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KOF XIII – A Complete Guide to Duo Lon

This new video by  goes over everything you need to know to start playing Duo Lon in The King of Fighters XIII. It covers basic combos, setups, resets, and tips on how to execute the combos shown. He also talks about safe followups to your combos after you execute them and ways to beat your opponent’s answers to your setups.

1. The Bread n Butter with the double teleport:
cr.B,cr.B,cr.A,3xQCF+P,QCF+B, C(c),QCF+B
- if you go for a cr.A after it (which is the safest option), they can reversal, backroll, or backdash (which you can all beat if you expect it).
- you can go for a smalljump j.D instead of a cr.A if you expect them to block.

2. BnB into Projectile
cr.B,cr.B,cr.A,3xQCF+P,QCF+B, C(c),QCB+A
- a good, safe alternative, also hits people in their jump startup if they don’t respect your pressure and try to jump away.
- can easily be confirmed on hit into a combo of your choice. on block pressure continues
- beats several reversals such as kyo’s SRK+C (keep in mind that this is one of the slowest reversals though)
- can be punished by quick reverals and generally reversals that move the character horizontally (98 Iori EX Dragonpunch etc.)

4. 2-Stock BnB
cr.B,cr.B,cr.A,3xQCF+P,QCF+B, QCB,HCF+PP.
- you need to reverse the input for the super midscreen since you end up behind your opponent. make sure to learn the distance to the corner where the input DOESN’T switch (because your opponent will end up with his back to the corner).
- sets up the crossup bug (see below).

5. other combos
f+A,QCB+B kara-cancel f+B,QCB,HCF+P(P)
you need to cancel the back teleport while it comes out with f+B. if you do it right you won’t even see the teleport.

5.a. the crossup bug
you can crossup an opponent who is getting up if you stand right next to him, do a CD and cancel the CD into QCF+A (you have to input this as QCB+A) before the CD actually hits. This leads to a nasty 50/50 between an attack from the front or the back. Keep in mind that if you go for the 2-Stock BnB, you will often end up with your back to the corner. while this is the perfect opportunity for the bug, don’t forget that you can always be severely punished if your opponent blocks a rekka with his back to the wall.

6. other combos
- cr.B,cr.B,cr.A,3xQCF+P Drive Cancel QCB,HCF+P (this combo can be found during the section about the crossup bug). Although it deals a little less damage than the next combo for the same meter, it sets up the crossup bug midscreen.
- cr.B,cr.B,cr.A,QCF+PP,QCB+A, link cr.A,3xQCF+A,QCF+B, reset
- cr.B,cr.B,cr.A,QCF+P,QCF+P Drive Cancel f+PP(2 Hits),QCB+A, link D,f+A,3xQCF+P,QCF+B, reset
- cr.B,cr.B,cr.A,QCF+PP,QCB+A, link cr.A,QCF+P,QCF+P Drive Cancel f+PP(2 Hits),QCB+A, link D,f+A,3xQCF+P,QCF+B, reset

6. HD Combos
- D, BC(activate),D, [f+A,QCF+P,QCF+P]x6 Drive Cancel HCB,HCB+PP
- D, BC(activate),D,[f+A,QCF+P,QCF+P]x6, QCF+P,QCF+B, QCB,HCF+PP
- D, BC(activate),D,QCB,HCF+P Max-Cancel HCB,HCB+PP
- D,BC(activate),D,[f+A,QCF+P,QCF+P]x5,QCF+P,QCF+B Drive Cancel QCB,HCF+P, Max-Cancel HCB,HCB+PP
- D,BC(activate),D,QCB,HCF+PP Max-Cancel HCB,HCB+PP
- D,BC(activate),D,[f+A,QCF+P,QCF+P]x6, QCF+P,QCF+B, QCB,HCF+PP Max-Cancel HCB,HCB+PP

Source: 

  • Anonymous

    awesome. my favorite kof character by far.

  • http://twitter.com/chusestoa Jesus Salazar

    just what I needed!

    • http://www.facebook.com/people/Lorance-Carroll/1309894458 Lorance Carroll

      ^ What he said. Adding this to the notes I’ve been taking from Mad and Kid Viper’s Duo Lons

    • http://www.facebook.com/people/Lorance-Carroll/1309894458 Lorance Carroll

      ^ What he said. Adding this to the notes I’ve been taking from Mad and Kid Viper’s Duo Lons

  • http://www.facebook.com/people/Sky-Gager/1347023305 Sky Gager

    YES! This dude’s easily my favorite character to put on-point, by far. His reliance on mix-ups and resets really can set the bar in your favor from the get-go. He’s really good as the second character, too; a Duo Lon even with a few bars of meter is scary as hell in the right hands (6BD [EX fK] comes to mind)

    He’s just so fun to play.

  • http://www.facebook.com/people/Sky-Gager/1347023305 Sky Gager

    YES! This dude’s easily my favorite character to put on-point, by far. His reliance on mix-ups and resets really can set the bar in your favor from the get-go. He’s really good as the second character, too; a Duo Lon even with a few bars of meter is scary as hell in the right hands (6BD [EX fK] comes to mind)

    He’s just so fun to play.

  • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

    im havin trouble in general with timing in this game, just a crouching LP to standing HP never connects HP is either too fast or too slow and all the hits have there own timing.. hard game comin from tekken an SSF4

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

      • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

        true true , note taken. 

      • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

        true true , note taken. 

      • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

        true true , note taken. 

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

    • http://www.facebook.com/daniel.haray Danny Haray

      Yeah this game is definitely a hard game with linking the attacks together. From playing it I’ve learned that you basically have to hit the next button once your attack connects with the opponent, but also doing normals into command normals often means doing the command normal right away, like canceling a normal into a special.

      Also, a lot of the stuff is difficult to connect in a match since I noticed a good bit of the time you have to be close enough to your opponent to whisper sweet nothings into his ear. So make sure you’re making every attack as deep as you can.

  • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

    im havin trouble in general with timing in this game, just a crouching LP to standing HP never connects HP is either too fast or too slow and all the hits have there own timing.. hard game comin from tekken an SSF4

  • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

    im havin trouble in general with timing in this game, just a crouching LP to standing HP never connects HP is either too fast or too slow and all the hits have there own timing.. hard game comin from tekken an SSF4

  • http://www.facebook.com/people/Anthony-Bonura/1660281543 Anthony Bonura

    im havin trouble in general with timing in this game, just a crouching LP to standing HP never connects HP is either too fast or too slow and all the hits have there own timing.. hard game comin from tekken an SSF4