Yoshinori Ono Explains Why Bad Box Art Mega Man Was Chosen for Street Fighter X Tekken

By on January 27, 2012 at 9:10 am

When Yoshinori Ono was asked on Twitter why he chose to put Bad Box Art Mega Man in Street Fighter X Tekken, he responded in a fairly interesting way.

I consulted with Mr.Megaman(his name is Mr.I…) about it 1 years ago.Its result! ;D

Mr. I eh? A reference to Keiji Inafune, Mega Man’s creator? Might he have had input on the game even after he left Capcom?

Ono also went on to talk about why there are so many guest characters in the first place. He assured us that these guest characters aren’t “using up character space.” He said that the Street Fighter and Tekken Characters are using up the actual space in the roster and every other guest character was made on top of that.

He finished by saying that more normal Street Fighter X Tekken characters will be revealed soon.


Source: Ono’s Twitter

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.