On Learning Characters by Logic Fighter

Sparkster over at Logic Fighter recently posted a great article about how to pick up and learn new characters in a fighting game. The article is specifically geared toward King of Fighters XIII and uses Hwa Jai as it’s primary example, but the advice given here can apply in many different fighting games. The guide covers how to analyze and learn a character’s grounded normals, aerial normals, specials, supers, combos, frame-traps, block strings, and more. It picks apart each of these elements piece by piece as part of the new character learning process.

You can read an excerpt of the article below. Be sure to check out the whole thing at LogicFighter.com.

Grounded Normals

It’s difficult to pinpoint an exact starting place for learning a character, though I’ll begin by assessing a character’s grounded normals since they’re the basis of a character’s defensive and offensive capabilities.  There’s a lot to take in, but I usually look for moves with rapid startup or recovery and attacks that cover an excellent zone, while lastly taking note of special attack properties such as cancelability.

Most light attacks are somewhat standardized in terms of speed and so their usefulness relies more on range and special capabilities, though the heavy attacks in the game vary more greatly.  Take Hwa Jai’s Standing Heavy Kick: its startup is moderately fast, but the recovery period is so concise that it’s difficult for the attack to be punished on whiff, allowing Hwa Jai to make liberal usage of this attack.  The second point I mentioned refers to judging all of the angles that a character can control via their hitbox; I listed theseprimary regions on the SRK Hyper Guide and I’ll assume you’re familiar with them.  Any attack that can fill up and control one of these areas is usually great, except in a few instances where slow startup imposes an issue, which is why I mentioned attack speed first.  Not only is Hwa Jai’s aforementioned Standing Heavy Kick quick, but if you take a look at it you’ll see that it dominates the low hop space.  Combined with its long horizontal length, this makes for a killer normal attack that can shut down grounded and short hop approaches.   So Hwa Jai can cover that space really well with st.D and also with his other horizontal attacks like st.Ast.B, and st.C; but what then of the other two?  Notice that he lacks an upward, vertical grounded normal like a standard cr.C so this sets up a potential weakness for him (unless he has a special move or great air-to-air option to help him cover those higher spaces) that’s important to recognize.

Also be aware of other miscellaneous attack properties when assessing a character.  A few st.D kicks (and Hwa Jai’s st.CD) have lower body invulnerability which can give a character an option to beat low attacks without having to commit to a hop or rely on whiff punishing or frametrapping as often to beat out low pokes.  These hopkicks can sometimes anti-air hops, so they can potentially reverse the standard RPS attack flow by controlling two fronts effectively.  Cancelability is another key for judging how good a normal attack is.  Many st.C attacks function as good hop checks or as nice pokes, but certain characters such as Hwa Jai and Ryo can actually cancel theirs into specials which can further increase their usage in creating blockstrings and frametraps.  Knowing the order that a character can chain light attacks also gives insight to their strengths.  Shen can chain cr.B into st.B but since he can only HD cancelcr.B/st.B, it doesn’t often convert into much damage despite its deceptional horizontal reach; Hwa Jai can’t cancel his cr.B, but he can chain into his st.B and then cancel it into his df.D slide which can be converted into a knockdown. Finally, while some attacks are capable of dominating a certain space, hitbox position can make certain attacks whiff against crouching opponents which can really hamper how safe a move is in footsies.  Hwa Jai’s Standing Light Punch is one of the rarer standing jabs that hits every crouching character which decreases the risk of tossing out a fast hop check and even if the opponent was crouching he’s able to gain a frame advantage on block.  Be sure to recognize which attacks will whiff on crouchers and keep that gap in mind whenever deciding to use one of these attacks, especially heftier ones like King’s st.C.

Source: Logic Fighter

  • http://www.facebook.com/people/Jason-Hayato-Higa/1646108649 Jason Hayato Higa

    lol at trainer’s eyes
     

  • http://www.facebook.com/people/Jason-Hayato-Higa/1646108649 Jason Hayato Higa

    lol at trainer’s eyes
     

    • http://twitter.com/H0rr0rSc0pe Kristian Jones

       King of the Derps

      • http://twitter.com/iron_wilhelm Mike Duren

        Trainer: “Hey man I heard you don’t hate this guy, Why do you want to fight him?”

