lag free environment.  Played endlessly.  I would love that in a Capcom fighter.  I think Mvc3 had that with shadow battles, but they were DLC for some reason lol.  In Tekken and VF they were free and endless since they uploaded whenever you turned on the game.

  • Anonymous

    Basically, Capcom saying “We knew online had sound issues, but release date was coming up, so we just said ‘fuck it’!”

  • Anonymous

    Basically, Capcom saying “We knew online had sound issues, but release date was coming up, so we just said ‘fuck it’!”

  • Anonymous

    Basically, Capcom saying “We knew online had sound issues, but release date was coming up, so we just said ‘fuck it’!”

  • Anonymous

    Basically, Capcom saying “We knew online had sound issues, but release date was coming up, so we just said ‘fuck it’!”

  • Anonymous

    For all you people saying press the mute button.. well i didn’t pay 60 dollars to play a silent game.. this is just ridiculous.. we are going to end up paying well over 150 dollars with all the dlc (characters, customs, color wheel, possible levels) and we cant even get sound and good online game play at the same time. Oh, and everyone who is saying SC5 doesn’t have problems.. You haven’t played the game long enough.. that game is so incomplete its not even funny. SC5 even says in game that online connection will change with the use of mics. Really? So if i use my mic i have to risk having my game dropped, then going to the end of the line if I’m not the current lobby leader? AND THIS IS ALL WITH PERFECT CONNECTION.. Can we have a patch or something Namco? Because i know “Fuzzy Guard” wasn’t intended to be in this game.These past few fighting games have been garbage in my opinion. Don’t say “its because you suck” tell that to my A- in sf x t and my A2 in sc5.. also my mighty lord in umvc3. I hope Tecmo Kei spends time on DOA and makes it a COMPLETE GAME.

  • Anonymous

    For all you people saying press the mute button.. well i didn’t pay 60 dollars to play a silent game.. this is just ridiculous.. we are going to end up paying well over 150 dollars with all the dlc (characters, customs, color wheel, possible levels) and we cant even get sound and good online game play at the same time. Oh, and everyone who is saying SC5 doesn’t have problems.. You haven’t played the game long enough.. that game is so incomplete its not even funny. SC5 even says in game that online connection will change with the use of mics. Really? So if i use my mic i have to risk having my game dropped, then going to the end of the line if I’m not the current lobby leader? AND THIS IS ALL WITH PERFECT CONNECTION.. Can we have a patch or something Namco? Because i know “Fuzzy Guard” wasn’t intended to be in this game.These past few fighting games have been garbage in my opinion. Don’t say “its because you suck” tell that to my A- in sf x t and my A2 in sc5.. also my mighty lord in umvc3. I hope Tecmo Kei spends time on DOA and makes it a COMPLETE GAME.

  • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

    why are you guys taking this mess? play better games

  • http://pulse.yahoo.com/_BYN5NQ6JQ6NHAUUDMJNRJEU654 ChrisL

    why are you guys taking this mess? play better games

  • Anonymous

     that is what they meant with “arcade perfect”. No sound, just like in the arcades

  • http://twitter.com/Darkforge Bevan Djernaes

    So played a few online matches today and there definitely is input delay, so it almost seems like we got the worst of both works honestly. No sound, choppy in cut sequences AND input delay as I cannot for the life of me link kazuya EWGF into back fist punch combo extensions online but offline they are my bread and butter’s and I never miss them =/

  • https://twitter.com/BassMonkeye BassMonkey

    I am content with the sound issues. Online play is really good.

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