      • Anonymous

         If the guy was black and rubbing Hwa’s chest, i would swear its the same dude in Punch Out lol xD

    • zrainz85

       Eyes cocked like a pistol

      • http://www.facebook.com/people/David-Cunningham/1830792766 David Cunningham

        lmao too funny

    • http://twitter.com/124f431 Rafael

       MeGusta.jpg

    • http://twitter.com/124f431 Rafael

       MeGusta.jpg

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      I guess this cross eyed trainer could not control his pupils

      • Anonymous

         fucking nice one

        • http://twitter.com/JustinSchisler Justin Schisler

          Brilliant
          EDIT: replying to the pun

      • Anonymous

         fucking nice one

      • Anonymous

         fucking nice one

      • Anonymous

         fucking nice one

      • http://www.facebook.com/nega.jeff Nega Jeff

        hahaha fucking sweet i like that one 

    • http://www.facebook.com/people/Almeson-Hoku-James/100000479628267 Almeson Hoku James

      I guess this cross eyed trainer could not control his pupils

  • http://www.facebook.com/people/Jason-Hayato-Higa/1646108649 Jason Hayato Higa

    lol at trainer’s eyes
     

  • http://profile.yahoo.com/OPJMBHFFERQBOG26JGRZSHK4KM .

    too bad Cross Assaults contestants couldn’t read something like this before the show. 5 days with a game playing virtually non-stop and you can’t pick up on basic things? especially in the era of fighting games designed for the casual gamer to learn easier…terrible.

  • Gareth Roberts

    I wish you could turn on hit and hurtbox visibility in training mode coz sometimes attack animations are kind of misleading.

  • Gareth Roberts

    I wish you could turn on hit and hurtbox visibility in training mode coz sometimes attack animations are kind of misleading.

  • Anonymous

    Meh, some shit was on purpose designed so that stick players would have an advantage in playing the game. Take SF3rd, the input timing is very small.

    Overall the biggest difference from starting is knowing combos, you can be a shit ton better than the other guy but if you don’t know any combos you lose, fuckers think people should spend hundereds of hours to learn combos are retarded.

    Overall it’s just a game, there isn’t a way to win every time unless the other fucker sucks a lot, but not knowing things the difference from a no life is basically all there is.

    • Anonymous

       If you don’t know how to get in without getting blown up, all the combos in the world won’t help you.

      • Anonymous

        + 1 a strong command of normals can zone someone until their defeat. Pretty important to have a bread and butter to speed things up though.

      • Anonymous

        + 1 a strong command of normals can zone someone until their defeat. Pretty important to have a bread and butter to speed things up though.

        • Anonymous

           I was not just alluding to a footsies game.

          Say you try to go in, but fail because you lack fundamentals and get put on the disadvantage. All you know is memorized combos. So you go for the combo again. But, lacking fundamentals, you don’t realize you’re at a disadvantage and get blown up by their combo starter. If you survive, they outthink you on wake-up, because you lack fundamentals, and you’re in for a woild o’ hoit again. And again. And again.

          Fundamentals existed before combos and special/super cancels and whatever other mechanics a given game might have, and continue to form the basis of any good/great player’s game, not necessarily the combos they are able to pull.

          • http://www.facebook.com/people/Walter-Thomas/100000923690574 Walter Thomas

            Mastery of all things start with a rock solid base understanding of  fundamentals.

            Even in terms of using unorthodox methods to try and exploit someone else’s fundamentals so it even works against itself, but its always best to have them in your back pocket regardless. 

    • Anonymous

       If you don’t know how to get in without getting blown up, all the combos in the world won’t help you.

  • http://twitter.com/broccoman Jeff

    Hwa Jai- I think the basics are real important with him.  He has all those flashy combos, but you really need to not go hogwild with Hwa Jai, and he does have trouble getting his stuff started sometimes.  I’ve seen that on streams.

  • http://www.facebook.com/Zelkin.Fiskekrogen Louis Bennett

    Wait a minute! Hwa Jai was the Muay Thai fighter that Joe Higashi beat in Fatal Fury The Motion Picture? Man, I forgot all about that fight as I thought it was just some random guy they put in for the movie.

  • http://www.facebook.com/Zelkin.Fiskekrogen Louis Bennett

    Wait a minute! Hwa Jai was the Muay Thai fighter that Joe Higashi beat in Fatal Fury The Motion Picture? Man, I forgot all about that fight as I thought it was just some random guy they put in for the movie.

    • http://twitter.com/RoanHen RoanHen

       Yes, that guy was Hwa Jai… Joe’s rival.

      • Anonymous

        Oddly enough in Fatal Fury, they both became friends with hwa jai acting as a sort of apollo creed to Joe Balboa

  • http://www.facebook.com/people/El-Smith/1030884723 El Smith

    This is a good post, please keep doing stuff like this.It would be a really refreshing change of pace for SRK as of late.Thanks and good job!-h_h-

  • http://www.facebook.com/people/El-Smith/1030884723 El Smith

    This is a good post, please keep doing stuff like this.It would be a really refreshing change of pace for SRK as of late.Thanks and good job!-h_h-

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